M-M-M/software/lib/MMM/Motion.cpp

140 lines
3.0 KiB
C++

/*
Motion.cpp - Motion library
Copyright (c) 2012 Copenhagen Institute of Interaction Design.
All right reserved.
This library is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser Public License for more details.
You should have received a copy of the GNU Lesser Public License
along with Foobar. If not, see <http://www.gnu.org/licenses/>.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ author: dviid
+ contact: dviid@labs.ciid.dk
*/
#include "Motion.h"
#include <avr/io.h>
#include <avr/interrupt.h>
#include <stdlib.h>
#define PB0 PORTB0
bool motion_reg_init = false;
Motion MotionA(MOTIONA);
Motion MotionB(MOTIONA);
uint8_t lb;
uint8_t hb;
int x, xx;
float T = N * 0.004f; // 4ms (see TCNT1)
float v;
float MAX_POS = 1023;
float MAX_VEL = MAX_POS / T;
float MAX_ACC = MAX_VEL / T;
Motion::Motion(MOTION m){
_m = m;
_i = false;
_fcb = NULL;
};
void Motion::init(INPUT sensor)
{
if(!motion_reg_init){
TCNT1 = 1000; //4 ms (TCNT1)
TIMSK1 = (1 << TOIE1);
motion_reg_init = true;
}
_i = true;
_s = sensor;
}
int Motion::getPosition() {
return _x;
}
float Motion::getVelocity() {
return _v;
}
float Motion::getAcceleration() {
return _a;
}
void Motion::set_force_callback(force_callback fcb, PHY physics) {
_fcb = fcb;
_fcb_phy = physics;
}
// clocked at 4ms period
ISR(TIMER1_OVF_vect) {
TCNT1 = 1000;
if(MotionA._i) {
ADMUX = MotionA._s & 0x07;
ADCSRA |= (1 << ADSC);
while (ADCSRA & (1 << ADSC));
lb = ADCL;
hb = ADCH;
x = (hb << 8) | lb;
MotionA._xv[MotionA._ix] = x;
MotionA._ix++;
MotionA._ix %= N;
xx = x - MotionA._x;
if(abs(xx) < 2) {
v = 0.0f;
} else {
v = xx / T;
}
MotionA._a = (v - MotionA._v) / T;
MotionA._v = v;
MotionA._x = x;
}
if(MotionB._i) {
ADMUX = MotionB._s & 0x07;
ADCSRA |= (1 << ADSC);
while (ADCSRA & (1 << ADSC));
lb = ADCL;
hb = ADCH;
x = (hb << 8) | lb;
MotionB._xv[MotionB._ix] = x;
MotionB._ix++;
MotionB._ix %= N;
xx = x - MotionB._x;
if(abs(xx) < 2) {
v = 0;
} else {
v = xx / T;
}
MotionB._a = (v - MotionB._v) / T;
MotionB._v = v;
MotionB._x = x;
}
}