Added examples
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
// You can set the number of oscillators (1 to 3) and the bit depth of the
|
||||
// oscillators (8 or 12 bit). These settings must be defined before the
|
||||
// inclusion of the MMM library files. They default to 1 osciallator
|
||||
// and 8bit respectively.
|
||||
|
||||
#define NUM_OSCILLATORS 3
|
||||
#define BIT_DEPTH 8
|
||||
|
||||
// The Music object is automatically instantiated when the header file is
|
||||
// included. Make calls to the Music objects with "Music.function(args)".
|
||||
// You still need to call Music.init() in the setup() function below.
|
||||
#include <Music.h>
|
||||
|
||||
int delayTime = 100;
|
||||
int cnt = 0;
|
||||
float baseFrequency = 110;
|
||||
long timeNow;
|
||||
long lastTime = 0;
|
||||
|
||||
void setup() {
|
||||
|
||||
// We initialise the sound engine by calling Music.init() which outputs a tone
|
||||
Music.init();
|
||||
Music.setFrequency(220);
|
||||
Music.setDetune(0.005); // ranges from 0.00 - 0.02 are usually good
|
||||
Music.setWaveform(PULSE);
|
||||
Music.setFrequency1(baseFrequency*1);
|
||||
Music.setFrequency2(baseFrequency*1.3333);
|
||||
Music.setFrequency3(baseFrequency*1.5);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
|
||||
timeNow = millis();
|
||||
if((timeNow-lastTime) > delayTime) {
|
||||
cnt = cnt + 1;
|
||||
if(cnt>16) cnt = 0;
|
||||
float counter = float(cnt);
|
||||
Music.setGain1(1.0/cnt);
|
||||
Music.setGain2(1.0/cnt);
|
||||
Music.setGain3(1.0/cnt);
|
||||
lastTime = timeNow;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user