Made some fixes to the MIDI processing sketch and MIDI example
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@@ -1,12 +1,3 @@
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// You can set the number of oscillators (1 to 3) and the bit depth of the
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// oscillators (8 or 12 bit). These settings must be defined before the
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// inclusion of the MMM library files. They default to 1 osciallator
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// and 8bit respectively.
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#define NUM_OSCILLATORS 3
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#define BIT_DEPTH 8
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#define MIDI
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// The Music object is automatically instantiated when the header file is
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// included. Make calls to the Music objects with "Music.function(args)".
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// You still need to call Music.init() in the setup() function below.
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@@ -16,6 +7,10 @@
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#define MIDI_CHANNEL 1
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#include <Music.h>
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long timeNow = 0;
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long lastTime = 0;
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long delayTime = 400; //in milliseconds
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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@@ -27,8 +22,15 @@ void setup() {
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void loop() {
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// In order to send MIDI to the sketch, use the Music_Controls.pde Processing sketch
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// In order to send MIDI to the sketch, use the Music_Controls_4.pde Processing sketch
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Midi.checkMidi();
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// The below code is an example of triggering the noteOn function to play some sounds
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timeNow = millis();
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if((timeNow - lastTime) > delayTime) {
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Music.noteOn(64);
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lastTime = timeNow;
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}
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}
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