// You can set the number of oscillators (1 to 3) and the bit depth of the // oscillators (8 or 12 bit). These settings must be defined before the // inclusion of the MMM library files. They default to 1 osciallator // and 8bit respectively. #define NUM_OSCILLATORS 3 #define BIT_DEPTH 8 // The Music object is automatically instantiated when the header file is // included. Make calls to the Music objects with "Music.function(args)". // You still need to call Music.init() in the setup() function below. #include int delayTime = 100; int cnt = 0; float baseFrequency = 110; long timeNow; long lastTime = 0; void setup() { // We initialise the sound engine by calling Music.init() which outputs a tone Music.init(); Music.setFrequency(220); Music.setDetune(0.005); // ranges from 0.00 - 0.02 are usually good Music.setWaveform(PULSE); Music.setFrequency1(baseFrequency*1); Music.setFrequency2(baseFrequency*1.3333); Music.setFrequency3(baseFrequency*1.5); } void loop() { timeNow = millis(); if((timeNow-lastTime) > delayTime) { cnt = cnt + 1; if(cnt>16) cnt = 0; float counter = float(cnt); Music.setGain1(1.0/cnt); Music.setGain2(1.0/cnt); Music.setGain3(1.0/cnt); lastTime = timeNow; } }