Changes to Motion, Motor and Music Library
Motion library still needs to be fixed. Don't use yet.
This commit is contained in:
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fc8f353064
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9f2f760a47
@ -4,7 +4,8 @@
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//reverse the motor leads
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//or for a quick fix in the code: change if(f < 0) to if (f > 0)
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#include <Motor.h>
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#include "Motor.h"
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#include "Music.h"
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int pos; // position from analogRead
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int force; // computed from pos and k
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@ -13,8 +14,8 @@ int duty; // pwm duty for Timer1 (range 0 - 1023) 10-bit resolution
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void setup()
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{
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MotorA.init();
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Music.init();
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}
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@ -23,14 +24,16 @@ void loop()
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pos = analogRead(A0);
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Music.setFrequency(pos);
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force = k * (512 - pos);
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duty = abs(force);
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duty = min(512, duty);
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//duty = abs(force);
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//duty = min(512, duty);
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MotorA.torque(duty);
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MotorA.torque(force);
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if(force < 0) MotorA.direction(FORWARD);
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else MotorA.direction(BACKWARD);
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//if(force < 0) MotorA.direction(FORWARD);
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//else MotorA.direction(BACKWARD);
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}
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@ -32,7 +32,7 @@
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bool motion_reg_init = false;
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Motion MotionA(MOTIONA);
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Motion MotionB(MOTIONA);
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Motion MotionB(MOTIONB);
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uint8_t lb;
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uint8_t hb;
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@ -54,7 +54,7 @@ Motion::Motion(MOTION m){
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void Motion::init(INPUT sensor)
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{
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if(!motion_reg_init){
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TCNT1 = 1000; //4 ms (TCNT1)
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//TCNT1 = 500; //4 ms (TCNT1)
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TIMSK1 = (1 << TOIE1);
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motion_reg_init = true;
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}
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@ -73,12 +73,28 @@ void Motion::set_force_callback(force_callback fcb, PHY physics) {
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}
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float Motion::calculateFAVX(int x_in)
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{
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F = k * (x_in - X) - (d * V);
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//MotionA.A = MotionA.F / MotionA.m;
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V += (F / m) * T;
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X += V * T;
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return F;
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}
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int Motion::getX()
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{
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return Xin - 512;
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}
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// clocked at 4ms period
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ISR(TIMER1_OVF_vect) {
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TCNT1 = 1000;
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//TCNT1 = 500;
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if(MotionA._i) {
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ADMUX = MotionA._s & 0x07;
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ADMUX = MotionA._s & 0x07; //setting the lower four bits of ADMUX to INPUT bits and upper four bits to 0000.
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ADCSRA |= (1 << ADSC);
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while (ADCSRA & (1 << ADSC));
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lb = ADCL;
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@ -87,13 +103,15 @@ ISR(TIMER1_OVF_vect) {
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xin = (hb << 8) | lb;
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MotionA.Xin = xin;
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MotionA.F = MotionA.k * (xin - MotionA.X) - (MotionA.d * MotionA.V);
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//MotionA.A = MotionA.F / MotionA.m;
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MotionA.V += (MotionA.F / MotionA.m) * T;
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MotionA.X += MotionA.V * T;
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}
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}
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/*
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if(MotionB._i) {
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ADMUX = MotionB._s & 0x07;
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@ -102,6 +120,7 @@ ISR(TIMER1_OVF_vect) {
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lb = ADCL;
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hb = ADCH;
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x = (hb << 8) | lb;
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MotionB._xv[MotionB._ix] = x;
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MotionB._ix++;
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MotionB._ix %= N;
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@ -121,5 +140,3 @@ ISR(TIMER1_OVF_vect) {
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}
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*/
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}
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126
software/lib/MMM/Motion.cpp.old
Normal file
126
software/lib/MMM/Motion.cpp.old
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@ -0,0 +1,126 @@
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/*
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Motion.cpp - Motion library
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Copyright (c) 2012 Copenhagen Institute of Interaction Design.
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All right reserved.
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This library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser Public License for more details.
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You should have received a copy of the GNU Lesser Public License
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along with Foobar. If not, see <http://www.gnu.org/licenses/>.
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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+ author: dviid
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+ contact: dviid@labs.ciid.dk
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*/
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#include "Motion.h"
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#include <stdlib.h>
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#define PB0 PORTB0
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bool motion_reg_init = false;
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Motion MotionA(MOTIONA);
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Motion MotionB(MOTIONB);
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uint8_t lb;
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uint8_t hb;
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float T = N * 0.004f; // 4ms (see TCNT1)
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int xin, dx;
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float MAX_POS = 1023;
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float MAX_VEL = MAX_POS / T;
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float MAX_ACC = MAX_VEL / T;
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Motion::Motion(MOTION m){
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_m = m;
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_i = false;
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_fcb = NULL;
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};
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void Motion::init(INPUT sensor)
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{
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if(!motion_reg_init){
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TCNT1 = 1000; //4 ms (TCNT1)
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TIMSK1 = (1 << TOIE1);
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motion_reg_init = true;
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}
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_i = true;
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_s = sensor;
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// initial values
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d = 0;
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k = 1;
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m = 1;
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}
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void Motion::set_force_callback(force_callback fcb, PHY physics) {
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_fcb = fcb;
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_fcb_phy = physics;
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}
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// clocked at 4ms period
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ISR(TIMER1_OVF_vect) {
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TCNT1 = 1000;
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if(MotionA._i) {
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ADMUX = MotionA._s & 0x07;
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ADCSRA |= (1 << ADSC);
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while (ADCSRA & (1 << ADSC));
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lb = ADCL;
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hb = ADCH;
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xin = (hb << 8) | lb;
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MotionA.Xin = xin;
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MotionA.F = MotionA.k * (xin - MotionA.X) - (MotionA.d * MotionA.V);
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//MotionA.A = MotionA.F / MotionA.m;
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MotionA.V += (MotionA.F / MotionA.m) * T;
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MotionA.X += MotionA.V * T;
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}
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/*
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if(MotionB._i) {
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ADMUX = MotionB._s & 0x07;
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ADCSRA |= (1 << ADSC);
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while (ADCSRA & (1 << ADSC));
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lb = ADCL;
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hb = ADCH;
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x = (hb << 8) | lb;
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MotionB._xv[MotionB._ix] = x;
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MotionB._ix++;
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MotionB._ix %= N;
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xx = x - MotionB._x;
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if(abs(xx) < 2) {
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v = 0;
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} else {
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v = xx / T;
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}
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MotionB._a = (v - MotionB._v) / T;
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MotionB._v = v;
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MotionB._x = x;
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}
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*/
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}
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@ -33,14 +33,14 @@ enum MOTION {
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};
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enum INPUT {
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INPUTA0 = 0x0000,
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INPUTA1 = 0x0001,
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INPUTA2 = 0x0010,
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INPUTA3 = 0x0011,
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INPUTA4 = 0x0100,
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INPUTA5 = 0x0101,
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INPUTA6 = 0x0110,
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INPUTA7 = 0x0111
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INPUTA0 = 0x00, // bits 0000
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INPUTA1 = 0x01, // bits 0001
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INPUTA2 = 0x02, // bits 0010
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INPUTA3 = 0x03, // bits 0011
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INPUTA4 = 0x04, // bits 0100
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INPUTA5 = 0x05, // bits 0101
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INPUTA6 = 0x06, // bits 0110
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INPUTA7 = 0x07 // bits 0111
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};
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enum PHY {
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@ -57,23 +57,28 @@ public:
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void init(INPUT sensor);
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void set_force_callback(force_callback fcb, PHY physics);
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void set_force_callback(force_callback fcb, PHY physics); // NOT IMPLEMENTED
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int getX();
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float calculateFAVX(int);
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// raw position vector
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int _xv[N];
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int _xv[N]; // NOT IMPLEMENTED
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int _ix;
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float X, V, A, F; // from model
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float m, k, d;
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float m, k, d; // constants from mass-spring-damper model
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int Xin; // from the ADC channel specified in Motion constructor (e.g INPUTA0)
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MOTION _m;
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INPUT _s;
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bool _i;
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bool _i; // is it inititated
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force_callback _fcb;
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PHY _fcb_phy;
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force_callback _fcb; // NOT IMPLEMENTED
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PHY _fcb_phy; // NOT IMPLEMENTED
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};
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extern Motion MotionA;
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81
software/lib/MMM/Motion.h.old
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81
software/lib/MMM/Motion.h.old
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@ -0,0 +1,81 @@
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/*
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Motion.h - Motion library
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Copyright (c) 2012 Copenhagen Institute of Interaction Design.
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All right reserved.
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This library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser Public License for more details.
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You should have received a copy of the GNU Lesser Public License
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along with Foobar. If not, see <http://www.gnu.org/licenses/>.
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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+ author: dviid
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+ contact: dviid@labs.ciid.dk
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*/
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#include <avr/io.h>
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#define N 10
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typedef float (*force_callback)(float position);
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enum MOTION {
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MOTIONA = 0,
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MOTIONB = 1
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};
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enum INPUT {
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INPUTA0 = 0x0000,
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INPUTA1 = 0x0001,
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INPUTA2 = 0x0010,
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INPUTA3 = 0x0011,
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INPUTA4 = 0x0100,
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INPUTA5 = 0x0101,
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INPUTA6 = 0x0110,
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INPUTA7 = 0x0111
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};
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enum PHY {
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POSITION = 0,
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VELOCITY = 1,
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ACCELERATION = 2
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};
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class Motion {
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public:
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Motion(MOTION m);
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void init(INPUT sensor);
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void set_force_callback(force_callback fcb, PHY physics); // NOT IMPLEMENTED
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// raw position vector
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int _xv[N]; // NOT IMPLEMENTED
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int _ix;
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float X, V, A, F; // from model
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float m, k, d; // constants from mass-spring-damper model
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int Xin; // from the ADC channel specified in Motion constructor (e.g INPUTA0)
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private:
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MOTION _m;
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INPUT _s;
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bool _i; // is it inititated
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force_callback _fcb; // NOT IMPLEMENTED
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PHY _fcb_phy; // NOT IMPLEMENTED
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};
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extern Motion MotionA;
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extern Motion MotionB;
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@ -23,6 +23,8 @@
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#include "Motor.h"
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#include <avr/io.h>
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#include <stdlib.h>
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#include <avr/interrupt.h>
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#define RESOLUTION 65536
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@ -46,20 +48,24 @@ void MMotor::init()
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if(!reg_init){
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//cli();
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//direction pins are outputs
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DDRD |= (1 << PD7);
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DDRB = (1 << PB0) | (1 << PB1) | (1 << PB2);
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DDRB |= (1 << PB0) | (1 << PB1) | (1 << PB2);
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TCCR1A = (1 << COM1A1) | (1 << COM1B1);
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//TCCR1A = (1 << COM1A1) | (1 << COM1B1) | (1 << WGM10);
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// clear the bits
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TCCR1B &= ~((1 << CS10) | (1 << CS11) | (1 << CS12));
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//TCCR1B &= ~((1 << CS10) | (1 << CS11) | (1 << CS12));
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TCCR1B = (1 << WGM13) | (1 << CS10);
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//ICR1 = 512;
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ICR1 = 512;
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//OCR1A = 512;
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reg_init = true;
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//sei();
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}
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}
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@ -67,8 +73,22 @@ void MMotor::init()
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void MMotor::torque(int value)
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{
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if(_m == MOTORA) OCR1A = value;
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else if(_m == MOTORB) OCR1B = value;
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if(value < 0) {
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_d = BACKWARD;
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} else {
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_d = FORWARD;
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}
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value = abs(value);
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if(value > 512) value = 512;
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//else value = abs(512);
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if(_m == MOTORA) {
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OCR1A = value;
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direction(_d);
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}
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else if(_m == MOTORB) {
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OCR1B = value;
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direction(_d);
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}
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_t = value;
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}
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@ -53,8 +53,7 @@ protected:
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MOTOR _m;
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DIRECTION _d;
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int _t;
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long _p;
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int _t; // torque
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};
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@ -66,7 +66,7 @@ ISR(TIMER2_COMPA_vect) { // timer 2 is audio interrupt timer
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void MMusic::init()
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{
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// clear interrupts. to make sure the interrupt timer doesn't start until we've set it up.
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cli();
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//cli();
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// set up syntheziser
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// this is the timer 2 audio rate timer, fires an interrupt at 15625 Hz sampling rate
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@ -77,9 +77,9 @@ void MMusic::init()
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// OUTPUTS
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// sck + mosi + ss
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DDRB = (1 << DDB2) | (1 << DDB3) | (1 << DDB5);
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DDRB |= (1 << DDB2) | (1 << DDB3) | (1 << DDB5);
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// dac_cs output
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DDRD = (1 << DDD6);
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DDRD |= (1 << DDD6) | (1 << DDB3);
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// set up SPI port
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SPCR = 0x50;
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@ -116,7 +116,7 @@ void MMusic::init()
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setRelease(64);
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setVelSustain(0);
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sei(); // global interrupt enable
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//sei(); // global interrupt enable
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Serial.println("MUSIC INITIALIZED!");
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}
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@ -522,6 +522,8 @@ void MMusic::setVelPeak(uint8_t vel)
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void inline MMusic::synthInterrupt8bit()
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{
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PORTD &= ~(1<<3);
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// Frame sync low for SPI (making it low here so that we can measure lenght of interrupt with scope)
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PORTD &= ~(1<<6);
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@ -728,6 +730,10 @@ void MMusic::synthInterrupt12bitSine()
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// Frame sync high
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PORTD |= (1<<6);
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// Frame sync high
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PORTD |= (1<<3);
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}
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