Utility graph colours now configurable
Look in the graph design GUI for sliders
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@@ -99,13 +99,15 @@ void GUI::addGraphDesignGUI()
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gui->addSlider("Grid Blue", 0, 255, &app->scene.gridCol[2], length, dim);
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gui->addSlider("Grid Alpha", 0, 255, &app->scene.gridCol[3], length, dim);
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//gui->addSpacer(length, 1);
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//gui->addSlider("Data0 red", 0, 255, &app->scene.graphManager.col0[0], length, dim);
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//gui->addSlider("Data0 green", 0, 255, &app->scene.graph.col0[1], length, dim);
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//gui->addSlider("Data0 blue", 0, 255, &app->scene.graph.col0[2], length, dim);
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//gui->addSlider("Data0 alpha", 0, 255, &app->scene.graph.col0[3], length, dim);
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gui->addLabel("COLOUR");
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gui->addSlider("Front red", 0, 255, &Graph::colFront[0], length, dim);
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gui->addSlider("Front green", 0, 255, &Graph::colFront[1], length, dim);
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gui->addSlider("Front blue", 0, 255, &Graph::colFront[2], length, dim);
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gui->addSlider("Front alpha", 0, 255, &Graph::colFront[3], length, dim);
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gui->addSlider("Back red", 0, 255, &Graph::colBack[0], length, dim);
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gui->addSlider("Back green", 0, 255, &Graph::colBack[1], length, dim);
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gui->addSlider("Back blue", 0, 255, &Graph::colBack[2], length, dim);
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gui->addSlider("Back alpha", 0, 255, &Graph::colBack[3], length, dim);
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finaliseCanvas(gui, true);
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@@ -15,6 +15,8 @@ float Graph::graphHeightMax;
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float Graph::graphEndPercent;
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float Graph::zRange;
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float Graph::graphTextZOffset;
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float Graph::colFront[4];
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float Graph::colBack[4];
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float Graph::lineLength;
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float Graph::lineSpacing;
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@@ -44,6 +46,9 @@ void Graph::update(ofVec3f activeCamPos)
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drawInfoToFbo();
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}
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if (hasColorChanged())
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updateColours();
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ofVec3f camPos = activeCamPos;
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centre = ofVec3f(0.1, 0.1, ofMap(graphID, 0, 29, -zRange, zRange));
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distToCam = sqrt(double(ABS(camPos.x - centre.x) * ABS(camPos.x - centre.x) * ABS(camPos.x - centre.x) +
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@@ -170,7 +175,19 @@ void Graph::addNewData(DataObject newData)
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graphMesh.addVertex(vertexTop);
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graphMesh.addVertex(vertexBottom);
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ofColor col = ofColor(ofMap(graphID, 0, 29, 0, 255), ofMap(graphID, 0, 29, 255, 0), ofMap(graphID, 0, 29, 150, 50), 255);
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ofColor col;
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col.r = (int)ofMap(graphID, 0, 29, colFront[0], colBack[0]);
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col.g = (int)ofMap(graphID, 0, 29, colFront[1], colBack[1]);
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col.b = (int)ofMap(graphID, 0, 29, colFront[2], colBack[2]);
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col.a = (int)ofMap(graphID, 0, 29, colFront[3], colBack[3]);
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//= ofColor(ofMap(
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// graphID, 0, 29, 0, 255),
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// ofMap(graphID, 0, 29, 255, 0),
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// ofMap(graphID, 0, 29, 150, 50),
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// 255);
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//if (ofRandomuf() < 0.1) col = ofColor(ofRandom(255), ofRandom(255), ofRandom(255), 255);
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@@ -229,4 +246,33 @@ vector<string> Graph::explode(const string &delimiter, const string &str)
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}
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arr.push_back( str.substr(k, i-k) );
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return arr;
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}
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bool Graph::hasColorChanged()
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{
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if (colFront[0] != colBack[0] || colFront[1] != colBack[1] || colFront[2] != colBack[2] || colFront[3] != colBack[3])
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return true;
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else
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return false;
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}
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void Graph::updateColours()
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{
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ofColor col;
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col.r = (int)ofMap(graphID, 0, 29, colFront[0], colBack[0]);
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col.g = (int)ofMap(graphID, 0, 29, colFront[1], colBack[1]);
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col.b = (int)ofMap(graphID, 0, 29, colFront[2], colBack[2]);
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col.a = (int)ofMap(graphID, 0, 29, colFront[3], colBack[3]);
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for (int i = 0; i < graphMesh.getColors().size(); i+=2)
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{
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graphMesh.setColor(i, col);
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graphMesh.setColor(i+1, ofColor(col.r, col.g, col.b, 0));
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}
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}
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@@ -20,6 +20,8 @@ public:
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void drawInfoToFbo();
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void clear();
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vector<string> explode(const string &delimiter, const string &str);
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bool hasColorChanged();
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void updateColours();
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testApp *app;
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int graphID;
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@@ -41,6 +43,10 @@ public:
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static float graphEndPercent;
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static float zRange;
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static float graphTextZOffset;
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static float colFront[4];
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static float colBack[4];
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static float prevColFront[4];
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static float prevColBack[4];
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static float lineLength;
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static float lineSpacing;
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