Body graph now using live data
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@ -51,7 +51,7 @@
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<Widget>
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<Kind>4</Kind>
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<Name>Alpha .</Name>
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<Value>255.000000000</Value>
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<Value>207.187500000</Value>
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</Widget>
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<Widget>
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<Kind>4</Kind>
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@ -6,7 +6,12 @@
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<Widget>
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<Kind>4</Kind>
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<Name>Line width</Name>
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<Value>25.661184311</Value>
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<Value>7.286184311</Value>
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</Widget>
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<Widget>
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<Kind>4</Kind>
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<Name>Graph Height Max</Name>
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<Value>443.421051025</Value>
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</Widget>
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<Widget>
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<Kind>4</Kind>
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@ -26,7 +31,7 @@
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<Widget>
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<Kind>4</Kind>
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<Name>Data0 alpha</Name>
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<Value>230.674346924</Value>
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<Value>155.180923462</Value>
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</Widget>
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<Widget>
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<Kind>4</Kind>
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@ -46,5 +51,5 @@
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<Widget>
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<Kind>4</Kind>
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<Name>Data1 alpha</Name>
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<Value>185.378295898</Value>
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<Value>170.279602051</Value>
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</Widget>
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@ -1,7 +1,7 @@
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<Widget>
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<Kind>2</Kind>
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<Name>Toggle Data Simulation</Name>
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<Value>1</Value>
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<Value>0</Value>
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</Widget>
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<Widget>
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<Kind>4</Kind>
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@ -77,7 +77,7 @@ void DataManager::update()
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{
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isPublisher0DataReceived = false;
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isPublisher1DataReceived = false;
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app->scene.activeGraph->addNewData(newData);
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app->scene.addNewData(newData);
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}
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}
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}
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@ -122,10 +122,10 @@ void DataManager::onMessage( Spacebrew::Message & m )
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printf("- - min = %s\n", data[i].substr(4, -1).c_str());
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dataObject.min = ofToFloat(data[i].substr(4, -1).c_str());
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}
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if (data[i].substr(0, 5) == " max:")
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if (data[i].substr(0, 4) == "max:")
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{
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printf("- - max = %s\n", data[i].substr(5, -1).c_str());
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dataObject.max = ofToFloat(data[i].substr(5, -1).c_str());
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printf("- - max = %s\n", data[i].substr(4, -1).c_str());
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dataObject.max = ofToFloat(data[i].substr(4, -1).c_str());
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}
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}
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@ -80,12 +80,13 @@ void GUI::addBarGraphDesignGUI()
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gui->addSlider("Graph Item X Gap", 5, 50, &app->scene.barGraph.graphItemXGap, length, dim);
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gui->addSlider("BarWidth", 2, 50, &app->scene.barGraph.barWidth, length, dim);
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gui->addSlider("Graph Height Max", 100, 1000, &app->scene.barGraph.graphHeightMax, length, dim);
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gui->addSpacer(length, 1);
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gui->addSlider("Data0 red", 0, 255, &app->scene.barGraph.col0[0], length, dim);
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gui->addSlider("Data0 green", 0, 255, &app->scene.barGraph.col0[1], length, dim);
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gui->addSlider("Data0 blue", 0, 255, &app->scene.barGraph.col0[2], length, dim);
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gui->addSlider("Data0 alpha", 0, 255, &app->scene.barGraph.col0[3], length, dim);
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gui->addSpacer(length, 1);
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gui->addSlider("Data1 red", 0, 255, &app->scene.barGraph.col1[0], length, dim);
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gui->addSlider("Data1 green", 0, 255, &app->scene.barGraph.col1[1], length, dim);
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gui->addSlider("Data1 blue", 0, 255, &app->scene.barGraph.col1[2], length, dim);
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@ -102,11 +103,14 @@ void GUI::addBodyGraphDesignGUI()
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gui->addSlider("Graph Item X Gap", 5, 50, &app->scene.bodyGraph.graphItemXGap, length, dim);
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gui->addSlider("Line width", 1, 50, &app->scene.bodyGraph.lineWidth, length, dim);
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gui->addSlider("Graph Height Max", 100, 1000, &app->scene.bodyGraph.graphHeightMax, length, dim);
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gui->addSpacer(length, 1);
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gui->addSlider("Data0 red", 0, 255, &app->scene.bodyGraph.col0[0], length, dim);
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gui->addSlider("Data0 green", 0, 255, &app->scene.bodyGraph.col0[1], length, dim);
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gui->addSlider("Data0 blue", 0, 255, &app->scene.bodyGraph.col0[2], length, dim);
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gui->addSlider("Data0 alpha", 0, 255, &app->scene.bodyGraph.col0[3], length, dim);
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gui->addSpacer(length, 1);
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gui->addSlider("Data1 red", 0, 255, &app->scene.bodyGraph.col1[0], length, dim);
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gui->addSlider("Data1 green", 0, 255, &app->scene.bodyGraph.col1[1], length, dim);
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gui->addSlider("Data1 blue", 0, 255, &app->scene.bodyGraph.col1[2], length, dim);
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@ -2,31 +2,14 @@
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// TODO
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// ====
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//
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// - Map graph min/max
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// - Stop graph going beyond 80% of the screen
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// - Add separate colour sliders for body graph
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// - In body graph use one long line instead of loads of lines
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// - Make 2nd graph - body
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// - Make 3rd graph - separate fade
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// - Add colour boxes to text - DON'T use graph colours - add sliders
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// - Crosshairs in HUD
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// - Add video camera feed
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// - Create text parsing system
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// - Tidy up the first graph
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// - Create animation system
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// - Add colour boxes to text
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// - Make system to slow down data - The screen should show 15-20 minutes worth of data
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// - Make 3rd graph - separate fade
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// - Crosshairs in HUD
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// - Create graph animation system
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// - Create a single config file to be loaded from online location. It will contain IP address and host name
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//
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//
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//
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//
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// NOTES
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// =====
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// - Check that the local data sources always have the same amount of data.
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//--------------------------------------------------------------
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void testApp::setup()
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{
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@ -45,7 +28,7 @@ void testApp::setup()
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isPaused = false;
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}
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//--------------------------------------------------------------
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void testApp::update()
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{
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if (isPaused) return;
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@ -54,7 +37,7 @@ void testApp::update()
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scene.update();
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}
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//--------------------------------------------------------------
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void testApp::draw()
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{
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dataManager.draw();
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@ -62,7 +45,6 @@ void testApp::draw()
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}
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//--------------------------------------------------------------
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void testApp::mousePressed(int x, int y, int button)
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{
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@ -132,6 +132,12 @@ void Scene::drawTextBox(string copy, string align)
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}
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void Scene::addNewData(vector<DataObject> newData)
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{
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barGraph.addNewData(newData);
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bodyGraph.addNewData(newData);
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}
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void Scene::keyPressed(int key)
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{
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@ -11,6 +11,7 @@
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#include "ofMain.h"
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#include "BarGraph.h"
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#include "BodyGraph.h"
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#include "DataManager.h"
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#include "ofxFTGL.h"
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class testApp;
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@ -25,6 +26,7 @@ public:
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void drawHUDBG();
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void drawHUDCopy();
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void drawTextBox(string copy, string align);
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void addNewData(vector<DataObject> newData);
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void keyPressed(int key);
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BarGraph barGraph;
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@ -34,12 +34,23 @@ void BodyGraph::draw()
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//}
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float xOffset = ofGetWidth() * AbstractGraph::minGraphPercent;
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float outputMin = (ofGetHeight() * 0.5) - graphHeightMax;
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float outputMax = (ofGetHeight() * 0.5) + graphHeightMax;
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// draw main part of graph (body)
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ofMesh body;
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body.setMode(OF_PRIMITIVE_TRIANGLE_STRIP);
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for (int i = 0; i < publisher0Data.size() - 1; i++)
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{
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//body.addVertex(ofVec3f(i * graphItemXGap, publisher0Data[i], 0));
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//body.addVertex(ofVec3f(i * graphItemXGap, publisher1Data[i], 0));
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body.addVertex(ofVec3f(
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i * graphItemXGap + xOffset,
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ofMap(publisher0Data[i].value, publisher0Data[i].min, publisher0Data[i].max, outputMin, outputMax),
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0));
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body.addVertex(ofVec3f(
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i * graphItemXGap + xOffset,
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ofMap(publisher1Data[i].value, publisher1Data[i].min, publisher1Data[i].max, outputMin, outputMax),
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0));
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body.addColor(ofColor(col0[0],col0[1],col0[2], col0[3]));
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body.addColor(ofColor(col1[0],col1[1],col1[2], col1[3]));
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@ -48,20 +59,31 @@ void BodyGraph::draw()
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body.drawFaces();
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// draw lines
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ofPushStyle();
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ofPolyline poly0;
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ofPolyline poly1;
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for (int i = 0; i < publisher0Data.size() - 1; i++)
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{
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if (i < publisher0Data.size() - 2)
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if (i < publisher0Data.size() - 1)
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{
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//ofPushStyle();
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//ofSetLineWidth(lineWidth);
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//ofSetColor(col0[0],col0[1],col0[2], 255);
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//ofLine(i * graphItemXGap, publisher0Data[i], (i + 1) * graphItemXGap, publisher0Data[i + 1]);
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//ofSetColor(col1[0],col1[1],col1[2], 255);
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//ofLine(i * graphItemXGap, publisher1Data[i], (i + 1) * graphItemXGap, publisher1Data[i + 1]);
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//ofPopStyle();
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ofSetLineWidth(lineWidth);
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poly0.addVertex(ofPoint(
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i * graphItemXGap + xOffset,
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ofMap(publisher0Data[i].value, publisher0Data[i].min, publisher0Data[i].max, outputMin, outputMax)));
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poly1.addVertex(ofPoint(
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i * graphItemXGap + xOffset,
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ofMap(publisher1Data[i].value, publisher1Data[i].min, publisher1Data[i].max, outputMin, outputMax)));
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}
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}
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ofSetColor(col0[0],col0[1],col0[2], 255);
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poly0.draw();
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ofSetColor(col1[0],col1[1],col1[2], 255);
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poly1.draw();
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ofPopStyle();
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}
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}
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