Added more examples

This commit is contained in:
Jakob Bak 2013-02-10 08:43:42 +01:00
parent e2a3935f07
commit 4fddbf3190
12 changed files with 786 additions and 400 deletions

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// This needs to be in all sketches at the moment
#include <stdint.h>
// The Music and Midi objects are automatically instantiated when the header file is included.
// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
// You still need to call Music.init() and Midi.init() in the setup() function below.
#include <Music.h>
#include <Midi.h>
// variables for this sketch
void setup() {
// We initialise the sound engine by calling Music.init() which outputs a tone
Music.init();
// We initialize the MIDI engine by calling Midi.init()
Midi.init();
// Choosing the sine wave oscillator (optional since this is already the default).
Music.setSaw();
// Detuning the three oscillators heavily to create more movement in the sound.
Music.setDetune(0.01);
// Enabling envelope, otherwise the synth would just play constant tones.
Music.enableEnvelope();
}
void loop() {
// The MIDI must be used with the external
// "IAC2Serial.pde" Processing sketch.
Midi.checkMidi();
}

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// This needs to be in all sketches at the moment
#include <stdint.h>
// The Music and Midi objects are automatically instantiated when the header file is included.
// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
// You still need to call Music.init() and Midi.init() in the setup() function below.
#include <Music.h>
void setup() {
// We initialise the sound engine by calling Music.init() which outputs a tone
Music.init();
Music.setSine();
}
void loop() {
}

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String[] knobName = {"FREQ1",
"SEMI1",
"DETUNE1",
"GAIN1",
"WAVE1",
"FREQ2",
"SEMI2",
"DETUNE2",
"GAIN2",
"WAVE2",
"FREQ3",
"SEMI3",
"DETUNE3",
"GAIN3",
"WAVE3",
"ATTACK",
"DECAY",
"SUSTAIN",
"RELEASE",
"DETUNE_ALL",
"WAVE_ALL"
};
String[] waveform = {"SINE",
"SQUARE",
"PULSE",
"TRIANGLE",
"SAW",
"FUZZ",
"DIGI1",
"DIGI2",
"DIGI3",
"DIGI4",
"NOISE",
"DIGI6",
"TAN1",
"TAN2",
"TAN3",
"TAN4"
};
byte[] knobMidiCC = {10,11,12,13,14,20,21,22,23,24,30,31,32,33,34,114,115,116,117,4,5};
void freq1(int val)
{
val = (int)val;
int knob = 0;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + (int)(pow(2,(knobValue[knob]-69)/12.0)*440) + " Hz");
//(2^((p-69)/12))*440
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void semi1(int val)
{
val = (int)val;
int knob = 1;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
int semi =(knobValue[knob]+24)*2+16;
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)semi);
}
}
void detune1(int val)
{
val = (int)val;
int knob = 2;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void gain1(int val)
{
val = (int)val;
int knob = 3;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void wave1(int val)
{
val = (int)val;
int knob = 4;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob] + " (" + waveform[knobValue[knob]] + ")");
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)(knobValue[knob]*8));
}
}
void freq2(int val)
{
val = (int)val;
int knob = 5;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + (int)(pow(2,(knobValue[knob]-69)/12.0)*440) + " Hz");
//(2^((p-69)/12))*440
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void semi2(int val)
{
val = (int)val;
int knob = 6;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
int semi =(knobValue[knob]+24)*2+16;
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)semi);
}
}
void detune2(int val)
{
val = (int)val;
int knob = 7;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void gain2(int val)
{
val = (int)val;
int knob = 8;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void wave2(int val)
{
val = (int)val;
int knob = 9;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob] + " (" + waveform[knobValue[knob]] + ")");
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)(knobValue[knob]*8));
}
}
void freq3(int val)
{
val = (int)val;
int knob = 10;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + (int)(pow(2,(knobValue[knob]-69)/12.0)*440) + " Hz");
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void semi3(int val)
{
val = (int)val;
int knob = 11;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
int semi =(knobValue[knob]+24)*2+16;
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)semi);
}
}
void detune3(int val)
{
val = (int)val;
int knob = 12;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void gain3(int val)
{
val = (int)val;
int knob = 13;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void wave3(int val)
{
val = (int)val;
int knob = 14;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob] + " (" + waveform[knobValue[knob]] + ")");
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)(knobValue[knob]*8));
}
}
void attack(int val)
{
val = (int)val;
int knob = 15;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void decay(int val)
{
val = (int)val;
int knob = 16;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void sustain(int val)
{
val = (int)val;
int knob = 17;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void release(int val)
{
val = (int)val;
int knob = 18;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}

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import controlP5.*;
import processing.serial.*;
ControlP5 controlP5;
Serial port0;
boolean printChange = true;
int defaultMidiChannel = 9;
int backgroundColor = color(0,0,0);
int knobColor = color(235,103,295);
int numKnobs = 24;
int[] knobValue = new int[numKnobs];
int posX = 20;
int posY = 40;
int posW = 60;
int posH = 60;
int knobS = 40;
void setup() {
size(400,400);
smooth();
background(0);
controlP5 = new ControlP5(this);
PFont p = createFont("Georgia",12);
controlP5.setControlFont(p,12);
controlP5.setColorLabel(color(255,128));
Textlabel labelFreq = controlP5.addTextlabel("freqLabel","FREQ",posX+posW*0+3,posY-20);
Textlabel labelSemi = controlP5.addTextlabel("semiLabel","SEMI",posX+posW*1+4,posY-20);
Textlabel labelDetune = controlP5.addTextlabel("detuneLabel","DETUNE",posX+posW*2-6,posY-20);
Textlabel labelGain = controlP5.addTextlabel("gainLabel","GAIN",posX+posW*3+4,posY-20);
Textlabel labelWave = controlP5.addTextlabel("waveLabel","WAVE",posX+posW*4+2,posY-20);
Textlabel labelAttack = controlP5.addTextlabel("attackLabel","A",posX+16+posW*0,posY+posH*4-20);
Textlabel labelDecay = controlP5.addTextlabel("decayLabel","D",posX+16+posW*1,posY+posH*4-20);
Textlabel labelsustain = controlP5.addTextlabel("sustainLabel","S",posX+16+posW*2,posY+posH*4-20);
Textlabel labelReleasek = controlP5.addTextlabel("releaseLabel","R",posX+16+posW*3,posY+posH*4-20);
Knob freq1 = controlP5.addKnob("freq1", 0,127,64, posX+posW*0,posY+posH*0,knobS);
Knob semi1 = controlP5.addKnob("semi1", -24,24,0, posX+posW*1,posY+posH*0,knobS);
Knob detune1 = controlP5.addKnob("detune1",0,127,64, posX+posW*2,posY+posH*0,knobS);
Knob gain1 = controlP5.addKnob("gain1", 0,127,127, posX+posW*3,posY+posH*0,knobS);
Knob wave1 = controlP5.addKnob("wave1", 0,15,0, posX+posW*4,posY+posH*0,knobS);
Knob freq2 = controlP5.addKnob("freq2", 0,127,64, posX+posW*0,posY+posH*1,knobS);
Knob semi2 = controlP5.addKnob("semi2", -24,24,0, posX+posW*1,posY+posH*1,knobS);
Knob detune2 = controlP5.addKnob("detune2",0,127,64, posX+posW*2,posY+posH*1,knobS);
Knob gain2 = controlP5.addKnob("gain2", 0,127,127, posX+posW*3,posY+posH*1,knobS);
Knob wave2 = controlP5.addKnob("wave2", 0,15,0, posX+posW*4,posY+posH*1,knobS);
Knob freq3 = controlP5.addKnob("freq3", 0,127,64, posX+posW*0,posY+posH*2,knobS);
Knob semi3 = controlP5.addKnob("semi3", -24,24,0, posX+posW*1,posY+posH*2,knobS);
Knob detune3 = controlP5.addKnob("detune3",0,127,64, posX+posW*2,posY+posH*2,knobS);
Knob gain3 = controlP5.addKnob("gain3", 0,127,127, posX+posW*3,posY+posH*2,knobS);
Knob wave3 = controlP5.addKnob("wave3", 0,15,0, posX+posW*4,posY+posH*2,knobS);
Knob attack = controlP5.addKnob("attack", 0,127,0, posX+posW*0, posY+posH*4, knobS);
Knob decay = controlP5.addKnob("decay", 0,127,64, posX+posW*1, posY+posH*4, knobS);
Knob sustain = controlP5.addKnob("sustain",0,127,64, posX+posW*2, posY+posH*4, knobS);
Knob release = controlP5.addKnob("release",0,127,64, posX+posW*3, posY+posH*4, knobS);
println(Serial.list());
port0 = new Serial(this, Serial.list()[0], 9600);
for(int i=0; i<numKnobs; i++) {
knobValue[i] = 0;
}
}
void draw() {
background(backgroundColor);
if(port0.available() > 0) {
//int val = port0.read();
//float val = float(port0.read());
char val = char(port0.read());
println(val);
}
}
void sendControlChange(byte channel, byte CC, byte value) {
byte controlChange = byte(0xB0 | channel);
port0.write(controlChange);
port0.write(CC);
port0.write(value);
}

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String[] knobName = {"FREQ1",
"SEMI1",
"DETUNE1",
"GAIN1",
"WAVE1",
"FREQ2",
"SEMI2",
"DETUNE2",
"GAIN2",
"WAVE2",
"FREQ3",
"SEMI3",
"DETUNE3",
"GAIN3",
"WAVE3",
"ATTACK",
"DECAY",
"SUSTAIN",
"RELEASE",
"DETUNE_ALL",
"WAVE_ALL"
};
String[] waveform = {"SINE",
"SQUARE",
"PULSE",
"TRIANGLE",
"SAW",
"FUZZ",
"DIGI1",
"DIGI2",
"DIGI3",
"DIGI4",
"NOISE",
"DIGI6",
"TAN1",
"TAN2",
"TAN3",
"TAN4"
};
byte[] knobMidiCC = {10,11,12,13,14,20,21,22,23,24,30,31,32,33,34,114,115,116,117,4,5};
void freq1(int val)
{
val = (int)val;
int knob = 0;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + (int)(pow(2,(knobValue[knob]-69)/12.0)*440) + " Hz");
//(2^((p-69)/12))*440
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void semi1(int val)
{
val = (int)val;
int knob = 1;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
int semi =(knobValue[knob]+24)*2+16;
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)semi);
}
}
void detune1(int val)
{
val = (int)val;
int knob = 2;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void gain1(int val)
{
val = (int)val;
int knob = 3;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void wave1(int val)
{
val = (int)val;
int knob = 4;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob] + " (" + waveform[knobValue[knob]] + ")");
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)(knobValue[knob]*8));
}
}
void freq2(int val)
{
val = (int)val;
int knob = 5;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + (int)(pow(2,(knobValue[knob]-69)/12.0)*440) + " Hz");
//(2^((p-69)/12))*440
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void semi2(int val)
{
val = (int)val;
int knob = 6;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
int semi =(knobValue[knob]+24)*2+16;
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)semi);
}
}
void detune2(int val)
{
val = (int)val;
int knob = 7;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void gain2(int val)
{
val = (int)val;
int knob = 8;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void wave2(int val)
{
val = (int)val;
int knob = 9;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob] + " (" + waveform[knobValue[knob]] + ")");
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)(knobValue[knob]*8));
}
}
void freq3(int val)
{
val = (int)val;
int knob = 10;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + (int)(pow(2,(knobValue[knob]-69)/12.0)*440) + " Hz");
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void semi3(int val)
{
val = (int)val;
int knob = 11;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
int semi =(knobValue[knob]+24)*2+16;
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)semi);
}
}
void detune3(int val)
{
val = (int)val;
int knob = 12;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void gain3(int val)
{
val = (int)val;
int knob = 13;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void wave3(int val)
{
val = (int)val;
int knob = 14;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob] + " (" + waveform[knobValue[knob]] + ")");
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)(knobValue[knob]*8));
}
}
void attack(int val)
{
val = (int)val;
int knob = 15;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void decay(int val)
{
val = (int)val;
int knob = 16;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void sustain(int val)
{
val = (int)val;
int knob = 17;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}
void release(int val)
{
val = (int)val;
int knob = 18;
if(knobValue[knob] != val) {
knobValue[knob] = val;
if(printChange) println(knobName[knob] + " is: " + knobValue[knob]);
sendControlChange((byte)0, (byte)knobMidiCC[knob], (byte)knobValue[knob]);
}
}

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//import oscP5.*;
//import netP5.*;
import controlP5.*;
import rwmidi.*; // watch out for this
import processing.serial.*;
ControlP5 controlP5;
MidiInput input;
Serial port0;
boolean printChange = true;
int defaultMidiChannel = 9;
int backgroundColor = color(0,0,0);
int knobColor = color(235,103,295);
int numKnobs = 24;
int[] knobValue = new int[numKnobs];
int posX = 20;
int posY = 40;
int posW = 60;
int posH = 60;
int knobS = 40;
void setup() {
size(400,400);
smooth();
background(0);
controlP5 = new ControlP5(this);
PFont p = createFont("Georgia",12);
controlP5.setControlFont(p,12);
controlP5.setColorLabel(color(255,128));
Textlabel labelFreq = controlP5.addTextlabel("freqLabel","FREQ",posX+posW*0+3,posY-20);
Textlabel labelSemi = controlP5.addTextlabel("semiLabel","SEMI",posX+posW*1+4,posY-20);
Textlabel labelDetune = controlP5.addTextlabel("detuneLabel","DETUNE",posX+posW*2-6,posY-20);
Textlabel labelGain = controlP5.addTextlabel("gainLabel","GAIN",posX+posW*3+4,posY-20);
Textlabel labelWave = controlP5.addTextlabel("waveLabel","WAVE",posX+posW*4+2,posY-20);
Textlabel labelAttack = controlP5.addTextlabel("attackLabel","A",posX+16+posW*0,posY+posH*4-20);
Textlabel labelDecay = controlP5.addTextlabel("decayLabel","D",posX+16+posW*1,posY+posH*4-20);
Textlabel labelsustain = controlP5.addTextlabel("sustainLabel","S",posX+16+posW*2,posY+posH*4-20);
Textlabel labelReleasek = controlP5.addTextlabel("releaseLabel","R",posX+16+posW*3,posY+posH*4-20);
Knob freq1 = controlP5.addKnob("freq1", 0,127,64, posX+posW*0,posY+posH*0,knobS);
Knob semi1 = controlP5.addKnob("semi1", -24,24,0, posX+posW*1,posY+posH*0,knobS);
Knob detune1 = controlP5.addKnob("detune1",0,127,64, posX+posW*2,posY+posH*0,knobS);
Knob gain1 = controlP5.addKnob("gain1", 0,127,127, posX+posW*3,posY+posH*0,knobS);
Knob wave1 = controlP5.addKnob("wave1", 0,15,0, posX+posW*4,posY+posH*0,knobS);
Knob freq2 = controlP5.addKnob("freq2", 0,127,64, posX+posW*0,posY+posH*1,knobS);
Knob semi2 = controlP5.addKnob("semi2", -24,24,0, posX+posW*1,posY+posH*1,knobS);
Knob detune2 = controlP5.addKnob("detune2",0,127,64, posX+posW*2,posY+posH*1,knobS);
Knob gain2 = controlP5.addKnob("gain2", 0,127,127, posX+posW*3,posY+posH*1,knobS);
Knob wave2 = controlP5.addKnob("wave2", 0,15,0, posX+posW*4,posY+posH*1,knobS);
Knob freq3 = controlP5.addKnob("freq3", 0,127,64, posX+posW*0,posY+posH*2,knobS);
Knob semi3 = controlP5.addKnob("semi3", -24,24,0, posX+posW*1,posY+posH*2,knobS);
Knob detune3 = controlP5.addKnob("detune3",0,127,64, posX+posW*2,posY+posH*2,knobS);
Knob gain3 = controlP5.addKnob("gain3", 0,127,127, posX+posW*3,posY+posH*2,knobS);
Knob wave3 = controlP5.addKnob("wave3", 0,15,0, posX+posW*4,posY+posH*2,knobS);
Knob attack = controlP5.addKnob("attack", 0,127,0, posX+posW*0, posY+posH*4, knobS);
Knob decay = controlP5.addKnob("decay", 0,127,64, posX+posW*1, posY+posH*4, knobS);
Knob sustain = controlP5.addKnob("sustain",0,127,64, posX+posW*2, posY+posH*4, knobS);
Knob release = controlP5.addKnob("release",0,127,64, posX+posW*3, posY+posH*4, knobS);
println("print MIDI input devices:");
println(RWMidi.getInputDeviceNames());
input = RWMidi.getInputDevices()[0].createInput(this);
println(Serial.list());
port0 = new Serial(this, Serial.list()[0], 9600);
for(int i=0; i<numKnobs; i++) {
knobValue[i] = 0;
}
}
void draw() {
background(backgroundColor);
if(port0.available() > 0) {
//int val = port0.read();
//float val = float(port0.read());
char val = char(port0.read());
println(val);
}
}
void noteOnReceived(Note note) {
byte channel = byte(note.getChannel());
byte pitch = byte(note.getPitch());
byte velocity = byte(note.getVelocity());
sendNoteOn(channel, pitch, velocity);
}
void noteOffReceived(Note note) {
byte channel = byte(note.getChannel());
byte pitch = byte(note.getPitch());
byte velocity = byte(note.getVelocity());
sendNoteOff(channel, pitch, velocity);
}
void controllerChangeReceived(rwmidi.Controller controller) {
byte channel = byte(controller.getChannel());
byte CC = byte(controller.getCC());
byte value = byte(controller.getValue());
sendControlChange(channel, CC, value);
}
void sendNoteOn(byte channel, byte pitch, byte velocity) {
byte noteOn = byte(0x90 | channel);
port0.write(noteOn);
port0.write(pitch);
port0.write(velocity);
//println('\n' + hex(noteOn) + " " + hex(pitch) + " " + hex(velocity));
}
void sendNoteOff(byte channel, byte pitch, byte velocity) {
byte noteOff = byte(0x80 | channel);
port0.write(noteOff);
port0.write(pitch);
port0.write(velocity);
//println('\n' + hex(noteOff) + " " + hex(pitch) + " " + hex(velocity));
}
void sendControlChange(byte channel, byte CC, byte value) {
byte controlChange = byte(0xB0 | channel);
port0.clear();
port0.write(controlChange);
port0.write(CC);
port0.write(value);
//println('\n' + hex(controlChange) + " " + hex(CC) + " " + hex(value));
}

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// This needs to be in all sketches at the moment
#include <stdint.h>
// The Music and Midi objects are automatically instantiated when the header file is included.
// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
// You still need to call Music.init() and Midi.init() in the setup() function below.
#include <Music.h>
// variables for this sketch
boolean noteIsOn = false;
int note = 48;
long time = 0;
long lastTime = 0;
long beatTime = 1000;
void setup() {
// We initialise the sound engine by calling Music.init() which outputs a tone
Music.init();
// enabling the envelope lets us define an gain envelope for the synth
// without having to specify it in our loop() or physics code.
Music.enableEnvelope();
Music.setAttack(0x0FFF);
Music.setDecay(0x0004);
Music.setSustain(0x00FF);
Music.setRelease(0x0008);
}
void loop() {
// This short routine loops note over and over again
time = millis();
if(time - lastTime > beatTime) {
if(!noteIsOn) {
Music.noteOn(note);
noteIsOn = true;
} else {
Music.noteOff();
noteIsOn = false;
}
lastTime = time;
}
}

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@ -1,64 +0,0 @@
// This needs to be in all sketches at the moment
#include <stdint.h>
// The Music and Midi objects are automatically instantiated when the header file is included.
// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
// You still need to call Music.init() and Midi.init() in the setup() function below.
#include <Music.h>
// variables for this sketch
float gain = 1.0;
float c = 220; // center frequency
float f1 = 1;
float f2 = 1;
float f3 = 1;
float m1 = 1.0011;
float m2 = 1.0012;
float m3 = 1.0013;
void setup() {
// We initialise the sound engine by calling Music.init() which outputs a tone
Music.init();
// Choosing the sine wave oscillator (optional since this is already the default).
// Music.setSine(); //Sine is default so don't need this.
// Setting the initial frequency for all three oscillators.
Music.setFrequency(c);
// Detuning the three oscillators slightly to create movement in the sound.
Music.setDetune(0.002);
}
void loop() {
// This short routine creates a
Music.setFrequency1(c*f1);
Music.setFrequency2(c*f2);
Music.setFrequency3(c*f3);
f1 *= m1;
f2 *= m2;
f3 *= m3;
if(f1 > 4.0) m1 = 0.9745;
if(f2 > 4.0) m2 = 0.9852;
if(f3 > 4.0) m3 = 0.9975;
if(f1 < 0.25) m1 = 1.0754;
if(f2 < 0.25) m2 = 1.0573;
if(f3 < 0.25) m3 = 1.0386;
if(millis() > 10000) {
Music.setGain(gain);
gain *= 0.999;
}
}

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@ -1,62 +0,0 @@
// This needs to be in all sketches at the moment
#include <stdint.h>
// The Music and Midi objects are automatically instantiated when the header file is included.
// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
// You still need to call Music.init() and Midi.init() in the setup() function below.
#include <Music.h>
// variables for this sketch
boolean noteIsOn = false;
int n = 0;
int dir = 1;
int rootNote = 48;
int note[] = {0,2,3,5,7,9,10,12,14};
long time = 0;
long lastTime = 0;
long beatTime = 100;
void setup() {
// We initialise the sound engine by calling Music.init() which outputs a tone
Music.init();
// enabling the envelope lets us define an gain envelope for the synth
// without having to specify it in our loop() or physics code.
Music.enableEnvelope();
Music.setAttack(0x00FF);
Music.setDecay(0x0008);
Music.setSustain(0x00FF);
Music.setRelease(0x0008);
}
void loop() {
// This short routine loops note over and over again
time = millis();
if(time - lastTime > beatTime) {
if(!noteIsOn) {
Music.noteOn(rootNote+note[n]);
noteIsOn = true;
n = n + dir;
if(n > 7)
{
dir = -1;
}
else if(n < 1)
{
dir = 1;
}
} else {
Music.noteOff();
noteIsOn = false;
}
lastTime = time;
}
}

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@ -1,62 +0,0 @@
// This needs to be in all sketches at the moment
#include <stdint.h>
// The Music and Midi objects are automatically instantiated when the header file is included.
// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
// You still need to call Music.init() and Midi.init() in the setup() function below.
#include <Music.h>
// variables for this sketch
boolean noteIsOn = false;
int n = 0;
int dir = 1;
int rootNote = 48;
int note[] = {0,2,3,5,7,9,10,12,14};
long time = 0;
long lastTime = 0;
long beatTime = 100;
void setup() {
// We initialise the sound engine by calling Music.init() which outputs a tone
Music.init();
// enabling the envelope lets us define an gain envelope for the synth
// without having to specify it in our loop() or physics code.
Music.enableEnvelope();
Music.setAttack(8);
Music.setDecay(70);
Music.setSustain(24);
Music.setRelease(90);
}
void loop() {
// This short routine loops note over and over again
time = millis();
if(time - lastTime > beatTime) {
if(!noteIsOn) {
Music.noteOn(rootNote+note[n]);
noteIsOn = true;
n = n + dir;
if(n > 7)
{
dir = -1;
}
else if(n < 1)
{
dir = 1;
}
} else {
Music.noteOff();
noteIsOn = false;
}
lastTime = time;
}
}

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@ -1,68 +0,0 @@
// This needs to be in all sketches at the moment
#include <stdint.h>
// The Music and Midi objects are automatically instantiated when the header file is included.
// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
// You still need to call Music.init() and Midi.init() in the setup() function below.
#include <Music.h>
// variables for this sketch
boolean noteIsOn = false;
int n = 0;
int dir = 1;
int rootNote = 26;
int note[] = {0,2,3,5,7,9,10,12,14};
long time = 0;
long lastTime = 0;
long beatTime = 100;
void setup() {
// We initialise the sound engine by calling Music.init() which outputs a tone
Music.init();
// Choosing the square wave oscillator instead of the sine wave.
Music.setSquare();
// Detuning the three oscillators slightly to create movement in the sound.
Music.setDetune(0.008);
// enabling the envelope lets us define an gain envelope for the synth
// without having to specify it in our loop() or physics code.
Music.enableEnvelope();
Music.setAttack(8);
Music.setDecay(90);
Music.setSustain(48);
Music.setRelease(64);
}
void loop() {
// This short routine loops note over and over again
time = millis();
if(time - lastTime > beatTime) {
if(!noteIsOn) {
Music.noteOn(rootNote+note[n]);
noteIsOn = true;
n = n + dir;
if(n > 7)
{
dir = -1;
}
else if(n < 1)
{
dir = 1;
}
} else {
Music.noteOff();
noteIsOn = false;
}
lastTime = time;
}
}

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@ -1,34 +0,0 @@
// This needs to be in all sketches at the moment
#include <stdint.h>
// The Music and Midi objects are automatically instantiated when the header file is included.
// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
// You still need to call Music.init() and Midi.init() in the setup() function below.
#include <Music.h>
void setup() {
// We initialise the sound engine by calling Music.init() which outputs a tone
Music.init();
Music.setSquare();
}
void loop() {
}
void serialEvent() {
while (Serial.available()) {
// get the new byte:
int inChar = (int)Serial.read();
if (inChar == '\n') {
stringComplete = true;
}
}
}