Added examples
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@ -174,22 +174,17 @@ public:
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float getGain3(); // 0.0 - 1.0
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// NOTE FUNCTIONS
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void noteOn(uint8_t note, uint8_t vel); // 0 - 255
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void noteOn(uint8_t note); // 0 - 255
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void noteOff(uint8_t note); // 0 - 255
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void noteOn(uint8_t note, uint8_t vel); // 0 - 127
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void noteOn(uint8_t note); // 0 - 127
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void noteOff(uint8_t note); // 0 - 127
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void noteOff();
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uint16_t getNoteFrequency(uint8_t note); // 0 - 127 CHECK THIS OUT
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uint16_t getNoteFrequency(uint8_t note); // 0 - 127
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// ENVELOPE FUNCTIONS
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void enableEnvelope();
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void disableEnvelope();
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void setEnvStage(uint8_t stage); // 0 - 4
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void setAttack16bit(uint16_t att); // 0 - 65535
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void setDecay16bit(uint16_t dec); // 0 - 65535
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void setSustain16bit(uint16_t sus); // 0 - 65535
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void setRelease16bit(uint16_t rel); // 0 - 65535
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void setAttack(uint8_t att); // 0 - 127
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void setDecay(uint8_t dec); // 0 - 127
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void setSustain(uint8_t sus); // 0 - 127
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@ -898,6 +893,13 @@ void MMusic::noteOff()
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uint16_t MMusic::getNoteFrequency(uint8_t note)
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{
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int f;
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memcpy_P(&f, &hertzTable[note], 2);
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return f;
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}
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/////////////////////////////////////
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//
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@ -923,30 +925,6 @@ void MMusic::setEnvStage(uint8_t stage)
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}
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void MMusic::setAttack16bit(uint16_t att)
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{
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attack = att;
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}
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void MMusic::setDecay16bit(uint16_t dec)
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{
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decay = dec;
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}
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void MMusic::setSustain16bit(uint16_t sus)
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{
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sustain = sus;
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}
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void MMusic::setRelease16bit(uint16_t rel)
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{
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release = rel;
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}
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void MMusic::setAttack(uint8_t att)
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{
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if(att>127) att = 127;
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@ -1000,7 +978,7 @@ bool midiRead = false;
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void MMidi::init()
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{
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Serial.begin(115200);
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Serial.begin(9600);
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midiBufferIndex = 0;
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midiChannel = MIDI_CHANNEL - 1;
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@ -1111,6 +1089,7 @@ void MMidi::aftertouch(uint8_t channel, uint8_t note, uint8_t pressure) {
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void MMidi::controller(uint8_t channel, uint8_t number, uint8_t value) {
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//Serial.print(value);
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switch(number) {
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case DETUNE:
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@ -1119,6 +1098,15 @@ void MMidi::controller(uint8_t channel, uint8_t number, uint8_t value) {
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case PORTAMENTO:
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//Music.setPortamento(value); // function to be defined, also argument
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break;
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case FREQUENCY1:
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Music.setFrequency1(Music.getNoteFrequency(value));
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break;
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case FREQUENCY2:
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Music.setFrequency2(Music.getNoteFrequency(value));
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break;
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case FREQUENCY3:
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Music.setFrequency3(Music.getNoteFrequency(value));
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break;
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case DETUNE1:
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Music.setDetune1(value/5120.0);
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break;
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25
software/lib/MMM/examples/Music/_1_minimal/_1_minimal.ino
Normal file
25
software/lib/MMM/examples/Music/_1_minimal/_1_minimal.ino
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@ -0,0 +1,25 @@
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// You can set the number of oscillators (1 to 3) and the bit depth of the
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// oscillators (8 or 12 bit). These settings must be defined before the
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// inclusion of the MMM library files. They default to 1 osciallator
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// and 8bit respectively.
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#define NUM_OSCILLATORS 1
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#define BIT_DEPTH 12
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// The Music object is automatically instantiated when the header file is
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// included. Make calls to the Music objects wit "Music.function(args)".
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// You still need to call Music.init() in the setup() function below.
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#include <Music.h>
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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}
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void loop() {
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}
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56
software/lib/MMM/examples/Music/_2_waveform/_2_waveform.ino
Normal file
56
software/lib/MMM/examples/Music/_2_waveform/_2_waveform.ino
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@ -0,0 +1,56 @@
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// You can set the number of oscillators (1 to 3) and the bit depth of the
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// oscillators (8 or 12 bit). These settings must be defined before the
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// inclusion of the MMM library files. They default to 1 osciallator
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// and 8bit respectively.
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#define NUM_OSCILLATORS 1
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#define BIT_DEPTH 8
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// The Music object is automatically instantiated when the header file is
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// included. Make calls to the Music objects with "Music.function(args)".
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// You still need to call Music.init() in the setup() function below.
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#include <Music.h>
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int delayTime = 1000;
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int cnt = 0;
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long timeNow;
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long lastTime = 0;
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byte waveFormArray[] = { SINE,
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SQUARE,
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PULSE,
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TRIANGLE,
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SAW,
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FUZZ,
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DIGI1,
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DIGI2,
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DIGI3,
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DIGI4,
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NOISE,
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DIGI6,
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TAN1,
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TAN2,
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TAN3,
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TAN4
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};
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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Music.setFrequency(220);
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Music.setWaveform(SINE);
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}
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void loop() {
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timeNow = millis();
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if((timeNow-lastTime) > delayTime) {
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cnt = cnt + 1;
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if(cnt>15) cnt = 0;
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Music.setWaveform(waveFormArray[cnt]);
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lastTime = timeNow;
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}
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}
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@ -0,0 +1,42 @@
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// You can set the number of oscillators (1 to 3) and the bit depth of the
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// oscillators (8 or 12 bit). These settings must be defined before the
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// inclusion of the MMM library files. They default to 1 osciallator
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// and 8bit respectively.
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#define NUM_OSCILLATORS 3
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#define BIT_DEPTH 8
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// The Music object is automatically instantiated when the header file is
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// included. Make calls to the Music objects with "Music.function(args)".
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// You still need to call Music.init() in the setup() function below.
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#include <Music.h>
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int delayTime = 400;
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int cnt = 0;
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float baseFrequency = 110;
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long timeNow;
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long lastTime = 0;
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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Music.setFrequency(220);
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Music.setDetune(0.001); // ranges from 0.00 - 0.02 are usually good
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Music.setWaveform(SAW);
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}
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void loop() {
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timeNow = millis();
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if((timeNow-lastTime) > delayTime) {
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cnt = cnt + 1;
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if(cnt>3) cnt = 0;
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Music.setFrequency1(baseFrequency*1*cnt);
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Music.setFrequency2(baseFrequency*1.3333*cnt);
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Music.setFrequency3(baseFrequency*1.5*cnt);
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lastTime = timeNow;
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}
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}
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47
software/lib/MMM/examples/Music/_4_gain/_4_gain.ino
Normal file
47
software/lib/MMM/examples/Music/_4_gain/_4_gain.ino
Normal file
@ -0,0 +1,47 @@
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// You can set the number of oscillators (1 to 3) and the bit depth of the
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// oscillators (8 or 12 bit). These settings must be defined before the
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// inclusion of the MMM library files. They default to 1 osciallator
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// and 8bit respectively.
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#define NUM_OSCILLATORS 3
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#define BIT_DEPTH 8
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// The Music object is automatically instantiated when the header file is
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// included. Make calls to the Music objects with "Music.function(args)".
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// You still need to call Music.init() in the setup() function below.
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#include <Music.h>
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int delayTime = 100;
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int cnt = 0;
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float baseFrequency = 110;
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long timeNow;
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long lastTime = 0;
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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Music.setFrequency(220);
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Music.setDetune(0.005); // ranges from 0.00 - 0.02 are usually good
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Music.setWaveform(PULSE);
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Music.setFrequency1(baseFrequency*1);
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Music.setFrequency2(baseFrequency*1.3333);
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Music.setFrequency3(baseFrequency*1.5);
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}
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void loop() {
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timeNow = millis();
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if((timeNow-lastTime) > delayTime) {
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cnt = cnt + 1;
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if(cnt>16) cnt = 0;
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float counter = float(cnt);
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Music.setGain1(1.0/cnt);
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Music.setGain2(1.0/cnt);
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Music.setGain3(1.0/cnt);
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lastTime = timeNow;
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}
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}
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@ -0,0 +1,31 @@
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// You can set the number of oscillators (1 to 3) and the bit depth of the
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// oscillators (8 or 12 bit). These settings must be defined before the
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// inclusion of the MMM library files. They default to 1 osciallator
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// and 8bit respectively.
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#define NUM_OSCILLATORS 3
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#define BIT_DEPTH 8
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// The Music object is automatically instantiated when the header file is
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// included. Make calls to the Music objects with "Music.function(args)".
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// You still need to call Music.init() in the setup() function below.
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#include <Music.h>
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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Music.setFrequency(110);
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Music.setDetune(0.005); // ranges from 0.00 - 0.02 are usually good
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Music.setWaveform(DIGI2);
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Music.setSemitone1(0);
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Music.setSemitone2(7);
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Music.setSemitone3(-12);
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}
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void loop() {
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}
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30
software/lib/MMM/examples/Music/_6_midi/_6_midi.ino
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30
software/lib/MMM/examples/Music/_6_midi/_6_midi.ino
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// You can set the number of oscillators (1 to 3) and the bit depth of the
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// oscillators (8 or 12 bit). These settings must be defined before the
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// inclusion of the MMM library files. They default to 1 osciallator
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// and 8bit respectively.
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#define NUM_OSCILLATORS 3
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#define BIT_DEPTH 8
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#define MIDI
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// The Music object is automatically instantiated when the header file is
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// included. Make calls to the Music objects with "Music.function(args)".
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// You still need to call Music.init() in the setup() function below.
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#include <Music.h>
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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Midi.init();
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Music.enableEnvelope();
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}
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void loop() {
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// In order to send MIDI to the sketch, use the Music_Controls.pde Processing sketch
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Midi.checkMidi();
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}
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@ -0,0 +1,70 @@
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// You can set the number of oscillators (1 to 3) and the bit depth of the
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// oscillators (8 or 12 bit). These settings must be defined before the
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// inclusion of the MMM library files. They default to 1 osciallator
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// and 8bit respectively.
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#define NUM_OSCILLATORS 3
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#define BIT_DEPTH 8
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// The Music object is automatically instantiated when the header file is
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// included. Make calls to the Music objects with "Music.function(args)".
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// You still need to call Music.init() in the setup() function below.
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#include <Music.h>
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boolean noteIsOn = false;
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int n = 0;
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int dir = 1;
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int rootNote = 36;
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int note[] = {0,2,3,5,7,9,10,12,14};
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long time = 0;
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long lastTime = 0;
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long timeDelay = 80;
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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// Choosing the square wave oscillator.
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Music.setWaveform(DIGI3);
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// Detuning the three oscillators slightly to create movement in the sound.
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Music.setDetune(0.008);
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// enabling the envelope lets us define an gain envelope for the synth
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// without having to specify it in our loop() or physics code.
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Music.enableEnvelope();
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Music.setAttack(8);
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Music.setDecay(90);
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Music.setSustain(48);
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Music.setRelease(64);
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}
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void loop() {
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// This short routine loops note over and over again
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time = millis();
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if(time - lastTime > timeDelay) {
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if(!noteIsOn) {
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Music.noteOn(rootNote+note[n]);
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noteIsOn = true;
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n = n + dir;
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if(n > 7)
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{
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dir = -1;
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}
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else if(n < 1)
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{
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dir = 1;
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}
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} else {
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Music.noteOff();
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noteIsOn = false;
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}
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lastTime = time;
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}
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}
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