// // gui->cpp // emptyExample // // Created by James Alliban on 25/06/2013. // // #include "GUI.h" #include "testApp.h" #include "AbstractGraph.h" void GUI::setup() { app = (testApp*)ofGetAppPtr(); GUIManager::setup(); dim = 8; addKeyboardShortcutsGUI(); addGraphGlobalGUI(); addBarGraphDesignGUI(); addBodyGraphDesignGUI(); addSeparateBodyGraphDesignGUI(); addGraphSimulationGUI(); addVideoGUI(); addHUDGUI(); addHUDTextGUI(); addVariousGUI(); setGUIColour(); } bool GUI::getVisible() { return GUIManager::getVisible(); } void GUI::addKeyboardShortcutsGUI() { string title = "KEYBOARD SHORTCUTS"; ofxUICanvas* gui = getNewGUI(title); gui->addLabel("SPACE - SHOW/HIDE GUI", OFX_UI_FONT_SMALL); gui->addLabel("'[' - PREVIOUS GUI", OFX_UI_FONT_SMALL); gui->addLabel("']' - NEXT GUI", OFX_UI_FONT_SMALL); gui->addLabel("'p' - TOGGLE PAUSE ANIMATION", OFX_UI_FONT_SMALL); gui->addLabel("'f' - TOGGLE FULLSCREEN", OFX_UI_FONT_SMALL); gui->addLabel("'c' - CLEAR ALL GRAPH DATA", OFX_UI_FONT_SMALL); finaliseCanvas(gui, true); } void GUI::addGraphGlobalGUI() { string title = "GRAPH GLOBAL"; ofxUICanvas* gui = getNewGUI(title); vector graphNames; graphNames.push_back("Bar graph"); graphNames.push_back("Solid Body graph"); graphNames.push_back("Separate Body graph"); gui->addRadio("Graph Selection", graphNames, OFX_UI_ORIENTATION_VERTICAL, dim*2, dim*2); gui->addSpacer(length, 1); gui->addRangeSlider("Graph X begin/end (percent)", 0, 1, &AbstractGraph::minGraphPercent, &AbstractGraph::maxGraphPercent, length, dim); gui->addLabel("GRAPH TEXT"); gui->addSpacer(length, 1); gui->addSlider("Size", 5, 50, &app->scene.graphTextSize, length, dim); gui->addSlider("Red", 0, 255, &app->scene.graphTextColour[0], length, dim); gui->addSlider("Green", 0, 255, &app->scene.graphTextColour[1], length, dim); gui->addSlider("Blue", 0, 255, &app->scene.graphTextColour[2], length, dim); gui->addSlider("Alpha", 0, 255, &app->scene.graphTextColour[3], length, dim); ofAddListener(gui->newGUIEvent, this, &GUI::graphGlobalGUIEvent); finaliseCanvas(gui, true); } void GUI::addBarGraphDesignGUI() { string title = "BAR GRAPH DESIGN"; ofxUICanvas* gui = getNewGUI(title); gui->addSlider("Graph Item X Gap", 5, 50, &app->scene.barGraph.graphItemXGap, length, dim); gui->addSlider("BarWidth", 2, 50, &app->scene.barGraph.barWidth, length, dim); gui->addSlider("Graph Height Max", 0, 1, &app->scene.barGraph.graphHeightMax, length, dim); gui->addSlider("Data send speed (seconds)", 0.1, 20, &app->scene.barGraph.sendDataSpeed, length, dim); gui->addSpacer(length, 1); gui->addSlider("Data0 red", 0, 255, &app->scene.barGraph.col0[0], length, dim); gui->addSlider("Data0 green", 0, 255, &app->scene.barGraph.col0[1], length, dim); gui->addSlider("Data0 blue", 0, 255, &app->scene.barGraph.col0[2], length, dim); gui->addSlider("Data0 alpha", 0, 255, &app->scene.barGraph.col0[3], length, dim); gui->addSpacer(length, 1); gui->addSlider("Data1 red", 0, 255, &app->scene.barGraph.col1[0], length, dim); gui->addSlider("Data1 green", 0, 255, &app->scene.barGraph.col1[1], length, dim); gui->addSlider("Data1 blue", 0, 255, &app->scene.barGraph.col1[2], length, dim); gui->addSlider("Data1 alpha", 0, 255, &app->scene.barGraph.col1[3], length, dim); finaliseCanvas(gui, true); } void GUI::addBodyGraphDesignGUI() { string title = "BODY GRAPH DESIGN"; ofxUICanvas* gui = getNewGUI(title); gui->addToggle("Toggle Draw Body", &app->scene.bodyGraph.isDrawBody, toggleDim, toggleDim); gui->addToggle("Toggle Draw Lines", &app->scene.bodyGraph.isDrawLines, toggleDim, toggleDim); gui->addSlider("Graph Item X Gap", 5, 50, &app->scene.bodyGraph.graphItemXGap, length, dim); gui->addSlider("Line width", 1, 50, &app->scene.bodyGraph.lineWidth, length, dim); gui->addSlider("Graph Height Max", 0, 1, &app->scene.bodyGraph.graphHeightMax, length, dim); gui->addSlider("Data send speed (seconds)", 0.1, 20, &app->scene.bodyGraph.sendDataSpeed, length, dim); gui->addSpacer(length, 1); gui->addSlider("Data0 red", 0, 255, &app->scene.bodyGraph.col0[0], length, dim); gui->addSlider("Data0 green", 0, 255, &app->scene.bodyGraph.col0[1], length, dim); gui->addSlider("Data0 blue", 0, 255, &app->scene.bodyGraph.col0[2], length, dim); gui->addSlider("Data0 alpha", 0, 255, &app->scene.bodyGraph.col0[3], length, dim); gui->addSpacer(length, 1); gui->addSlider("Data1 red", 0, 255, &app->scene.bodyGraph.col1[0], length, dim); gui->addSlider("Data1 green", 0, 255, &app->scene.bodyGraph.col1[1], length, dim); gui->addSlider("Data1 blue", 0, 255, &app->scene.bodyGraph.col1[2], length, dim); gui->addSlider("Data1 alpha", 0, 255, &app->scene.bodyGraph.col1[3], length, dim); finaliseCanvas(gui, true); } void GUI::addSeparateBodyGraphDesignGUI() { string title = "SEPARATE BODY GRAPH DESIGN"; ofxUICanvas* gui = getNewGUI(title); gui->addToggle("Toggle Draw Lines", &app->scene.separateBodyGraph.isDrawLines, toggleDim, toggleDim); gui->addSlider("Graph Item X Gap", 5, 50, &app->scene.separateBodyGraph.graphItemXGap, length, dim); gui->addSlider("Line width", 1, 50, &app->scene.separateBodyGraph.lineWidth, length, dim); gui->addSlider("Graph Height Max", 0, 1, &app->scene.separateBodyGraph.graphHeightMax, length, dim); gui->addSlider("Graph bottom end (percent)", 0, 2, &app->scene.separateBodyGraph.graphEndPercent, length, dim); gui->addSlider("Data send speed (seconds)", 0.1, 20, &app->scene.separateBodyGraph.sendDataSpeed, length, dim); gui->addSpacer(length, 1); gui->addSlider("Data0 red", 0, 255, &app->scene.separateBodyGraph.col0[0], length, dim); gui->addSlider("Data0 green", 0, 255, &app->scene.separateBodyGraph.col0[1], length, dim); gui->addSlider("Data0 blue", 0, 255, &app->scene.separateBodyGraph.col0[2], length, dim); gui->addSlider("Data0 alpha", 0, 255, &app->scene.separateBodyGraph.col0[3], length, dim); gui->addSpacer(length, 1); gui->addSlider("Data1 red", 0, 255, &app->scene.separateBodyGraph.col1[0], length, dim); gui->addSlider("Data1 green", 0, 255, &app->scene.separateBodyGraph.col1[1], length, dim); gui->addSlider("Data1 blue", 0, 255, &app->scene.separateBodyGraph.col1[2], length, dim); gui->addSlider("Data1 alpha", 0, 255, &app->scene.separateBodyGraph.col1[3], length, dim); finaliseCanvas(gui, true); } void GUI::addGraphSimulationGUI() { string title = "SIMULATION"; ofxUICanvas* gui = getNewGUI(title); gui->addToggle("Toggle Data Simulation", &app->dataManager.isDataSimulated, toggleDim, toggleDim); gui->addSlider("Speed (data per frame)", 1, 60, &app->dataManager.simulationSpeed, length, dim); gui->addSlider("Perlin X Scale (data size)", 0.001, 0.5, &app->dataManager.perlinXScale, length, dim); gui->addSlider("Perlin Y Scale (time f)", 0.001, 0.5, &app->dataManager.perlinYScale, length, dim); finaliseCanvas(gui, true); } void GUI::addVideoGUI() { string title = "VIDEO"; ofxUICanvas* gui = getNewGUI(title); gui->addToggle("Toggle Video Visibility", &app->scene.isVideoVisible, toggleDim, toggleDim); gui->addToggle("Toggle Image Visibility", &app->scene.isImageVisible, toggleDim, toggleDim); gui->addSlider("Video/Image Width Percent", 0, 2, &app->scene.videoWidthPercentage, length, dim); gui->addSlider("Video/Image Height Percent", 0, 2, &app->scene.videoHeightPercentage, length, dim); gui->addLabel("VIDEO IMAGE SETTINGS"); gui->addSlider("Brightness", 0, 2, &app->scene.brightness, length, dim); gui->addSlider("Contrast", 0, 2, &app->scene.contrast, length, dim); gui->addSlider("Saturation", 0, 2, &app->scene.saturation, length, dim); gui->addSlider("Red", 0, 2, &app->scene.red, length, dim); gui->addSlider("Green", 0, 2, &app->scene.green, length, dim); gui->addSlider("Blue", 0, 2, &app->scene.blue, length, dim); gui->addSlider("Alpha", 0, 2, &app->scene.alpha, length, dim); finaliseCanvas(gui, true); } void GUI::addHUDGUI() { string title = "HUD"; ofxUICanvas* gui = getNewGUI(title); gui->addSpacer(length, 1); gui->addLabel("HUD BACKGROUND SETTINGS"); gui->addSlider("Red .", 0, 255, &app->scene.hudColour[0], length, dim); gui->addSlider("Green .", 0, 255, &app->scene.hudColour[1], length, dim); gui->addSlider("Blue .", 0, 255, &app->scene.hudColour[2], length, dim); gui->addSlider("Alpha .", 0, 255, &app->scene.hudColour[3], length, dim); gui->addSlider("Hole Width Percent", 0, 2, &app->scene.hudHoleWidthPercentage, length, dim); gui->addSlider("Hole Height Percent", 0, 2, &app->scene.hudHoleHeightPercentage, length, dim); gui->addSlider("Circle Point Size", 0, 100, &app->scene.circlePointSize, length, dim); gui->addLabel("CROSSHAIRS SETTINGS"); gui->addSlider("Line Width", 0, 10, &app->scene.crosshairLineWidth, length, dim); gui->addSlider("Alpha ..", 0, 255, &app->scene.crosshairAlpha, length, dim); gui->addSlider("Circle Size", 0, 100, &app->scene.crosshairCircleSize, length, dim); gui->addSlider("Vertical line size (percent)", 0, 1, &app->scene.crosshairVertScale, length, dim); gui->addSlider("Horizontal line size (percent)", 0, 1, &app->scene.crosshairHorizScale, length, dim); finaliseCanvas(gui, true); } void GUI::addHUDTextGUI() { string title = "HUD TEXT"; ofxUICanvas* gui = getNewGUI(title); gui->addSlider("X Margin", 0, 500, &app->scene.xMargin, length, dim); gui->addSlider("Y Margin", 0, 500, &app->scene.yMargin, length, dim); gui->addSlider("Y Margin Bottom Offset", 0, 300, &app->scene.yMarginBottomOffset, length, dim); gui->addSlider("Line Length", 50, 500, &app->scene.lineLength, length, dim); gui->addSlider("Line Spacing", 0, 10, &app->scene.lineSpacing, length, dim); gui->addSlider("Text Size", 10, 100, &app->scene.textSize, length, dim); gui->addSlider("Value average amount", 2, 150, &app->scene.averageAmount, length, dim); gui->addSpacer(length, 1); gui->addSlider("Red", 0, 255, &app->scene.textColour[0], length, dim); gui->addSlider("Green", 0, 255, &app->scene.textColour[1], length, dim); gui->addSlider("Blue", 0, 255, &app->scene.textColour[2], length, dim); gui->addSlider("Alpha", 0, 255, &app->scene.textColour[3], length, dim); gui->addSpacer(length, 1); gui->addLabel("COLOUR KEY"); gui->addSlider("Top Colour Box Y Offset", -300, 300, &app->scene.topColourBoxXOffset, length, dim); gui->addSlider("Bottom Colour Box Y Offset", -300, 300, &app->scene.bottomColourBoxXOffset, length, dim); gui->addSlider("Colour Box Thickness", 1, 50, &app->scene.colourBoxThickness, length, dim); finaliseCanvas(gui, true); } void GUI::addVariousGUI() { string title = "VARIOUS"; ofxUICanvas* gui = getNewGUI(title); //gui->addLabel("GRID"); //gui->addToggle("GRID VISIBLE", &app->scene.isGridVisible, toggleDim, toggleDim); //gui->addSlider("GRID ALPHA", 0, 255, &app->scene.gridAlpha, length, dim); gui->addLabel("GUI DESIGN"); gui->addSlider("RED", 0, 255, 255, length, dim); gui->addSlider("GREEN", 0, 255, 1, length, dim); gui->addSlider("BLUE", 0, 255, 1, length, dim); gui->addSlider("ALPHA", 0, 255, 255, length, dim); ofAddListener(gui->newGUIEvent, this, &GUI::variousGUIEvent); finaliseCanvas(gui, true); } void GUI::graphGlobalGUIEvent(ofxUIEventArgs &e) { string name = e.widget->getName(); ofxUIToggle *toggle = (ofxUIToggle *) e.widget; if (name == "Bar graph") { //ofxUIToggle *toggle = (ofxUIToggle *) e.widget; if (toggle->getValue()) app->scene.activeGraph = &app->scene.barGraph; } else if (name == "Solid Body graph") { printf("------------------- Solid Body graph\n"); if (toggle->getValue()) app->scene.activeGraph = &app->scene.bodyGraph; } else if (name == "Separate Body graph") { printf("------------------- Line fade graph\n"); if (toggle->getValue()) app->scene.activeGraph = &app->scene.separateBodyGraph; } } void GUI::variousGUIEvent(ofxUIEventArgs &e) { string name = e.widget->getName(); if (name == "RED") { ofxUISlider *slider = (ofxUISlider *) e.widget; color.r = slider->getScaledValue(); setGUIColour(); } else if (name == "GREEN") { ofxUISlider *slider = (ofxUISlider *) e.widget; color.g = slider->getScaledValue(); setGUIColour(); } else if (name == "BLUE") { ofxUISlider *slider = (ofxUISlider *) e.widget; color.b = slider->getScaledValue(); setGUIColour(); } else if (name == "ALPHA") { ofxUISlider *slider = (ofxUISlider *) e.widget; color.a = slider->getScaledValue(); setGUIColour(); } }