2020-01-12 13:24:58 +01:00
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<chapter>
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<title>CODE</title>
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<desc>...</desc>
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<mails>
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<mail>
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<nbr>0.0</nbr>
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<subject>[Nettime-bold] On Software Art</subject>
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<from>Florian Cramer</from>
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<to>nettime-bold@nettime.org</to>
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<date>Thu, 20 Sep 2001 20:05:24 +0200</date>
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<content>Note: This text is almost identical with the essay "Software Art and Writing"
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which, just as McKenzie Wark's essay "Codework", is part of the recent
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issue of the American Book Review, vol.22, no.6. It was written by
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Ulrike Gabriel and me as a retrospective reflection of our work in the
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jury for the transmediale.01 software art award.
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It is available online in HTML, PDF, LaTeX & plain text formats at
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<http://userpage.fu-berlin.de/~cantsin/homepage/index.html#software_art_-_transmediale>
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-FC
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....
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Software Art
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Florian Cramer and Ulrike Gabriel
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August 15, 2001
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What is software art? How can ``software'' be generally defined? We had to
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answer these questions at least provisionally when we were asked to be with the
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artist-programmer John Simon jr. in the jury of the ``artistic software'' award
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for the transmediale.01 art festival in Berlin, Germany.
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Since more than a decade, festivals, awards, exhibitions and publications exist
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for various forms of computer art: computer music, computer graphics,
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electronic literature, Net Art and computer-controlled interactive
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installations, to name only a few, each of them with its own institutions and
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discourse. Classifications like the above show that attention is usually being
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paid to how, i.e. in which medium, digital artworks present themselves to the
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audience, externally. They also show that digital art is traditionally
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considered to be a part of ``[new] media art,'' a term which covers analog and
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digital media alike and is historically rooted in video art. But isn't it a
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false assumption that digital art - i.e. art that consists of zeros and ones -
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was derived from video art, only because computer data is conventionally
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visualized on screens?
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By calling digital art ``[new] media art,'' public perception has focused the
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zeros and ones as formatted into particular visual, acoustic and tactile media,
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rather than structures of programming. This view is reinforced by the fact that
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the algorithms employed to generate and manipulate computer music, computer
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graphics, digital text are frequently if not in most cases invisible, unknown
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to the audience and the artist alike. While the history of computer art still
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is short, it is rich with works whose programming resides in black boxes or is
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considered to be just a preparatory behind-the-scenes process for a finished
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(and finite) work on CD, in a book, in the Internet or in a ``realtime
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interactive'' environment. The distribution of John Cage's algorithmically
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generated sound play ``Roarotorio,'' for example, includes a book, a CD and
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excerpts of the score, but not even a fragment of the computer program which
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was employed to compute the score.
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While software, i.e. algorithmic programming code, is inevitably at work in all
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art that is digitally produced and reproduced, it has a long history of being
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overlooked as artistic material and as a factor in the concept and aesthetics
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of a work. This history runs parallel to the evolution of computing from
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systems that could only be used by programmers to systems like the Macintosh
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and Windows which, by their graphical user interface, camouflaged the mere fact
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that they are running on program code, in their operation as well as in their
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aesthetics. Despite this history, we were surprised that the 2001 transmediale
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award for software art was not only the first of its kind at this particular
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art festival, but as it seems the first of its kind at all.
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When the London-based digital arts project I/O/D released an experimental World
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Wide Web browser, the Web Stalker http://www.backspace.org/iod/, in 1997, the
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work was perceived to be a piece of Net Art. Instead of rendering Web sites as
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smoothly formatted pages, the Web Stalker displayed their internal control
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codes and visualized their link structure. By making the Web unreadable in
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conventional terms, the program made it readable in its underlying code. It
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made its users aware that digital signs are structural hybrids of internal code
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and an external display that arbitrarily depends on algorithmic formatting.
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What's more, these displays are generated by other code: The code of the Web
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Stalker may dismantle the code of the Web, but does so by formatting it into
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just another display, a display which just pretends to ``be'' the code itself.
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The Web Stalker can be read as a piece of Net Art which critically examines its
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medium. But it's also a reflection of how reality is shaped by software, by the
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way code processes code. If complex systems and their generative processors
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themselves become language, formulation becomes the creation of a frame within
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which the system will behave, and of the control of this behaviour. The joint
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operation of these processes creates its own aesthetics which manifests itself
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no longer by application-restricted assignments, but in the free composition of
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this system as a whole. (Which simply is what developing software is all
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about.)
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Since software is machine control code, it follows that digital media are,
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literally, written. Electronic literature therefore is not simply text, or
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hybrids of text and other media, circulating in computer networks. If
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``literature'' can be defined as something that is made up by letters, the
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program code, software protocols and file formats of computer networks
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constitute a literature whose underlying alphabet is zeros and ones. By running
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code on itself, this code gets constantly transformed into higher-level,
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human-readable alphabets of alphanumeric letters, graphic pixels and other
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signifiers. These signifiers flow forth and back from one aggregation and
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format to another. Computer programs are written in a highly elaborate syntax
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of multiple, mutually interdependent layers of code. This writing does not only
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rely on computer systems as transport media, but actively manipulates them when
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it is machine instructions. The difference is obvious when comparing a
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conventional E-Mail message with an E-Mail virus: Although both are short
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pieces of text whose alphabets are the same, the virus contains machine control
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syntax, code that interferes with the (coded) system it gets sent to.
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Software art means a shift of the artist's view from displays to the creation
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of systems and processes themselves; this is not covered by the concept of
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``media.'' ``Multimedia'', as an umbrella term for formatting and displaying
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data, doesn't imply by definition that the data is digital and that the
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formatting is algorithmic. Nevertheless, the ``Web Stalker'' shows that
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multimedia and terms like Net Art on the one hand and software art on the other
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are by no means exclusive categories. They could be seen as different
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perspectives, the one focussing distribution and display, the other one the
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systemics.
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But is generative code exclusive to computer programming? The question has been
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answered by mathematics proper and the many historical employments of
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algorithmic structures in the arts. A comparatively recent classical example is
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the Composition 1961 No. I, January I by the contemporary composer and former
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Fluxus artist La Monte Young, which is at once considered to be one of the
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first pieces of minimal music and one of the first Fluxus performance scores:
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``Draw a straight line and follow it.''1
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This piece can be called a seminal piece of software art because its
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instruction is formal. At the same time, it is extremist in its aesthetic
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consequence, in the implication of infinite space and time to be traversed.
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Unlike in most notational music and written theatre plays, its score is not
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aesthetically detached from its performance. The line to be drawn could be even
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considered a second-layer instruction for the act of following it. But as it is
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practically impossible to perform the score physically, it becomes
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meta-physical, conceptual, epistemological. As such the piece could serve as a
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paradigm for Henry Flynt's 1961 definition of Concept Art as ``art of which the
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material is `concepts,' as the material of for ex. music is sound.''2 Tracing
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concept art to artistic formalisms like twelve-tone music, Flynt argues that
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the structure or concept of those artworks is, taken for itself, aesthetically
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more interesting than the product of their physical execution. In analogy, we
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would like to define software art as art of which the material is software.
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Flynt's Concept Art integrates mathematics as well, on the acognitive grounds
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of ``de-emphasiz[ing]'' its attribution to scientific discovery.3 With this
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claim, Flynt coincides, if oddly, with the most influential contemporary
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computer scientist, Donald E. Knuth. Knuth considers the applied mathematics of
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programming an art; his famous compendium of algorithms is duely titled ``The
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Art of Computer Programming.''4
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Should the transmediale software art jury therefore have consisted of
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mathematicians and computer scientists who would have judged the entries by the
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beauty of their code?
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What is known as Concept Art today is less rigorous in its immaterialism than
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the art Flynt had in mind. It is noteworthy, however, that the first major
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exhibition of this kind of conceptual art was named ``Software'' and confronted
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art objects actually with computer software installations.5. Curated in 1970 by
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the art critic and systems theorist Jack Burnham at the New York Jewish Museum,
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the show was, as Edward A. Shanken suggests, ``predicated on the idea of
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software as a metaphor for art [my emphasis],''6. It therefore stressed the
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cybernetical, social dimension of programmed systems rather than, as Flynt,
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pure structure.
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Thirty years later, after personal computing became ubiquituous, cultural
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stereotypes of what software is have solidified. Although the expectation that
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software is, unlike other writing, not an aesthetic, but a ``functional tool''
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itself is an aesthetic expectation, software art nevertheless has become less
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likely to emerge as conceptualist clean-room constructs than reacting to these
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stereotypes. The ``Web Stalker'' again might be referred to as such a piece. In
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a similar fashion, the two works picked for the transmediale award, Adrian
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Ward's ``Signwave Auto-Illustrator'' and Netochka Nezvanova's ``Nebula M.81,''
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are PC user software which acts up against its conventional codification,
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either by mapping internal functions against their corresponding signifiers on
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the user interface (Auto-Illustrator) or by mapping the signifiers of program
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output against human readability (Nebula M.81).
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The range of works entered for the transmediale.01 software art award shows
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that coding is a highly personal activity. Code can be diaries, poetic,
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obscure, ironic or disruptive, defunct or impossible, it can simulate and
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disguise, it has rhetoric and style, it can be an attitude. Such attributes
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might seem to contradict the fact that artistic control over generative
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iterations of machine code is limited, whether or not the code was
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self-written. But unlike the Cagean artists of the 1960s, the software artists
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we reviewed seem to conceive of generative systems not as negation of
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intentionality, but as balancing of randomness and control. Program code thus
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becomes a material with which artist work self-consciously. Far from being
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simply art for machines, software art is highly concerned with artistic
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subjectivity and its reflection and extension into generative systems.7
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References
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[Fly61]
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Henry Flynt. Concept art. In La Monte Young and Jackson MacLow, editors, An
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Anthology. Young and MacLow, New York, 1963 (1961).
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[hun90]
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George Maciunas und Fluxus-Editionen, 1990.
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[Knu98]
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Donald E. Knuth. The Art of Computer Programming. Addison-Wesley, Reading,
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Massachusetts, 1973-1998.
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[Sha]
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Edward A. Shanken. The house that jack built: Jack burnham's concept of
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`software` as a metaphor of art. Leonardo Electronic Almanach, 6(10).
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http://www.duke.edu/~giftwrap/House.html
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Footnotes:
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1 facsimile reprint included in [hun90], no page numbering
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2 Henry Flynt, Concept Art [Fly61] ``Since `concepts' are closely bound up with
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language,'' Flynt writes, ``concept art is a kind of art of which the material
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is language.''
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3 ibid.
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4 [Knu98]
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5 Among them Ted Nelson's hypertext system in its first public display,
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according to Edward A. Shanken, The House that Jack Built: Jack Burnham's
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Concept of ``Software'' as a Metaphor for Art, [Sha]
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6 ibid.
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7 Or, as Adrian Ward puts it: ``I would rather suggest we should be thinking
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about embedding our own creative subjectivity into automated systems, rather
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than naively trying to get a robot to have its `own' creative agenda. A lot of
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us do this day in, day out. We call it programming.'' (quoted from an E-Mail
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message to the ``Rhizome'' mailing list, May 7, 2001)</content>
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</mail>
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<mail>
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<nbr>1.0</nbr>
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<subject>[Nettime-bold] Review of the CODE conference (Cambridge/UK, April 5-6, 2001)</subject>
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<from>Florian Cramer</from>
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<to>nettime-bold@nettime.org</to>
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<date>Fri, 13 Apr 2001 15:19:56 +0200</date>
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<content>(The following review was commissed by MUTE and will appear in the
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forthcoming MUTE issue, see <http://www.metamute.com>. Josephine Berry
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has my cordial thanks for editing the text into proper English. The MUTE
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people were so kind to let me speak about literature and systems theory
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on a panel with Robert Coover and Jeff Noon at Tate Modern. See
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<http://www.metamute.com/events/mutetate08042001.htm> for the details.
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-FC)
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CODE: Chances and Obstacles in the Digital Ecology
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The recent Cambridge conference CODE amounted to more than a
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straightforward expansion of its acronym into - in computereze - its
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executable "Collaboration and Ownership in the Digital Economy". It
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actually got some of its participants collaborating. The most interesting
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idea regarding collaboration came as an off-the-cuff remark from
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James Boyle, professor of law at Duke University, who compared the
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recent interest in open digital code to environmentalism. The first
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environmental activists were scattered and without mutual ties, Boyle
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said, because the notion of 'the environment' did not yet exist. It had
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to be invented before it could be defended.
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After two packed days of presentations, it could well be that the
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virus will spread and make artists, activists and scholars in digital
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culture associate 'IP' with 'Intellectual Property' rather than 'Internet
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Protocol', whether they like it or not. Unlike many Free Software/Open
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Source events with their occasional glimpses at the cultural implications
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of open code, the CODE programme covered the free availability and
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proprietary closure of information in the most general terms setting it
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into a broad disciplinary framework which included law, literature, music,
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anthropology, astronomy and genetics. Free Software has historically
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taught people that even digitised images and sounds run on code. But
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that this code is speech which can be locked into proprietary schemes
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such as patents and shrinkwrap licenses, thereby decreasing freedom of
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expression, is perhaps only beginning to dawn on people. John Naughton,
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moderator of the panel on "The Future of Knowledge", illustrated this
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situation by describing how, in the US at least, it is illegal to wear
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T-Shirts or recite haikus containing the few sourcecode words of DeCSS,
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a program which breaks the cryptography scheme of DVD movies.
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There is little awareness that any piece of digital data, whether an
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audio CD, a video game or a computer operating systems is simply a number
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and that every new copyrighted digital work reduces the amount of freely
|
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available numbers. While digital data, just like any text, can be parsed
|
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arbitrarily according to a language or data format (the four letters
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g-i-f-t, for example, parse as a synonym for 'present' in English, but as
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'poison' in German), the copyrighting of digital data implies that there
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is only one authoritative interpretation of signs. The zeros and ones of
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Microsoft Word are legally considered a Windows program and thus subject
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to Microsoft's licensing, although they could just as well be seen as
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a piece of concrete poetry when displayed as alphanumeric code or as
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music when burned onto an audio CD. The opposite is also true: no-one
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can rule out that the text of, say, Shakespeare's Hamlet cannot be parsed
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and compiled into a piece of software that infringes somebody's patents.
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The legal experts speaking at CODE also explained the enormous expansion
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in intellectual property rights in the last few years. While patents are
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widely known to conflict with the freedom of research and even with the
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freedom to write in programming languages, the conference nevertheless
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extended its focus beyond this and made its participants aware of IP
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rights as the negative subtext to what was once considered the promiscuous
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textuality of the Internet. Still, it was surprising to see speakers with
|
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very diverse academic and professional backgrounds position themselves so
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unanimously against the current state of IP rights. In another informal
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remark, Volker Grassmuck proposed that we refocus 'information ecology'
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|
from software ergonomics to the politics of knowledge distribution. Does
|
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digital code need its own Greenpeace and World Wildlife Fund?
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The conference took its inspiration from Free Software, but didn't bother
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going into basics and priming the participants on what Free Software
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and Open Source technically are - which was both an advantage and a
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disadvantage. General topics were advanced right from the first session
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without first clarifying such important issues as the meaning of the
|
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'free' in Free Software. GNU project founder Richard M. Stallman -
|
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who usually explains this as 'free, as in speech' not ' free, as in
|
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beer' - revealed his own questionable conceptions by proposing three
|
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different copyleft schemes for what he categorised as 'functional works',
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'opinion pieces' and 'aesthetic works': as if these categories could be
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separated, as if they weren't aspects of every artwork, and as if computer
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programs didn't have their own politics and aesthetics (GNU Emacs could
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be analysed in just the same way Matthew Fuller analysed the aesthetic
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ideology of Microsoft Word.) It was annoying to hear Stallman reduce the
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distribution of digital art to 'bands' distributing their 'songs', and
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it was equally annoying to hear Glyn Moody call Stallman the Beethoven,
|
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Linus Torvalds the Mozart and Larry Wall - a self-acclaimed postmodernist
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and experimental writer in his own right - the Schubert of programming.
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To make matters worse, the artists who spoke on the second day of CODE
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echoed these aesthetic conservatisms in perfect symmetry. Michael
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Century, co-organiser of the conference and Stallman's respondent,
|
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unfortunately didn't have enough time to speak about the notational
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|
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complexity of modern art in any detail. He was the only speaker to
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address this issue. Otherwise, artists were happy to be 'artists', and
|
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programmers were happy to be 'programmers'. Stallman's separation of the
|
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'functional' and the 'aesthetic' was also implied in Antoine Moireau's
|
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|
Free Art License <http://www.artlibre.org>, a copyleft for artworks which
|
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failed to illuminate why artists shouldn't simply use the GNU copyleft
|
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proper. This question is begged all the more since the license is based
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on the assumption that the artwork in contrast to the codework is, quote,
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'fixed'. While Moireau's project was at least an honest reflection of
|
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Free Software/Open Source, one couldn't help the impression that other
|
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digital artists appropriated the term as a nebulous, buzzword-compatible
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analogy. While there are certainly good reasons for not releasing art as
|
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Free Software, it still might be necessary to speak of digital art and
|
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Free Software in a more practical way. Much if not most of digital art
|
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is locked into proprietary formats like Macromedia Director, QuickTime
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|
and RealVideo. It is doomed to obscurity as soon as their respective
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manufacturers discontinue the software.
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On the other hand, the Free Software available obviously doesn't cut it
|
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|
for many people, artists in particular. The absence of, for example,
|
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|
desktop publishing software available for GNU/Linux is no coincidence
|
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|
since the probability of finding programmers among graphic artists
|
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is much lower than the probability of finding programmers among system
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|
operators. This raises many issues for digital code in the commons, issues
|
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|
the conference speakers seemed, however, to avoid on purpose. While most
|
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|
of them pretended that it was no longer necessary to use proprietary
|
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software, their computers still ran Windows or the Macintosh OS. It
|
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|
would have been good to see such contradictions if not resolved then at
|
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|
least reflected.
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|
Code, Queens College, Cambridge, UK, April 5-6, 2001</content>
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</mail>
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<mail>
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<nbr>2.0</nbr>
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<subject>Re: Software as Art</subject>
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|
<from>Andreas Broeckmann</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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|
<date>Mon, 2 Jul 2001 09:17:51 +0200</date>
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<content>
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|
> July/August 'Theme of the Month':
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>
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> Software as art
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>
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> If your artwork is 'software that does something' (such as Mongrel's
|
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> 'Linker' software) then what issues are involved? Do curators get it?
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> Is it 'enabling others', or artwork in itself? How do you 'show' or
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> distribute it? What about 'user support'?
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as a start, you can take a look at
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|
http://www.transmediale.de/01/en/software.htm
|
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which has the jury statement and nominated projects of the competition for
|
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|
software art at this year's transmediale festival.
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the competition for transmediale.02 in february 2002 is underway.
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|
greetings,
|
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|
|
-a</content>
|
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|
</mail>
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|
<mail>
|
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|
|
<nbr>3.0</nbr>
|
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|
|
<subject>Re: Software as Art</subject>
|
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|
|
<from>Andreas Broeckmann</from>
|
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|
<to><new-media-curating@jiscmail.ac.uk></to>
|
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|
<date>Tue, 3 Jul 2001 10:49:17 +0200</date>
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<content>
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|
>Ittai Bar-Joseph
|
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|
...
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>Aren't the definitions and "regulations" involving the use of a software
|
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|
>artwork part of the concept?
|
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|
>If so, is it possible / neccesary / advisable to form a set of rules that
|
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|
>define the way software art be dealt with?
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as with any artistic practice, fixed rules would not help, but an exchange
|
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|
|
of experiences and a comparison of conditions might help to create a good
|
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|
and informed curatorial practice.
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software art is only just coming into focus, so it is early days to
|
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|
describe, let alone critique its presentation. we have developed a
|
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|
|
description of software art for the transmediale competition that excludes
|
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|
|
applications of software like director or shockwave; what is interesting in
|
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|
software are, in my view, is that it is an artistic practice that takes
|
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|
code as its material and that uses programming as a way to 'shape' the
|
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|
code. the result can be open, algorithmic processes that articulate the
|
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|
rigid and the open dimensions of digital processes, they can highlight the
|
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|
|
technical or the socio-cultural dimensions of technology and do this in the
|
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|
|
very 'language' of the digital machines themselves. software might be the
|
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|
|
|
ultimate medium of creativity in a digital environment.
|
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|
besides the transmediale.01 site, some examples of software art can be found on
|
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|
|
digital_is_not_analog.01 - http://www.d-i-n-a.org
|
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|
|
Reena Jana: Real Artists Paint by Numbers
|
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|
http://www.wired.com/news/print/0,1294,44377,00.html
|
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|
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|
greetings,
|
|
|
|
|
-a</content>
|
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|
</mail>
|
|
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|
|
<mail>
|
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|
|
<nbr>3.1</nbr>
|
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|
|
|
<subject>Re: Software as Art</subject>
|
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|
|
|
<from>Ittai Bar-Joseph</from>
|
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|
|
|
<to><new-media-curating@jiscmail.ac.uk></to>
|
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|
|
|
<date>Tue, 3 Jul 2001 14:46:17 +0200</date>
|
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|
|
<content>
|
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|
|
Andreas Broeckmann wrote:
|
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|
|
|
|
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|
|
> we have developed a description of software art for the transmediale competition
|
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|
|
|
> that excludes
|
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|
|
|
> applications of software like director or shockwave;
|
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|
|
|
|
|
|
|
|
On what basis was this decision made?
|
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|
|
Today Director is a tool which enables the creation of professional software.
|
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|
|
I think many people (developers included) still refer to Director as an
|
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|
|
|
interactive animation / games
|
|
|
|
|
application, and are quite ignorant when it comes to the more interesting and new
|
|
|
|
|
features that are
|
|
|
|
|
scarcely in use yet. With today's "imaging lingo" (new features added in Director
|
|
|
|
|
8), it's possible to
|
|
|
|
|
create a Photoshop-like application from scratch.
|
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|
|
Cheers,
|
|
|
|
|
Ittai.</content>
|
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|
|
</mail>
|
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|
|
<mail>
|
|
|
|
|
<nbr>3.2</nbr>
|
|
|
|
|
<subject>Re: Software as Art</subject>
|
|
|
|
|
<from>anthony huberman</from>
|
|
|
|
|
<to><new-media-curating@jiscmail.ac.uk></to>
|
|
|
|
|
<date>Tue, 3 Jul 2001 11:30:36 -0500</date>
|
|
|
|
|
<content>
|
|
|
|
|
Andreas referenced the Reena Jana text in Wired.com. I organized the
|
|
|
|
|
recent panel and performance event called "Artists and their Software" that
|
|
|
|
|
Reena's text references, and so this month's topic strikes me as
|
|
|
|
|
particularly relevant.
|
|
|
|
|
|
|
|
|
|
The event went very well. A comment from the audience, however, stuck out
|
|
|
|
|
as something that seems to be a central shortcoming. Many choose to look
|
|
|
|
|
at the coding and the programming and the "how to" aspects of
|
|
|
|
|
art-as-software, often overlooking the immensely fertile territory that can
|
|
|
|
|
be addressed through a broader look at the phenomenon: why is it important?
|
|
|
|
|
What implications do this trend have on our general understanding of what
|
|
|
|
|
art-making is all about? How do the values/strategies/principles that
|
|
|
|
|
art-as-software maintain affect the way in which artists and audiences
|
|
|
|
|
understand art? Many more broad questions come to mind: why are artists
|
|
|
|
|
attracted to software? How does their awareness of software, and its
|
|
|
|
|
availability, influence their art-making strategies? How do institutions
|
|
|
|
|
need to respond to this growing interest? Is incorporating software nothing
|
|
|
|
|
more than a technology fetish? More specific concerns can arise: what
|
|
|
|
|
happens to "improvisation"? How is the notion of chance incorporated in
|
|
|
|
|
this type of art? What happens to the "aura"? What are the boundaries of
|
|
|
|
|
software as an art-making medium? How can artists involve their audiences
|
|
|
|
|
with software? Can one talk about software-generated art as ever being
|
|
|
|
|
"finished"? Do software artists have to be programmers? What is the social
|
|
|
|
|
life of software?
|
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|
|
|
|
|
|
|
|
The algorithm seems to replace the creative will of the artist, in many
|
|
|
|
|
cases. This is exciting to me not because it is technologically marvelous,
|
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|
|
but because of what this implies in how the artist and the audience
|
|
|
|
|
understand each other.
|
|
|
|
|
|
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|
|
|
Software is a set of rules. It is the grammar within which a vocabulary of
|
|
|
|
|
computer code makes sense. As British sociologist Anthony Giddens has
|
|
|
|
|
pointed out, we understand our reality as already existing and seek to
|
|
|
|
|
write scenarios that allow us to act out a role within that reality. The
|
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|
|
|
software seems to be the scenario, but it relies on users to act it out.
|
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|
|
What makes software come alive is precisely its social life: how these set
|
|
|
|
|
of instructions are interpreted and enacted. And understanding this
|
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|
|
|
process of interpretation, of behavior, can fill up pages and pages.
|
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|
I look forward to more postings this month... thank you!</content>
|
|
|
|
|
</mail>
|
|
|
|
|
<mail>
|
|
|
|
|
<nbr>3.3</nbr>
|
|
|
|
|
<subject>Re: Software as Art</subject>
|
|
|
|
|
<from>Patrick Lichty</from>
|
|
|
|
|
<to><new-media-curating@jiscmail.ac.uk></to>
|
|
|
|
|
<date>Tue, 3 Jul 2001 13:15:09 -0700</date>
|
|
|
|
|
<content>A few glancing ideas...
|
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|
|
|
|
|
|
|
|
Many choose to look
|
|
|
|
|
>at the coding and the programming and the "how to" aspects of
|
|
|
|
|
>art-as-software, often overlooking the immensely fertile territory that can
|
|
|
|
|
>be addressed through a broader look at the phenomenon: why is it important?
|
|
|
|
|
|
|
|
|
|
There are two views I can think of regarding the use of software as art - one
|
|
|
|
|
applies to off-the-shelf, the other to hand-coded... To me, programs like
|
|
|
|
|
Photoshop offer few real opportuntiies to redefine its own kind of
|
|
|
|
|
interactivity, so I relegate it to the category of 'tool', rather than
|
|
|
|
|
'expression'.
|
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|
|
|
|
|
|
|
I think for one that there are functions and aspects of the technonlgies that
|
|
|
|
|
are not being addressed by off-the shelf software. This is the programming
|
|
|
|
|
argument. There are larger threads here such as engagement with the technical
|
|
|
|
|
part of the electronic culture, which has its own fascinating set of protocols.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
>What implications do this trend have on our general understanding of what
|
|
|
|
|
>art-making is all about?
|
|
|
|
|
|
|
|
|
|
Well, it's merely an extension of craft placed within the immaterial milieu if
|
|
|
|
|
computers, yes? It's very funny that a great deal of excitement is based
|
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|
|
|
around artists makign their own code. It is a direct attempt to break with the
|
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|
|
commonly held public perception that computers are easy and cheap, and thus so
|
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|
|
is the art created with them. Many times I have gotten the "How long does it
|
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|
|
take you to create that?" question.
|
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|
|
This is a very Marxist question. Much of commodification of art has to do with
|
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|
|
use value ascribed to the degree of labor expended.
|
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|
It's an attempt to translate craft to the digital.
|
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|
|
|
|
|
|
|
|
Many more broad questions come to mind: why are artists
|
|
|
|
|
>attracted to software?
|
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|
|
|
|
|
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|
|
I'm not sure what you're getting at here. To use a computer, you have to have
|
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|
|
it. It's the yin to the yang of chips. As to why artists are drawn to code, I
|
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|
|
think it's a tug of war between the traditional breaking of extant boundaries
|
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|
|
(or at least pushing them, which is a ubiquitous theme in art since Modernism)
|
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|
|
and the necessity of having to create code to get a computer to do what you
|
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|
|
want it to do.
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|
Myself, I tend to be modular in combining functions of many off the shelf
|
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|
|
programs. So, in this respect, I would count myself as a hybrid under my own
|
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|
|
rubric; a pastiche artist in regards to code.
|
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|
|
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|
|
|
|
|
|
How does their awareness of software, and its
|
|
|
|
|
>availability, influence their art-making strategies?
|
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|
|
|
|
|
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|
|
I think it's quite relevant to how the work is contextualized in regard to the
|
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|
|
|
medium (digital technologies).
|
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|
|
How do institutions
|
|
|
|
|
>need to respond to this growing interest?
|
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|
|
|
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|
|
First, the audience for this art is pretty much a niche at this time. For
|
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|
|
example, there are a LOT of people out there who still do not know how to
|
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|
|
|
create a folder on their hard drive (trust me), and to them, this art is
|
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|
|
largely meaningless, or the subtleties are lost.
|
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Secondly, the institution (in my experience with it) is trying to update
|
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itself, but for the most part, lags far behind the artists. Until recently,
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the Smithsonian servers only had RealServer 2.0 (we're at something like v.7
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now). Also, the technical support for the work is quite specialized, which
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compounds the problems.
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Should an institution have a highly trained tech staff for a relatively small
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collection, or subcontract? What are the relative costs, logistics, etc?
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Is incorporating software nothing
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>more than a technology fetish?
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NO.
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More specific concerns can arise: what
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>happens to "improvisation"?
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That's dependent largely upon the mode of expression. In the case of off-the
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shelf software, the mode of improv is tied to finding novel uses for extant
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functions, and in the case of coding, the novelty of codecraft and finding
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interesting ways to weave the concept into the code,
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To me this is a very important point, for much of this post, it seems that the
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conversation has been centered around technique and production, and NOT
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CONTENT. This is the technolpolic distraction. In my opinion, with software
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as art, code is little different than steel, or clay, or oils.
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You can choose to make scenes incorporating banal seascapes, or amish buggies,
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or _Guernica_. Maybe I use too broad of a brush here :), but I hope you see my
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point.
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Now, if you get into the realm of generative art, such as algorithmic music,
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Auto-Illustrator, and so on, this is another angle entirely, and sets up
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questionsof authorship between programmer and audience, and similar questions
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of authorship. In the case of Auto-Illustrator, the statement becomes central
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to the question of origins and synergy. Same for generative music software.
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In nato software (an addon for the Max programming language for cideo
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processing), how much of the intent is the artist's, and how much is nn's?
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However, I think I would return to my Bryce analogy.
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How is the notion of chance incorporated in
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>this type of art?
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>What are the boundaries of
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>software as an art-making medium?
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I think there are boundaries at many levels, both technical and cultural. For
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example, one is limited by the technical capabilities of the hardware to
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perform certain functions (sound quality, interfacing, graphics), the software
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as a certain set of functions and rules that define a protocol, and the culture
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defines certain parameters which limit the level of engagement between artist
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and audience, depending upon the context within which the work is created. The
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challenge is to see whether the piece engages with the public within its given
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cultural context in a way that is compelling, and not merely amazing.
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I'm tired of being amazed. I want to be confronted by a piece.
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A nice example of this is clip.fm by Angie Weller. She has set up phone icons
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depicting sensitive subjects that one can send to another via WAP-capable
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phone. On one hand hit has some level of technical facility, but on the other
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hand, it engages with me in a really visceral way.
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Can one talk about software-generated art as ever being
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>"finished"?
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I have been having a talk about this with a colleague, and we seem be more of
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the mind that this is more tied to process than product. This seems to even be
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the case with net art anymore. Even with pieces that are supposed to have a
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terminal point, in many cases, it seems to be going through endless revisions.
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> Do software artists have to be programmers?
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To be virtuosic, I would agree with this, at least to an extent.
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What is the social
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>life of software?
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Interesting question. Please elaborate.
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>The algorithm seems to replace the creative will of the artist, in many
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>cases.
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I'm not sure I agree. Perhaps I have a more sculptural approach to this
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topic. Does steel replace the creative will of the sculptor, or in Calder's
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case, does the motion of the mobile replace his intent? In the case of
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generative art, we could go back to Duchamp, Cage, even Mozart. Once again we
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arrive at artistic discourse centering upon process, rather than the object
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itself. This is a topic that I've been thinking about for quite some time, as
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I work in algorithmic sound/video a great deal, and I feel that the end result
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is performative in nature. For the reason why I don't believe that it's
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performance, I can post a text version of my "Cybernetics of Performance" text.
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To take it from another angle, consider the landscape program Bryce. For years
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I saw endless megabytes of stunning neo_Adamseque landscapes, holding firmly to
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the paradigm imposed by the program. However, as time went on, people like
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Bill Ellsworth took the application and used it to create incredible
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non-representational imagery, and so on. They became intimate with the
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software to the point of virtuosity. To me, this is key, or at least the
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ability to make novel inferences about the context and function of the
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technological tools in question.
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This is exciting to me not because it is technologically marvelous,
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>but because of what this implies in how the artist and the audience
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>understand each other.
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Seriously, do you feel that there has to be some baseline of technical
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familiarity in order for that communication to be more satisfying?
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>Software is a set of rules. It is the grammar within which a vocabulary of
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>computer code makes sense.
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And so is language. Arguably, language has been thought to represent a major
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portion of how we percieve reality and operate upon objects, both metaphorical
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and physical (and vice versa).
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My question to you is how the two contexts differ.
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As British sociologist Anthony Giddens has
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>pointed out, we understand our reality as already existing and seek to
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>write scenarios that allow us to act out a role within that reality. \
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Good point, but I will not accept this as a priori.
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The
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>software seems to be the scenario, but it relies on users to act it out.
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> What makes software come alive is precisely its social life: how these set
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>of instructions are interpreted and enacted. And understanding this
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>process of interpretation, of behavior, can fill up pages and pages.
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That's engagement with the audience. And, I wonder how this is facilitated by
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artists and curators, and wheter there is required a certain common set of
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cultural currency in order for the interaction (read: I'm being purposely
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ambiguous here) to engage the audience. If not, then how does technology
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become transparent to the point where it is almost purely expressive?</content>
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</mail>
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<mail>
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<nbr>3.4</nbr>
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<subject>Re: Software as Art</subject>
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<from>Andreas Broeckmann</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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<date>Wed, 4 Jul 2001 09:42:22 +0200</date>
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<content>some of the questions that were raised in relation to my posting have
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already been answered by others, so i will try to be brief with some more
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responses:
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Anthony:
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>The algorithm seems to replace the creative will of the artist, in many
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>cases. This is exciting to me not because it is technologically marvelous,
|
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|
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>but because of what this implies in how the artist and the audience
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>understand each other.
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for me it is also interesting because the machinic process that develops
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from the algorithm reduces the aspect of intentionality from the artistic
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process and puts an autopoietic machine process in its place; the aesthetic
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dimension then lies not in the fact that the effect is 'beautiful' or the
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code is functional or 'beautifully written'. as with any artistic practice,
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there can be different aesthetic modes according to which works or
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processes can be judged. for me, the oscillation between control and
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idiosyncracy in a computer, this supposedly precise machine, is closely
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linked to the aesthetic experience of a work of software art. to observe
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how the computer sings itself to sleep, or goes into a mindless delirium.
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an example is Antoine Schmitt's Vexation 1, a programme that sends a small
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white ball across a black rectangle, finely balanced between a rule pattern
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and randomness. (http://www.gratin.org/as)
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>> definition that excludes applications of software like director or
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>>shockwave;
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Ittai:
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>On what basis was this decision made?
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the idea was to give an award to a piece of original software, rather than
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to an application of software that exists as a commercial product. Susan
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might be right that there is a 'crafts' idea behind this. another aspect is
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that we aim to encourage open source projects, rather than the promotion of
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closed and proprietary softwares. director and shockwave are owned by
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companies that can choose to withdraw their product from the market any
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day, making it illegal for people to continue running their scripts. this
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is, obviously, a ludicrous situation, and it cannot happen to you when you
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are using free software.
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>> How do you 'show' or distribute it?
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Dave:
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>To interpret this literally: In a code development environment or simulator
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>where you can step forward, halt and continue the instruction sequence and
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>watch what happens?
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>
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>If the idea is to establish that software is an Art form then it would be
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>logical to show it in a similar context and way as other Art: eg in some
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>kind of special space which invokes the necessary awe and aura; in a
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>museum/gallery - virtual or otherwise.
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i disagree. long, long gone are the days when you needed an auratic space
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to present something as art - this idea misses the point of a lot of art
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from the last 100 years, and we should not continue to buy into the myth.
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'other Art' also gets shown elsewhere.
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Dave's first question is interesting and gets us, i think, to the core of
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the problem of software art for a curatorial practice. many paintings are
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made to be displayed on the wall of a gallery, or an office, or a church.
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they make sense there, and they sometimes suffer when they are displayed
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out of context, some also win, but there often is a logic to the relation
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between an artwork and the environment where it is shown.
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how, then, do you 'exhibit' a process that runs on a tiny processor? Daniel
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Garcia Andujar recently printed out the source code of the I-Love-You virus
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and displayed it on a gallery wall in Dortmund
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(http://www.irational.org/tttp) - this is obviously just an ironic gesture.
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a piece like Vexation 1 you can show on an IMac, it keeps running endlessly
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and is designed as a more or less self-explanatory work. in Adrian Ward's
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Signwave Auto-Illustrator (http://www.signwave.co.uk), the best way to
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experience it is to interact with the programme on a regular PC which can
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but need not be your own. pieces by JODI and nn are probably best
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experinced on your own machine because they play with your emotional
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attachments to what's on it. whereas the processes involved in a piece like
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Daniela Plewe's Ultima Ratio (http://www.sabonjo.de) needs a lot of
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explanation and its 'beauty' might only reveal itself to people who have a
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deeper understanding of the informatic and logical processes going on in
|
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the computer.
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i'll leave it here for the moment.
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greetings from sunny berlin,
|
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|
-a</content>
|
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|
</mail>
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|
<mail>
|
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|
|
<nbr>3.5</nbr>
|
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|
|
|
<subject>Re: Software as Art</subject>
|
|
|
|
|
<from>Sarah Thompson</from>
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|
|
<to><new-media-curating@jiscmail.ac.uk></to>
|
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|
|
<date>Wed, 4 Jul 2001 12:30:10 +0100</date>
|
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|
<content>Andreas Broeckmann says that
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>software art is only just coming into focus, so it is early days to
|
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>describe, let alone critique its presentation.
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While I would agree that it is only just being appreciated in its own right
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(software as art), and it is great that Transmediale have acknowledged this
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art form, aren't there examples of artists developing their own computer
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|
software during the 20th century which give precedents for making,
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appreciating and exhibiting this kind of work?
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There is a danger that if this 'lost history' of artists programming
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computers is not rediscovered, that their multiple and different strategies
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and approaches will be ignored in favour of a more singular definition.
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Also, why was their work not appreciated? Why did it fail to, or succeed in
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fitting into the art world context? Did the artists want it to fit into
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this context or were they trying to _engineer_ a new kind of context for
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their work?
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|
|
As Anthony Huberman puts it:
|
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|
>What makes software come alive is precisely its social life: how these set
|
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|
|
|
>of instructions are interpreted and enacted.
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|
As such, I really like the critique of different pieces of software & how
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to see them by AB:
|
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|
>the best way to
|
|
|
|
|
>experience it is to interact with the programme on a regular PC which can
|
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|
|
|
>but need not be your own. pieces by JODI and nn are probably best
|
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|
|
|
>experinced on your own machine because they play with your emotional
|
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|
>attachments to what's on it.
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While appreciating that Transmediale is about what is happening *now*, I
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just wanted to make this point within the broader curating new media
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context.
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best wishes
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|
Sarah</content>
|
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|
</mail>
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|
<mail>
|
|
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|
|
<nbr>3.6</nbr>
|
|
|
|
|
<subject>Re: Software as Art</subject>
|
|
|
|
|
<from>Dave Franklin</from>
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|
|
<to><new-media-curating@jiscmail.ac.uk></to>
|
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|
|
<date>Wed, 4 Jul 2001 17:31:44 +0100</date>
|
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|
<content>So far we have only discussed conventional forms of software eg code
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|
executed as a series of instructions (with fixed conditions for branching),
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|
digital states of on/off, logical states true/false etc. This provides
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output which is entirely predictable (given that you know the input).
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Might it be that we could also look to the domains of fuzzy logic and
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|
Neural Networks or Artificial Intelligence in search of software as Art?
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|
These technologies allow for grey and uncertain states and produce 'code'
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|
which behaves more like biological systems than adding machines. Such
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|
systems can be given the ability to learn and adapt. Their output is not
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entirely predictable.
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|
Dave</content>
|
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</mail>
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<mail>
|
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|
<nbr>3.7</nbr>
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|
<subject>Re: Software as Art</subject>
|
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|
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|
<from>Josephine Bosma</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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<date>Wed, 4 Jul 2001 21:21:46 +0200</date>
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<content>Andreas Broeckmann wrote:
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> that we aim to encourage open source projects, rather than the promotion of
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> closed and proprietary softwares. director and shockwave are owned by
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> companies that can choose to withdraw their product from the market any
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> day, making it illegal for people to continue running their scripts. this
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> is, obviously, a ludicrous situation, and it cannot happen to you when you
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> are using free software.
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What exactly do you mean by 'making it illegal for people to continue running
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their scripts'? Do you maybe mean impossible rather then illegal? This sounds so
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strange to me. And if the makers of director et al choose to withdraw their
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software from the market that does not mean it cannot be used anymore, does it?
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It would not make sense to sell people software that would become illegal to use
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once the company does not produce any packets of it (and updates of it) any
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more. Transmediale's choice for open source projects is a political statement
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and a kind of aesthetic choice too maybe.Your above argumentation against the
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other art codes does not seem to make much sense to me. Or is there more?
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greetsz
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J
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*</content>
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</mail>
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<mail>
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<nbr>3.8</nbr>
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<subject>Re: Software as Art</subject>
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<from>Andreas Broeckmann</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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<date>Thu, 5 Jul 2001 09:04:00 +0200</date>
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<content>
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>Andreas Broeckmann wrote:
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>
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>> that we aim to encourage open source projects, rather than the promotion of
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>> closed and proprietary softwares. director and shockwave are owned by
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>> companies that can choose to withdraw their product from the market any
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>> day, making it illegal for people to continue running their scripts. this
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>> is, obviously, a ludicrous situation, and it cannot happen to you when you
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>> are using free software.
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>
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>What exactly do you mean by 'making it illegal for people to continue running
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>their scripts'? Do you maybe mean impossible rather then illegal? This
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>sounds so
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>strange to me. And if the makers of director et al choose to withdraw their
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>software from the market that does not mean it cannot be used anymore,
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>does it?
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>It would not make sense to sell people software that would become illegal
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>to use
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>once the company does not produce any packets of it (and updates of it) any
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>more. Transmediale's choice for open source projects is a political statement
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>and a kind of aesthetic choice too maybe.Your above argumentation against the
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>other art codes does not seem to make much sense to me. Or is there more?
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hi josephine,
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there are people who can explain this much better than i can, but i suggest
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you read either the software license agreements that most of us click OK
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without checking, or the stuff that Richard Stallman has written about
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these things (www.gnu.org/philosophy); the point is that with most software
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you buy not the code, but the right to limited usage; that is also why you
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are not allowed to pass it on to friends or copy it - the code is not
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yours, you just pay for the right to use it. that whole legal field is
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completely crazy!! read stallman, he is also entertaining.
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greetings,
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-a</content>
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</mail>
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<mail>
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<nbr>3.9</nbr>
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<subject>Re: Software as Art</subject>
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<from>dr susan & tim head</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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<date>Thu, 5 Jul 2001 08:52:57 +0100</date>
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<content>
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I've only been skimming this one...but I agree with Sarah Thomson when she
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says
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"There is a danger that if this 'lost history' of artists programming
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computers is not rediscovered, that their multiple and different strategies
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and approaches will be ignored in favour of a more singular definition."
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It seems that there are (again) so many different kinds of art/and artists
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intentions within this particular thread. For one you have artists such as
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David Rokeby...who creates all his own hard and software for his work...but
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with works such as his Very Nervous System, has also built it as an
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architecture (both soft and hardware versions) for other artists to use in
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their own way - and stretch etc...an 'open system' or sturcture is you
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like....
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and then there are other artists or groups such as IOD with Webstalker where
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the very fact that it IS a piece of software is fundamental to its
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context/existence et al...
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and in answer to Sarah re. examples of artists earlier in the 20th C its worth
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mentioning
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the artist Harold Cohen who for over 30 years has been developing software to
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think about drawing/painting the way he thinks about drawing and painting (for
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those of you not familiar, Harold was a very well known painter in the 60's
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and then moved to the states - san diego now - and has worked with computers
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ever since)...his philosophy is very much that the program is the artwork, but
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the program also generates its own artwork (Harold has been present within a
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lot of AI discussion etc etc)...according to Harolds own rules and principles.
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Far fropm being ignored etc...Harold has had shows in many major museums
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(incl. major retrospective at the Tate in London 1983)...and was quite
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vociferous in opposition to artists using readymade software (as opposed to
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writing their own) when i first met him back in the late 80's...it would be
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interesting to know his position on this now.....
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best
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Susan Collins</content>
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</mail>
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<mail>
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<nbr>3.10</nbr>
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<subject>Re: Software as Art</subject>
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<from>tom corby</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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<date>Thu, 5 Jul 2001 10:30:43 +0100</date>
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<content>> u
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> are not allowed to pass it on to friends or copy it - the code is not
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> yours, you just pay for the right to use it. that whole legal field is
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> completely crazy!! read stallman, he is also entertaining.
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>
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Just to back Andreas up on this, most people don't realise that when
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they buy software, they are buying the right to use it, not buying the software
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per se.
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You could equate it to hiring a TV/video etc. microsoft, adobe or macromedia
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still ultimately own it.
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As far as I'm aware, this also applies to products like Director/shockwave that
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allow
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authoring. I'm not sure what the status of the authored artefact is , but as they
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'allow you' to distribute the software/artwork
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'under license' as a projector etc. doesn't it follow that macromedia have a part
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share in any artwork made using their software?
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Maybe someone can clarify this.
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Tom</content>
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</mail>
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<mail>
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<nbr>3.11</nbr>
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<subject>Re: Software as Art</subject>
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<from>tom corby</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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<date>Thu, 5 Jul 2001 10:49:29 +0100</date>
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<content>> Might it be that we could also look to the domains of fuzzy logic and
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> Neural Networks or Artificial Intelligence in search of software as Art?
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>
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I think you'll find that many artists have drawn upon these areas, not in every
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case
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to comment on them, but certainly in terms of injecting emergent agency and/or
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unpredictable
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states/conditions into their work (e.g. Knowbotics research). David Rokeby has
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already been mentioned, but Stephen Wilson has
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a long standing interest in AI as well. A lot of the early interest in computer
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based art was concerned with simulated agency;
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certainly many of the exhibits in Cybernetic Serendipity (ICA 1968) were
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concerned with simulated intelligence.
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tom</content>
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</mail>
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<mail>
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<nbr>3.12</nbr>
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<subject>Re: Software as Art</subject>
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<from>Derek Hales</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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<date>Thu, 5 Jul 2001 16:39:05 +0100</date>
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<content>
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remember saying ...i accept
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d</content>
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
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<nbr>4.0</nbr>
|
2020-01-12 13:24:58 +01:00
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<subject>/// 0100101110101101.ORG /// Want to See Some Really Sick Art?</subject>
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<from>[log in to unmask]</from>
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<to><new-media-curating@jiscmail.ac.uk></to>
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<date>Wed, 4 Jul 2001 19:53:23 +0200</date>
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<content>
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/// PROPAGANDA /// HTTP://WWW.0100101110101101.ORG ///
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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# HTTP://WWW.0100101110101101.ORG/home/PROPAGANDA/PRESS
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/// From "Wired", 27 Jun 2001
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/// http://www.wired.com/news/culture/0,1284,44728,00.html
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Want to See Some Really Sick Art?
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By Reena Jana
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Nothing sucks more than a computer virus.
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Yet the contemporary art world, always hungry for the new, the trendy
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and the controversial, is starting to recognize the virus as an art form
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-- perhaps because computer viruses embody all of the above.
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This year's Venice Biennale -- one of the international art world's most
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prestigious events -- served as the launching pad for "biennale.py."
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It's the art world's interpretation of the destructive "Melissa" and
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"Love Bug" viruses that grabbed headlines in recent years.
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At the Biennale, which opened on June 10, a computer infected with
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"biennale.py" remains on display until the exhibition closes in
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November. Viewers can witness someone else's system crashing and files
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being corrupted, in real time, as if it were a creepy performance.
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The artsy-fartsy virus was created by the European Net Art Collective
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0100101110101101.ORG, in collaboration with epidemiC, another group
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known for its programming skills. The virus only affects programs
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written in the Python computer language and is spread if someone
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downloads infected software or utilizes a corrupted floppy disk.
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Because Python is a relatively esoteric language, the artists hope that
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the source code, which they've printed on 2,000 T-shirts and published
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on a limited edition of 10 CD-ROMs, will be the most contagious form of distribution.
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"The source code is a product of the human mind, as are music, poems and
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paintings," explained the epidemiC team, which prefers to speak
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collectively -- and somewhat pretentiously. "The virus is a useless but
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critical handcraft, similar to classical art."
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Adds a member of 0100101110101101.ORG, which also prefers to speak
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collectively (and anonymously), "The only goal of a virus is to
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reproduce. Our goal is to familiarize people with what a computer virus
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is so they're not so paranoid or hysterical when the next one strikes."
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The artists have created a mini-hysteria over their piece.
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More than 1,400 of the shirts have been sold at $15 apiece. And they've
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sold three CD-ROMs, at $1,500 each (the collectors chose to remain
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unnamed for legal reasons). Yet the potentially damaging code is
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available for free on the artists' homepages.
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"In theory, we should get sued," said 0100101110101101.ORG's
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spokesperson. "But we've gotten almost no complaints. Well, we've gotten
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a few e-mails from security experts who want to know who these asshole
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artists are."
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Laws like the Computer Fraud and Abuse Act state it's illegal to send
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damaging code in interstate or foreign communications. But the artists
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don't feel liable for any damage caused by "biennale.py" because they
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sent a warning to major software and antivirus companies including
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Microsoft and McAfee.
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"We've explained how to disable our virus, so people should know how to
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fix it," said the 0100101110101101.ORG spokesperson.
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Not everyone's buying this excuse.
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"If a thief leaves a note saying he's sorry, do we feel better? No,"
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said Jason Catlett, the president of an anti-spam group called
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Junkbusters, who has testified before Congress on Internet privacy
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issues. "Doing things that are socially undesirable in the name of art
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does not redeem the act."
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This isn't the first time artists have adopted annoying practices to
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gain attention. Spam, for instance, is emerging as an "art form" as
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well; the Webby-winning Net art collective Jodi.org sent 1,039 spam
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messages through the e-mail list Rhizome Raw this January.
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Some media art theorists think that an artistic statement about computer
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viruses can only be expressed effectively by spreading a virus itself.
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"To talk about contemporary culture, you have to be able to use all
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kinds of expressions of contemporary culture," said Lisa Jevbratt, who
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teaches media art at San Jose State University. "So a virus can be
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considered a legitimate art form. Of course, there will be artists and
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pranksters doing interesting new things with such forms. But there will
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be artists and pranksters whose actions are merely rehashing critiques."
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/// "Yandex", 27 Jun 2001
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/// "biennale.py" [ russian ]
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http://dz.yandex.ru/dz/article/list_news_last_faced.php
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2020-01-20 06:30:11 +01:00
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///"Cyberp@ís", 21 Jun 2001
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2020-01-12 13:24:58 +01:00
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/// "Venecia y Valencia exhiben virus como una forma de arte" [ spanish ]
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http://www.ciberpais.elpais.es/d/20010621/ocio/portada.htm
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/// "ExiWebArt", 10 May 2001
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/// "Biennale: anteprima sul padiglione sloveno" [ italian ]
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http://www.exibart.com/IDNotizia2558.htm
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/// "Domus", 8 Jun 2001
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/// "biennale.py" [ italian ]
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http://www.edidomus.it/domus/Lab/singola_news.cfm?codnews=2072
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/// "Telepolis", 8 Jun 2001
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/// "Ein Computervirus als Kunstwerk" [ german ]
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http://heise.de/tp/deutsch/inhalt/sa/7852/1.html
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/// "Geeknews", 7 Jun 2001
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/// "A Virus as art" [ english ]
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http://www.geeknews.net/article.php?sid=1628
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/// "il Corriere", 6 Jun 2001
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/// "Biennale, il virus informatico diventa arte" [ italian ]
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http://www.corriere.it
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/// "la Repubblica", 6 Jun 2001
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/// "Ultracorpi robotici e virus a guardia della Biennale" [ italian]
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http://www.repubblica.it/online/cultura_scienze/biennalearte/inaugura/inaugura.html
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/// "l'Espresso", 6 Jun 2001
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/// "Un virus contagia la Biennale" [ italian ]
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http://www.espressonline.kataweb.it/ESW_articolo/0,2393,17377,00.html
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/// "Vip", 5 Jun 2001
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/// "Il Virus della Biennale" [ italian ]
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http://www.vip.it/oggi/index2.htm+biennale.py&hl=en
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/// "Mediamente", 5 Jun 2001
|
2020-01-20 06:30:11 +01:00
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/// "C'è un virus alla Biennale" [ italian ]
|
2020-01-12 13:24:58 +01:00
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http://www.mediamente.rai.it
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/// "Punto-informatico", 5 Jun 2001
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/// "Un virus si infila nella Biennale" [ italian ]
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http://punto-informatico.it/p.asp?i=36363
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/// "ExiWebArt", 4 Jun 2001
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/// "Un virus chiamato Biennale" [ italian ]
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http://www.exibart.com/IDNotizia2693.htm
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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# unsubscribe mailto:[log in to unmask]
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/// PROPAGANDA /// HTTP://WWW.0100101110101101.ORG ///</content>
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
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<nbr>5.0</nbr>
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<subject>[Nettime-bold] from hypertext to codework</subject>
|
2020-01-12 13:24:58 +01:00
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<from>McKenzie Wark</from>
|
2020-01-20 06:30:11 +01:00
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<to>nettime-bold@nettime.org</to>
|
2020-01-12 13:24:58 +01:00
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<date>Fri, 21 Sep 2001 14:15:09 -0500</date>
|
2020-01-20 06:30:11 +01:00
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<content>[Hopefully, this time with the right formatting...]
|
2020-01-12 13:24:58 +01:00
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Codework
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McKenzie Wark
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2020-01-20 06:30:11 +01:00
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What happens to writing as it collides with new media? I was
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thinking about this recently while looking over an exhibition of
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William Blake’s work at the Metropolitan Museum in New York. On
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display was not just Blake the artist, Blake the poet, or Blake the
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quirky revolutionary. Here was Blake the media artist.
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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Blake assembled all of the elements of a media practice. As a
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writer he experimented with all aspects of the production process.
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His aesthetic did not stop with the word on the page. Here, I
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thought, was a useful precursor to name for the new
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developments in writing that take place on the Internet,
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developments I will shortly define as “codework.”
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2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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But Blake is interesting in this connection only if one embraces all
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aspects of his productivity. There’s a tendency, in the teaching of
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literature and the management of its canons, to separate off the
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authoring of the text from the other aspects of writing as a
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production. It’s a tendency that full attention to Blake frustrates,
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given how fully he was invested in the implication of writing in all
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aspects of its production and circulation. Blake’s creation did not
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stop at the threshold of “text.”
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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Digging writing out of the prison-house of “text” might just be what
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is needed to unblock thinking about where the Internet is taking
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writing. There has always been more to writing than text, and there
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is more to electronic writing than hypertext.
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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Hypertext may have come to dominate perceptions of where
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writing is heading in the Internet era, but it is by no means the only,
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or the most interesting, strategy for electronic writing. Hypertext
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writers tend to take the link as the key innovation in electronic
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writing spaces. In hypertext writing, the link is supposed to open
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up multiple trajectories for the reader through the space of the text.
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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Extraordinary claims were made for this as a liberatory writing
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strategy. Hypertext has its limits, however. First, the writing of the
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text stands in relation to the writing of the software as content to
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form. The two are not really brought together on the same plane of
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creativity. Secondly, hypertext tends not to circulate outside of the
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academic literary community. It has its roots in avant-garde
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American and English literature and tends to hew close to those
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origins. Thirdly, it doesn’t really rethink who the writer is, in the new
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network of statements that the expansion of the Internet makes
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possible. For all the talk of the death of the author, the hypertext
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author assumes much the same persona as his or her
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avant-garde literary predecessors.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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What is interesting about the emergence of codework is that it
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breaks with hypertext strategies on all three points. In many
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codework writings, both the technical and cultural phenomena of
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coding infiltrates the work on all its levels. Codework finds its
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home in a wide range of Internet venues, forming
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dialogues—sometimes antagonistic ones—with the development
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of other kinds of written communication in an emerging electronic
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writing ecology. Codework also sets to work on the problem of the
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author, bringing all of the tactics of the Internet to bear on the
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question of authorship.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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Codework “entities” such as Antiorp and JODI approach the
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Internet as a space in which to re-engineer all of the aspects of
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creative production and distribution. Antiorp is famous—or rather
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infamous—for bombarding listservers such as the Nettime media
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theory list with posts that seem to parody the sometimes
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high-serious style of Internet media theory. It was often hard to tell
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|
whether the Antiorp writing emanated from a human source or
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from some demented “‘bot” programmed to produce the
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semi-legible texts.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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Antiorp has spawned a number of alternative identities and
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imitators. It is with some trepidation that one would venture to
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assign codework texts to discrete authors. It may be best to take
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the fabricated heteronyms under which codework is sometimes
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published at face value, rather than to attempt to assign discrete
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flesh-and-blood authors.
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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Some codework frustrates the assigning of authorship as a
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means of breaking down the link between authorship and
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intellectual property. The Luther Blissett project, for example,
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|
encourages writers to assume the name Luther Blissett. Many
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texts of various kinds have appeared under that name and without
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copyright.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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Some of the more prolific Luther Blissett authors subsequently
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became the Mu Ming Foundation, which claims to be a “laboratory
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of digital design” offering “narrative services.” The Foundation
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|
sees itself as an “enterprise” looking for strategies for regaining
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|
control over the production process for codeworkers.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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|
The “texts” JODI produces hover somewhere at the limit of what a
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|
text might be. A sample might look something like this:
|
2020-01-12 13:24:58 +01:00
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|
o
|
2020-01-20 06:30:11 +01:00
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|:__::::::::::_——|_::::::::::_——|_:::::::
|
2020-01-12 13:24:58 +01:00
|
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|
:: : :: :
|
2020-01-20 06:30:11 +01:00
|
|
|
A classic JODI Web page may spit all kinds of “punctuation art”
|
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|
across the screen. This work is neither writing nor visual art but
|
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|
something in between. The programming involved usually teeters
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on the brink of failure. Every technology brings into being new
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|
|
kinds of crashes or accidents, and JODI endeavors to find those
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|
accidents unique to the authoring of Web pages.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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|
Integer sometimes makes interventions into discussions on
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|
|
listservers, all with variations on the same distinctive approach to
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|
|
breaking up the text and introducing noise into it, not to mention a
|
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|
|
somewhat abusive hypercritical persona.
|
2020-01-12 13:24:58 +01:00
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|
this - a l l this. = but 01 ch!!!!!!p. uneventful
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korporat fascist gullibloon zpektakle.
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|
2020-01-20 06:30:11 +01:00
|
|
|
This might be a mangled machine English, or perhaps an English
|
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|
|
written by a machine programmed by someone who speaks
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|
|
English as a second language, or someone producing a
|
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|
|
simulation of some such. The decaying grammar and spelling of
|
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|
|
the Internet here becomes a kind of aesthetic alternative.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
|
|
|
Rather than using e-mail and listservers, Alan Sondheim
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|
|
sometimes uses IRC, or Internet Relay Chat, as a means of
|
|
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|
|
collaboration and composition, as in “saying names among
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|
|
themselves,” which begins:
|
2020-01-12 13:24:58 +01:00
|
|
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|
IRC log started Mon May 7 00:40
|
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|
|
*** Value of LOG set to ON
|
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|
*** You are now talking to channel
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|
#nikuko
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|
*** Alan is now known as terrible
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|
*** terrible is now known as worries_i
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|
2020-01-20 06:30:11 +01:00
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|
The text proceeds as what appears to be a collaboration between
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|
|
Sondheim and unwitting collaborators, who may or may not know
|
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|
|
that this writing may come to have the status of writing, rather than
|
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|
|
chat.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
|
|
Many codework texts hover on the brink of legibility, asking the
|
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|
|
reader to question whether the author is made of flesh or silicon,
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|
|
or perhaps whether authoring lies at the level of writing text or
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|
|
|
coding software to write text. Kenji Siratori’s texts may be
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|
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|
|
machine-made or made to look machine-made.
|
2020-01-12 13:24:58 +01:00
|
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|
Ant PC planetary, MURDEROUS CONSEQUENCES! body line
|
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|
|
TREMENDOUS HORROR! drugy miracle ADAM doll
|
2020-01-20 06:30:11 +01:00
|
|
|
TREMENDOUS HORROR! thyroid falls….MURDEROUS
|
2020-01-12 13:24:58 +01:00
|
|
|
CONSEQUENCES! vivid placenta world TREMENDOUS HORROR!
|
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|
machinative angel:her soul-machine discharges MURDEROUS
|
2020-01-20 06:30:11 +01:00
|
|
|
CONSEQUENCES! speed PC fear….MURDEROUS
|
2020-01-12 13:24:58 +01:00
|
|
|
CONSEQUENCES!
|
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|
2020-01-20 06:30:11 +01:00
|
|
|
That text is called “Alan Sondheim-conference” and appears to be
|
|
|
|
|
a response to a conference report by Sondheim.
|
2020-01-12 13:24:58 +01:00
|
|
|
|
2020-01-20 06:30:11 +01:00
|
|
|
While some codeworkers pounce upon the texts of others as raw
|
|
|
|
|
material for codeworking, Stéphan Barron asks others to volunteer
|
|
|
|
|
texts. In “Com_post Concepts” he solicits contributions with a text
|
|
|
|
|
that begins:
|
2020-01-12 13:24:58 +01:00
|
|
|
|
2020-01-20 06:30:11 +01:00
|
|
|
Web surfers send in their texts by e-mail. …All are then
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|
|
composted! Just as we ourselves are composted! Recycling as
|
|
|
|
|
organic and cyclical technology, a technology of intelligence and
|
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|
|
|
responsibility, of the link to the natural and artificial world.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
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|
The sender receives her or his own text back at weekly intervals, in
|
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|
|
an increasingly noisy and unintelligible state.
|
2020-01-12 13:24:58 +01:00
|
|
|
|
2020-01-20 06:30:11 +01:00
|
|
|
The Internet emerges in much of this work as a noisy space, in
|
|
|
|
|
which the structures of text decay and writing becomes granular, a
|
|
|
|
|
chaotic space of temporary orders constantly becoming
|
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|
|
|
randomized. Yet within this chaotic space, the “destructive
|
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|
|
|
character” of the codeworker proposes new kinds of sensemaking
|
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|
|
that might, for a moment, keep the parasite of noise at bay.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
|
|
Another precursor one might mention, besides Blake, for the
|
|
|
|
|
emerging world of codework, is the James Joyce of Finnegans
|
|
|
|
|
Wake. In Wake, multiplicity can erupt at any point along the textual
|
|
|
|
|
surface, not just at discrete hyperlinked nodes. Permutations, a
|
|
|
|
|
Web site by Florian Cramer, reproduces in digital form many of the
|
|
|
|
|
great combinatory text systems, from Raymond Lullus to Ramond
|
|
|
|
|
Queneau. Cramer has also produced a codework machine that
|
|
|
|
|
creates permutations on Finnegans Wake, called “Here Comes
|
|
|
|
|
Everybody.” It works at the level of the syllable, producing a virtual
|
|
|
|
|
universe of new portmanteau words out of original Joyce-text.
|
2020-01-12 13:24:58 +01:00
|
|
|
|
2020-01-20 06:30:11 +01:00
|
|
|
The Australian codeworker Mez has developed a distinctive prose
|
|
|
|
|
style that she calls mezangelle, producing texts that tend to look
|
|
|
|
|
like this:
|
2020-01-12 13:24:58 +01:00
|
|
|
|
|
|
|
|
.nodal +death+-points swallowed in a dea.th.rush.
|
|
|
|
|
.u begin 2 -f][l][ail-, ar][t][][is][ms all awry n caught in webbed
|
|
|
|
|
ma][ulers][ws.
|
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2020-01-20 06:30:11 +01:00
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Rather than link discrete blocs of text, or “lexias,” to each other,
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Mez introduces the hypertext principle of multiplicity into the word
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itself. Rather than produce alternative trajectories through the text
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on the hypertext principle of “choice,” here they co-exist within the
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same textual space.
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2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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The interest of Mez’s writings is not limited to this distinctive
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approach to the text. While the words split and merge on the
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screen, the authoring “avatar” behind them is also in a state of flux.
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Texts issue, in various forms in various places, from
|
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data[h!bleeder, Phonet][r][ix, netwurker, and many other
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heteronyms.
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2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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At the heart of the codeworking enterprise is a call for a revised
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approach to language itself. Many of the creative strategies for
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making or thinking about writing in the latter part of the twentieth
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century drew on Ferdinand de Saussure’s Course in General
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Linguistics. In the hands of poststructuralists, language poets, or
|
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hypertext authors and theorists, this was a powerful and useful
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place to start thinking about how language works. But Saussure
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begins by separating language as a smooth and abstract plane
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from speech as a pragmatic act. Language is then divided into
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signifier and signified, with the referent appearing as a shadowy
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third term. The concept of language that emerges, for all its purity,
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is far removed from language as a process.
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2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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What codework draws attention to is the pragmatic side of
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language. Language is not an abstract and homogenous plane, it
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is one element in a heterogeneous series of elements linked
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together in the act of communication. Writing is not a matter of the
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text, but of the assemblage of the writer, reader, text, the text’s
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material support, the laws of property and exchange within which
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all of the above circulate, and so on.
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Codework draws attention to writing as media, where the art of
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writing is a matter of constructing an aesthetic, an ethics, even a
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politics, that approaches all of the elements of the process
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together. Codework makes of writing a media art that breaks with
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the fetishism of the text and the abstraction of language. It brings
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writing into contact with the other branches of media art, such as
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music and cinema, all of which are converging in the emerging
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space of multimedia, and which often have a richer conception of
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the politics of media art as a collaborative practice than has been
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the case with writing conceived within the prison-house of “text.”</content>
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2020-01-12 13:24:58 +01:00
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
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<nbr>5.5-p.523</nbr>
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<subject>[Nettime-bold] Re: <nettime> from hypertext to codework</subject>
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<from>Andreas Broeckmann</from>
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<to>nettime-bold@nettime.org</to>
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<date>Wed, 24 Oct 2001 09:13:15 +0200</date>
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<content>ken,
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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this thread was still hanging around ... i want to take issue with your
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claim that the codework you reference is an example of collaborative,
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non-identity oriented practice.
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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>Codework makes of
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>writing a media art that breaks with the fetishism of the text and the
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>abstraction of language. It brings writing into contact with the other
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>branches of media art, such as music and cinema, all of which are
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>converging in the emerging space of multimedia, and which often have a
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>richer conception of the politics of media art as a collaborative practice
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>than has been the case with writing conceived within the prison-house of
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>"text."
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2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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i fully respect your examples as artistic/literary practices, but in what
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way are jodi, mez, antiorp/nn, sondheim etc. representatives of open
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processes? jodi's work is good _because_ jo&di have the code under
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control, just as mez is an _author_, machine-aided, style-enhanced, yes,
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but an author. just as antiorp/nn - the most collaborative entity in the
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series, i guess - poses as one; we all know they are several, but they
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exhibit a clear sense of ideological tightness and closure. the identities
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may be fictional, but i don't see that any of these breaks out of the
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identity shell. nn might be the best gamer, but its insults are too much
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for my stomach. [she'll call me a weak imbecile for this remark, won't you,
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dear?]
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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what you describe are machinic processes, yes, but the kinds of
|
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collaborative practices that heico idensen talks about (in the hypertext
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world mainly) - i don't see them in your codework examples. is artistic
|
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|
codework more authorial than open source programming?
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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greetings,
|
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|
-a</content>
|
2020-01-12 13:24:58 +01:00
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
|
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|
<nbr>6.0</nbr>
|
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|
<subject><nettime> from hypertext to codework</subject>
|
2020-01-12 13:24:58 +01:00
|
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<from>McKenzie Wark</from>
|
2020-01-20 06:30:11 +01:00
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|
<to>nettime-l@bbs.thing.net</to>
|
2020-01-12 13:24:58 +01:00
|
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<date>Fri, 21 Sep 2001 14:15:09 -0500</date>
|
2020-01-20 06:30:11 +01:00
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<content>
|
2020-01-12 13:24:58 +01:00
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Codework
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|
McKenzie Wark
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2020-01-20 06:30:11 +01:00
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What happens to writing as it collides with new media? I was thinking
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|
about this recently while looking over an exhibition of William Blake's
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work at the Metropolitan Museum in New York. On display was not just Blake
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|
the artist, Blake the poet, or Blake the quirky revolutionary. Here was
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|
Blake the media artist.
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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Blake assembled all of the elements of a media practice. As a writer he
|
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experimented with all aspects of the production process. His aesthetic
|
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|
did not stop with the word on the page. Here, I thought, was a useful
|
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|
precursor to name for the new developments in writing that take place on
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the Internet, developments I will shortly define as "codework."
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
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But Blake is interesting in this connection only if one embraces all
|
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|
aspects of his productivity. There's a tendency, in the teaching of
|
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|
literature and the management of its canons, to separate off the authoring
|
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|
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of the text from the other aspects of writing as a production. It's a
|
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|
tendency that full attention to Blake frustrates, given how fully he was
|
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|
invested in the implication of writing in all aspects of its production
|
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and circulation. Blake’s creation did not stop at the threshold of "text."
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
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Digging writing out of the prison-house of "text" might just be what is
|
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|
needed to unblock thinking about where the Internet is taking writing.
|
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|
There has always been more to writing than text, and there is more to
|
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|
electronic writing than hypertext.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
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|
Hypertext may have come to dominate perceptions of where writing is
|
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|
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|
heading in the Internet era, but it is by no means the only, or the most
|
|
|
|
|
interesting, strategy for electronic writing. Hypertext writers tend to
|
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|
take the link as the key innovation in electronic writing spaces. In
|
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|
|
hypertext writing, the link is supposed to open up multiple trajectories
|
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|
for the reader through the space of the text.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
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|
Extraordinary claims were made for this as a liberatory writing strategy.
|
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|
Hypertext has its limits, however. First, the writing of the text stands
|
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|
in relation to the writing of the software as content to form. The two are
|
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|
|
not really brought together on the same plane of creativity. Secondly,
|
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|
hypertext tends not to circulate outside of the academic literary
|
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|
community. It has its roots in avant-garde American and English literature
|
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and tends to hew close to those origins. Thirdly, it doesn't really
|
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|
rethink who the writer is, in the new network of statements that the
|
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|
expansion of the Internet makes possible. For all the talk of the death of
|
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the author, the hypertext author assumes much the same persona as his or
|
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her avant-garde literary predecessors.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
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What is interesting about the emergence of codework is that it breaks with
|
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|
|
hypertext strategies on all three points. In many codework writings, both
|
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|
|
the technical and cultural phenomena of coding infiltrates the work on all
|
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|
|
its levels. Codework finds its home in a wide range of Internet venues,
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|
forming dialogues—sometimes antagonistic ones—with the development of
|
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|
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other kinds of written communication in an emerging electronic writing
|
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|
|
ecology. Codework also sets to work on the problem of the author, bringing
|
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all of the tactics of the Internet to bear on the question of authorship.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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Codework "entities" such as Antiorp and JODI approach the Internet as a
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|
|
space in which to re-engineer all of the aspects of creative production
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|
and distribution. Antiorp is famous—or rather infamous—for bombarding
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|
listservers such as the Nettime media theory list with posts that seem to
|
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|
|
parody the sometimes high-serious style of Internet media theory. It was
|
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|
|
often hard to tell whether the Antiorp writing emanated from a human
|
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|
|
source or from some demented "bot" programmed to produce the semi-legible
|
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texts.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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Antiorp has spawned a number of alternative identities and imitators. It
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is with some trepidation that one would venture to assign codework texts
|
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|
|
to discrete authors. It may be best to take the fabricated heteronyms
|
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|
|
under which codework is sometimes published at face value, rather than to
|
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|
|
attempt to assign discrete flesh-and-blood authors.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
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Some codework frustrates the assigning of authorship as a means of
|
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|
breaking down the link between authorship and intellectual property. The
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|
|
Luther Blissett project, for example, encourages writers to assume the
|
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|
|
name Luther Blissett. Many texts of various kinds have appeared under that
|
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name and without copyright.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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Some of the more prolific Luther Blissett authors subsequently became the
|
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Mu Ming Foundation, which claims to be a "laboratory of digital design"
|
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|
offering "narrative services." The Foundation sees itself as an
|
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|
“enterprise” looking for strategies for regaining control over the
|
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|
production process for codeworkers.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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The "texts" JODI produces hover somewhere at the limit of what a text
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|
might be. A sample might look something like this:
|
2020-01-12 13:24:58 +01:00
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|
o
|
2020-01-20 06:30:11 +01:00
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|:__::::::::::_——|_::::::::::_——|_:::::::
|
2020-01-12 13:24:58 +01:00
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:: : :: :
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|
2020-01-20 06:30:11 +01:00
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A classic JODI Web page may spit all kinds of "punctuation art" across
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|
the screen. This work is neither writing nor visual art but something in
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|
|
between. The programming involved usually teeters on the brink of failure.
|
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|
Every technology brings into being new kinds of crashes or accidents, and
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|
JODI endeavors to find those accidents unique to the authoring of Web
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|
pages.
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Integer sometimes makes interventions into discussions on listservers, all
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|
with variations on the same distinctive approach to breaking up the text
|
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|
and introducing noise into it, not to mention a somewhat abusive
|
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|
|
hypercritical persona.
|
2020-01-12 13:24:58 +01:00
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this - a l l this. = but 01 ch!!!!!!p. uneventful
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korporat fascist gullibloon zpektakle.
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|
2020-01-20 06:30:11 +01:00
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This might be a mangled machine English, or perhaps an English written by
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|
a machine programmed by someone who speaks English as a second language,
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|
or someone producing a simulation of some such. The decaying grammar and
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|
spelling of the Internet here becomes a kind of aesthetic alternative.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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|
Rather than using e-mail and listservers, Alan Sondheim sometimes uses
|
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|
IRC, or Internet Relay Chat, as a means of collaboration and composition,
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|
as in "saying names among themselves," which begins:
|
2020-01-12 13:24:58 +01:00
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IRC log started Mon May 7 00:40
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*** Value of LOG set to ON
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*** You are now talking to channel
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#nikuko
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*** Alan is now known as terrible
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*** terrible is now known as worries_i
|
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|
2020-01-20 06:30:11 +01:00
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The text proceeds as what appears to be a collaboration between Sondheim
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|
and unwitting collaborators, who may or may not know that this writing may
|
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|
come to have the status of writing, rather than chat.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
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Many codework texts hover on the brink of legibility, asking the reader to
|
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|
question whether the author is made of flesh or silicon, or perhaps
|
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|
|
whether authoring lies at the level of writing text or coding software to
|
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|
write text. Kenji Siratori’s texts may be machine-made or made to look
|
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|
machine-made.
|
2020-01-12 13:24:58 +01:00
|
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Ant PC planetary, MURDEROUS CONSEQUENCES! body line
|
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TREMENDOUS HORROR! drugy miracle ADAM doll
|
2020-01-20 06:30:11 +01:00
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TREMENDOUS HORROR! thyroid falls….MURDEROUS
|
2020-01-12 13:24:58 +01:00
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CONSEQUENCES! vivid placenta world TREMENDOUS HORROR!
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machinative angel:her soul-machine discharges MURDEROUS
|
2020-01-20 06:30:11 +01:00
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CONSEQUENCES! speed PC fear….MURDEROUS
|
2020-01-12 13:24:58 +01:00
|
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CONSEQUENCES!
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|
2020-01-20 06:30:11 +01:00
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|
That text is called "Alan Sondheim-conference" and appears to be a
|
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|
|
response to a conference report by Sondheim.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
|
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|
While some codeworkers pounce upon the texts of others as raw material for
|
|
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|
|
codeworking, Stéphan Barron asks others to volunteer texts. In "Com_post
|
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|
Concepts" he solicits contributions with a text that begins:
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
|
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Web surfers send in their texts by e-mail. All are then composted! Just as
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we ourselves are composted! Recycling as organic and cyclical technology,
|
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|
a technology of intelligence and responsibility, of the link to the
|
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natural and artificial world.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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|
The sender receives her or his own text back at weekly intervals, in an
|
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increasingly noisy and unintelligible state.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
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|
The Internet emerges in much of this work as a noisy space, in which the
|
|
|
|
|
structures of text decay and writing becomes granular, a chaotic space of
|
|
|
|
|
temporary orders constantly becoming randomized. Yet within this chaotic
|
|
|
|
|
space, the “destructive character” of the codeworker proposes new kinds of
|
|
|
|
|
sensemaking that might, for a moment, keep the parasite of noise at bay.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
|
|
Another precursor one might mention, besides Blake, for the emerging world
|
|
|
|
|
of codework, is the James Joyce of Finnegans Wake. In Wake, multiplicity
|
|
|
|
|
can erupt at any point along the textual surface, not just at discrete
|
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hyperlinked nodes. Permutations, a Web site by Florian Cramer, reproduces
|
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in digital form many of the great combinatory text systems, from Raymond
|
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|
|
|
Lullus to Ramond Queneau. Cramer has also produced a codework machine that
|
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|
|
creates permutations on Finnegans Wake, called "Here Comes Everybody." It
|
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|
works at the level of the syllable, producing a virtual universe of new
|
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portmanteau words out of original Joyce-text.
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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The Australian codeworker Mez has developed a distinctive prose style that
|
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she calls mezangelle, producing texts that tend to look like this:
|
2020-01-12 13:24:58 +01:00
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.nodal +death+-points swallowed in a dea.th.rush.
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.u begin 2 -f][l][ail-, ar][t][][is][ms all awry n caught in webbed
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ma][ulers][ws.
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2020-01-20 06:30:11 +01:00
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Rather than link discrete blocs of text, or "lexias," to each other, Mez
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introduces the hypertext principle of multiplicity into the word itself.
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|
Rather than produce alternative trajectories through the text on the
|
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|
|
hypertext principle of "choice," here they co-exist within the same
|
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textual space.
|
2020-01-12 13:24:58 +01:00
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2020-01-20 06:30:11 +01:00
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The interest of Mez's writings is not limited to this distinctive approach
|
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to the text. While the words split and merge on the screen, the authoring
|
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"avatar" behind them is also in a state of flux. Texts issue, in various
|
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forms in various places, from data[h!bleeder, Phonet][r][ix, netwurker,
|
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and many other heteronyms.
|
2020-01-12 13:24:58 +01:00
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|
2020-01-20 06:30:11 +01:00
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|
|
At the heart of the codeworking enterprise is a call for a revised
|
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|
|
|
approach to language itself. Many of the creative strategies for making or
|
|
|
|
|
thinking about writing in the latter part of the twentieth century drew on
|
|
|
|
|
Ferdinand de Saussure's Course in General Linguistics. In the hands of
|
|
|
|
|
poststructuralists, language poets, or hypertext authors and theorists,
|
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|
|
this was a powerful and useful place to start thinking about how language
|
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|
works. But Saussure begins by separating language as a smooth and abstract
|
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|
plane from speech as a pragmatic act. Language is then divided into
|
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|
|
signifier and signified, with the referent appearing as a shadowy third
|
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|
|
term. The concept of language that emerges, for all its purity, is far
|
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|
|
removed from language as a process.
|
2020-01-12 13:24:58 +01:00
|
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|
2020-01-20 06:30:11 +01:00
|
|
|
What codework draws attention to is the pragmatic side of language.
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|
|
Language is not an abstract and homogenous plane, it is one element in a
|
|
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|
|
heterogeneous series of elements linked together in the act of
|
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|
|
communication. Writing is not a matter of the text, but of the assemblage
|
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|
|
|
of the writer, reader, text, the text's material support, the laws of
|
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|
|
property and exchange within which all of the above circulate, and so on.
|
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|
|
Codework draws attention to writing as media, where the art of writing is
|
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|
|
a matter of constructing an aesthetic, an ethics, even a politics, that
|
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|
approaches all of the elements of the process together. Codework makes of
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|
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writing a media art that breaks with the fetishism of the text and the
|
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|
|
abstraction of language. It brings writing into contact with the other
|
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|
|
branches of media art, such as music and cinema, all of which are
|
|
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|
|
converging in the emerging space of multimedia, and which often have a
|
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|
|
richer conception of the politics of media art as a collaborative practice
|
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|
|
|
than has been the case with writing conceived within the prison-house of
|
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|
|
"text."</content>
|
2020-01-12 13:24:58 +01:00
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
|
|
|
<nbr>6.1</nbr>
|
2020-01-12 13:24:58 +01:00
|
|
|
<subject>[Nettime-bold] Re: <nettime> from hypertext to codework</subject>
|
|
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|
|
<from>Paul D. Miller</from>
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|
<to>nettime-bold@nettime.org</to>
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|
<date>Sat, 22 Sep 2001 19:10:42 -0400</date>
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<content>Ken - I'm sitting here in Florida, and just have to sigh a little
|
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|
|
bit. This is the problem with the digital media scene - it is SUPER
|
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|
|
WHITEBREAD - there is alot more going on.... I'm not attacking you,
|
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|
|
I just wish that the computer "art/literary" scene - especially where
|
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|
|
it comes to "language as code" - would think about precedents for
|
|
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|
|
theater and spectacle outside of the normal discourse that goes on in
|
|
|
|
|
spots like nettime... at the end of the day, the "visual interface"
|
|
|
|
|
that most of digital culture uses to create art/text/etc etc is not
|
|
|
|
|
neutral, and again, this is a Mcluhan refraction of the old inner
|
|
|
|
|
ear/eye thing, but with a little bit more of a technical twist.
|
|
|
|
|
There's a great essay that the physicist David Bohm wrote on this
|
|
|
|
|
topic called "Thought as a System" - the idea of progress is a
|
|
|
|
|
convergence of these "visual cues" that hold the eye and hand
|
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|
|
|
together when we think... Multi valent/multi-cultural approaches to
|
|
|
|
|
language and all of the sundry variations its going through right
|
|
|
|
|
now, are what make this kind of stuff alot more interesting... Artaud
|
|
|
|
|
was the fellow who invented the term "virtual reality" not Jaron
|
|
|
|
|
Lanier... think of the media repetitions of the WTC as a scene out of
|
|
|
|
|
"Theater of Cruelty" and combine it with how mourning passes through
|
|
|
|
|
the media sphere a la Princess Diana's death etc etc and you get the
|
|
|
|
|
idea of the whole gestalt of this kind of thing... or even the way
|
|
|
|
|
that linguistic permutation has evolved out of music and spoken text
|
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|
|
|
(think of Cab Calloway or Kurt Schwitters or later material like John
|
|
|
|
|
Cage's 'mesotics' (I'm writing this off the cuff... did I spell that
|
|
|
|
|
right?), and even the way dj's play with words while spinning music
|
|
|
|
|
in a set - this in itself is one of the major developments of 20th
|
|
|
|
|
century culture: the ability not just to accept the linguistic
|
|
|
|
|
regulations of a situation (again, Debord meets Grand Master
|
|
|
|
|
Flash...) - but to constantly change them. This is one of the major
|
|
|
|
|
issues that Henry Louis Gates wrote about in his "Signifying Monkey"
|
|
|
|
|
essay a long while ago, but you can easily see the digital component
|
|
|
|
|
of the same system of thought on-line when people play with words as
|
|
|
|
|
domain names etc etc.... there's shareware like Ray Kurzweil's
|
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|
|
|
Cybernetic Poet http://www.kurzweilcyberart.com/poetry/rkcp_overview.php3
|
|
|
|
|
|
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|
|
and hip-hop material like Saul Williams and Kool Keith, and even the
|
|
|
|
|
way the poetry of algorithms became rhythm (there's a great site on
|
|
|
|
|
the history of drum machines... http://www.drummachine.com/
|
|
|
|
|
|
|
|
|
|
and out of Australia, there's the global digital poetry site that
|
|
|
|
|
uses algorithms to create text and hyperlinks:
|
|
|
|
|
http://www.experimedia.vic.gov.au/~komninos/maysites.html
|
|
|
|
|
|
|
|
|
|
or even the "visual thesaurus" that creates 3-D models of how words
|
|
|
|
|
relate to one another...
|
|
|
|
|
http://www.thinkmap.com/
|
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|
|
|
|
|
|
|
|
and even more MAX/MSP based code material from stuff like composer
|
|
|
|
|
Karlheinz Essl's explorations of free jazz and code structures with
|
|
|
|
|
his "lexicon-sonate" programs:
|
|
|
|
|
http://www.essl.at/works/lexson-online.html
|
|
|
|
|
|
|
|
|
|
or nifty stuff like Chris Csikszentmihalyi's "Robot Dj" that does
|
|
|
|
|
stuff like cuttin' and scratchin' - after all "phonograph" breaks
|
|
|
|
|
down to "Sound - writing" i.e. "phonetics of graphology..."
|
|
|
|
|
|
|
|
|
|
http://www.dj-i-robot.com/
|
|
|
|
|
|
|
|
|
|
sequencing and figuring out different permutations as core aspects of
|
|
|
|
|
code is an archetypal situation at this point... Alan Sondheim is
|
|
|
|
|
perhaps the equivalent of an MC for Nettime, but again, the field
|
|
|
|
|
could and should be expanded at this point.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
the idea here is to point out
|
|
|
|
|
1) multi-cultural variations in language (Stephen Pinker does a great
|
|
|
|
|
job of describing "patois" and cultural change as linguistic
|
|
|
|
|
variation in his "How the Mind Works") as a platform for figuring out
|
|
|
|
|
how codes evolve out of linguistic systems
|
|
|
|
|
2) multi cultural takes on this are alot more fun... and the parties
|
|
|
|
|
are alot better, and the music is alot better...
|
|
|
|
|
3) what next? Ken - how about a nick name - "Dj Oulipo" or something...
|
|
|
|
|
|
|
|
|
|
peace,
|
|
|
|
|
Paul</content>
|
|
|
|
|
</mail>
|
|
|
|
|
<mail>
|
2020-01-20 06:30:11 +01:00
|
|
|
<nbr>6.2</nbr>
|
2020-01-12 13:24:58 +01:00
|
|
|
<subject>[Nettime-bold] Re: <nettime> from hypertext to codework</subject>
|
|
|
|
|
<from>McKenzie Wark</from>
|
|
|
|
|
<to>nettime-bold@nettime.org</to>
|
|
|
|
|
<date>Sun, 23 Sep 2001 14:02:48 -0500</date>
|
|
|
|
|
<content>
|
|
|
|
|
Thanks to Paul for
|
|
|
|
|
his remarks, but i
|
|
|
|
|
think, as they say,
|
|
|
|
|
that
|
|
|
|
|
i want to break it
|
|
|
|
|
down...
|
|
|
|
|
|
|
|
|
|
>the problem with
|
|
|
|
|
the digital media
|
|
|
|
|
scene - it is
|
|
|
|
|
SUPER
|
|
|
|
|
> WHITEBREAD -
|
|
|
|
|
there is alot more
|
|
|
|
|
going on....
|
|
|
|
|
Yes, but when it
|
|
|
|
|
comes to entities
|
|
|
|
|
like antiorp or
|
|
|
|
|
jodi, is it
|
|
|
|
|
all that useful to
|
|
|
|
|
pose things in
|
|
|
|
|
this old
|
|
|
|
|
identity-bound
|
|
|
|
|
language?
|
|
|
|
|
|
|
|
|
|
>think about
|
|
|
|
|
precedents for
|
|
|
|
|
theater and
|
|
|
|
|
spectacle outside
|
|
|
|
|
of the >normal
|
|
|
|
|
discourse that
|
|
|
|
|
goes on...
|
|
|
|
|
Yes, but i don't
|
|
|
|
|
quite have the
|
|
|
|
|
freedom of
|
|
|
|
|
movement that
|
|
|
|
|
you
|
|
|
|
|
do, Paul. As an
|
|
|
|
|
artist, you can cut
|
|
|
|
|
and mix in a way
|
|
|
|
|
that one can't
|
|
|
|
|
in scholarship. Its
|
|
|
|
|
not the medium,
|
|
|
|
|
its the genre.
|
|
|
|
|
|
|
|
|
|
>this is a Mcluhan
|
|
|
|
|
refraction of the
|
|
|
|
|
old inner
|
|
|
|
|
> ear/eye thing,
|
|
|
|
|
but with a little bit
|
|
|
|
|
more of a
|
|
|
|
|
technical twist.
|
|
|
|
|
Always been
|
|
|
|
|
skeptical about
|
|
|
|
|
that aspect of
|
|
|
|
|
McLuhan, but I
|
|
|
|
|
think Ong is
|
|
|
|
|
useful here. He
|
|
|
|
|
talks of
|
|
|
|
|
'secondary orality',
|
|
|
|
|
which
|
|
|
|
|
is the orality that
|
|
|
|
|
arises within a
|
|
|
|
|
literate culture,
|
|
|
|
|
but i think
|
|
|
|
|
there is also now
|
|
|
|
|
a 'secondary
|
|
|
|
|
literacy', the
|
|
|
|
|
literacy that arises
|
|
|
|
|
within an
|
|
|
|
|
electro-oral
|
|
|
|
|
world....
|
|
|
|
|
|
|
|
|
|
> Artaud was the
|
|
|
|
|
fellow who
|
|
|
|
|
invented the term
|
|
|
|
|
"virtual reality"
|
|
|
|
|
Oh really?
|
|
|
|
|
Where? [scholar
|
|
|
|
|
mode] "We must
|
|
|
|
|
awaken the Gods
|
|
|
|
|
that sleep in
|
|
|
|
|
museums." Yes,
|
|
|
|
|
Artaud is a good
|
|
|
|
|
handle for
|
|
|
|
|
understanding
|
|
|
|
|
the global media
|
|
|
|
|
event. My first
|
|
|
|
|
book already
|
|
|
|
|
covers all this.
|
|
|
|
|
|
|
|
|
|
> this in itself is
|
|
|
|
|
one of the major
|
|
|
|
|
developments of
|
|
|
|
|
20th
|
|
|
|
|
> century culture:
|
|
|
|
|
the ability not just
|
|
|
|
|
to accept the
|
|
|
|
|
linguistic
|
|
|
|
|
> regulations of a
|
|
|
|
|
situation (again,
|
|
|
|
|
Debord meets
|
|
|
|
|
Grand Master
|
|
|
|
|
> Flash...) - but to
|
|
|
|
|
constantly change
|
|
|
|
|
them. This is one
|
|
|
|
|
of the major
|
|
|
|
|
> issues that
|
|
|
|
|
Henry Louis
|
|
|
|
|
Gates wrote
|
|
|
|
|
about in his
|
|
|
|
|
"Signifying
|
|
|
|
|
> Monkey" essay
|
|
|
|
|
a long while ago
|
|
|
|
|
Yes, i once wrote
|
|
|
|
|
an essay on
|
|
|
|
|
Gates' signifying
|
|
|
|
|
monkey and
|
|
|
|
|
Skooly D, who
|
|
|
|
|
has a great rap
|
|
|
|
|
about the
|
|
|
|
|
monkey, the
|
|
|
|
|
faggot
|
|
|
|
|
and the fat-assed
|
|
|
|
|
pimp. Needless
|
|
|
|
|
to say i couldn't
|
|
|
|
|
get it
|
|
|
|
|
published...
|
|
|
|
|
|
|
|
|
|
> Alan Sondheim
|
|
|
|
|
is
|
|
|
|
|
> perhaps the
|
|
|
|
|
equivalent of an
|
|
|
|
|
MC for Nettime
|
|
|
|
|
Alan posts to a lot
|
|
|
|
|
of lists and does
|
|
|
|
|
a lot of other stuff
|
|
|
|
|
besides,
|
|
|
|
|
so i don't think he
|
|
|
|
|
would want
|
|
|
|
|
anyone to see his
|
|
|
|
|
stuff here as
|
|
|
|
|
representative.
|
|
|
|
|
But i think that's a
|
|
|
|
|
nice take on it.
|
|
|
|
|
Sondheim as
|
|
|
|
|
an MC of sense,
|
|
|
|
|
of affect, cutting
|
|
|
|
|
and mixing the
|
|
|
|
|
letter to that
|
|
|
|
|
effect. Everything
|
|
|
|
|
Alan does is a
|
|
|
|
|
proposition about
|
|
|
|
|
how to
|
|
|
|
|
read.
|
|
|
|
|
|
|
|
|
|
>but again, the
|
|
|
|
|
field
|
|
|
|
|
> could and
|
|
|
|
|
should be
|
|
|
|
|
expanded at this
|
|
|
|
|
point.
|
|
|
|
|
Its your job to
|
|
|
|
|
think like that,
|
|
|
|
|
Paul, some of us
|
|
|
|
|
have to work in
|
|
|
|
|
a different kind of
|
|
|
|
|
time. Its not about
|
|
|
|
|
slow or fast, but
|
|
|
|
|
about
|
|
|
|
|
rhythms (all
|
|
|
|
|
rhythms are the
|
|
|
|
|
same speed as
|
|
|
|
|
they all get you
|
|
|
|
|
there in the end).
|
|
|
|
|
Its about being
|
|
|
|
|
untimely. Mixing
|
|
|
|
|
past and
|
|
|
|
|
present is
|
|
|
|
|
another kind of
|
|
|
|
|
mix. Blake and
|
|
|
|
|
Integer. What is in
|
|
|
|
|
that edit? I don't
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see it as
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invalidated by the
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|
other edits it
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passes over in
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silence.
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> 1) multi-cultural
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variations in
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language
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You're an
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American, Paul, to
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whom
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'multicultural'
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means
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multi-racial.
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That's fine, but it
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is not the
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definition of
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multiplicity with
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which the rest of
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the world
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necessarily
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works. I'm not so
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|
keen on the
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|
compression of
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difference
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down to this
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narrow plane so
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as to squeeze it
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into
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American
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|
bandwidth. The
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|
celebration of
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multiplicity
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going on right
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now is a
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frightening
|
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|
reminder of just
|
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|
how
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narrow
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|
conceptions of
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difference are in
|
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|
|
the United States.
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> multi cultural
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|
takes on this are
|
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alot more fun...
|
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|
Well they would
|
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|
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|
be, but American
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|
multiculturalism
|
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|
isn't
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|
much of a
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|
multiplicity. I find
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|
it tone-deaf to
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|
'patois' that isn't
|
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|
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|
minted locally.
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|
And look at the
|
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|
|
basis on which
|
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|
other kinds
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|
of multiplicity are
|
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|
annexed to its
|
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|
|
|
needs: the
|
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|
|
|
appropriation
|
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|
of
|
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|
|
postcolonialism,
|
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|
|
the Black Atlantic
|
|
|
|
|
and so on. All well
|
|
|
|
|
and good, but in
|
|
|
|
|
the long run just
|
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|
|
|
variations on the
|
|
|
|
|
self
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|
|
|
image of America
|
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|
|
|
in the world.
|
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|
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|
|
|
So: there's a
|
|
|
|
|
problem with the
|
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|
|
|
multicultural
|
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|
|
|
scene, its
|
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|
|
|
SUPER-AMERICA
|
|
|
|
|
N. But, again, its
|
|
|
|
|
not a criticism of
|
|
|
|
|
you,
|
|
|
|
|
Paul, but just
|
|
|
|
|
indiciative of the
|
|
|
|
|
difficulty of
|
|
|
|
|
working in this
|
|
|
|
|
place and time.
|
|
|
|
|
Its hard to see the
|
|
|
|
|
context, and how
|
|
|
|
|
the
|
|
|
|
|
context shapes
|
|
|
|
|
the discourse.
|
|
|
|
|
|
|
|
|
|
Thanks for the
|
|
|
|
|
urls, which i'm
|
|
|
|
|
looking at and
|
|
|
|
|
learning from.
|
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|
|
|
|
|
|
|
|
cheers
|
|
|
|
|
|
|
|
|
|
ken</content>
|
|
|
|
|
</mail>
|
|
|
|
|
<mail>
|
2020-01-20 06:30:11 +01:00
|
|
|
<nbr>6.3</nbr>
|
2020-01-12 13:24:58 +01:00
|
|
|
<subject>[Nettime-bold] from hypertext to codework</subject>
|
|
|
|
|
<from>Paul D. Miller</from>
|
|
|
|
|
<to>nettime-bold@nettime.org</to>
|
|
|
|
|
<date>Mon, 24 Sep 2001 12:45:51 -0400</date>
|
|
|
|
|
<content>Hey Ken -
|
|
|
|
|
1) Artaud - relatively decent Artaud sites:
|
|
|
|
|
http://www.hydra.umn.edu/artaud/ab.html
|
|
|
|
|
|
|
|
|
|
http://www.antoninartaud.org/home.html
|
|
|
|
|
|
|
|
|
|
and the Artaud reference can be found in the "Theater and It's
|
|
|
|
|
Double" at the beginning of the section entitled "The Theater and its
|
|
|
|
|
Shadow"
|
|
|
|
|
|
|
|
|
|
around p.49 in the edition I have "la realite virtuelle" - 1938....
|
|
|
|
|
in the section called the "theater and it's shadow" or something like
|
|
|
|
|
that... the original context was that humans were inundated with life
|
|
|
|
|
as symbolic reality... both me and Erik Davis deal with this in our
|
|
|
|
|
respective writings on the topic.
|
|
|
|
|
|
|
|
|
|
2) There's plenty of room for figuring out how Walter Ong's ideas of
|
|
|
|
|
orality and text flow together, his book "Orality and Literacy: the
|
|
|
|
|
Technologizing of the Word" remains a pretty good glimpse into how
|
|
|
|
|
words became in a word "the noetic navigation of places" - but words
|
|
|
|
|
assign place and meaning on-line, but in the world of stuff like Amos
|
|
|
|
|
Tutualoa or John Lee (the black hacker on the cover of Wired a long
|
|
|
|
|
time ago who was into the whole language as cipher-text etc etc his
|
|
|
|
|
crew was called "The Masters of Deception"), it'd be nifty to figure
|
|
|
|
|
out on how mantras etc etc fit into this too....
|
|
|
|
|
|
|
|
|
|
3) your idea that "everything Alan does is a proposition on how to
|
|
|
|
|
read..." - well, yep, but again, it's the permutations of the process
|
|
|
|
|
that make reading him interesting. Otherwise, no disrespect to Alan,
|
|
|
|
|
it'd be like listening to the same beat over and over and over...
|
|
|
|
|
even the linguistic origins of jazz (from the French verb "jazzer" -
|
|
|
|
|
which means to "have a dialog") - still pertains to what you spoke
|
|
|
|
|
about.Some of this relates basically as the "lowest common
|
|
|
|
|
denominator" kind of scenario to the "sequencing/spatializing" of the
|
|
|
|
|
word that Ong deals with, but again, there's plenty of stuff like
|
|
|
|
|
that in electronic music at this point... There's a couple of great
|
|
|
|
|
treatments of that topic in Robert Farris Thompson's classic "Flash
|
|
|
|
|
of the Spirit"...
|
|
|
|
|
|
|
|
|
|
4) yep, I agree about mixing styles and genres... in academia, there
|
|
|
|
|
are rules and regulations about this kind of thing, but I have a
|
|
|
|
|
feeling the next generation of folks will all look at this kind of
|
|
|
|
|
thing as a video game or hypertext of a kind of collaborative
|
|
|
|
|
filtering or something... speaking of rules, I see that Mark Dery is
|
|
|
|
|
now an assistant (junior) professor of Journalism at NYU... ha! ha! -
|
|
|
|
|
god help the children who study under him.... But uh... anyway... if
|
|
|
|
|
you still have that article around (the one on language and whatnot
|
|
|
|
|
with henry louis gates etc etc) we're still working on getting 21C
|
|
|
|
|
started up - I've been travelling alot, and that's slowed things
|
|
|
|
|
down..... Let me know if you'd be into re-publishing it or something.
|
|
|
|
|
I'm going to set up the web version of the magazine first and deal
|
|
|
|
|
with the print in a little bit (www.21cmagazine.com is up and
|
|
|
|
|
running, but again, there's only 24 hours in the day... I have a
|
|
|
|
|
decent amount of articles from various folks, but I need about two
|
|
|
|
|
weeks of down-time - which I'm taking in mid-October - to finalize
|
|
|
|
|
everything... more on that in a bit)
|
|
|
|
|
okay,
|
|
|
|
|
peace from Florida
|
|
|
|
|
Paul</content>
|
|
|
|
|
</mail>
|
|
|
|
|
<mail>
|
|
|
|
|
<nbr>6.4</nbr>
|
|
|
|
|
<subject><nettime> resending.... from hypertext to codework</subject>
|
|
|
|
|
<from>Paul D. Miller</from>
|
|
|
|
|
<to>nettime-bold@nettime.org</to>
|
|
|
|
|
<date>Mon, 24 Sep 2001 22:53:16 -0400</date>
|
|
|
|
|
<content>Hey Ken -
|
|
|
|
|
1) Artaud - relatively decent Artaud sites:
|
|
|
|
|
http://www.hydra.umn.edu/artaud/ab.html
|
|
|
|
|
|
|
|
|
|
http://www.antoninartaud.org/home.html
|
|
|
|
|
|
|
|
|
|
and the Artaud reference can be found in the "Theater and It's
|
|
|
|
|
Double" at the beginning of the section entitled "The Theater and its
|
|
|
|
|
Shadow"
|
|
|
|
|
|
|
|
|
|
around p.49 in the edition I have "la realite virtuelle" - 1938....
|
|
|
|
|
in the section called the "theater and it's shadow" or something like
|
|
|
|
|
that... the original context was that humans were inundated with life
|
|
|
|
|
as symbolic reality... both me and Erik Davis deal with this in our
|
|
|
|
|
respective writings on the topic.
|
|
|
|
|
|
|
|
|
|
2) There's plenty of room for figuring out how Walter Ong's ideas of
|
|
|
|
|
orality and text flow together, his book "Orality and Literacy: the
|
|
|
|
|
Technologizing of the Word" remains a pretty good glimpse into how
|
|
|
|
|
words became "the noetic navigation of places" - but words assign
|
|
|
|
|
place and meaning on-line, but in the world of stuff like Amos
|
|
|
|
|
Tutualoa or John Lee (the black hacker on the cover of Wired a long
|
|
|
|
|
time ago who was into the whole language as cipher-text etc etc his
|
|
|
|
|
crew was called "The Masters of Deception"), it'd be nifty to figure
|
|
|
|
|
out on how mantras etc etc fit into this too....
|
|
|
|
|
|
|
|
|
|
3) your idea that "everything Alan does is a proposition on how to
|
|
|
|
|
read..." - well, yep, but again, it's the permutations of the process
|
|
|
|
|
that make reading him interesting. Otherwise, no disrespect to Alan,
|
|
|
|
|
it'd be like listening to the same beat over and over and over...
|
|
|
|
|
even the linguistic origins of jazz (from the French verb "jazzer" -
|
|
|
|
|
which means to "have a dialog") - still pertains to what you spoke
|
|
|
|
|
about.Some of this relates basically as the "lowest common
|
|
|
|
|
denominator" kind of scenario to the "sequencing/spatializing" of the
|
|
|
|
|
word that Ong deals with, but again, there's plenty of stuff like
|
|
|
|
|
that in electronic music at this point... There's a couple of great
|
|
|
|
|
treatments of that topic in Robert Farris Thompson's classic "Flash
|
|
|
|
|
of the Spirit"...
|
|
|
|
|
|
|
|
|
|
4) yep, I agree about mixing styles and genres... in academia, there
|
|
|
|
|
are rules and regulations about this kind of thing - and keeping the
|
|
|
|
|
boundaries between "zones" in this day and age is getting more and
|
|
|
|
|
more problematic, but I have a feeling the next generation of folks
|
|
|
|
|
will all look at this kind of thing as a video game or hypertext of a
|
|
|
|
|
kind of collaborative filtering or something... if you still have
|
|
|
|
|
that article around (the one on language and whatnot with henry louis
|
|
|
|
|
gates etc etc) we're still working on getting 21C started up - I've
|
|
|
|
|
been travelling alot, and that's slowed things down..... Let me know
|
|
|
|
|
if you'd be into re-publishing it or something. I'm going to set up
|
|
|
|
|
the web version of the magazine first and deal with the print in a
|
|
|
|
|
little bit (www.21cmagazine.com is up and running, but again, there's
|
|
|
|
|
only 24 hours in the day... I have a decent amount of articles from
|
|
|
|
|
various folks, but I need about two weeks of down-time - which I'm
|
|
|
|
|
taking in mid-October - to finalize everything... more on that in a
|
|
|
|
|
bit)
|
|
|
|
|
okay,
|
|
|
|
|
peace from Florida
|
|
|
|
|
Paul
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
>Thanks to Paul for
|
|
|
|
|
>his remarks, but i
|
|
|
|
|
>think, as they say,
|
|
|
|
|
>that
|
|
|
|
|
>i want to break it
|
|
|
|
|
>down...
|
|
|
|
|
<...></content>
|
|
|
|
|
</mail>
|
|
|
|
|
<mail>
|
|
|
|
|
<nbr>6.6</nbr>
|
|
|
|
|
<subject>[Nettime-bold] Re: <nettime> from hypertext to codework</subject>
|
|
|
|
|
<from>Alan Sondheim</from>
|
|
|
|
|
<to>nettime-bold@nettime.org</to>
|
|
|
|
|
<date>Wed, 24 Oct 2001 17:49:03 -0400 (EDT)</date>
|
|
|
|
|
<content>There is collaboration in a number of ways. None of us (examples you give)
|
|
|
|
|
operate or produce in a vacuum; my work often requires assistance or col-
|
|
|
|
|
laboration, to the extent that "my" becomes suspect. The identities I work
|
|
|
|
|
with - "Nikuko" and others - are also disseminations across other
|
|
|
|
|
practices (IRC, newsgroups, email lists, etc.) and others have also taken/
|
|
|
|
|
used the name. There were also projects created for the trAce online
|
|
|
|
|
writing group which were all collaborations in the traditional sense; one
|
|
|
|
|
of them, Lost, is still running.
|
|
|
|
|
|
|
|
|
|
Then there is also a question of nettime; what I place on nettime (and
|
|
|
|
|
this may be true of others you mention) is what nettime accepts; the
|
|
|
|
|
collaborative dance/bodywork has no place or room here; this is also true
|
|
|
|
|
for most of the directory material on the cdroms. An email is almost
|
|
|
|
|
always signed, leaving its trace; it is a trail which almost literally
|
|
|
|
|
hystericizes its identity function in the full header. And again, this
|
|
|
|
|
affects, if not effects, what any of us are capable of doing in this
|
|
|
|
|
medium.
|
|
|
|
|
|
|
|
|
|
Alan -</content>
|
|
|
|
|
</mail>
|
|
|
|
|
<mail>
|
|
|
|
|
<nbr>6.7</nbr>
|
|
|
|
|
<subject>[Nettime-bold] Re: <nettime> from hypertext to codework</subject>
|
|
|
|
|
<from>McKenzie Wark</from>
|
|
|
|
|
<to>nettime-bold@nettime.org</to>
|
|
|
|
|
<date>Wed, 31 Oct 2001 11:21:28 -0500</date>
|
|
|
|
|
<content>Andreas writes,
|
|
|
|
|
|
|
|
|
|
>i fully respect your examples as artistic/literary practices, but in what
|
|
|
|
|
>way are jodi, mez, antiorp/nn, sondheim etc. >representatives of open
|
|
|
|
|
>processes?... what you describe are machinic processes, yes, but the kinds
|
|
|
|
|
>of collaborative practices that heico >idensen talks about (in the
|
|
|
|
|
>hypertext world mainly) - i don't see them in your codework examples. is
|
|
|
|
|
>artistic codework more authorial than open source programming?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Well, isn't this a collaborative process, this discussion? Isn't
|
|
|
|
|
nettime "collaborative filtering?" There's some limitations in what
|
|
|
|
|
the examples given might uphold. Its not as if everything is in
|
|
|
|
|
the text. I'm more interested in a new way of thinking about the
|
|
|
|
|
practice of writing.
|
|
|
|
|
|
|
|
|
|
Semiotics and structural linguistics have a lot to answer for. They
|
|
|
|
|
created a concept of language as a homogemous plane, which then
|
|
|
|
|
entered into relations with the world as something external.
|
|
|
|
|
|
|
|
|
|
What's interesting about Guattari is the anti-linguistics in which
|
|
|
|
|
one thinks of the speech act as an element in a heterogeneous,
|
|
|
|
|
temporal series. It seems to me timely to think of some of the new
|
|
|
|
|
writing practices in those terms.
|
|
|
|
|
|
|
|
|
|
Hypertext had its roots firmly in a (post)structural linguistics,
|
|
|
|
|
and it shows in the early works composed under its sign. All the
|
|
|
|
|
action is in the 'text'. There's not a lot of thought about
|
|
|
|
|
the hetereogeneous assemblages into which it might enter.
|
|
|
|
|
|
|
|
|
|
k</content>
|
|
|
|
|
</mail>
|
|
|
|
|
<mail>
|
|
|
|
|
<nbr>6.8</nbr>
|
|
|
|
|
<subject>[Nettime-bold] Re: <nettime> from hypertext to codework</subject>
|
|
|
|
|
<from>christopherotto</from>
|
|
|
|
|
<to>nettime-bold@nettime.org</to>
|
|
|
|
|
<date>Wed, 31 Oct 2001 23:11:50 -0500</date>
|
|
|
|
|
<content>I would present as an example of this is the extension of my piece
|
|
|
|
|
timeascolor by Brad Borevitz earlier this year.
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http://userpages.umbc.edu/~cotto1/timeascolor.html
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http://www.onetwothree.net/art/somethingelse/
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what i see as interesting in (client-side) net.art is that the text
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and visuals of the artist are sent simultaneously and are inseperable from
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the perspective of the viewer, possibly in the same way sasseure
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visualized signified/signifier/sign as a card with two sides. very
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different than seeing a painting and then reading the artist's sketchbook?
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I have a short paper that extends this idea - email me personally if you
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would like to read it.
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christopher otto</content>
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</mail>
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<mail>
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2020-01-20 06:30:11 +01:00
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<nbr>7.0</nbr>
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2020-01-12 13:24:58 +01:00
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<subject><nettime> Software Art After Programming</subject>
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<from>Richard</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Mon, 18 Oct 2004 21:07:27 +0100</date>
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<content>Are people still interested in ART on this list?
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Perhaps they are...
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Software Art After Programming
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Richard Wright, April 2004.
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First published in MUTE magazine, no. 28, Autumn 2004
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http://www.metamute.com/look/article.tpl?IdLanguage=3D1&IdPublication=3D1=
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&NrIssue=3D28&NrSection=3D10&NrArticle=3D1397
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The history of computing in arts practice is littered with the mental =
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debris of its half-forgotten debates, unresolved problems and anxieties, =
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and questions that have now become as obsolete as the Commodore 64s and =
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VAX mainframes that accompanied them. Who can remember the art and =
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technology projects of the sixties when the question of 'Can the =
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computer make art?' allowed a generation of isolated computer artists to =
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position themselves as a team of intrepid explorers setting out to cross =
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a new continent without first waiting to find out whether it could =
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support life. Under what conditions was the question ever first =
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considered worthy of posing in the first place? Did the computer offer =
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input into specific art issues, such as arts relation to other forms of =
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scientific knowledge, to language, representation or the abandonment of =
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the object? Or was it just intuitively realised that 'computer art' was =
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at the forefront of a slow, inexorable computerisation of twentieth =
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century society which would eventually demand access to every facet of =
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human culture?
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As computer hardware and the programming skills needed to operate it =
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became more accessible, the question 'Can the computer make art?' was =
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asked less and less often. By the beginning of the '80s artists were =
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using the first personal computers to produce more varied kinds of work =
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until, with all this activity growing, the question of whether art was =
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possible on a computer lost all sense. There was a moment when the =
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parameters of the question were redrawn, from 'Can the computer make =
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art?' to 'Can a computer be an artist?', redirecting it into issues of =
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simulated creativity and artificial intelligence. It was at this point =
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that the first cracks of a coming schism in the community of computer =
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artists became noticeable; this would go on to form the next stage in =
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the debate. It seemed to a growing number of artists that as the =
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complexity of software increased, so many new possibilities for the =
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human artist were appearing that the prospect of deferring to a machine =
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artist seemed almost indicative of a lack of imagination.
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Although the computer seemed to have made its case as a machine of =
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creative potential, there now emerged the question of how to efficiently =
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leverage all this creativity. By the late eighties, the interactive =
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interfaces and simplified menu commands of personal desktop systems that =
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had helped to cause this ground swell of activity had firmly refocused =
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questions on the artists themselves. Were the pre-packaged functions, =
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options and parameters of the new art applications sufficient to cover =
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all artistic fields of inquiry, all aesthetic nuances, all personal =
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idioms? Or would it always be necessary to have recourse to the =
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precision and particularities of programming languages in order to =
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ensure that no desire was left uncatered for? 'Do artists need to =
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program?' became the burning question at SIGGRAPH panel sessions and =
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electronic art festivals.
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To some extent this divergence between programmers and program users =
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masked the fact that they had become two sides of the same coin. As the =
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argument went, the artist-programmer would regard '.software not as a =
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functional tool on which the "real" artwork is based, but software as =
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the material of artistic creation', as the Transmediale Software Art =
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jury statement would phrase it much later in 2002. On the other hand, =
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for program users, programming was only ever a means to an end. Yet it =
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was their fixation on this end that hastened their acquiescence to the =
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means of their programs and the reconfiguration of their practice by =
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programmers. 'Is the computer a medium or a tool?' Yes, it was true that =
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some artists were only interested in software 'tools' that were totally =
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subservient to their subjectivity, but it was a subjectivity that was =
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now mapped onto minutely variable parameter lists and option check =
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boxes, mirroring the remoteness of the artist's precious and peculiar =
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visions by burying its origins deep within the recesses of multiple menu =
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layers. Aided by the runaway success of packages like Amiga's Deluxe =
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Paint, Adobe Illustrator and Photoshop, software manufacturers were =
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redefining the creative process as a decision making process converging =
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towards a predetermined ideal goal.=20
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The problem was also attacked from the opposite direction by a top-down =
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system design employing pre-sets, wizards, helpers, macros and plug-ins =
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that pre-empted the creative process by offering a one button solution =
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to achieve those essential lens flares, ripples, rollovers and drop =
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shadow effects. The users of programs now found themselves programmed by =
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their very own favourite artistic effects, expressed as a suite of easy =
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to use software extensions. In the end, both artist programmers and =
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artist program users produced artwork that was about the software that =
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had produced it. Both became caught up in a wider move to rewrite =
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society in terms of information processing.
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By the early '80s the artist Harold Cohen had developed software to =
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automate his own personal artistic style. A former successful gallery =
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painter, Cohen still works on a suite of artificial intelligence =
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programs called AARON that seek to encode his earlier painting practice. =
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Cohen had always insisted that the content of his work was the software =
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itself, and always exhibited the entire process in the form of a live =
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computer connected up to a mobile painting device or 'turtle' that would =
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scuttle over his canvases. As he told his students, 'Don't ask what you =
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can do with the software, ask what the software can do.' But Cohen's =
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work now seems to function more as evidence of a historical transition =
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that occurred over his working life and reached its culmination during =
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the '90s. While we have been watching Cohen's computer prove it can =
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recreate art, other computers have been recreating our whole society in =
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their own image. But this new image is not the image of the expressive =
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subject that is simulated in Cohen's work. It is the image of the =
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subject as a node, a switching station for providing feedback to =
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calibrate the central processing system, the individual's expressive =
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utterances only called upon to ensure their movements are correctly =
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synchronised. The artist programmer of today exists in relation to a =
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whole culture that has the computer as its central organising =
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technology. The pervasive quality of software culture and the resultant =
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normalisation of computer use have made it impossible to maintain the =
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conceptual categories that underpinned previous debates. In a world =
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where artists use software to write software that will be seen by virtue =
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of other software, questions about the 'aesthetics of the code' become a =
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symptom of not being able to see the wood for the trees. Programming is =
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not only the material of artistic creation, it is the context of =
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artistic creation. Programming has become software.
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One interesting example of the end game of the debate on 'Computer Art' =
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is a piece of artist's software called Auto-Illustrator. Written by =
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Adrian Ward around the year 2000, Auto-Illustrator was the prize winner =
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of the first competition for Software Art organised by Berlin's =
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Transmediale media art festival in 2001. Ward describes the work as a =
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parody of commercial art and design packages like Adobe Illustrator, =
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specifically of their pretensions to provide functionality and user =
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control. In contrast, Ward fills his package with 'generative art' tools =
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that explicitly try to automate the drawing process. The appearance of =
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Auto-Illustrator when running is much like a typical menu driven art and =
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design package with the exception that the tool palette and effects =
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filters incorporate generative algorithms. For instance, the Pencil tool =
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adds wiggles or sweeps to your strokes, while the Oval tool will use =
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settings like 'childish' or 'adult' to control a sprinkling of little =
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faces. Some tools like Brush seem entirely random in operation, while =
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some filters like 'Instant Mute Design' will reproduce an entire =
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iconography designed to appeal to the Digerati generation.=20
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In fact, many of these generative techniques are strikingly reminiscent =
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of various experiments in computer art from over the last thirty years. =
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The line tools generate scribbles using algorithms almost certainly =
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related to the stochastic perturbations of Frieder Nake or Peter Beyls =
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while the 'bug' tool roves around the screen using the same principles =
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as Harold Cohen's turtle graphics engine. Even the icons of the 'Instant =
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Mute Design' effect are almost identical to Edward Zajec's permutations =
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of cubic modules. In this way, Auto-Illustrator is like a compendium of =
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classic computer art programs but now presented as a list of menu =
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options with conveniently editable parameters. Presented in this =
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context, the individual aesthetics of each of these venerable pioneering =
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practices are erased, leaving us with more of a confusion of =
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idiosyncratic styles. From this viewpoint, Auto-Illustrator's =
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'generative tools' actually pastiche the chaotic 'feature mountain' of =
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bloated modern software systems, as they are commonly disorganised by =
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the superabundance of toolbars, drop-down lists and floating inspectors. =
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Instead of defining a drawing function, it might have been more relevant =
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for Ward to have his 'bug' tunnelling into the dizzying depths of =
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cascading sub-menus and option boxes to find that single cherished =
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function with which the user nurtures their unique individual style. =
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Ward actually states that wider issues such as interface design are of =
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no interest to him and describes 'consumer-based application software' =
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as his chosen medium. Auto-Illustrator is successful in its intention to =
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parody the functionality-as-expression of mainstream software design, =
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but only at the level of coding. By not addressing the wider user =
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experience it is unable to think outside of the window box in which this =
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functionality is now defined.
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Since Auto-Illustrator's release there has been at least one attempt to =
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account for a contemporary digital aesthetic with reference to the =
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design of a family of software packages and related technologies. In =
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2002 the theorist Lev Manovich published 'Generation Flash', an essay in =
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which he tried to characterise a then prevalent cultural sensibility. =
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Manovich referred to the prevailing visual style of Flash, Shockwave and =
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Java based multimedia as 'soft modernism', a reaction against the =
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clutter of postmodern eclecticism that returns to an elemental =
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'rationality of software'. Aesthetic motifs are defined by Manovich in =
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terms of technologically motivated processes: instead of appropriation =
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we simply have the sample, a basic operation in the new mode of cultural =
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production. Another cultural building block is the network, and =
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therefore also one of the terms of a new critical language. These =
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operations (networking, sampling) are applied in new modes of expression =
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like data visualisation. This can be seen, for instance, in =
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Futurefarmer's They Rule project in which the directors of the USA's top =
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corporations are cross referenced to purportedly reveal a web-like =
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pattern of interrelated allegiances. For Manovich this kind of work =
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replaces older forms of authored representation by giving us the tools =
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to objectively analyse raw data and deduce the necessary conclusions.
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Although Manovich's detailed analysis of the structural basis of new =
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media adds an absolutely essential dimension to new critical tools, the =
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approach risks being interpreted as a form of technological determinism =
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once we lose sight of a specifically cultural perspective. For example, =
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our understanding of the workings of the corporate world order do not =
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arise automatically out of its most common data visualisations, such as =
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the stock market fluctuations diagrammatically portrayed on the =
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Financial Times website. Not all visualisations are equal. At one point =
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Manovich argues that the 'neo-minimalism' of the Flash style arises =
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quite naturally from the practice of programming - the pixel thin grid =
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lines, restricted colour palettes, abstracted symbols 'ALWAYS happens =
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when people begin to generate graphics through programming and discover =
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that they can use simple equations, etc' (Manovich's emphasis). This is =
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indeed the case where programming is taught within a certain computer =
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science tradition, but it is now impossible to discount the influence of =
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scripting environments such as Flash. Not all programming practices are =
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equal.
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Other discussions of Flash have merely tended to shift the technological =
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focus, such as whether the limited bandwidth of the web was the most =
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significant reason for the linear aesthetic of vector graphics. At other =
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times it moved on to question the 'openness' of the Flash graphics =
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standard, whether Macromedia would ultimately allow programmers to =
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leverage the full potential of its functionality. However, the =
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'functionality', 'rationality' or 'potential' of software will always be =
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|
strictly unknown. It is the 'user experience' of software, the values =
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|
generated by the way it is meant to be used, how it gives shape to a =
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practice, how easily a technical 'potential' can be perceived and =
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|
engaged with that should form the basis of software critique. It is =
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possible to trace many formative influences on the Flash style not to =
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the code itself, but to the conditions in which it is written. =
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|
Programming is now often practised in the form of 'scripting' languages =
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|
that are integrated into mainstream art and design software =
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|
applications. This makes artist programmers and program users both =
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|
subject to the same philosophies of system design that hold sway in =
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|
point-and-click style desktop packages. By examining these environments =
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|
we can find many ways in which they funnelled Flash Actionscript or =
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|
Director Lingo programming practice into nourishing certain wider =
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|
cultural sensibilities during this period.
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|
Multimedia scripting languages like Flash Actionscript tend to differ =
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|
from conventional programming languages by offering access to a library =
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|
of functions that are specific to that particular multimedia =
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|
application. This easy access to a set of predefined 'events' such as =
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|
|
mouse clicks, drag actions and rollovers is somewhat analogous to the =
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|
way a software user's practice is structured in terms of the predefined =
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|
|
configuration of menu commands, option boxes and plug-in effects. These =
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|
library functions that populate the programmers imagination with a =
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|
readymade vocabulary of discrete interactive 'behaviours' can be coded =
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|
up and attached to individual multimedia objects - button triggers, =
|
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|
|
sprite actions, sound effects, linkages, etc. Actionscript therefore =
|
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|
tended to differ from typical program development environments by =
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|
identifying code with graphical and other concrete entities that would =
|
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|
|
become principle actors in the interactive scenario. This also tended to =
|
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|
discourage the writing of long passages of control logic and instead led =
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|
to the writing of terse mathematical expressions to manipulate an =
|
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|
object's properties, movements and relationships to other objects. When =
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|
combined with the instancing abilities of the Object Orientated =
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|
Programming philosophy, Actionscript became very efficient at applying =
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|
|
these code segments to multiple copies of 'semi-automated' graphic =
|
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|
|
elements, sprites, movie clips and sounds. As implemented in multimedia =
|
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|
|
authoring software like Flash, Object Orientated Programming actually =
|
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|
fostered an 'object orientated' approach to interactive art and =
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|
animation.
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|
The point here is to look at Flash at the moment at which its patterns =
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|
of techniques and processes re-emerge as motifs that can enter =
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|
consciousness and practice on an aesthetic level. To start with we have =
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|
an authoring system that orientated the user towards the replication (or =
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|
'birthing') of multitudes of objects and orchestrating complex yet =
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|
concise interactions between them. It is even possible to identify the =
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|
most common form of mathematical expression that was used to regulate =
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|
this interaction during the millennial Flash period. There is a single =
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|
line of code that appears over and over again, a simplified expression =
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|
that produces a distinctive dampening effect on a moving object before =
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|
it finally comes to rest. It was easy for Flash users to apply this =
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|
expression to any or all of ones objects and events until it produced =
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|
the classic Flash 'wobble'. A Flash site became a constellation of =
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|
rippling, bobbing, trembling buttons, icons, eyeballs, legs and rollover =
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|
items as if someone had poured a bucket of water into your computer =
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|
monitor. In the open source spirit, the Flash community ensured that =
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|
such expressions were quickly disseminated until they became an almost =
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|
universal kinetic attribute.
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|
The Flash style was integrated, via its web browser plug-in, to other =
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|
|
desktop based work and leisure patterns of activity. By keying into the =
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|
internet gold rush fever, Flash art was turned into a highly visible =
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|
design component of the dotcom boom era. This new informal space imbued =
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|
Flash art with the role of a distraction, a demo or toy, making any more =
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|
demanding appreciation of its fluid stylistic and tactile qualities =
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|
unnecessary. The net culture of the time also provided a preexisting =
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|
discourse in which it's visual aesthetic could be interpreted and =
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|
flourish. Echoing the ubiquitous net-cultural meme of the 'digital Gaia' =
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|
- an ecological interpretation of the web of globally interconnected and =
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|
independent agents - foremost Flash designer Joshua Davis commented: =
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'.our work should reflect the nature of a fern and be comprised of tiny =
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little objects that all talk to each other. The more we add these little =
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objects, the more complex and intense the nature of our work becomes.'=20
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There are many more factors that could be marshalled to 'explain' the =
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|
Flash style. But as far as practising artists are concerned, how can we =
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|
get a handle on such a deluge of widely different factors, some of which =
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|
seek to align us with a particular model of subjectivity and others =
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|
which just seem like arbitrary collections of protocols? How can we =
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|
forge a path through layer after layer of designed information to form =
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|
ways of working not pre-empted by the predicates of current software =
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|
culture?
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|
There are some emerging ideas that might help. One of these is the =
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|
'techno-aesthetic' - different motifs that permeate these technological, =
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|
social and cultural levels. The idea is rooted in materialist notions of =
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|
social process, but a society now constituted through IT. The emphasis =
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|
is on how specifically cultural forces can form technology into a means =
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|
of expression that is able to exceed its most obvious properties and =
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|
structures. One software art example of this in action is Mongrel's =
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|
often-cited Linker project of 1999. Developed to support a series of =
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|
story telling workshops for the non-expert computer user, the software =
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|
is a highly stripped down system that simply allows users to load and =
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|
make connections between a collection of digital elements - images, =
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|
text, video, sounds. For a start, this transfers an emphasis on the =
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|
practice of the software to the practice of the user. Compared to the =
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other examples, Linker coheres around a figure that unites its levels of =
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|
thought and construction yet retains an open space in which imagination =
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|
can breathe. As theorist Matthew Fuller described Linker, 'It relies on =
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|
the simple function of doing exactly what the name says it does - link =
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|
things. Here, the poetics of connection forms a techno-aesthetic and =
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|
existential a priori to the construction of a piece of software.' This =
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aesthetic is made explicit when the software is first launched - it =
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|
displays a map image of its three by three grid of interconnected =
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regions. Linker is constructed around this image of itself that =
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communicates and instantiates its underlying algorithmic structure, =
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|
creative use and conceptual model. It is this figuration of itself as an =
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idea that makes Linker art as well as software.
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The debate about Linker was unfortunately always limited to its mode of =
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|
production and the social constituency of its intended user group as =
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|
though it had been designed as a tool of social engineering, ready to =
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|
arise fully formed out of a sub-menu check-box list of community =
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|
'needs'. But discussions of DIY empowerment, Open Source and the =
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|
|
'sociability' of software are presumptuous without any attention to the =
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|
|
context in which imaginative ideas can grow. When we look at the kinds =
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|
of applications that have actually resulted from Linux we simply see =
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|
copies of standard Microsoft functionality. The Open Source model of =
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|
production is a dead end without an equivalent 'model of creativity', =
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|
defaulting instead to a wannabe culture. Instead we should look for =
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|
inspiration in practices that could nourish a poetics of data =
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|
'copyability' such as plagiarism and detournement, as noted by writer =
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|
Josephine Berry. But unfortunately free software developers do not =
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|
prioritise this aesthetic context which is what has the power to =
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|
determine whether software will enable or restrain its user's =
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|
perceptions and mode of action.=20
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|
It is not a matter of the different technical abilities of software or =
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|
of how much it costs, but of how easily a technical potential can be =
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|
perceived by the user in a way that motivates engagement. When software =
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|
is written, choices must be made about which data fields carry value, =
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|
|
how the display of information forms contours of meaning, how the =
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|
modelling of the interface moulds the subjectivity of the user. The =
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|
question of whether artists should learn to program is replaced by the =
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|
|
question of what kind of programming. Which programming practice has the =
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|
|
most 'open aesthetic', capable of making software that is not just the =
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|
|
product of an arbitrary confluence of techniques or a slavish mimicry =
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|
but is aware of all its possible formative cultural and philosophical =
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|
categories and values.
|
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|
For the first generation of artist programmers there was hardly any =
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|
|
information society in existence, certainly not one within reach. In the =
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|
|
early eighties during a period when the launch of the personal computer =
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|
|
marked a radical shift in computer culture, artist Harold Cohen stressed =
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|
|
the importance of asking the right questions. Now that we live in a =
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|
|
world in which his AARON program is downloadable as a screen saver it is =
|
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|
|
time for us to extend his question - 'Don't ask what the software can =
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|
|
do, ask what it can do to other software.'
|
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|
URLS:
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|
Auto-Illustrator: www.auto-illustrator.com
|
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|
Joshua Davis: www.joshuadavis.com
|
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|
|
Linker & 9: www.linker.org.uk, 9.waag.org
|
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|
|
AARON screensaver: www.kurzweilcyberart.com
|
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|
Acknowledgement
|
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|
This article was based on research supported by a grant from the Arts =
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|
|
and Humanities Research Board.</content>
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</mail>
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<mail>
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|
<nbr>8.0</nbr>
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|
<subject><nettime> How We Made Our Own "Carnivore"</subject>
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|
|
<from>RSG</from>
|
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|
|
<to>nettime-l@bbs.thing.net</to>
|
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|
|
<date>Mon, 17 Jun 2002 15:41:20 -0400</date>
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|
<content>How We Made Our Own "Carnivore"
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|
By RSG
|
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|
"Disobedience to authority is one of the most natural and
|
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|
|
healthy acts."
|
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|
|
--Empire, Hardt & Negri
|
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|
|
Ethernet was invented at the University of Hawaii. Scientists there in
|
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|
|
|
the early 1970s faced a unique problem: How to network different
|
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|
|
|
campuses, each on different islands separated by water. The solution was
|
|
|
|
|
to use the free airwaves, to transmit data through the air, or "ether,"
|
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|
|
using radio. There were no wires. Like a radio station, each node sent
|
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|
|
messages broadly over the sea to other islands. A protocol was developed
|
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|
|
to avoid collision between simultaneous communications. Ever since,
|
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|
|
Ethernet has been based on an open transmission model. The protocol
|
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|
|
|
translated well to wire-based networks too, and is now the most widely
|
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|
|
|
used local networking protocol in the world.
|
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|
|
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|
|
Since Ethernet is based on an open broadcast model, it is trivial for
|
|
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|
|
listeners to make themselves "promiscuous" and eavesdrop on all
|
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|
|
|
communications, not simply those specifically addressed to them. This
|
|
|
|
|
technique is called packet-sniffing and has been used by systems
|
|
|
|
|
administrators and hackers alike for decades. Ethernet, sniffers, and
|
|
|
|
|
hacking are at heart of a public domain surveillance suite called
|
|
|
|
|
Carnivore (http://rhizome.org/carnivore) developed by RSG and now used
|
|
|
|
|
in a civilian context by many artists and scientists around the world.
|
|
|
|
|
|
|
|
|
|
Hacking
|
|
|
|
|
|
|
|
|
|
Today there are generally two things said about hackers. They are either
|
|
|
|
|
terrorists or libertarians. Historically the word meant an amateur
|
|
|
|
|
tinkerer, an autodictat who might try a dozen solutions to a problem
|
|
|
|
|
before eking out success.[1] Aptitude and perseverance have always
|
|
|
|
|
eclipsed rote knowledge in the hacking community. Hackers are the type
|
|
|
|
|
of technophiles you like to have around in a pinch, for given enough
|
|
|
|
|
time they generally can crack any problem (or at least find a suitable
|
|
|
|
|
kludge). Thus, as Bruce Sterling writes, the term hacker "can signify
|
|
|
|
|
the free-wheeling intellectual exploration of the highest and deepest
|
|
|
|
|
potential of computer systems."[2] Or as the glowing Steven Levy
|
|
|
|
|
reminisces of the original MIT hackers of the early sixties, "they were
|
|
|
|
|
such fascinating people. [...] Beneath their often unimposing exteriors,
|
|
|
|
|
they were adventurers, visionaries, risk-takers, artists...and the ones
|
|
|
|
|
who most clearly saw why the computer was a truly revolutionary
|
|
|
|
|
tool."[3] These types of hackers are freedom fighters, living by the
|
|
|
|
|
dictum that data wants to be free.[4] Information should not be owned,
|
|
|
|
|
and even if it is, non-invasive browsing of such information hurts no
|
|
|
|
|
one. After all, hackers merely exploit preexisting holes made by
|
|
|
|
|
clumsily constructed code.[5] And wouldn't the revelation of such holes
|
|
|
|
|
actually improve data security for everyone involved?
|
|
|
|
|
|
|
|
|
|
Yet after a combination of public technophobia and aggressive government
|
|
|
|
|
legislation, the identity of the hacker changed in the US in the mid to
|
|
|
|
|
late eighties from do-it-yourself hobbyist to digital outlaw.[6] Such
|
|
|
|
|
legislation includes the Computer Fraud and Abuse Act of 1986 which made
|
|
|
|
|
it a felony to break into federal computers. "On March 5, 1986,"
|
|
|
|
|
reported Knight Lightning of Phrack magazine, "the following seven
|
|
|
|
|
phreaks were arrested in what has come to be known as the first computer
|
|
|
|
|
crime `sting' operation. Captain Hacker \ Doctor Bob \ Lasertech \ The
|
|
|
|
|
Adventurer [\] The Highwayman \ The Punisher \ The Warden."[7] "[O]n
|
|
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|
|
Tuesday, July 21, 1987," Knight Lightning continued, "[a]mong 30-40
|
|
|
|
|
others, Bill From RNOC, Eric NYC, Solid State, Oryan QUEST, Mark
|
|
|
|
|
Gerardo, The Rebel, and Delta-Master have been busted by the United
|
|
|
|
|
States Secret Service."[8] Many of these hackers were targeted due to
|
|
|
|
|
their "elite" reputations, a status granted only to top hackers. Hackers
|
|
|
|
|
were deeply discouraged by their newfound identity as outlaws, as
|
|
|
|
|
exemplified in the famous 1986 hacker manifesto written by someone
|
|
|
|
|
calling himself[9] The Mentor: "We explore... and you call us criminals.
|
|
|
|
|
We seek after knowledge... and you call us criminals."[10] Because of
|
|
|
|
|
this semantic transformation, hackers today are commonly referred to as
|
|
|
|
|
terrorists, nary-do-wells who break into computers for personal gain. So
|
|
|
|
|
by the turn of the millennium, the term hacker had lost all of its
|
|
|
|
|
original meaning. Now when people say hacker, they mean terrorist.
|
|
|
|
|
|
|
|
|
|
Thus, the current debate on hackers is helplessly throttled by the
|
|
|
|
|
discourse on contemporary liberalism: should we respect data as private
|
|
|
|
|
property, or should we cultivate individual freedom and leave computer
|
|
|
|
|
users well enough alone? Hacking is more sophisticated than that. It
|
|
|
|
|
suggests a future type of cultural production, one that RSG seeks to
|
|
|
|
|
embody in Carnivore.
|
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|
|
|
|
|
|
|
|
Collaboration
|
|
|
|
|
|
|
|
|
|
Bruce Sterling writes that the late Twentieth Century is a moment of
|
|
|
|
|
transformation from a modern control paradigm based on centralization
|
|
|
|
|
and hierarchy to a postmodern one based on flexibility and
|
|
|
|
|
horizontalization:
|
|
|
|
|
|
|
|
|
|
"For years now, economists and management theorists have
|
|
|
|
|
speculated that the tidal wave of the information revolution
|
|
|
|
|
would destroy rigid, pyramidal bureaucracies, where everything
|
|
|
|
|
is top-down and centrally controlled. Highly trained "employees"
|
|
|
|
|
would take on greater autonomy, being self-starting and self-
|
|
|
|
|
motivating, moving from place to place, task to task, with great
|
|
|
|
|
speed and fluidity. "Ad-hocracy" would rule, with groups of
|
|
|
|
|
people spontaneously knitting together across organizational
|
|
|
|
|
lines, tackling the problem at hand, applying intense computer-
|
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|
|
|
aided expertise to it, and then vanishing whence they came."[11]
|
|
|
|
|
|
|
|
|
|
From Manuel Castells to Hakim Bey to Tom Peters this rhetoric has become
|
|
|
|
|
commonplace. Sterling continues by claiming that both hacker groups and
|
|
|
|
|
the law enforcement officials that track hackers follow this new
|
|
|
|
|
paradigm: "they all look and act like `tiger teams' or `users' groups.'
|
|
|
|
|
They are all electronic ad-hocracies leaping up spontaneously to attempt
|
|
|
|
|
to meet a need."[12] By "tiger teams" Sterling refers to the employee
|
|
|
|
|
groups assembled by computer companies trying to test the security of
|
|
|
|
|
their computer systems. Tiger teams, in essence, simulate potential
|
|
|
|
|
hacker attacks, hoping to find and repair security holes. RSG is a type
|
|
|
|
|
of tiger team.
|
|
|
|
|
|
|
|
|
|
The term also alludes to the management style known as Toyotism
|
|
|
|
|
originating in Japanese automotive production facilities. Within
|
|
|
|
|
Toyotism, small pods of workers mass together to solve a specific
|
|
|
|
|
problem. The pods are not linear and fixed like the more traditional
|
|
|
|
|
assembly line, but rather are flexible and reconfigurable depending on
|
|
|
|
|
whatever problem might be posed to them.
|
|
|
|
|
|
|
|
|
|
Management expert Tom Peters notes that the most successful contemporary
|
|
|
|
|
corporations use these types of tiger teams, eliminating traditional
|
|
|
|
|
hierarchy within the organizational structure. Documenting the
|
|
|
|
|
management consulting agency McKinsey & Company, Peters writes:
|
|
|
|
|
"McKinsey is a huge company. Customers respect it. [...] But there is no
|
|
|
|
|
traditional hierarchy. There are no organizational charts. No job
|
|
|
|
|
descriptions. No policy manuals. No rules about managing client
|
|
|
|
|
engagements. [...] And yet all these things are well understood-make no
|
|
|
|
|
mistake, McKinsey is not out of control! [...] McKinsey works. It's
|
|
|
|
|
worked for over half a century."[13]
|
|
|
|
|
|
|
|
|
|
As Sterling suggests, the hacker community also follows this
|
|
|
|
|
organizational style. Hackers are autonomous agents that can mass
|
|
|
|
|
together in small groups to attack specific problems. As the influential
|
|
|
|
|
hacker magazine Phrack was keen to point out, "ANYONE can write for
|
|
|
|
|
Phrack Inc. [...] we do not discriminate against anyone for any
|
|
|
|
|
reason."[14] Flexible and versatile, the hacker pod will often dissolve
|
|
|
|
|
itself as quickly as it formed and disappear into the network. Thus,
|
|
|
|
|
what Sterling and others are arguing is that whereby older resistive
|
|
|
|
|
forces were engaged with "rigid, pyramidal bureaucracies," hackers
|
|
|
|
|
embody a different organizational management style (one that might be
|
|
|
|
|
called "protocological"). In this sense, while resistance during the
|
|
|
|
|
modern age forms around rigid hierarchies and bureaucratic power
|
|
|
|
|
structures, resistance during the postmodern age forms around the
|
|
|
|
|
protocological control forces existent in networks.
|
|
|
|
|
|
|
|
|
|
Coding
|
|
|
|
|
|
|
|
|
|
In 1967 the artist Sol LeWitt outlined his definition of conceptual art:
|
|
|
|
|
|
|
|
|
|
"In conceptual art the idea or concept is the most important
|
|
|
|
|
aspect of the work. When an artist uses a conceptual form of
|
|
|
|
|
art, it means that all of the planning and decisions are made
|
|
|
|
|
beforehand and the execution is a perfunctory affair. The idea
|
|
|
|
|
becomes a machine that makes the art."[15]
|
|
|
|
|
|
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|
|
LeWitt's perspective on conceptual art has important implications for
|
|
|
|
|
code, for in his estimation conceptual art is nothing but a type of code
|
|
|
|
|
for artmaking. LeWitt's art is an algorithmic process. The algorithm is
|
|
|
|
|
prepared in advance, and then later executed by the artist (or another
|
|
|
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|
artist, for that matter). Code thus purports to be multidimensional.
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Code draws a line between what is material and what is active, in
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essence saying that writing (hardware) cannot do anything, but must be
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transformed into code (software) to be affective. Northrop Frye says a
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very similar thing about language when he writes that the process of
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literary critique essentially creates a meta text, outside of the
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original source material, that contains the critic's interpretations of
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that text.[16] In fact Kittler defines software itself as precisely that
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"logical abstraction" that exists in the negative space between people
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and the hardware they use.[17]
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How can code be so different than mere writing? The answer to this lies
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in the unique nature of computer code. It lies not in the fact that code
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is sub-linguistic, but rather that it is hyper-linguistic. Code is a
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language, but a very special kind of language. Code is the only language
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that is executable. As Kittler has pointed out, "[t]here exists no word
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in any ordinary language which does what it says. No description of a
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machine sets the machine into motion."[18] So code is the first language
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that actually does what it says-it is a machine for converting meaning
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into action.[19] Code has a semantic meaning, but it also has an
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enactment of meaning. Thus, while natural languages such as English or
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Latin only have a legible state, code has both a legible state and an
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executable state. In this way, code is the summation of language plus an
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executable meta-layer that encapsulates that language.
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Dreaming
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Fredric Jameson said somewhere that one of the most difficult things to
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do under contemporary capitalism is to envision utopia. This is
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precisely why dreaming is important. Deciding (and often struggling) for
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what is possible is the first step for a utopian vision based in our
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desires, based in what we want.
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2020-01-20 06:30:11 +01:00
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Pierre Lévy is one writer who has been able to articulate eloquently the
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2020-01-12 13:24:58 +01:00
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possibility of utopia in the cyberspace of digital computers.[20]
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"Cyberspace," he writes, "brings with it methods of perception, feeling,
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remembering, working, of playing and being together. [...] The
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development of cyberspace [...] is one of the principle aesthetic and
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2020-01-20 06:30:11 +01:00
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political challenges of the coming century."[21] Lévy's visionary tone
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2020-01-12 13:24:58 +01:00
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is exactly what Jameson warns is lacking in much contemporary discourse.
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The relationship between utopia and possibility is a close one. It is
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necessary to know what one wants, to know what is possible to want,
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before a true utopia may be envisioned.
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Once of the most important signs of this utopian instinct is the hacking
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community's anti-commercial bent. Software products have long been
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developed and released into the public domain, with seemingly no profit
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motive on the side of the authors, simply for the higher glory of the
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code itself. "Spacewar was not sold," Steven Levy writes, referring to
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the early video game developed by several early computer enthusiasts at
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MIT. "Like any other program, it was placed in the drawer for anyone to
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access, look at, and rewrite as they saw fit."[22] The limits of
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personal behavior become the limits of possibility to the hacker. Thus,
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it is obvious to the hacker that one's personal investment in a specific
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piece of code can do nothing but hinder that code's overall development.
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"Sharing of software [...] is as old as computers," writes free software
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guru Richard Stallman, "just as sharing of recipes is as old as
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cooking."[23] Code does not reach its apotheosis for people, but exists
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within its own dimension of perfection. The hacker feels obligated to
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remove all impediments, all inefficiencies that might stunt this quasi-
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aesthetic growth. "In its basic assembly structure," writes Andrew Ross,
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"information technology involves processing, copying, replication, and
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simulation, and therefore does not recognize the concept of private
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information property."[24] Commercial ownership of software is the
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primary impediment hated by all hackers because it means that code is
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limited-limited by intellectual property laws, limited by the profit
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motive, limited by corporate "lamers."
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However, greater than this anti-commercialism is a pro-protocolism.
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Protocol, by definition, is "open source," the term given to a
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|
technology that makes public the source code used in its creation. That
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is to say, protocol is nothing but an elaborate instruction list of how
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a given technology should work, from the inside out, from the top to the
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bottom, as exemplified in the RFCs, or "Request For Comments" documents.
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While many closed source technologies may appear to be protocological
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|
due to their often monopolistic position in the market place, a true
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protocol cannot be closed or proprietary. It must be paraded into full
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view before all, and agreed to by all. It benefits over time through its
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|
own technological development in the public sphere. It must exist as
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|
pure, transparent code (or a pure description of how to fashion code).
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If technology is proprietary it ceases to be protocological.
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This brings us back to Carnivore, and the desire to release a public
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|
domain version of a notorious surveillance tool thus far only available
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|
to government operatives. The RSG Carnivore levels the playing field,
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recasting art and culture as a scene of multilateral conflict rather
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|
than unilateral domination. It opens the system up for collaboration
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within and between client artists. It uses code to engulf and modify the
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original FBI apparatus.
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Carnivore Personal Edition
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On October 1, 2001, three weeks after the 9/11 attacks in the US, the
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Radical Software Group (RSG) announced the release of Carnivore, a
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public domain riff on the notorious FBI software called DCS1000 (which
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|
is commonly referred to by its nickname "Carnivore"). While the FBI
|
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|
software had already been in existence for some time, and likewise RSG
|
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|
had been developing it's version of the software since January 2001,
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9/11 brought on a crush of new surveillance activity. Rumors surfaced
|
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|
that the FBI was installing Carnivore willy-nilly on broad civilian
|
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networks like Hotmail and AOL with the expressed purpose of intercepting
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|
terror-related communication. As Wired News reported on September 12,
|
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|
2001, "An administrator at one major network service provider said that
|
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|
FBI agents showed up at his workplace on [September 11] `with a couple
|
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|
|
of Carnivores, requesting permission to place them in our core.'"
|
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|
Officials at Hotmail were reported to have been "cooperating" with FBI
|
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|
monitoring requests. Inspired by this activity, the RSG's Carnivore
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|
sought to pick up where the FBI left off, to bring this technology into
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|
the hands of the general public for greater surveillance saturation
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|
within culture. The first RSG Carnivore ran on Linux. An open source
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|
schematic was posted on the net for others to build their own boxes. New
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|
functionality was added to improve on the FBI-developed technology
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(which in reality was a dumbed-down version of tools systems
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|
administrators had been using for years). An initial core (Alex
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|
Galloway, Mark Napier, Mark Daggett, Joshua Davis, and others) began to
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|
build interpretive interfaces. A testing venue was selected: the private
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|
offices of Rhizome.org at 115 Mercer Street in New York City, only 30
|
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|
blocks from Ground Zero. This space was out-of-bounds to the FBI, but
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|
open to RSG.
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The initial testing proved successful and led to more field-testing at
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|
the Princeton Art Museum (where Carnivore was quarantined like a virus
|
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|
|
|
into its own subnet) and the New Museum in New York. During the weekend
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|
of February 1st 2002, Carnivore was used at Eyebeam to supervise the
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|
hacktivists protesting the gathering of the World Economic Forum.
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Sensing the market limitations of a Linux-only software product, RSG
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|
|
released Carnivore Personal Edition (PE) for Windows on April 6, 2002.
|
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|
CarnivorePE brought a new distributed architecture to the Carnivore
|
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|
|
initiative by giving any PC user the ability to analyze and diagnose the
|
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|
|
traffic from his or her own network. Any artist or scientist could now
|
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|
use CarnivorePE as a surveillance engine to power his or her own
|
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|
interpretive "Client." Soon Carnivore Clients were converting network
|
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|
traffic to sound, animation, and even 3D worlds, distributing the
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|
technology across the network.
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The prospect of reverse-engineering the original FBI software was
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|
uninteresting to RSG. Crippled by legal and ethical limitations, the FBI
|
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|
software needed improvement not emulation. Thus CarnivorePE features
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|
exciting new functionality including artist-made diagnosic clients,
|
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|
remote access, full subject targetting, full data targetting, volume
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|
buffering, transport protocol filtering, and an open source software
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|
license. Reverse-engineering is not necessarily a simple mimetic
|
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|
process, but a mental upgrade as well. RSG has no desire to copy the FBI
|
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|
|
software and its many shortcomings. Instead, RSG longs to inject
|
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|
|
progressive politics back into a fundamentally destabilizing and
|
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|
|
transformative technology, packet sniffing. Our goal is to invent a new
|
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|
|
use for data surveillance that breaks out of the hero/terrorist dilemma
|
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|
|
and instead dreams about a future use for networked data.
|
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|
http://rhizome.org/carnivore/
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|
-------------------------------------------------------------------------
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|
[1] Robert Graham traces the etymology of the term to the sport of golf:
|
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|
|
"The word `hacker' started out in the 14th century to mean somebody who
|
|
|
|
|
was inexperienced or unskilled at a particular activity (such as a golf
|
|
|
|
|
hacker). In the 1970s, the word `hacker' was used by computer
|
|
|
|
|
enthusiasts to refer to themselves. This reflected the way enthusiasts
|
|
|
|
|
approach computers: they eschew formal education and play around with
|
|
|
|
|
the computer until they can get it to work. (In much the same way, a
|
|
|
|
|
golf hacker keeps hacking at the golf ball until they get it in the
|
|
|
|
|
hole)" (http://www.robertgraham.com/pubs/hacking-dict.html).
|
|
|
|
|
|
|
|
|
|
[2] Bruce Sterling The Hacker Crackdown (New York: Bantam, 1992), p. 51.
|
|
|
|
|
See also Hugo Cornwall's Hacker's Handbook (London: Century, 1988),
|
|
|
|
|
which characterizes the hacker as a benign explorer. Cornwall's position
|
|
|
|
|
highlights the differing attitudes between the US and Europe, where
|
|
|
|
|
hacking is much less criminalized and in many cases prima facie legal.
|
|
|
|
|
|
|
|
|
|
[3] Steven Levy, Hackers: Heroes of the Computer Revolution (New York:
|
|
|
|
|
Anchor Press/Doubleday, 1984), p. ix.
|
|
|
|
|
|
|
|
|
|
[4] This slogan is attributed to Stewart Brand, who wrote that "[o]n the
|
|
|
|
|
one hand information wants to be expensive, because it's so valuable.
|
|
|
|
|
The right information in the right place just changes your life. On the
|
|
|
|
|
other hand, information wants to be free, because the cost of getting it
|
|
|
|
|
out is getting lower and lower all the time. So you have these two
|
|
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|
|
fighting against each other." See Whole Earth Review, May 1985, p. 49.
|
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|
|
|
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|
|
[5] Many hackers believe that commercial software products are less
|
|
|
|
|
carefully crafted and therefore more prone to exploits. Perhaps the most
|
|
|
|
|
infamous example of such an exploit, one which critiques software's
|
|
|
|
|
growing commercialization, is the "BackOrifice" software application
|
|
|
|
|
created by the hacker group Cult of the Dead Cow. A satire of
|
|
|
|
|
Microsoft's "Back Office" software suite, BackOrifice acts as a Trojan
|
|
|
|
|
Horse to allow remote access to personal computers running Microsoft's
|
|
|
|
|
Windows operating system.
|
|
|
|
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|
[6] For an excellent historical analysis of this transformation see
|
|
|
|
|
Sterling's The Hacker Crackdown. Andrew Ross explains this
|
|
|
|
|
transformation by citing, as do Sterling and others, the increase of
|
|
|
|
|
computer viruses in the late eighties, especially "the viral attack
|
|
|
|
|
engineered in November 1988 by Cornell University hacker Robert Morris
|
|
|
|
|
on the national network system Internet. [.] While it caused little in
|
|
|
|
|
the way of data damage [.], the ramifications of the Internet virus have
|
|
|
|
|
helped to generate a moral panic that has all but transformed everyday
|
|
|
|
|
`computer culture.'" See Andrew Ross, Strange Weather: Culture, Science,
|
|
|
|
|
and Technology in the Age of Limits (New York: Verso, 1991), p. 75.
|
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|
|
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|
[7] Knight Lightning, "Shadows Of A Future Past," Phrack, vol. 2, no.
|
|
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|
|
21, file 3.
|
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|
[8] Knight Lightning, "The Judas Contract," Phrack, vol. 2, no. 22, file
|
|
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|
|
3.
|
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|
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|
[9] While many hackers use gender neutral pseudonyms, the online
|
|
|
|
|
magazine Phrack, with which The Mentor was associated, was characterized
|
|
|
|
|
by its distinctly male staff and readership. For a sociological
|
|
|
|
|
explanation of the gender imbalance within the hacking community, see
|
|
|
|
|
Paul Taylor, Hackers: Crime in the digital sublime (New York: Routledge,
|
|
|
|
|
1999), pp. 32-42.
|
|
|
|
|
|
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|
|
[10] The Mentor, "The Conscience of a Hacker," Phrack, vol. 1, no. 7,
|
|
|
|
|
file 3. http://www.iit.edu/~beberg/manifesto.html
|
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|
[11] Sterling, The Hacker Crackdown, p. 184.
|
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|
[12] Ibid.
|
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|
[13] Tom Peters, Liberation Management: Necessary Disorganization for
|
|
|
|
|
the Nanosecond Nineties (New York: Knopf, 1992), pp. 143-144. An older,
|
|
|
|
|
more decentralized (rather than distributed) style of organizational
|
|
|
|
|
management is epitomized by Peter Drucker's classic analysis of General
|
|
|
|
|
Motors in the thirties and forties. He writes that "General Motors
|
|
|
|
|
considers decentralization a basic and universally valid concept of
|
|
|
|
|
order." See Peter Drucker, The Concept of the Corporation (New
|
|
|
|
|
Brunswick: Transaction, 1993), p. 47.
|
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|
[14] "Introduction," Phrack, v. 1, no. 9, phile [sic] 1.
|
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|
[15] Sol LeWitt, "Paragraphs on Conceptual Art," in Alberro, et al.,
|
|
|
|
|
eds., Conceptual Art: A Critical Anthology (Cambridge: MIT Press, 1999),
|
|
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|
|
p. 12. Thanks to Mark Tribe for bring this passage to my attention.
|
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|
[16] See Northrop Frye, Anatomy of Criticism (Princeton: Princeton UP,
|
|
|
|
|
1957). See also Fredric Jameson's engagement with this same subject in
|
|
|
|
|
"From Metaphor to Allegory" in Cynthia Davidson, Ed., Anything
|
|
|
|
|
(Cambridge: MIT Press, 2001).
|
|
|
|
|
|
|
|
|
|
[17] Friedrich Kittler, "On the Implementation of Knowledge-Toward a
|
|
|
|
|
Theory of Hardware," nettime
|
|
|
|
|
(http://www.nettime.org/nettime.w3archive/199902/msg00038.html).
|
|
|
|
|
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|
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|
[18] Kittler, "On the Implementation of Knowledge."
|
|
|
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|
[19] For an interesting commentary on the aesthetic dimensions of this
|
|
|
|
|
fact see Geoff Cox, Alex McLean and Adrian Ward's "The Aesthetics of
|
|
|
|
|
Generative Code" (http://sidestream.org/papers/aesthetics/).
|
|
|
|
|
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|
[20] Another is the delightfully schizophrenic Ted Nelson, inventor of
|
|
|
|
|
hypertext. See Computer Lib/Dream Machines (Redmond, WA:
|
|
|
|
|
Tempus/Microsoft, 1987).
|
|
|
|
|
|
2020-01-20 06:30:11 +01:00
|
|
|
[21] Pierre Lévy, L'intelligence collective: Pour une anthropologie du
|
|
|
|
|
cyberspace (Paris: Éditions la Découverte, 1994), p. 120, translation
|
2020-01-12 13:24:58 +01:00
|
|
|
mine.
|
|
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|
|
|
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|
|
[22] Levy, Hackers, p. 53. In his 1972 Rolling Stone article on the
|
|
|
|
|
game, Steward Brand went so far as to publish Alan Kay's source code for
|
|
|
|
|
Spacewar right along side his own article, a practice rarely seen in
|
|
|
|
|
popular publications. See Brand, "SPACEWAR," p. 58.
|
|
|
|
|
|
|
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|
|
[23] Richard Stallman, "The GNU Project," available online at
|
|
|
|
|
http://www.gnu.org/gnu/thegnuproject.html and in Chris Dibona (Editor),
|
|
|
|
|
et al, Open Sources: Voices from the Open Source Revolution (Sebastopol,
|
|
|
|
|
CA: O'Reilly, 1999).
|
|
|
|
|
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|
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|
|
[24] Ross, Strange Weather, p. 80.</content>
|
|
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|
|
</mail>
|
|
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|
|
<mail>
|
2020-01-20 06:30:11 +01:00
|
|
|
<nbr>8.1</nbr>
|
2020-01-12 13:24:58 +01:00
|
|
|
<subject>Re: <nettime> How We Made Our Own "Carnivore"</subject>
|
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<from>Morlock Elloi</from>
|
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|
|
<to>nettime-l@bbs.thing.net</to>
|
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|
<date>Mon, 17 Jun 2002 21:28:20 -0700 (PDT)</date>
|
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|
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<content>> Ethernet was invented at the University of Hawaii. Scientists there in
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> the early 1970s faced a unique problem: How to network different
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> campuses, each on different islands separated by water. The solution was
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Nonsense.
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I fart in your general direction with indignation.
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Facts:
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1970 - N. Abramson at the University of Hawaii designed ALOHA, ground based
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radio packet network.
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1972 Roberts, also of UoH, improved the bandwith by using time slots - "Slotted
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ALOHA".
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1976 - Metcalfe and Boggs of Xerox PARC (Palo Alto, CA) published a description
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of a coaxial cable network, Ethernet.
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=====
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end
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(of original message)</content>
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</mail>
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<mail>
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2020-01-20 06:30:11 +01:00
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<nbr>8.2</nbr>
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2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore" [6x]</subject>
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<from>nettime's digestion</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Thu, 20 Jun 2002 14:28:40 -0400</date>
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<content>Table of Contents:
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How We Made Our Own "Carnivore"
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"clement Thomas" <ctgr {AT} free.fr>
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Re: [thingist] How We Made Our Own "Carnivore"
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Peter von Brandenburg <blackhawk {AT} thing.net>
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Re: <nettime> How We Made Our Own "Carnivore"
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RSG <rsg {AT} rhizome.org>
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Re: <nettime> How We Made Our Own "Carnivore"
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Morlock Elloi <morlockelloi {AT} yahoo.com>
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Re: <nettime> "How We Made Our Own "Carnivore""
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Andreas Broeckmann <abroeck {AT} transmediale.de>
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------------------------------
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Date: Tue, 18 Jun 2002 17:18:18 +0200
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From: "clement Thomas" <ctgr {AT} free.fr>
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Subject: How We Made Our Own "Carnivore"
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rectificandoque !!
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internet is invented in france by pavu.com and frederic Madre !!
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and we farte the board with olive oil !
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It is Marilyn Monroe who was invented in Hawai !
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and 028 in Toulouse !
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- --
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OG
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-------------
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Date: Tue, 18 Jun 2002 12:44:57 -0400
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From: Peter von Brandenburg <blackhawk {AT} thing.net>
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Subject: Re: [thingist] How We Made Our Own "Carnivore"
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Visita
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Interiora
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Terrae
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Rectificando
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Invenies
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Occultem
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Lapidem
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clement Thomas wrote:
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> rectificandoque !!
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>
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> internet is invented in france by pavu.com and frederic Madre !!
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> and we farte the board with olive oil !
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>
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> It is Marilyn Monroe who was invented in Hawai !
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> and 028 in Toulouse !
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------------------------------
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Date: Wed, 19 Jun 2002 13:47:54 -0400
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From: RSG <rsg {AT} rhizome.org>
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Subject: Re: <nettime> How We Made Our Own "Carnivore"
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true, Metcalfe and Boggs's invention was called "Ethernet." but by
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attributing Ethernet to them, you will miss why Ethernet was designed the
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way it was. all the important innovations were Abramson's, particularly
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his solution to the problem of packet collision. sourcing the Ethernet
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technology in radio also explains why it is based on an open broadcast
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model and hence can be sniffed.
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Metcalfe & Boggs even cite Abramson's work in the introduction to their
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1976 paper: "The Aloha Network at the University of Hawaii was originally
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developed to apply packet radio techniques for communication between a
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central computer and its terminals scattered among the Hawaiian
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Islands..." (http://www.acm.org/classics/apr96/)
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think before you fart.
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- -RSG
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http://rhizome.org/RSG
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------------------------------
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Date: Wed, 19 Jun 2002 11:03:16 -0700 (PDT)
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From: Morlock Elloi <morlockelloi {AT} yahoo.com>
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Subject: Re: <nettime> How We Made Our Own "Carnivore"
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> true, Metcalfe and Boggs's invention was called "Ethernet." but by
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> attributing Ethernet to them, you will miss why Ethernet was designed
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> the way it was. all the important innovations were Abramson's,
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> particularly his solution to the problem of packet collision. sourcing
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> the Ethernet technology in radio also explains why it is based on an
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> open broadcast model and hence can be sniffed.
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This is a bit off nettime topic ... it can be claimed for any bit moving
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protocol that it descended from a previous older one. Technology learns
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from it's history. I could enumarate tens of differences between ethernet
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and Aloha - - whoever is interested in this should peek in, say,
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Tannenbaum's Computer Networks. I could also prove that ATM is based on
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switched ethernet. Or Sonet. And that ethernet itself is, in fact, morse
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telegraph code with immaterial improvements.
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So it's a matter of quantities and shades.
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But no one today confuses ATM with ethernet and this is the first time I've
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heard that Aloha and ethernet are essentially the same.
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> think before you fart.
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Au contraire, it was carefully premeditated.
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=====
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end
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(of original message)
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Y-a*h*o-o (yes, they scan for this) spam follows:
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------------------------------
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Date: Wed, 19 Jun 2002 18:52:18 +0200
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From: Andreas Broeckmann <abroeck {AT} transmediale.de>
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Subject: Re: <nettime> "How We Made Our Own "Carnivore""
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dear RSG,
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>How We Made Our Own "Carnivore"
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although sympathetic to the exercise in general, it is difficult to
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understand why in this new text posted on the discussion forum *nettime*
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(apparently written for the ars electronica book, given the rhetoric) you
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address neither the critique of 'screen saver art' that has been raised
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against the program's clients, nor discuss the technical analysis offered
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by the Moscow-jury which, from what i understand as a techno-idiot and
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reading against the grain, basically says that your Carnivore program
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offers nothing new under the sun??
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given the self-acclamation of your text, it would be interesting if you
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also were to engage the criticism.
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best regards,
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- -a
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CARNIVORE by RSG http://www.macros-center.ru/read_me/now/7/
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Bosses currently use all kinds of elaborate software to spy on their
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workers. Products like MailCensor (http://www.mailcensor.com) encourage
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bosses to check for "unauthorized transmission of Email containing
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confidential data" and "provide a safe and productive work environment for
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employees, by filtering out offensive/inappropriate email from the
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Internet."
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On some networks, software can be installed by users to spy on their bosses
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as well. Packet sniffers, used by systems administrators to diagnose
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network problems, can often be used or modifed to do just that. Some
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packet-sniffing software is expensive, some free:
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http://www.tucows.com/, search on sniffer
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http://www.softpile.com/search.phtml?query=sniffer&pp=10&in=title
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The trouble is, most of this software wouldn't be easy for a non-technical
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user to convert into a tool for gathering useful information. Those
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products that are easy to use for corporate spying tend to have pricetags
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that are easy for bosses and companies to afford but not for employees.
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Among currently available sniffing products, the jury likes Ethereal
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(http://www.ethereal.com), a free, cross-platform diagnostic tool that can
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be used fairly easily by employees to spy on their boss's e-mail,
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websurfing and other network communications.
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An upcoming version of Rhizome's Carnivore is planned to make it easier for
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an art audience to get involved in corporate spying. The jury hopes it
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will do this. Since Carnivore is open source software, other people with
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the appropriate programming expertise can also write such modifications
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themselves. For now, Carnivore only runs on specialized servers, and it
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doesn't gather data in a human-readable form.
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The relationship of Rhizome's Carnivore to the FBI's spying tool of the
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same name seems to be a matter of concept and hipness-value, but it is not
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explained and is not very obvious.
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...
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>The RSG Carnivore levels the playing field,
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>recasting art and culture as a scene of multilateral conflict rather
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>than unilateral domination. It opens the system up for collaboration
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>within and between client artists. It uses code to engulf and modify the
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>original FBI apparatus.
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...
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>The prospect of reverse-engineering the original FBI software was
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>uninteresting to RSG. Crippled by legal and ethical limitations, the FBI
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>software needed improvement not emulation. Thus CarnivorePE features
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>exciting new functionality including artist-made diagnosic clients,
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>remote access, full subject targetting, full data targetting, volume
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>buffering, transport protocol filtering, and an open source software
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>license. Reverse-engineering is not necessarily a simple mimetic
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>process, but a mental upgrade as well. RSG has no desire to copy the FBI
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>software and its many shortcomings. Instead, RSG longs to inject
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>progressive politics back into a fundamentally destabilizing and
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>transformative technology, packet sniffing. Our goal is to invent a new
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>use for data surveillance that breaks out of the hero/terrorist dilemma
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>and instead dreams about a future use for networked data.
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------------------------------
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# distributed via <nettime>: no commercial use without permission
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# <nettime> is a moderated mailing list for net criticism,
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# collaborative text filtering and cultural politics of the nets
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# more info: majordomo {AT} bbs.thing.net and "info nettime-l" in the msg body
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# archive: http://www.nettime.org contact: nettime {AT} bbs.thing.net</content>
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</mail>
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<mail>
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2020-01-20 06:30:11 +01:00
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<nbr>8.3</nbr>
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2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore" [6x]</subject>
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<from>RSG</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Thu, 20 Jun 2002 15:32:59 -0400</date>
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<content>>From: Andreas Broeckmann <abroeck {AT} transmediale.de>
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>[...] discuss the technical analysis offered by the Moscow-jury which,
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>from what i understand as a techno-idiot and reading against the grain,
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>basically says that your Carnivore program offers nothing new under the sun??
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as stated in our original post, Carnivore Personal Edition is rich with
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new features not included in its FBI counterpart. Here are a few of
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them:
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1) artist-made diagnosic clients created by leading net artists around
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the world
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2) remote access--meaning clients can access CarnivorePE data streams
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from other computers via the Internet
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3) full subject targetting--meaning all users are sniffed, not just a
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single user
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4) full data targetting--all data is sniffed, not just email
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5) volume buffering--to avoid packet storms, CarnivorePE can buffer
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packet output to either 1, 5, 20, or 100 packets per second.
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6) transport protocol filtering--meaning CarnivorePE can sniff on TCP or
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UDP packets, or both
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7) output channels--meaning clients can request one of three output
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channels: "carnivore" for full packet data in ASCII, "hexivore" for full
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packet data in hex, or "minivore" for packet headers only
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8) an open source software license (a dramatic improvement over its
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chief rival, Etherpeek, which isn't open source and costs $1,295)
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9) a distributed rather than centralized architecture
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most of these features are also missing in the various other sniffers
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available including Snort and tcpdump.
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instead of stumbling over technical details, perhaps the nettime
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community can engage in a deeper critique of the software and its uses?
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-RSG</content>
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</mail>
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<mail>
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2020-01-20 06:30:11 +01:00
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<nbr>8.4</nbr>
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2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore" [6x]</subject>
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|
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<from>Pit Schultz</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Fri, 21 Jun 2002 03:55:36 +0200</date>
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<content>* costs of success *
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certainly this hacker tool is well crafted in many ways (2), reading about
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it i first thought 'build for success', but does it's success make it a
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'good' art work, a work one might talk about in a few years in a
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respectful way? Surely it is symptomatic, but is carnivocre a work of art
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which started an own genre, which made oneself look at the possiblities of
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making art in a new way, a work of art which made it impossible to
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continue to produce an accepted form of art in the old way? i don't say
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that successful art (or software) is to be dismissed because of it's
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success, but because what it might sacrificed to become successful (3),
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beeing secondary consumers in the food chains.
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* conceptual confusion *
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i think carnivocre is as rationally planned as it is conceptually
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confused. it doesn't provide a proper idea about the art context in its
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relation to software. it provides an interface service. it hardly carries
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an own concept of itself beeing software, nor beeing a piece of art. it is
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neither social, nor critical but includes the discoursive gestures of
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those features. especially if the techniques you mention are all
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implemented properly, it is exactly this ambitious featuritis on all
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levels which make the piece questionable as a piece of art, yes a filter,
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but art? if it is not conceptual than why does it need such a long
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description, if it is conceptual than why does it need to prove to perform
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so well practically? if it is context sensitive then, isn't it first and
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for all the context of the media art discourse it is produced for
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providing a romantic version of the strange and beautiful digital
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landscape of the united states? why then all the reference to be
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functional outside of it? and if it will become a wildly used sniffing
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tool, what is it that makes it different from other sniffing tools other
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then aesthetification of the politics of packet sniffing?
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* dog shows *
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by beeing conformative to all sides and on all levels, carnivocre achieves
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seemingly a high degree of customization. affirmative and critical, open
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source and mysterious, practical and aesthetical, software and art, it
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generates a heterogenous homogenity which has something for everyone but
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says nothing in general. it doesn't make clear cuts but it boroughs from
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all contexts one might think of as relevant for the targeted market. as
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such it is designed like a new car model, a hyperopportunistic piece of
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project management and it clearly reports more about the culture from
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which it derives than about all the sources it tries to nourish itself
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from. there is only one slight possibilty, that in another dimension by
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showing all this, the work tries to overcome itself and all the meaning it
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carries, beeing a parody of a pastiche (1), sending the observer in a loop
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of salon data art for the purpose of salon data art, to produce a
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beautifully crafted confused inertia.
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1) pastiche, A work of art using a borrowed style and usually made up of
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borrowed elements, but not necessarily a direct copy. A pastiche often
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verges on conscious or unconscious caricature through its exaggeration of
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what seems most typical in the original model. (Thames & Hudson)
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2) my critique on the softwareculture list, from 30Apr02
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>>take the case of "carnivocre". it seems to include technological
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criticism, but it is also working on the marketplace of forms, including
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various 'styles' from ascii, to distributed networks, global maps,
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surveillance, programming, p2p, and the beauty of code on the ground level
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of tcp/ip. but finally it is showing the highest perfection on the level
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of project management. the critique is symbolic, as there is no real
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effect outside the art context. the technique is without relevance as
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noone outside the art context is using it. but to the art system it looks
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like it comes from the "other side", it interfaces it, makes it
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'understandable' and fulfills the need for a criticism which doesn't
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hurt.<<
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3) see the discoursive meltdown arround Martin Walser's new (e)book in
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germany. also on textz.com</content>
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</mail>
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<mail>
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2020-01-20 06:30:11 +01:00
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<nbr>8.5</nbr>
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2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore" [6x]</subject>
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<from>integer</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Fri, 21 Jun 2002 05:29:00 +0200 (CEST)</date>
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<content>Re: <nettime> How We Made Our Own "Carnivore" [6x]
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ABSTRAKT: by looking through others' garbage.
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>>instead of stumbling over technical details,
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unfortunately your software is simply.technical
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+ inspired by others software which is simply.permit someone to smile at your genetik garb.
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>perhaps the nettime
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>community
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yes. prove it
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>can engage in a deeper critique of the software and its uses?
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>
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>-RSG
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it is almost as interesting + elegant as 0101's life sharing
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ie. it is almost as interesting + elegant as looking through others' garbage [genetik garbage if you like. sch....
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difference being 0101 aren't americans hence aren't as ugly not terribly dressed
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as rhizome simply.cheap fresh from the ny streets smurfs. [don't despair -
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everyone works the streets more or less. artists just do it more oftenly]
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nn
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-
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-
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/_/
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/
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\ \/ i should like to be a human plant
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\/ __
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__/
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i will shed leaves in the shade
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\_\ because i like stepping on bugs
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*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--
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Netochka Nezvanova nezvanova {AT} eusocial.com
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http://www.eusocial.com
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http://www.ggttctttat.com/!
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n r . 5 !!! http://steim.nl/leaves/petalz
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*--*--*--*--*--*--*--*--*--*--*--*--*-- --*--*--*--*--*--*--</content>
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
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<nbr>8.6</nbr>
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2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore"</subject>
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<from>Andreas Broeckmann</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Fri, 21 Jun 2002 13:24:22 +0200</date>
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<content>>1) artist-made diagnosic clients created by leading net artists around
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>the world
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what do these carnivore clients do? the engine replicates network
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surveillance technology and the clients turn them into pretty images. is
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there any level of agency involved? these 'diagnostic clients' come across
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as _pure illustration_ and work best as screen-savers. what will be the
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therapy that follows _this_ diagnosis?
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i've said this before: i believe that it is grossly negligent to pretend
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that somebody who looks at such an illustration understands anything about
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the political background and impact of network surveillance systems. it is
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all too slick and too pretty. in fact, the project would in my eyes first
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have to prove that it is not exactly the kind of applied art project that
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the FBI would commission in order to show how benign and in fact
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_beautiful_ such control systems can be. i realise that the technology that
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you have developed may be smart and differ from the fbi-carnivore - but
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what are the chances that the clients will ever do anything more than what
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they are doing now, in this important and prize-winning period? (maybe the
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success should have been delayed?)
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alex, you have to realise that it would be irritating and politically
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counter-productive if somebody hyperbolically pushed a project called
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ECHELON that would take feeds from all sorts of data streams and turn them
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into ear-candy.
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'Carnivore' - are we talking lions, wolves, dinosaurs? unfortunately and so
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far, the flock of rsg-carnivores looks like dinosaurs on prozac, painted
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pink and blue. the system may have teeth, but at least for the moment, it
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has a digestive problem, for what comes out are not farts from hell, but
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baby-poops. 'xcuse the language.
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regards,
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-a
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ps:
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>instead of stumbling over technical details, perhaps the nettime
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>community can engage in a deeper critique of the software and its uses?
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if you are really interested in this critique, why then use this
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feature-happy promo-language of 'leading net artists around the world'
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pasted over the layer of stardom-bound 'rsg' anonymity instead of 'engage
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in a deeper critique of the software and its uses'?
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(maybe you could also point out the ratio of artists living in
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NYC/USA/beyond of this 'around the world' artists group? out of the 11
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projects mentioned, 2 seem to be from outside the US - belgium and italy;
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i'm sure both these failed imperial powers will be glad to represent 'the
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world' ;-)</content>
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
|
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|
<nbr>8.7</nbr>
|
2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore"</subject>
|
2020-01-20 06:30:11 +01:00
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<from>eye scratch</from>
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2020-01-12 13:24:58 +01:00
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<to>nettime-l@bbs.thing.net</to>
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<date>Fri, 21 Jun 2002 14:17:49 -0400</date>
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<content>
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[ this carnivore craze seems to find its spiritual ancestor in dancing --
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you snatch a rhythm here, a beat there, a slight movement that denotes --
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a melody. like sniffing packets to then create an assemblage, who knows --
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perhaps we'll learn to read the results somehow, and respond --
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like some huge cardiovascular system, limbic in essence --
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again you can tune in to us on SUNDAY {AT}http://share.ffem.org --
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take it to the grain -- es ]
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MILLION MERMAID MARCH (Mermaid Parade tomorrow, Saturday)
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June 13, 2002, New York, NY -- Legalize Dancing NYC (LDNYC) and The Dance
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Liberation Front (DLF) are joining forces to fight NYC's cabaret laws in the
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2002 Coney Island Mermaid Parade and extending an open invitation to all of
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New York City to join us in the fight for our right to dance!
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The two groups are sponsoring a "Million Mermaid March" float and inviting
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all Mermaids (as well as Neptunes and other aquatic life forms) to march with
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us in fighting to deregulate dance in New York City.
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You can join "the Million Mermaid March" at West 16th Street in Coney Island
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between 10 a.m.-- 1:00 p.m. on Saturday, June 22nd where we will be
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decorating vehicles and ourselves. The Mermaid Parade commences at 2:00 p.m..
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We are encouraging everyone to bring percussion instruments and/or whistles.
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To get to Coney Island by train take the F, Q or W trains to Stillwell
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Avenue-Coney Island (the last stop) which will let you out on Surf Ave. 16th
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Street is a couple of blocks away. Be on the lookout for after party
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on the beach! (w/ soca and hip hop from Danny Casolaro, BK)
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While it may sounds like a joke, the NYC cabaret laws are very real and have
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for the last several years adversely affected our city's economy, culture and
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community. These antiquated statutes were originally written during
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prohibition in the 1920s and made it illegal to dance in any establishment
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without a cabaret license--which are now virtually impossible to obtain. The
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cabaret laws were resurrected the in the late-90s by the Giuliani
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administration and were selectively enforced causing hundreds of
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establishments undue economic hardship and damaging NYC's once-vibrant dance
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culture.
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We assert that dancing is a fundamental right that need not be regulated by
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government; that a flourishing dance culture is good for the NYC economy and
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culture; and that dancing fosters positive social relations making for a
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stronger and healthier community. Outside of the dance regulations, our group
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supports safety codes, capacity limits, noise statues, drug and alcohol laws,
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and any other laws in the best interest of the NYC community.
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Legalize Dancing NYC is currently working with City Councilmen Alan Gerson,
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other pro-dance organizations (DLF, Yehoodi, Mother, etc.), the New York
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Nightlife Association, civil rights lawyer Norman Siegel, NYU Law Professor
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Paul Chevigny, the Bloomberg administration, local business owners, and the
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NYC community at large to introduce pro-dance legislation to the New York
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City Council. With your support, these laws will be repealed. We are planning
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a massive rally in Tompkins Square Park for late September to coincide with
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the legislation. We are also holding a fundraiser July 17th at the Slipper
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Room in Manhattan.
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For more information on the Mermaid Parade go to:
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http://www.coneyisland.com/mermaid.shtml
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To join Legalize Dancing NYC and find out what's going on in our efforts to
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legalize dance send a blank email to
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nodancingallowed-subscribe {AT} yahoogroups.com
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For more information on the cabaret laws log onto www.nodancingallowed.com
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To volunteer to help out with the Million Mermaid March and/or Legalize
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Dancing NYC email NYCandyg {AT} aol.com or call 212-673-4182 and press #2 to leave
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a message.
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To read a Village Voice articles about Legalize Dancing go to::
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http://www.villagevoice.com/issues/0222/sotc.php (last item)
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http://www.villagevoice.com/issues/0222/romano.php (Last item)
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--
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``` <0B {AT}{AT} $ggG%3^`
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`C%%G%%3Vg {AT}{AT} $gG00G/%8g8^
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:C8888Gg83VC3G0 {AT}{AT}{AT}{AT}{AT}{AT} 88%80G8GV
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( {AT}{AT} $Gg88%CCCGg$BB00 {AT}{AT}{AT}{AT}{AT} $8Gg$0B0$ {AT} 0
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X0 {AT}{AT} 0BBB00ggg8G8$$B0gg08$ {AT}{AT}{AT} $8g0000$$C`
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($00 {AT} BBg000gB0B$0880BB0$$ {AT}{AT}{AT}{AT}{AT}{AT} gGggg0B$G
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< {AT}{AT} $$$g000000$ {AT} $$0000B00$$%$ {AT}{AT}{AT}{AT}{AT} g$$0g0$$8
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X {AT}{AT}{AT} B$$$$ {AT}{AT}{AT}{AT}{AT}{AT} $0B$$BBBB0( ^VGB$B$ {AT}{AT}
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G {AT}{AT} $$0B$ {AT}{AT}{AT}{AT}{AT}{AT} BBBB {AT}{AT}{AT}{AT}{AT} 0B8` {AT}{AT}{AT}{AT}{AT}{AT}{AT} $ {AT} G%^%3
|
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< {AT}{AT}{AT} $BB$ {AT}{AT}{AT}{AT}{AT} $ {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} $BC X$ {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} $8g {AT} $
|
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^B {AT} $$$B {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} BC `VgB {AT}{AT}{AT}{AT}{AT}{AT} $ {AT}{AT}{AT} ^
|
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~ {AT} $0$ {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} $0C. </GB$ {AT}{AT}{AT}{AT}{AT}{AT}{AT}
|
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{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} XC` ^8gG {AT}{AT}{AT}{AT}
|
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{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} $ {AT} B/(3G0$BGCX` ~8$g88/$ {AT}{AT}{AT}
|
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{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} 3. V8G80 {AT}{AT}{AT} 08/<` ^(33< g {AT}{AT} 0
|
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{AT}{AT} $$ {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} $` <^` ^(<<<^ ^^^~ <VV g {AT}{AT} ^
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{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} $8 ^.` (<V {AT}{AT} $((<` ^VCX^ {AT}{AT} $.C {AT} 0`
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{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} 0` `^~gB%<X {AT}{AT}{AT} / << /( {AT} V
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( {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} 0^ ^< ^
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% {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} V `
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. {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} %`^ >Yes, i like it!
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B {AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT}{AT} 0(.^^` ^^
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:$ {AT}{AT}{AT} $$0$ {AT} V< .^^^.. ^</XX$0<(8%
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3 {AT}{AT}{AT}{AT} 3%%^` ^^^`.` ^ :3G {AT} 0C/G3
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` {AT}{AT}{AT}{AT}{AT}{AT}` `^^ `^~<` `.
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$ {AT}{AT}{AT}{AT}{AT} ^ ` `^<<.```^` <VV<<XV^
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0 {AT}{AT}{AT}{AT}{AT} B`````` ^<^^`^<C {AT}{AT}{AT}{AT} $ {AT}{AT}{AT}{AT}{AT} $8:^
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/ {AT}{AT}{AT}{AT}{AT}{AT} C`~~.`` `~~`.<X0g0BB0GCX/^^^^
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< {AT}{AT}{AT}{AT} 8`(/<<((^^^.^``^^<XV3G3GC< ~^
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`0 {AT} $3 <///((((^^^`^~^^<<(/(<^`^^
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` `^((<//(/(<<<^ `^^^<</:
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` `^<//(((<<//////XXV33/
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3X^ `^///XC33333CC3CCVV^`
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^:///(/(//^ ^~<(/VC%%%33CV/` ``/X
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`<(((((:((((/VVCVVCC//^^<:(((((<^^ V%<^
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(((<<<<<<<:::(((((////C3CVVC3X////////((<<::<`
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N!C3 S!MULC4ST STR34M!!! hTTp://share.ffem.org</content>
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
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<nbr>8.8</nbr>
|
2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore" [6x]</subject>
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<from>Florian Cramer</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Sat, 22 Jun 2002 01:36:29 +0200</date>
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<content>Am Thu, 20.Jun.2002 um 15:32:59 -0400x schrieb RSG:
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> >From: Andreas Broeckmann <abroeck {AT} transmediale.de>
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> >[...] discuss the technical analysis offered by the Moscow-jury which,
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> >from what i understand as a techno-idiot and reading against the grain,
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> >basically says that your Carnivore program offers nothing new under the sun??
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>
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> as stated in our original post, Carnivore Personal Edition is rich with
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> new features not included in its FBI counterpart.
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FBI's "Carnivore" is, as far as known, an Ethernet sniffer set up to do
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very specific/particular tasks, like sniffing only E-Mail of only one
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person (see: <http://www.howstuffworks.com/carnivore3.htm>). As the FBI
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puts it itself:
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"The Carnivore device works much like commercial "sniffers" and other
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network diagnostic tools used by ISPs every day, except that it
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provides the FBI with a unique ability to distinguish between
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communications which may be lawfully intercepted and those which may
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not."
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"RSG Carnivore" has no such encoded sniffing rulesets. It is yet another
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of the many Ethernet sniffing programs out there, except that its output
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is meant for "Net.art" visualization front-ends or, to use your
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terminology, "plugins".
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The "RSG Carnivore" we - i.e. the Moscow read_me 1.2 jury - reviewed was
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a simple Perl script wrapper around the well-known standard Linux/Unix
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program "tcpdump" and another third-party program that converted the
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latter's binary output into ASCII. "tcpdump" did the actual sniffing (or
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"surveillance", the "Carnivore" Perl scripts only transferred the output
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to the web so that it could be used by Net.art visualization "plugins".
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This, I assume, was also the version of "RSG Carnivore" which the ars
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electronica jury reviewed and awarded.
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The new "RSG Carnivore PE" differs from the old "RSG Carnivore" in that
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it is not a Linux/Unix, but a Windows program, and that it doesn't need
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to be installed on servers. It is written in Visual Basic instead of
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Perl and uses the third-party software WinPcap
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<http://winpcap.polito.it/> as its sniffing engine, instead of tcpdump.
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Of the 9 differences you find in "RSG Carnivore" as opposed to other
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Ethernet sniffing tools, I could validate at least the first:
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> 1) artist-made diagnosic clients created by leading net artists around
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> the world
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Concerning the rest:
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> 2) remote access--meaning clients can access CarnivorePE data streams
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> from other computers via the Internet
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Trivial to implement if you combine an ethernet sniffer with a webserver
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or file sharing tool, like
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tethereal -x > sniffdata.txt
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...and then share this file in Gnutella or a locally running webserver.
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> 3) full subject targetting--meaning all users are sniffed, not just a
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> single user
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Any network sniffing software I know does this. (Ethereal, dsniff,
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ettercap...)
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> 4) full data targetting--all data is sniffed, not just email
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As above.
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What you write sounds reads a hackish prank; a hack to sell
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trivial/commonplace functionality as extraordinary to people who, due to
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their non-technical background, can't judge it.
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man ethereal:
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The following is a table of protocol and protocol fields that are
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filterable in Ethereal.
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802.1q Virtual LAN (vlan)
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[...]
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802.1x Authentication (eapol)
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[...]
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AOL Instant Messenger (aim)
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[...]
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ATM (atm)
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[...]
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Address Resolution Protocol (arp)
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[...]
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Appletalk Address Resolution Protocol (aarp)
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[...]
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[...]
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Cisco Auto-RP (auto_rp)
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[...]
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[Skipping dozens and hundreds of protocols]
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> 5) volume buffering--to avoid packet storms, CarnivorePE can buffer
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> packet output to either 1, 5, 20, or 100 packets per second.
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man ethereal:
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-b If a maximum capture file size was specified, cause Ethereal to
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run in "ring buffer" mode, with the specified number of
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files. In "ring buffer" mode, Ethereal will write to
|
2020-01-20 06:30:11 +01:00
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several capture files; the name of the first file, while the cap­
|
2020-01-12 13:24:58 +01:00
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ture is in progress, will be the name specified
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by the -w flag, and subsequent files with have
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.n appended, with n counting up.
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> 6) transport protocol filtering--meaning CarnivorePE can sniff on TCP or
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> UDP packets, or both
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man ethereal, continued from 4):
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User Datagram Protocol (udp)
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udp.checksum Checksum
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Unsigned 16-bit integer
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udp.checksum_bad Bad Checksum
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Boolean
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udp.dstport Destination Port
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Unsigned 16-bit integer
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udp.length Length
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Unsigned 16-bit integer
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udp.port Source or Destination Port
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Unsigned 16-bit integer
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udp.srcport Source Port
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Unsigned 16-bit integer
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man ettercap:
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-u, --udp
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sniff only UDP packets (default is TCP).
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> 7) output channels--meaning clients can request one of three output
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> channels: "carnivore" for full packet data in ASCII, "hexivore" for full
|
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> packet data in hex, or "minivore" for packet headers only
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man ethereal:
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It can assemble all the packets in a TCP conversation and
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show you the ASCII (or EBCDIC, or hex) data in that conversation.
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Display filters in Ethereal are very powerful; more
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fields are filterable in Ethereal than in other protocol
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analyzers, and the syntax you can use to create your filters is
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richer. As Ethereal progresses, expect more and more protocol
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fields to be allowed in display filters.
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> 8) an open source software license (a dramatic improvement over its
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> chief rival, Etherpeek, which isn't open source and costs $1,295)
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Looking up...
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/usr/doc/ethereal/copyright:
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[...]
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GPL, as evidenced by existence of GPL license file "COPYING".
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(the GNU GPL may be viewed on Debian systems in /usr/share/common-licenses/GPL)
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/usr/doc/dsniff/copyright:
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[...]
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Copyright: Copyright (c) 1999, 2000 Dug Song <dugsong {AT} monkey.org>
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All rights reserved, all wrongs reversed.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
|
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1. Redistributions of source code must retain the above copyright
|
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|
notice, this list of conditions and the following disclaimer.
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|
2. Redistributions in binary form must reproduce the above copyright
|
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|
notice, this list of conditions and the following disclaimer in the
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|
documentation and/or other materials provided with the distribution.
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3. The name of author may not be used to endorse or promote products
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|
derived from this software without specific prior written permission.
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/usr/doc/ettercap/copyright:
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[...]
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|
Ettercap is licensed under the terms of the GNU GPL.
|
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The GPL licence can be found in /usr/share/common-licenses on modern
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Debian systems.
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> 9) a distributed rather than centralized architecture
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>
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> most of these features are also missing in the various other sniffers
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> available including Snort and tcpdump.
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(See point 2.)
|
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> instead of stumbling over technical details, perhaps the nettime
|
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> community can engage in a deeper critique of the software and its uses?
|
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A deeper critique would be that the
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developer team of "Ethereal", a free cross-plattform (Linux/Unix and
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|
Windows) tool which offers everything you describe except the Net.art
|
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|
"plugins", should have run
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s/Ethereal/Carnivore/g
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over their sourcecode and sold it as a "critical", "political",
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"subversive", "provocative" etc. piece of software (art), and that
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|
perhaps this is what the RSG hacktivism is actually about. Next we sell
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"Norton Unerase" + some fancy "Net.art" visualization backend as a
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|
critical software art piece on personal data privacy.
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|
The bottomline: "RSG Carnivore" is a packet sniffer for the purpose of
|
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|
creating aestheticized visualizations. I appreciate that because I often
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|
run packet-sniffers to entertain myself with accidental concrete poetry
|
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|
(particularly radical and sexually intense if you sniff on Gnutella
|
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|
connections). But you agree that, as aesthetic sniffing, it is
|
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|
different from the targetted law-enforcement packet sniffing of FBI
|
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|
Carnivore whose algorithmic intelligence is spent on the input backend,
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not on the output frontend.
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I am also in in tune with exploiting ready-made software concepts and
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tools. (I even think RSG could have saved much effort by working with a
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high-level cross-platform tool like "Ethereal" right away instead of
|
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|
writing its own Perl/Visual Basic wrappers around low-level sniffing
|
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engines.)
|
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|
The difference between FBI Carnivore and commonplace packet sniffers
|
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|
shows that the difference is in the targetting and the particular
|
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|
|
application. In the Moscow jury, we just failed to see the rhetoric
|
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|
implied in the title "Carnivore" (and the subsequent political rhetoric
|
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|
you posted here) backed-up in the piece.
|
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|
Meanwhile, though, I changed my mind and think our objections were
|
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|
premature. While the targetting and application of "RSG Carnivore" might
|
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|
|
be different from FBI Carnivore on the technical level, it is not so
|
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|
different on the discursive level. Because "RSG Carnivore", as it turns
|
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|
out, are not those who run it and let it sniff their networks, but the
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net.art world itself, as obvious in this thread it provoked. "RSG
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Carnivore" was sophisticatedly at work when Olga Goriunova posted the
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read_me 1.2 jury statement, but rhizome-digest of June 2nd, 2002
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included it in a version modified by the rhizome editors that skipped
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all of our frivolous remarks about "RSG Carnivore", passing it as Olga's
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original E-Mail though, without any editorial annotation or typographic
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[...] markup. This was Carnivore at work: The implied appeal to readers
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to critically question media-fabricated truth (whether by the
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syndication of, say, ABC News and Disney or rhizome.org and RSG
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Carnivore) by matching rhizome-digest against rhizome-raw showed what
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the piece was actually about. Contrary to what Andreas criticized, the
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"Net.art"-themed screensaver output turned out to be a clever means of
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tactical distraction from thei actual piece.
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You call your award-winning piece "Carnivore" instead of (seemingly more
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appropriate) "Rhizome Community Network Sniffer"; this honesty is much
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appreciated!
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Florian</content>
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</mail>
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<mail>
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2020-01-20 06:30:11 +01:00
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<nbr>8.9</nbr>
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2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore"</subject>
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<from>Are Flagan</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Sat, 22 Jun 2002 13:02:43 -0400</date>
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<content>On 6/21/02 7:36 PM, "Florian Cramer" <cantsin {AT} zedat.fu-berlin.de> wrote:
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> The bottomline: "RSG Carnivore" is a packet sniffer for the purpose of
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> creating aestheticized visualizations.
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First: A word of appreciation for the technical outline Florian Cramer
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provided.
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Due to the _transcoding_ principle, the net art scene has of course become
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inundated with projects that offer a visual and highly anesthetized
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treatment/display of data streams, collected by various methods such as user
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input, network sniffing, search engines, and so on. What seems almost
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collectively to be lacking in this _artistic_ processing are efforts to
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invoke an intelligence at the front end: why those algorithms, this
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appearance, these rules? At this juncture, these endeavors may rise from the
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level of ability to utility (like the FBI has made very clear). Any critique
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leveled at the increased surveillance of the network must surely start from
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the base presumption that the bitstream channels knowledge and not pretty
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pictures for the screen.
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-af</content>
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</mail>
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<mail>
|
2020-01-20 06:30:11 +01:00
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<nbr>8.10</nbr>
|
2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> How We Made Our Own "Carnivore"</subject>
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<from>Felix Stalder</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Sat, 22 Jun 2002 21:11:24 -0400</date>
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<content>The question that Florian Cramer raises -- whether or not RSC Carnivore is
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technically innovative or simply repackaging existing functionality -- is
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valid. I accept his technological knowledge, amply displayed, based on
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which he claims that, indeed, the project is mainly repackaging. However,
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the critique also strikes me as overly narrow.
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The FBI Carnivore is not just a sophisticated packet sniffing program, but
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it is part of a larger techno-administrational set-up in which the program
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performs very specific things that no other packet sniffing software does:
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providing intelligence for secret law enforcement operations. Carnivore
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only is Carnivore because it's embedded in a framework that allows the US
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government to act upon intelligence gathered through it.
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The difference between Carnivore and other sniffers is that Carnivore can
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get you detained. If you're unlucky these days, indefinitely without a
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trial. In other words, Carnivore is not just a program, but an integral
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element of a law enforcement strategy.
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Any critique of the an art work dealing with FBI's Carnivore must consider
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how it addresses the various aspects of the entire process of carnivore,
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ie. the all those things that turn the packet sniffing program to Carnivore.
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>From: Randall Packer <rpacker {AT} zakros.com>
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>Subject: Re: <nettime> How We Made Our Own "Carnivore"
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[....]
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>In my mind, it is important to keep in mind that the Carnivore
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>software itself is the focal point of the project. At this early
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>stage, I think the applications being developed are skimming the
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>surface of what is possible. The use of network data to generate
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>real-time visual and musical experiences is clearly in its infancy.
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Randall Packer points approvingly to what strikes me as the real problem
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with RSC Carnivore. Despite iclaims to the contrary -- and including
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"Carnivore" in the title is a strong claim to political relevance -- its
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objectives are primarily aesthetic. Traffic data is taken to be input for
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visual displays. Their quality is dertimed by the fact that they were
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"created by leading net artists around the world," rather than by the fact
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that they reveal otherwise hidden patterns in the data streams.
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However, the claim that we now have "our own Carnivore" somehow suggests
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that we have your own intelligence gathering capacities. It implies that we
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can somehow turn the tables, that were are not only spied on, but we have
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the ability to observe back, and to observe in a meaningful way. And with
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meaningful I mean that the process of observing yields information that
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allows us to act effectively upon the observed.
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>From what I have seen, RSA Carnivore offers little in this regard. So,
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perhaps rather than calling the explanatory essay "How we built our own
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Carnivore" it seems to have been more accurate to call it "How to visualize
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data traffic". I admit this is less sexy, but at least it doesn't come
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dangerously close to false advertising.
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Felix</content>
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</mail>
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<mail>
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|
<nbr>9.0</nbr>
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<subject><nettime> Concepts, Notations, Software, Art</subject>
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<from>Florian Cramer</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Thu, 6 Jun 2002 17:00:59 +0200</date>
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<content>[Note: This paper was written for the catalogue of read_me 1.2/Moscow
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and is also reprinted in the user manual of Signwave Auto Illustrator. -
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It's an both an update on an older paper On Software Artt I wrote with
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Ulrike Gabriel & attempt to clarify (a) what 'software [art]' is and (b)
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how software art may differ from older generative art. - The paper is
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also available at:
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http://userpage.fu-berlin.de/~cantsin/homepage/writings/software_art/concept_notations//concepts_notations_software_art.pdf
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http://userpage.fu-berlin.de/~cantsin/homepage/writings/software_art/concept_notations//concepts_notations_software_art.html
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-Florian]
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t
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$Id: concepts_notations_software_art.tex,v 1.1 2002/03/25 01:09:31 paragram Exp $
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Concepts, Notations, Software, Art
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Florian Cramer
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2020-01-20 06:30:11 +01:00
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c/o Freie Universität Berlin
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Seminar für Allgemeine und Vergleichende Literaturwissenschaft
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Hüttenweg 9
|
2020-01-12 13:24:58 +01:00
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D-14195 Berlin
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cantsin {AT} zedat.fu-berlin.de
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http://userpage.fu-berlin.de/~cantsin
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March 23rd, 2002
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Software and Concept Notations
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Software in the Arts
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To date, critics and scholars in the arts and humanities have considered
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computers primarily as storage and display media, as something which transmits
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and reformats images, sound and typography. Reflection of the as such invisible
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layer of software is rare. Likewise, the term ``digital art'' has been
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associated primarily with digital images, music or audiovisual installations
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using digital technology. The software which controls the audio and the visuals
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is frequently neglected, working as a black box behind the scenes.
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``Interactive'' room installations, for example, get perceived as a
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interactions of a viewer, an exhibition space and an image projection, not as
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systems running on code. This observation all the more applies to works in
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which it is not obvious at all that their production relied on programmation
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and computing. John Cage's 1981 radio play ``Roaratorio'', for example, appears
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to be a tape montage of a spoken text based on James Joyce's ``Finnegans
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Wake'', environmental sounds recorded in several cities of the world and Irish
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folk music, edited with analog recording technology. Yet at the same time it is
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an algorithmic artwork; the spoken text was extracted from the novel using a
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purely syntactical, formal method (mesostychs of the name ``James Joyce''), and
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the montage was done according to a random score generated on a computer at the
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Parisian IRCAM studios. While the book-plus-CD set of ``Roarotorio'' documents
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the whole composition extensively, containing the audio piece itself, a
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recording and a reprint of John Cage's reading, a recording and a reprint of an
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interview, an inventory of the cities where sound was recorded, it includes the
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computer-generated score itself only in a one-page excerpt and nothing at all
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of the computer program code which generated the random score.{1}
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The history of the digital and computer-aided arts could be told as a history
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of ignorance against programming and programmers. Computer programs get locked
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into black boxes, and programmers are frequently considered to be mere factota,
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coding slaves who execute other artist's concepts. Given that software code is
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a conceptual notation, this is not without its own irony. In fact, it is a
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straight continuation of romanticist philosophy and its privileging of
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aisthesis (perception) over poeisis (construction),{2} cheapened into a
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restrained concept of art as only that what is tactile, audible and visible.
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The digital arts themselves participate in this accomplicity when they call
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themselves [new] ``media art''. There's nothing older than ``new media'', a
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term which is little more than a superficial justification for lumping together
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a bunch of largely unrelated technologies, such as analog video and computing,
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just because they were ``new'' at a particular time. If one defines as a medium
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something that it is between a sender and a receiver, then computers are not
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only media, but also senders and receivers which themselves are capable of
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writing and reading, interpreting and composing messages within the limitations
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of the rule sets inscribed into them. The computer programs for example which
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calculate the credit line of checking accounts or control medical instruments
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in an emergency station can't be meaningfully called ``media''. If at all,
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computer processes become ``media'' only by the virtue that computers can
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emulate any machine, including all technical media, and by the virtue of the
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analog interfaces which transform the digital zeros and ones into analog sound
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waves, video signals, print type and vice versa.
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A Crash Course in Programming
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A piece of software is a set of formal instructions, or, algorithms; it is a
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logical score put down in a code. It doesn't matter at all which particular
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sign system is used as long as it is a code, whether digital zeros and ones,
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the Latin alphabet, Morse code or, like in a processor chip, an exactly defined
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set of registers controlling discrete currents of electricity. If a piece of
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software is a score, is it then by definition an outline, a blueprint of an
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executed work?
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Imagine a Dadaist poem which makes random variations of Hugo Ball's sound poem
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``Karawane'' (``Caravan''):
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KARAWANE
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2020-01-20 06:30:11 +01:00
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jolifanto bambla ô falli bambla
|
2020-01-12 13:24:58 +01:00
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grossiga m'pfa habla horem
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2020-01-20 06:30:11 +01:00
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égiga goramen
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2020-01-12 13:24:58 +01:00
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higo bloiko russula huju
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hollaka hollala
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anlogo bung
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blago bung
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blago bung
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bosso fataka
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2020-01-20 06:30:11 +01:00
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ü üü ü
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schampa wulla wussa ólobo
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hej taat gôrem
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2020-01-12 13:24:58 +01:00
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eschige zunbada
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wulebu ssubudu uluw ssubudu
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tumba ba-umpf
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kusagauma
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ba-umpf
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The new Dada poem could simply consists of eight variations of the line ``tumba
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ba-umpf''. The author/performer could throw a coin twice for each line and,
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depending on the result, choose to write down either the word ``tumba'' or
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``ba-umpf'', so that the result would look like:
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tumba tumba
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ba-umpf tumba
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tumba ba-umpf
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tumba ba-umpf
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ba-umpf ba-umpf
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ba-umpf tumba
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tumba ba-umpf
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tumba ba-umpf
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The instruction code for this poem could be written as follows:
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1. Take a coin of any kind with two distinct sides.
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2. Repeat the following set of instructions eight times:
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a. Repeat the following set of instructions twice:
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i. Throw the coin.
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ii. Catch it with your palm so that it lands on one side.
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iii. If the coin shows the upper side, do the following:
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# Say "tumba"
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iv. Else do the following:
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# Say "ba-umpf"
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b. Make a brief pause to indicate the end of the line.
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3. Make a long pause to indicate the end of the poem.
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Since these instructions are formal and precise enough to be as well executed
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by a machine (imagine this poem implemented into a modified cuckoo clock), they
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can be translated line by line into a computer program. Just as the above
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instruction looks different depending on the language it is written in, a
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computer program looks different depending on the programming language used.
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Here I choose the popular language ``Perl'' whose basic instructions are rather
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simple to read:
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for $lines (1 .. 8)
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{
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for $word (1 .. 2)
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{
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$random_number = int(rand(2));
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if ($random_number == 0)
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{
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print "tumba"
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}
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else
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{
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print "ba-umpf"
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}
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print " "
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}
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print "\n"
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}
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The curly brackets enclose statement blocks executed under certain conditions,
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the $ prefix designates a variable which can store arbitrary letters or
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numbers, the ``rand(2)'' function generates a random value between 0 and 1.9,
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``int'' rounds its result to either zero or one, `` '' stands for a blank, ``
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n'' for a line break. This program can be run on virtually any computer; it is
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a simple piece of software. Complex pieces of software, such as computer
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operating systems or even computer games, differ from the above only in the
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complexity of their instructions. The control structures - variable
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assignments, loops, conditional statements - are similar in all programming
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languages.
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Unlike in the instruction for throwing coins, the artists' work is done once
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the code is written. A computer program is a blueprint and its execution at the
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same time. Like a pianola roll, it is a score performing itself. The artistic
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fascination of computer programming - and the perhaps ecstatic revelation of
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any first-time programmer - is the equivalence of architecture and building,
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the instant gratification given once the concept has been finished. Computer
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programming collapses, as it seems, the second and third of the three steps of
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concept, concept notation and execution.
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Contrary to conventional data like digitized images, sound and text documents,
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the algorithmic instruction code allows a generative process. It uses computers
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for computation, not only as storage and transmission media. And this precisely
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distinguishes program code from non-algorithmic digital code, describing for
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example the difference between algorithmic composition on the one hand and
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audio CDs/mp3 files on the other, between algorithmically generated text and
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``hypertext'' (a random access database model which as such doesn't require
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algorithmic computation at all), or between a graphical computer ``demo'' and a
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video tape. Although one can of course use computers without programming them,
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it is impossible not to use programs at all; the question only is who programs.
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There is, after all, no such thing as data without programs, and hence no
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digital arts without the software layers they either take for granted, or
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design themselves.
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To discuss ``software art'' simply means to not take software for granted, but
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pay attention to how and by whom programs were written. If data doesn't exist
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without programs, it follows that the separation of processed ``data'' (like
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image and sound files) from ``programs'' is simply a convention. Instead, data
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could be directly embedded into the algorithms used for its transmission and
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output to external devices. Since a ``digital photograph'' for example is
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bit-mapped information algorithmically transformed into the electricity
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controlling a screen or printer, via algorithmic abstraction layers in the
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computer operating system, it follows that it could just as well be coded into
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a file which contains the whole transformation algorithms themselves so that
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the image would display itself even on a computer that provides no operating
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system.{3}
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Software Art
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Executable Code in Art
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If software is generally defined as executable formal instructions, logical
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scores, then the concept of software is by no means limited to formal
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instructions for computers. The first, English-language notation of the Dadaist
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poem qualifies as software just as much as the three notations in the Perl
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programming language. The instructions only have to meet the requirement of
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being executable by a human being as well as by a machine. A piano score, even
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a 19th century one, is software when its instruction code can be executed by a
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human pianist as well as on a player piano.
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The Perl code of the Dada poem can be read and executed even without running it
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on machines. So my argument is quite contrary to Friedrich Kittler's media
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theory according to which there is either no software at all or at least no
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software without the hardware it runs on:{4} If any algorithm can be executed
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mentally, as it was common before computers were invented, then of course
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software can exist and run without hardware. - A good example are programming
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handbooks. Although they chiefly consist of printed computer code, this code
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gets rarely ever executed on machines, but provides examples which readers
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follow intellectually, following the code listings step by step and computing
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them in their minds.
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Instead of adapting Dadaist poetry as software, one could regard some
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historical Dadaist works as software right away; above all, Tristan Tzara's
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generic instruction for writing Dada poems by shuffling the words of a
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newspaper article{5}:
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To make a Dadaist poem:
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Take a newspaper.
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Take a pair of scissors.
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Choose an article as long as you are planning to make your poem. Cut out
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the article.
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Then cut out each of the words that make up this article and put them in a
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bag.
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Shake it gently.
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Then take out the scraps one after the other in the order in which they
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left the bag.
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Copy conscientiously.
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The poem will be like you.
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And here you are a writer, infinitely original and endowed with a
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sensibility that is charming though beyond the understanding of the vulgar.
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The poem is effectively an algorithm, a piece of software which may as well be
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written as a computer program.{6}. If Tzara's process would be adapted as Perl
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or C code from the original French, it wouldn't be a transcription of something
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into software, but a transcription of non-machine software into machine
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software.
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Concept Art and Software Art
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The question of what software is and how it relates to non-electronic
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contemporary art is at least thirty-two years old. In 1970, the art critic and
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theorist Jack Burnham curated an exhibition called "Software" at the Jewish
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Museum of New York which today is believed to be first show of concept art. It
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featured installations of US-American concept artists next installations of
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computer software Burnham found interesting, such as the first prototype of Ted
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Nelson's hypertext system ``Xanadu''. Concept art as an art ``of which the
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material is `concepts,' as the material of for ex. music is sound'' (Henry
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Flynt's definition from 1961{7}) and software art as an art whose material is
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formal instruction code seem to have at least two things in common:
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1. the collapsing of concept notation and execution into one piece;
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2. the use of language; instructions in software art, concepts in concept art.
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Flynt observes: ``Since `concepts' are closely bound up with language,
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concept art is a kind of art of which the material is language''.{8}
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It therefore is not accidental that the most examples of pre-electronic
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software art cited here are literary. Literature is a conceptual art in
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that is not bound to objects and sites, but only to language. The trouble
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the art world has with net.art because it does not display well in
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exhibition spaces is foreign to literature which always differentiated
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between an artwork and its material appearance.
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Since formal language is a language, software can be seen and read as a
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literature.{9}
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If concepts become, to quote Flynt again, artistic``material'', then concept
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art differs from other art in that it actually exposes concepts, putting their
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notations up front as the artwork proper. In analogy, software art in
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particular differs from software-based art in general in that it exposes its
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instructions and codedness. Since formal instructions are a subset of
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conceptual notations, software art is, formally, a subset of conceptual art.
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My favorite example of both concept art in Flynt's sense and non-computer
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software art is La Monte Young's ``Composition 1961'', a piece of paper
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containing the written instruction ``Draw a straight line and follow it''. The
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instruction is unambiguous enough to be executed by a machine. At the same
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time, a thorough execution is physically impossible. So the reality of piece is
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mental, conceptual.
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The same duplicity of concept notation and executable code exists in Sol
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LeWitt's 1971 ``Plan for a Concept Art Book'', a series of book pages giving
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the reader exact instructions to draw lines on them or strike out specific
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letters.{10} LeWitt's piece exemplifies that the art called concept art since
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the 1970s was by far not as rigorous as the older concept art of Henry Flynt,
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La Monte Young and Christer Hennix: While the ``Composition 1961'' is a concept
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notation creating an artwork that itself exists only as a concept, mentally,
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LeWitt's ``Plan for a Concept Art Book'' only is a concept notation of a
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material, graphic artwork. Unlike the concept art ``of which the material is
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`concepts''', LeWitt's piece belongs to a concept art that rather should be
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|
called a concept notation art or ``blueprint art''; an art whose material is
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graphics and objects, but which was instead realized in the form of a score. By
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thus reducing its its own material complexity, the artwork appears to be
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``minimalist'' rather than rigorously conceptualist.
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A writing which writes itself, LeWitt's ``Plan'' could also be seen in a
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|
historical continuity of combinatory language speculations: From the
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|
|
permutational algorithms in the Sefer Jezirah and ecstatic Kabbalah to the
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|
|
medieval ``ars'' of Raimundus Lullus to 17th century permutational poetry and
|
2020-01-20 06:30:11 +01:00
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|
Mallarmé's ``Livre''. The combinatory most complex known permutation poem,
|
2020-01-12 13:24:58 +01:00
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|
Quirinus Kuhlmann's 1771 sonnet ``Vom Wechsel menschlicher Sachen'' consists of
|
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|
13*12 nouns can be arbitrarily shuffled so that they result in 10114
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|
permutations of the text.{11} Kuhlmann's and La Monte Young's software arts
|
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|
|
meet in their aesthetic extremism; in an afterword, Kuhlmann claims that there
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|
|
are more permutations of his poem than grains of sand on the earth.{12} If such
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|
|
implications lurk in code, a formal analysis is not enough. Concept art
|
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|
|
potentially means terror of the concept, software art terror of the algorithm;
|
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|
|
a terror grounded in the simultaneity of minimalist concept notation and
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|
|
totalitarian execution, helped by the fact that software collapses the concept
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|
|
notation and execution in the single medium of instruction code. - Sade's ``120
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|
|
days of Sodom'' could be read as a recursive programming of excess and its
|
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|
|
simultaneous reflection in the medium of prose.{13} The popularity of spamming
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|
|
and denial-of-service code in the contemporary digital arts is another
|
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|
|
practical proof of the perverse double-bind between software minimalism and
|
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|
|
self-inflation; the software art pieces awarded at the transmediale.02
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|
|
|
festival, ``tracenoizer'' and ``forkbomb.pl'' also belong to this category.
|
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|
La Monte Young's ``Composition 1961'' not only provokes to rethink what
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|
software and software art is. Being the first and still most elegant example of
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|
|
all artistic jamming and denial-of-service code, it also addresses the
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|
|
aesthetics and politics coded into instructions. Two years before Burnham's
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|
|
``Software'' exhibition, the computer scientist Donald E. Knuth published the
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|
|
first volume of his famous textbook on computer programming, ``The Art of
|
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|
|
Computer Programming''.{14} Knuth's wording has adopted in what Steven Levy
|
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|
|
calls the hacker credo that ``you can create art and beauty with computers''.
|
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|
{15} It is telling that hackers, otherwise an avant-garde of a broad cultural
|
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|
|
|
understanding of digital technology, rehash a late-18th century classicist
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|
|
notion of art as beauty, rewriting it into a concept of digital art as inner
|
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|
|
beauty and elegance of code. But such aesthetic conservativism is widespread in
|
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|
|
engineering and hard-science cultures; fractal graphics are just one example of
|
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|
|
Neo-Pythagorean digital kitsch they promote. As a contemporary art, the
|
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|
|
aesthetics of software art includes ugliness and monstrosity just as much as
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|
|
beauty, not to mention plain dysfunctionality, pretension and political
|
|
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|
|
incorrectness.{16}
|
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|
|
Above all, software art today no longer writes its programs out of nothing, but
|
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|
|
works within an abundance of available software code. This makes it distinct
|
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|
|
from works like Tzara's Dada poem which, all the while it addresses an
|
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|
|
abundance of mass media information, contaminates only the data, not its
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|
|
algorithm; the words become a collage, but the process remains a synthetic
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|
clean-room construct.
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|
Since personal computers and the Internet became popular, software code in
|
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|
|
addition to data has come to circulate in abundance. One thus could say that
|
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|
|
contemporary software art operates in a postmodern condition in which it takes
|
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|
|
pre-existing software as material - reflecting, manipulating and
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|
|
recontextualizing it. The ``mezangelle'' writing of mez, an Australian net
|
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|
artist, for example uses software and protocol code as material for writings in
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|
a self-invented hybrid of English and pseudo-code. Her ``net.wurks'' are an
|
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|
unclean, broken software art; instead of constructing program code
|
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|
synthetically, they use readymade computations, take them apart and read their
|
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|
syntax as gendered semantics. In similar fashion, much software art plays with
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|
|
control parameters of software. Software artworks like Joan Leandre's
|
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|
``retroyou'' and ``Screen Saver'' by Eldar Karhalev and Ivan Khimin are simply
|
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|
|
surprising, mind-challenging disconfigurations of commercial user software: a
|
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|
|
car racing game, the Microsoft Windows desktop interface. They manage to put
|
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|
|
their target software upside down although their interventions are technically
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|
simple and don't involve low-level programming at all.
|
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|
|
Software Formalism vs. Software Culturalism
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|
Much of what is discussed as contemporary software art and discourse on has its
|
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|
|
origin in two semi-coherent London-based groups. The older one around Matthew
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|
|
Fuller, Graham Harwood and the groups I/O/D and Mongrel is known, among others,
|
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|
|
for the experimental web browser ``WebStalker'', which instead of formatted
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|
|
pages displays their source code and link structures, the ``Linker'', a piece
|
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|
|
of ``social software'' (to use a term by Fuller) designed to empower
|
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|
|
non-literate users to design their own digital information systems, and
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|
``natural selection'', a politically manipulated web search engine. Fuller also
|
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|
wrote a scrupulous cultural analysis of Microsoft Word's user interface and an
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|
|
essay with the programmatic title ``Software as Culture''. The other group
|
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|
|
involves the programmer-artists Adrian Ward (whose ``Auto-Illustrator'' won the
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|
|
transmediale.01 software art prize) and Alex McLean (whose ``forkbomb.pl'' won
|
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|
the transmediale.02 software art prize), the theoretician Geoff Cox and
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|
|
participants in the mailing list ``eu-gene'', the web site http://
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|
|
www.generative.net and the ``DorkBot'' gatherings in London (which involve
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|
|
poetry readings of program code). Both groups take exactly opposite standpoints
|
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|
|
to software art and software criticism: While Fuller/Harwood regard software as
|
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|
|
first of all a cultural, politically coded construct, the eu-gene group rather
|
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|
|
focuses on the formal poetics and aesthetics of software code and individual
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|
|
subjectivity expressed in algorithms.
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|
If software art could be generally defined as an art
|
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|
* of which the material is formal instruction code, and/or
|
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|
|
* which addresses cultural concepts of software,
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|
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|
then each of their positions sides with exactly one of the two aspects. If
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|
Software Art would be reduced to only the first, one would risk ending up a
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|
|
with a neo-classicist understanding of software art as beautiful and elegant
|
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|
|
code along the lines of Knuth and Levy. Reduced on the other hand to only the
|
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|
|
cultural aspect, Software Art could end up being a critical footnote to
|
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|
|
Microsoft desktop computing, potentially overlooking its speculative potential
|
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|
|
at formal experimentation. Formal reflections of software are, like in this
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|
|
text, inevitable if one considers common-sense notions of software a problem
|
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|
|
|
rather than a point of departure; histories of instruction codes in art and
|
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|
|
|
investigations into the relationship of software, text and language still
|
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|
|
remain to be written.
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|
References
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|
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|
[Cag82]
|
2020-01-20 06:30:11 +01:00
|
|
|
John Cage. Roaratorio. Ein irischer Circus über Finnegans Wake. Athenäum,
|
|
|
|
|
Königstein/Taunus, 1982.
|
2020-01-12 13:24:58 +01:00
|
|
|
[CWM01]
|
|
|
|
|
Geoff Cox, Adrian Ward, and Alex McLean. The Aesthetics of Generative Code,
|
|
|
|
|
2001. http://www.generative.net/papers/aesthetics/index.html.
|
|
|
|
|
[Fly61]
|
|
|
|
|
Henry Flynt. Concept art. In La Monte Young and Jackson MacLow, editors, An
|
|
|
|
|
Anthology. Young and MacLow, New York, 1963 (1961).
|
|
|
|
|
[Hon71]
|
2020-01-20 06:30:11 +01:00
|
|
|
Klaus Honnef, editor. Concept Art. Phaidon, Köln, 1971).
|
2020-01-12 13:24:58 +01:00
|
|
|
[Kit91]
|
|
|
|
|
Friedrich Kittler. There is no software, 1991. http://textz.gnutenberg.net/
|
|
|
|
|
textz/kittler_friedrich_there_is_no_software.txt.
|
|
|
|
|
[Kuh71]
|
2020-01-20 06:30:11 +01:00
|
|
|
Quirinus Kuhlmann. Himmlische Libes=küsse. ?, Jena, 1671.
|
2020-01-12 13:24:58 +01:00
|
|
|
[Lev84]
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|
|
Steven Levy. Hackers. Project Gutenberg, Champaign, IL, 1986 (1984).
|
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[Mol71]
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2020-01-20 06:30:11 +01:00
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Abraham A. Moles. Kunst und Computer. DuMont, Köln, 1973 (1971).
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2020-01-12 13:24:58 +01:00
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[Tza75]
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2020-01-20 06:30:11 +01:00
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Tristan Tzara. Pour fair une počme dadaďste. In Oeuvres complčtes.
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2020-01-12 13:24:58 +01:00
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Gallimard, Paris, 1975.
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2020-01-20 06:30:11 +01:00
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ŠThis document can be freely copied and used according to the terms of the Open
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2020-01-12 13:24:58 +01:00
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Publication License http://www.opencontent.org/openpub
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Footnotes:
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{1} [Cag82] - Regarding randomness generated with computers, the software
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artist Ulrike Gabriel says that it doesn't exist because the machine as a fact
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by itself is not accidental.
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{2} A similar angle is taken in the paper ``The Aesthetic of Generative Code''
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by Geoff Cox, Adrian Ward and Alex McLean, [CWM01]
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{3} I would not be surprised if in a near future the media industry would embed
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audiovisual data (like a musical recording) directly into proprietary one-chip
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hardware players to prevent digital copies.
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{4} [Kit91]
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{5} [Tza75]
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{6} My own Perl CGI adaption is available under "http://userpage.fu-berlin.de/
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~cantsin/permutations/tzara/poeme_dadaiste.cgi"
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{7} [Fly61]
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{8} ibid.
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{9} But since formal language is only a small subset of language as a whole,
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conclusions drawn from observing software code can't be generally applied to
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all literature.
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{10} [Hon71], p. 132-140
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{11} [Kuh71]
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{12} ibid.
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{13} As Abraham M. Moles noticed already in 1971, [Mol71], p. 124
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{14} knuth:art
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{15} according Steven Levy [Lev84]; among those who explicitly subscribe to
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this is the German Chaos Computer Club with its annual ``art and beauty
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workshop''.
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{16} which is why I think would be wrong to (a) restrict software art to only
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properly running code and (b) exclude, for political reasons, proprietary and
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other questionably licensed software from software art presentations.
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"*star[.dot]*star" <netwurker {AT} hotkey.net.au>, [dis|in|con|verse|vective|text]
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[. s.(mike)hunt.ing............................................]
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::burst[ing].thru.yr. ][drenched][ groomed (as per)fumed n.odes
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[f][ye ][old.ing body weaponed plague singe.rs//polarised
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][s][winger-as-a-typo.graphic-yearning//head
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tag.cocked*flicking//autho(g)r.it(t)y stances in poser ta(c)[tile]unts]
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::in.Verse inve.C][li][t.ories
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[n.gauging d.ream.bouy & life
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][pre][serve.her.grr(ow!)l//s.tam(e)ping.my.blistering.context.foot(er vs
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h[r]eaders)//pornoesque.slickness.beads.yr.unborn.mouth]
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::context dynam][j][ism][ick!][ ah.lur][ch][t
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[clik shi(rt)f][lif][ters &
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][syn][tax][oh!g(e)nomic][.grabblers//sten][ograph][.ching.of.yr.pedal.stall(ing)//u.sw.eat.&.shit//symb[ch]o.lick.yr.project.g.land(ing
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gear).]
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. . .... .....
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blind [t]rusting.txt
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.
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.
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*star[.dot]*star
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www.cddc.vt.edu/host/netwurker/
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http://www.macros-center.ru/read_me/now/71/index-en.html
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.... . .??? .......</content>
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</mail>
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<mail>
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2020-01-20 06:30:11 +01:00
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<nbr>9.1</nbr>
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2020-01-12 13:24:58 +01:00
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<subject><nettime> the form, the social, the rest. re: 'Concepts, Notations, Software, Art'</subject>
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<from>matthew fuller</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Fri, 7 Jun 2002 13:15:51 +0100</date>
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<content>Dear Florian,
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Thank you for your useful essay, 'Concepts, Notations, Software, Art'
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recently posted to nettime. In the spirit of it being a new version of
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an old text, I'd like to suggest a plug-in.
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At the very least, a brief patch may be required if we are not to have
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a repetition of the usual scission, in the last few paragraphs, between
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the simply 'formal' and simply, and woollily, 'social'. (The twentieth
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century is dotted with too many of such debates.) I'd like to make two
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short suggestions:
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1 'Formal' operations do not occur alone. There is clearly a current
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of art using computer networks or instructions which believes itself to
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be primarily formalist. However, this belief is the result of a
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particular perspectivalism that cleaves the work from it's more messy
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or productive implications and connections. In order to clarify this,
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two examples drawn from the text:
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1.1 Hugo Ball's poem Carawan. Do we misunderstand the work if it is
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read in relation to certain of the Dada Zurich artists' ostensive
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reference to 'African' speech and symbolism, to further read this in
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relation to the predatory colonialism of Europe, or in relation to
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Ball's own yearning for a mystical language of immediacy (along the
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lines of that which you usefully describe in 'Language as Virus') which
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could be accessed via such poetry?
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1.2 Sol LeWitt. LeWitt's work exists both as a series of instructions,
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and their execution. There are two ways in which we can understand
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this simple formalist limit to the work as requiring an expansion.
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1.2.1 Organisation: the work is addressed to a possible executor - a
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socius of two or more is thus composed. This at the very least allows
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the work to be carried out and shown without any trouble to the artist,
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one can also note that it is one of the mechanisms which allowed
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conceptual exhibitions to be mounted by post and by phone in across the
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world in several locations at low cost. (See Katherine Moseley's
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excellent catalogue, 'Conceptions, the conceptual art document'.)
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Further, if you wish to include an authorised LeWitt in an exhibition
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it is necessary to contact his representative in order to receive
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permission to carry out the particular set of instructions you wish to
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have realised. As is common in much of the conceptual work begun in
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the sixties there is a deployment of a particular set of apparatuses
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which define roles, often by contract: representative,
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artist/instructor, executor, and so on. It is clear that such
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arrangements are immediately 'social' in a variety of ways. Making the
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notary an explicit rather than implicit transactor of some art systems
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is one of the minor ways which certain conceptual works addressed
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themselves to the political and economic dimensions of such systems.
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1.2.2 Material 'substrate': one of the problems of an approach which
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allows for a simple formalism is that it reduces the components of its
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realisation to a simple 'substrate' through which the work is realised.
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A kind of matter is captured and given form by an idea. What might
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usefully be proposed instead is that particular works, including those
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you discuss, operate by arranging combinations of material,
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organisation, perception etc. LeWitt's work here for instance might
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be seen to operate as a particular realisation of a certain combination
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of the propensities of: postal and fax networks; orthography, geometry,
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and the materials wall/paper and pen/pencil for their actuation;
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alphabetised language, linguistic technologies of description; art
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economies of desire, command, and authorship, art economies of objects
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and spaces, of publications, or theorisations and naming; the pleasure
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of repetitive exercise and expectation in the person/s of those
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actuating the work, the conditions of employment of gallery assistants
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who carry out such work; etc.
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The particular compositional terms by which such an arrangement is
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made, correspond in some way with what is reductively described as the
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'formal'. However, such a way of engaging with a work immediately
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connects art to the question of what to do with life, with the world,
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without loosing any of the power assigned to it under the schismatic
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and reductive term, 'formal'.
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2 Such compositional terms are dynamics are generated in order to be
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launched into an outside. To name or describe such a system, the modes
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of a dynamic, the terms of an arrangement, calls it into being - with
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one or another degree of virtuality. Each such act depends on the
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arrangements that it is part of in order to become actuated and
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mobilised.
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For purposes of presentation, Forkbomb.pl, for instance, uses both the
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actual script and the operation of the program within a computer where
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a sound / graphics generation program is also running. Forkbomb
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'competes' with this program for resources as it gradually uses them
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up. As the number of fork commands increases it gradually makes the
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operation of this other program impossible, producing variation in
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sound and image.
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This variation allows the perception of the two programs' interactions
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to become perceptible in a different way - to different senses and
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aesthetic codes, and in terms of duration. The production of sound and
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image is also notably varied by the configuration of the particular
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machine that the work is being run on.
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Part of the work in deciding how to best mobilise Forkbomb is
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therefore to bring it into some kind of arrangement with the contexts
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it operates in, as well as cpan and the normal routes for code
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distribution, these include exhibitions and conference presentations.
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Part of a work is also its means of promotion, its mobilisation in
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'secondary' contexts, the way it appeals to certain kinds of
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interpretation, or of remobilization by or participation in certain
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kinds of discourse - such as this. Utilising various ways of making it
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'sensible' are a way of generating its operation in an 'outside', the
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contexts in which it appears and to which it is addressed. (This does
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not of course preclude things occurring or being repurposed in other
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contexts).
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To remove the possibility of such a work being understood as 'social'
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would therefore seem to deny part of what is important in what is
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brought together in its different actuations.
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I have not touched up the presence of what you describe as simply
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'formal' in the those works you describe as simply 'social' because for
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the purposes of this text that would be unnecessary. The work
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mentioned, other related work, as well as the texts around them give no
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grounds for the repetition of this doubly useless scission.
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The above couple of proposals of course make only a slight amendment to
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the tail-end of what is otherwise a valuable argument - I look forward
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to seeing more!</content>
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</mail>
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<mail>
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2020-01-20 06:30:11 +01:00
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<nbr>9.2</nbr>
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2020-01-12 13:24:58 +01:00
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<subject>Re: <nettime> Concepts, Notations, Software, Art</subject>
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<from>olia lialina</from>
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<to>nettime-l@bbs.thing.net</to>
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<date>Mon, 10 Jun 2002 18:29:09 +0200</date>
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<content>> If software art could be generally defined as an art
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> * of which the material is formal instruction code, and/or
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> * which addresses cultural concepts of software,
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i know two projects that indeed address cultural and esthetical and
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technical concepts of software
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http://a-blast.org/~drx/net/mbcbftw/war.wrl
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2000
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http://entropy8zuper.org/olia/herboyfriendcamebackfromthewar.swf
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2000
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best
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olia</content>
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</mail>
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</mails>
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</chapter>
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