class InitializationError(Exception): pass class StateMachine: def __init__(self): self.handlers = [] self.startState = None self.endStates = [] def add_state(self, handler, end_state=0): self.handlers.append(handler) if end_state: self.endStates.append(handler) def set_start(self, handler): self.startState = handler def run(self, cargo=None): if not self.startState: raise InitializationError,\ "must call .set_start() before .run()" if not self.endStates: raise InitializationError, \ "at least one state must be an end_state" handler = self.startState while 1: (newState, cargo) = handler(cargo) if newState in self.endStates: newState(cargo) break elif newState not in self.handlers: raise RuntimeError, "Invalid target %s" % newState else: handler = newState