RefractiveIndex/src/ShapeFromShadingAnalysis.h

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/*
~ author: dviid
~ contact: dviid@labs.ciid.dk
*/
#pragma once
#include "AbstractAnalysis.h"
#include "Poco/Timer.h"
class ShapeFromShadingAnalysis : public AbstractAnalysis
{
public:
ShapeFromShadingAnalysis(): AbstractAnalysis("SHAPEFROMSHADING"){;}
virtual ~ShapeFromShadingAnalysis(){;}
public:
void setup(int camWidth, int camHeight);
void acquire();
void synthesise();
void draw();
void save_cb(Poco::Timer& timer);
protected:
string quad;
bool _RUN_DONE;
float _flip, _level;
int _animation_cnt1;
int _animation_cnt2;
int _animation_cnt3;
int _animation_cnt4;
int _animation_cnt5;
int _animation_cnt6;
int _animation_cnt7;
int _animation_cnt8;
int _animation_cnt9;
int _animation_cnt10;
int _animation_cnt11;
int _animation_cnt12;
int _animation_cnt13;
int _animation_cnt14;
int _animation_cnt15;
int _animation_cnt16;
int _animation_reset; // this reset part didn't get working - so using 16 different counters! yay!
int _run_cnt, _save_cnt, _fade_cnt, _anim_cnt;
float c, _frame_cnt, _frame_cnt_max, _anim_cnt_max;
};