97 lines
2.1 KiB
Plaintext
97 lines
2.1 KiB
Plaintext
// arrow keys for one-pixel motion
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// two-dimensional array?
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// i = 1, 8;
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// int F[], // shown an height
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// x[i], //
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// constrain x[i]<x[i+1]??
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int F[] = {0,0,0,0,0,0,0,0,0,0,0};
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int x[] = {1,2,3,4,5,6,7,8,9,10,11};
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int i, j, ibest;
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int s = 80;
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int n = 10;
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float dist;
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float FF; // forces interpolated
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float top; // terrain value (integral of forces)
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float inc; // interpolated slope ( F[i+1] - F[i] ) / s
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void setup(){
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noFill();
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size(800,800);
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for(i=0;i<11;i=i+1){
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F[i]=0;
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x[i]=80*i;
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}
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}
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void draw(){
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background(200);
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stroke(150);
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line(0,100,width,100);
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line(0,200,width,200);
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for (i = 1; i < 10; i = i+1){
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line (i*80,0,i*80,200);
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}
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stroke(0);
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for (i = 0; i < 10;i= i+1){
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line(x[i],F[i]+100,x[i+1],F[i+1]+100);
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}
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//test every F,x pair to see who is closest call it ibest;
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ibest = 1;
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dist = sq(F[0]+100-mouseY)+sq(x[0]-mouseX);
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for (i=1;i<10;i=i+1){
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if(dist > sq(F[i]+100-mouseY)+sq(x[i]-mouseX)){
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ibest = i;
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dist = sq(F[i]+100-mouseY)+sq(x[i]-mouseX);
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}
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}
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ellipse(x[ibest],F[ibest]+100,20,20);
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text (Integer.toString(ibest), mouseX+10, mouseY-12);
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text (Integer.toString(F[ibest]), mouseX+10, mouseY);
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text (Integer.toString(x[ibest]), mouseX+10, mouseY+12);
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if (mousePressed == true){
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//now use ibest to move to mouseX, mouseY
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x[ibest] = min(x[ibest+1],max(x[ibest-1],mouseX));
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F[ibest] = mouseY-100;
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}
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//plot "terrain" assuming 80 point separation of F[]'s
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pushMatrix();
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translate(0,height/2);
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/*for (i = 0; i<n; i = i+1){
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line(i*s,0,(i+1)*s,0);
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}*/
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top = 0;
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FF = F[0];
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for (i = 0; i < n; i = i+1) {
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inc = -0.001*(F[i+1]-F[i]); // increment used for plotting
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//s = x[i+1] - x[i] + 1; // variable widths!
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s = x[i+1] - x[i]; // number of increments
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for (j = 0; j < s; j = j+1) {
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FF = FF + inc;
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top = top + FF; // j increments of inc = F diff.
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line(x[i]+j,height,x[i]+j,top);
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}
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}
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popMatrix();
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}
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void keyPressed() {
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if (key == CODED) {
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if (keyCode == UP) --F[ibest];
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if (keyCode == DOWN) ++F[ibest];
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if (keyCode == RIGHT) ++x[ibest];
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if (keyCode == LEFT) --x[ibest];
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}
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}
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