Body graph now using live data

This commit is contained in:
James Alliban 2014-01-10 00:10:06 +00:00
parent 6d50b2efae
commit 759936b322
10 changed files with 66 additions and 45 deletions

View File

@ -51,7 +51,7 @@
<Widget>
<Kind>4</Kind>
<Name>Alpha .</Name>
<Value>255.000000000</Value>
<Value>207.187500000</Value>
</Widget>
<Widget>
<Kind>4</Kind>

View File

@ -6,7 +6,12 @@
<Widget>
<Kind>4</Kind>
<Name>Line width</Name>
<Value>25.661184311</Value>
<Value>7.286184311</Value>
</Widget>
<Widget>
<Kind>4</Kind>
<Name>Graph Height Max</Name>
<Value>443.421051025</Value>
</Widget>
<Widget>
<Kind>4</Kind>
@ -26,7 +31,7 @@
<Widget>
<Kind>4</Kind>
<Name>Data0 alpha</Name>
<Value>230.674346924</Value>
<Value>155.180923462</Value>
</Widget>
<Widget>
<Kind>4</Kind>
@ -46,5 +51,5 @@
<Widget>
<Kind>4</Kind>
<Name>Data1 alpha</Name>
<Value>185.378295898</Value>
<Value>170.279602051</Value>
</Widget>

View File

@ -1,7 +1,7 @@
<Widget>
<Kind>2</Kind>
<Name>Toggle Data Simulation</Name>
<Value>1</Value>
<Value>0</Value>
</Widget>
<Widget>
<Kind>4</Kind>

View File

@ -77,7 +77,7 @@ void DataManager::update()
{
isPublisher0DataReceived = false;
isPublisher1DataReceived = false;
app->scene.activeGraph->addNewData(newData);
app->scene.addNewData(newData);
}
}
}
@ -122,10 +122,10 @@ void DataManager::onMessage( Spacebrew::Message & m )
printf("- - min = %s\n", data[i].substr(4, -1).c_str());
dataObject.min = ofToFloat(data[i].substr(4, -1).c_str());
}
if (data[i].substr(0, 5) == " max:")
if (data[i].substr(0, 4) == "max:")
{
printf("- - max = %s\n", data[i].substr(5, -1).c_str());
dataObject.max = ofToFloat(data[i].substr(5, -1).c_str());
printf("- - max = %s\n", data[i].substr(4, -1).c_str());
dataObject.max = ofToFloat(data[i].substr(4, -1).c_str());
}
}

View File

@ -80,12 +80,13 @@ void GUI::addBarGraphDesignGUI()
gui->addSlider("Graph Item X Gap", 5, 50, &app->scene.barGraph.graphItemXGap, length, dim);
gui->addSlider("BarWidth", 2, 50, &app->scene.barGraph.barWidth, length, dim);
gui->addSlider("Graph Height Max", 100, 1000, &app->scene.barGraph.graphHeightMax, length, dim);
gui->addSpacer(length, 1);
gui->addSlider("Data0 red", 0, 255, &app->scene.barGraph.col0[0], length, dim);
gui->addSlider("Data0 green", 0, 255, &app->scene.barGraph.col0[1], length, dim);
gui->addSlider("Data0 blue", 0, 255, &app->scene.barGraph.col0[2], length, dim);
gui->addSlider("Data0 alpha", 0, 255, &app->scene.barGraph.col0[3], length, dim);
gui->addSpacer(length, 1);
gui->addSlider("Data1 red", 0, 255, &app->scene.barGraph.col1[0], length, dim);
gui->addSlider("Data1 green", 0, 255, &app->scene.barGraph.col1[1], length, dim);
gui->addSlider("Data1 blue", 0, 255, &app->scene.barGraph.col1[2], length, dim);
@ -102,11 +103,14 @@ void GUI::addBodyGraphDesignGUI()
gui->addSlider("Graph Item X Gap", 5, 50, &app->scene.bodyGraph.graphItemXGap, length, dim);
gui->addSlider("Line width", 1, 50, &app->scene.bodyGraph.lineWidth, length, dim);
gui->addSlider("Graph Height Max", 100, 1000, &app->scene.bodyGraph.graphHeightMax, length, dim);
gui->addSpacer(length, 1);
gui->addSlider("Data0 red", 0, 255, &app->scene.bodyGraph.col0[0], length, dim);
gui->addSlider("Data0 green", 0, 255, &app->scene.bodyGraph.col0[1], length, dim);
gui->addSlider("Data0 blue", 0, 255, &app->scene.bodyGraph.col0[2], length, dim);
gui->addSlider("Data0 alpha", 0, 255, &app->scene.bodyGraph.col0[3], length, dim);
gui->addSpacer(length, 1);
gui->addSlider("Data1 red", 0, 255, &app->scene.bodyGraph.col1[0], length, dim);
gui->addSlider("Data1 green", 0, 255, &app->scene.bodyGraph.col1[1], length, dim);
gui->addSlider("Data1 blue", 0, 255, &app->scene.bodyGraph.col1[2], length, dim);

View File

@ -2,31 +2,14 @@
// TODO
// ====
//
// - Map graph min/max
// - Stop graph going beyond 80% of the screen
// - Add separate colour sliders for body graph
// - In body graph use one long line instead of loads of lines
// - Make 2nd graph - body
// - Make 3rd graph - separate fade
// - Add colour boxes to text - DON'T use graph colours - add sliders
// - Crosshairs in HUD
// - Add video camera feed
// - Create text parsing system
// - Tidy up the first graph
// - Create animation system
// - Add colour boxes to text
// - Make system to slow down data - The screen should show 15-20 minutes worth of data
// - Make 3rd graph - separate fade
// - Crosshairs in HUD
// - Create graph animation system
// - Create a single config file to be loaded from online location. It will contain IP address and host name
//
//
//
//
// NOTES
// =====
// - Check that the local data sources always have the same amount of data.
//--------------------------------------------------------------
void testApp::setup()
{
@ -45,7 +28,7 @@ void testApp::setup()
isPaused = false;
}
//--------------------------------------------------------------
void testApp::update()
{
if (isPaused) return;
@ -54,7 +37,7 @@ void testApp::update()
scene.update();
}
//--------------------------------------------------------------
void testApp::draw()
{
dataManager.draw();
@ -62,7 +45,6 @@ void testApp::draw()
}
//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button)
{

View File

@ -132,6 +132,12 @@ void Scene::drawTextBox(string copy, string align)
}
void Scene::addNewData(vector<DataObject> newData)
{
barGraph.addNewData(newData);
bodyGraph.addNewData(newData);
}
void Scene::keyPressed(int key)
{

View File

@ -11,6 +11,7 @@
#include "ofMain.h"
#include "BarGraph.h"
#include "BodyGraph.h"
#include "DataManager.h"
#include "ofxFTGL.h"
class testApp;
@ -25,6 +26,7 @@ public:
void drawHUDBG();
void drawHUDCopy();
void drawTextBox(string copy, string align);
void addNewData(vector<DataObject> newData);
void keyPressed(int key);
BarGraph barGraph;

View File

@ -34,12 +34,23 @@ void BodyGraph::draw()
//}
float xOffset = ofGetWidth() * AbstractGraph::minGraphPercent;
float outputMin = (ofGetHeight() * 0.5) - graphHeightMax;
float outputMax = (ofGetHeight() * 0.5) + graphHeightMax;
// draw main part of graph (body)
ofMesh body;
body.setMode(OF_PRIMITIVE_TRIANGLE_STRIP);
for (int i = 0; i < publisher0Data.size() - 1; i++)
{
//body.addVertex(ofVec3f(i * graphItemXGap, publisher0Data[i], 0));
//body.addVertex(ofVec3f(i * graphItemXGap, publisher1Data[i], 0));
body.addVertex(ofVec3f(
i * graphItemXGap + xOffset,
ofMap(publisher0Data[i].value, publisher0Data[i].min, publisher0Data[i].max, outputMin, outputMax),
0));
body.addVertex(ofVec3f(
i * graphItemXGap + xOffset,
ofMap(publisher1Data[i].value, publisher1Data[i].min, publisher1Data[i].max, outputMin, outputMax),
0));
body.addColor(ofColor(col0[0],col0[1],col0[2], col0[3]));
body.addColor(ofColor(col1[0],col1[1],col1[2], col1[3]));
@ -48,20 +59,31 @@ void BodyGraph::draw()
body.drawFaces();
// draw lines
ofPushStyle();
ofPolyline poly0;
ofPolyline poly1;
for (int i = 0; i < publisher0Data.size() - 1; i++)
{
if (i < publisher0Data.size() - 2)
if (i < publisher0Data.size() - 1)
{
//ofPushStyle();
//ofSetLineWidth(lineWidth);
//ofSetColor(col0[0],col0[1],col0[2], 255);
//ofLine(i * graphItemXGap, publisher0Data[i], (i + 1) * graphItemXGap, publisher0Data[i + 1]);
//ofSetColor(col1[0],col1[1],col1[2], 255);
//ofLine(i * graphItemXGap, publisher1Data[i], (i + 1) * graphItemXGap, publisher1Data[i + 1]);
//ofPopStyle();
ofSetLineWidth(lineWidth);
poly0.addVertex(ofPoint(
i * graphItemXGap + xOffset,
ofMap(publisher0Data[i].value, publisher0Data[i].min, publisher0Data[i].max, outputMin, outputMax)));
poly1.addVertex(ofPoint(
i * graphItemXGap + xOffset,
ofMap(publisher1Data[i].value, publisher1Data[i].min, publisher1Data[i].max, outputMin, outputMax)));
}
}
ofSetColor(col0[0],col0[1],col0[2], 255);
poly0.draw();
ofSetColor(col1[0],col1[1],col1[2], 255);
poly1.draw();
ofPopStyle();
}
}