RefractiveIndex/src/ShapeFromShadingAnalysis.cpp

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#include "ShapeFromShadingAnalysis.h"
#include "ofMain.h"
#include "Poco/Timer.h"
#include "Poco/Thread.h"
#include "RefractiveIndex.h"
using Poco::Timer;
using Poco::TimerCallback;
using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight)
{
AbstractAnalysis::setup(camWidth, camHeight);
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_shapefromshading", NUMBER_RUNS);
cout << "NUM_RUN ShapeFromShadingAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
//flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier = 8;
vertexSubsampling = 1;
chooseColour = 5;
multiplier = 3.0;
ofSetLineWidth(5.0f);
glPointSize(5.0f);
//blendMode = OF_BLENDMODE_ADD;
//blendMode = OF_BLENDMODE_MULTIPLY;
//blendMode = OF_BLENDMODE_SUBTRACT;
blendMode = OF_BLENDMODE_ALPHA;
//blendMode = OF_BLENDMODE_SCREEN;
//meshMode = OF_PRIMITIVE_TRIANGLES;
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
meshMode = OF_PRIMITIVE_LINES;
//meshMode = OF_PRIMITIVE_LINE_STRIP;
//meshMode = OF_PRIMITIVE_POINTS;
///setup light
ofEnableLighting();
GLfloat light_ambient[] = {0.5, 0.5, 0.5, 0.5 };
GLfloat light_diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_specular[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHT0);
GLfloat light_ambient1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_diffuse1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_specular1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_position1[] = { -1.0, 1.0, 1.0, 0.0 };
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular1);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
glEnable(GL_LIGHT1);
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_shapefromshading", ACQUIRE_TIME);
cout << "ACQUIRE_TIME ShapeFromShadingAnalysis " << acq_run_time << endl;
//int acq_run_time = 20; // 20 seconds of acquiring per run
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DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir_allocate_images();
_synth_save_cnt = 0;
_run_cnt = 0;
_frame_cnt = 0;
c = 0;
int anim_time = 5; // 10 seconds
_anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames
_show_image = false;
_image_shown = false;
image1.clear();
image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
// images used for re-loading and saving out the synthesized files ///
image3.setUseTexture(false);
image4.setUseTexture(false);
image5.setUseTexture(false);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
// cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
// cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
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cvConvertorImage.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
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cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
}
void ShapeFromShadingAnalysis::acquire()
{
Timer* save_timer;
TimerCallback<ShapeFromShadingAnalysis> save_callback(*this, &ShapeFromShadingAnalysis::save_cb);
_run_cnt++;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false;
create_dir_allocate_images();
_animation_cnt1 = 0;
_animation_cnt2 = 0;
_animation_cnt3 = 0;
_animation_cnt4 = 0;
_animation_cnt5 = 0;
_animation_cnt6 = 0;
_animation_cnt7 = 0;
_animation_cnt8 = 0;
_animation_cnt9 = 0;
_animation_cnt10 = 0;
_animation_cnt11 = 0;
_animation_cnt12 = 0;
_animation_cnt13 = 0;
_animation_cnt14 = 0;
_animation_cnt15 = 0;
_animation_cnt16 = 0;
_animation_reset = false; // coundn't get this to work - so using seperate counters - shitty!
// RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) {
// _run_cnt = i;
//cout << "RUN NUM = " << i;
save_timer = new Timer(0, DELTA_T_SAVE); // timing interval for saving files
save_timer->start(save_callback);
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while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3);
save_timer->stop();
// }
}
void ShapeFromShadingAnalysis::synthesise()
{
// cout << "ShapeFromShadingAnalysis::saving synthesis...\n";
if(_state == STATE_STOP) return;
for(float i=1;i<_saved_filenames_analysis.size()-1;i++){
// cout << "ShapeFromShadingAnalysis::synthesis FOR LOOP...\n";
// cout << "_saved_filenames_analysis[i]" << _saved_filenames_analysis[i] << endl;
if(_state == STATE_STOP) return;
if(!image1.loadImage(_saved_filenames_analysis[i])){
//couldn't load image
cout << "didn't load image" << endl;
}
if(image1.loadImage(_saved_filenames_analysis[i])){
// cout << "LOADED image1!!!" << endl;
if(image5.loadImage(_saved_filenames_analysis[i+1])){
if(_saved_filenames_analysis[i].find("QUAD1")<_saved_filenames_analysis[i].length())
{
fileNameQuad = "QUAD1";
cout<<"FOUND QUAD1"<<endl;
} else if (_saved_filenames_analysis[i].find("QUAD2")<_saved_filenames_analysis[i].length())
{
fileNameQuad = "QUAD2";
cout<<"FOUND QUAD2"<<endl;
} else if(_saved_filenames_analysis[i].find("QUAD3")<_saved_filenames_analysis[i].length())
{
fileNameQuad = "QUAD3";
cout<<"FOUND QUAD3"<<endl;
} else if(_saved_filenames_analysis[i].find("QUAD4")<_saved_filenames_analysis[i].length())
{
fileNameQuad = "QUAD4";
cout<<"FOUND QUAD4"<<endl;
}
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
//cvGrayDiff1.erode();
cvGrayImage1.dilate();
cvGrayImage1.blur(5);
cvGrayImage1.contrastStretch();
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
//cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
//cvFloatImage1 = cvColorImage1;
//cvGrayImage1 = cvColorImage1;
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
// convert the CV image
image1.setFromPixels(cvColorImage1.getPixelsRef());
image5.setFromPixels(cvColorImage2.getPixelsRef());
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
if(!_gotFirstImage){
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
_background=image1;
_gotFirstImage=true;
}
//subtract background begin///////////////
ofPixels imagePixels1 = image1.getPixelsRef();
ofPixels imagePixels2 = image5.getPixelsRef();
ofPixels backgroundPixels = _background.getPixelsRef();
//DIFFERENCING SUBSEQUENT IMAGES
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-imagePixels2[i]>0){
imagePixels1[i]-=imagePixels2[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//DIFFERENCING THE BACKGROUND
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
//string file_name;
if(fileNameQuad=="QUAD1")
{
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
} else if(fileNameQuad=="QUAD2")
{
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
} else if(fileNameQuad=="QUAD3")
{
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
} else if(fileNameQuad=="QUAD4") {
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
}
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
//flag that we are finished
meshIsComplete=true;
_synth_save_cnt++;
}
} else {
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
}
}
// _saved_filenames_synthesis has processed all the files in the analysis images folder
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while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3);
}
void ShapeFromShadingAnalysis::displayresults()
{
for(float i=1;i<_saved_filenames_synthesis.size();i++){
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if(_state == STATE_STOP) return;
// cout << "_saved_filenames_analysis[i] - " << _saved_filenames_synthesis[i] << endl;
while(!_image_shown){
Thread::sleep(2);
//cout << "!_image_shown" << endl;
}
if(!image3.loadImage(_saved_filenames_synthesis[i])){
//couldn't load image
cout << "didn't load image" << endl;
}
if(image3.loadImage(_saved_filenames_synthesis[i])){
image3.loadImage(_saved_filenames_synthesis[i]);
//cout << "_show_image = true;" << endl;
_show_image = true;
_image_shown = false;
}
}
}
// this runs at frame rate = 33 ms for 30 FPS
void ShapeFromShadingAnalysis::draw()
{
//rotate light around origin ofviewspace
float xx=cos(ofGetElapsedTimef()*0.4)*150;
float yy=sin(ofGetElapsedTimef()*0.4)*150;
float zz=0;
if(fileNameQuad=="QUAD1")
{
GLfloat light_position[] = { 1000, 1000, 20, 0.0 };
GLfloat light_position1[] = { 1000, 1000, 20, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
} else if(fileNameQuad=="QUAD2")
{
GLfloat light_position[] = { 1000, -1000, 20, 0.0 };
GLfloat light_position1[] = { 1000, -1000, 20, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
} else if(fileNameQuad=="QUAD3")
{
GLfloat light_position[] = {-1000, 1000, 20, 0.0 };
GLfloat light_position1[] = { -1000, 1000, 20, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
} else if(fileNameQuad=="QUAD4")
{
GLfloat light_position[] = { -1000, -1000, 20, 0.0 };
GLfloat light_position1[] = { -1000, -1000, 20, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
}
switch (_state) {
case STATE_ACQUIRING:
{
if (_frame_cnt < _frame_cnt_max)
{
ofEnableAlphaBlending();
int _quarter_frame_cnt_max = _frame_cnt_max/4;
int _half_frame_cnt_max = _frame_cnt_max/2;
int _threequarters_frame_cnt_max = 3*_frame_cnt_max/4;
if(_frame_cnt < _quarter_frame_cnt_max) {
quad = "QUAD1";
//cout << quad << endl;
if(_frame_cnt <= _quarter_frame_cnt_max/4)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt1, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(3*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt1++;
}
if(_frame_cnt <= _quarter_frame_cnt_max/2)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt2, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(2.5*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt2++;
}
if(_frame_cnt <= _quarter_frame_cnt_max)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt3, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt3++;
}
if((7*_quarter_frame_cnt_max/8 < _frame_cnt) && (_frame_cnt < _quarter_frame_cnt_max))
{
ofSetColor(0, 0, 0, ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255));
//cout << "4 counter: " << ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255) << endl;
ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.5*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.75*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt4++;
}
}
if((_frame_cnt >= _frame_cnt_max/4) && (_frame_cnt < _frame_cnt_max/2)){
quad = "QUAD2";
//cout << quad << endl;
int _local_frame_count = _frame_cnt - _quarter_frame_cnt_max;
//cout << "_local_frame_count" << _local_frame_count << endl;
if(_local_frame_count < _quarter_frame_cnt_max/4)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt5, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 3*ofGetHeight()/4, ofGetWidth(), ofGetHeight()/2);
//cout << "_animation_cnt1: " << _animation_cnt1 << endl;
_animation_cnt5++;
}
if(_local_frame_count < _quarter_frame_cnt_max/2)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt6, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 2.5*ofGetHeight()/4, ofGetWidth(), ofGetHeight()/2);
_animation_cnt6++;
}
if(_local_frame_count < _quarter_frame_cnt_max)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt7, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 2.25*ofGetHeight()/4, ofGetWidth(), ofGetHeight()/2);
_animation_cnt7++;
}
if((7*_quarter_frame_cnt_max/8 < _local_frame_count) && (_local_frame_count < _quarter_frame_cnt_max))
{
ofSetColor(0, 0, 0, ofMap(_animation_cnt8, 0, _quarter_frame_cnt_max/8, 0, 255));
//cout << "4 counter: " << ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255) << endl;
ofRect(0, 2.25*ofGetHeight()/4, ofGetWidth(), ofGetHeight()/2);
//ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.5*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.75*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt8++;
}
}
//draw bottom middle
if ((_frame_cnt >= _frame_cnt_max/2) && (_frame_cnt < 3*_frame_cnt_max/4)) {
quad = "QUAD3";
//cout << quad << endl;
int _local_frame_count = _frame_cnt - _half_frame_cnt_max;
//cout << "_local_frame_count" << _local_frame_count << endl;
if(_local_frame_count <= _quarter_frame_cnt_max/4)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt9, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(ofGetWidth()/4, 0, -ofGetWidth()/2, ofGetHeight());
//cout << "_animation_cnt1: " << _animation_cnt1 << endl;
_animation_cnt9++;
}
if(_local_frame_count < _quarter_frame_cnt_max/2)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt10, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(1.25*ofGetWidth()/4, 0, -ofGetWidth()/2, ofGetHeight());
_animation_cnt10++;
}
if(_local_frame_count < _quarter_frame_cnt_max)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt11, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(1.5*ofGetWidth()/4, 0, -ofGetWidth()/2, ofGetHeight());
_animation_cnt11++;
}
if((7*_quarter_frame_cnt_max/8 < _local_frame_count) && (_local_frame_count < _quarter_frame_cnt_max))
{
ofSetColor(0, 0, 0, ofMap(_animation_cnt12, 0, _quarter_frame_cnt_max/8, 0, 255));
//cout << "4 counter: " << ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255) << endl;
ofRect(1.5*ofGetWidth()/4, 0, -ofGetWidth()/2, ofGetHeight());
//ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.5*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.75*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt12++;
}
}
//draw left
if((_frame_cnt >= 3*_frame_cnt_max/4) && (_frame_cnt <= _frame_cnt_max) ){
quad = "QUAD4";
//cout << quad << endl;
int _local_frame_count = _frame_cnt - _threequarters_frame_cnt_max;
//cout << "_local_frame_count" << _local_frame_count << endl;
if(_local_frame_count <= _quarter_frame_cnt_max/4)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt13, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, ofGetHeight()/4, ofGetWidth(), -ofGetHeight()/2);
//cout << "_animation_cnt13: " << _animation_cnt1 << endl;
_animation_cnt13++;
}
if(_local_frame_count < _quarter_frame_cnt_max/2)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt14, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 1.25*ofGetHeight()/4, ofGetWidth(), -ofGetHeight()/2);
_animation_cnt14++;
}
if(_local_frame_count < _quarter_frame_cnt_max)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt15, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 1.5*ofGetHeight()/4, ofGetWidth(), -ofGetHeight()/2);
_animation_cnt15++;
}
if((7*_quarter_frame_cnt_max/8 < _local_frame_count) && (_local_frame_count < _quarter_frame_cnt_max))
{
ofSetColor(0, 0, 0, ofMap(_animation_cnt16, 0, _quarter_frame_cnt_max/8, 0, 255));
//cout << "4 counter: " << ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255) << endl;
ofRect(0, 1.5*ofGetHeight()/4, ofGetWidth(), -ofGetHeight()/2);
_animation_cnt16++;
}
}
ofDisableAlphaBlending();
} else {
//_state = STATE_SYNTHESISING;
_frame_cnt = 0;
_RUN_DONE = true;
}
_frame_cnt++;
//cout << "_frame_cnt:" << _frame_cnt << endl;
break;
}
case STATE_SYNTHESISING:
{
// display animation of something while the synthesis in on-going...
// cout << "RelaxRateAnalysis = STATE_SYNTHESISING...\n";
// display animation of something while the synthesis in on-going...
ofEnableAlphaBlending();
ofSetRectMode(OF_RECTMODE_CENTER);
ofPushMatrix();
ofTranslate(ofGetWidth()/2, ofGetHeight()/2);
if(_anim_cnt < _anim_cnt_max){
ofColor aColour;
int rectSizeW = ofGetWidth()/4;
int rectSizeH = ofGetHeight()/4;
int _fade_in_frames = _anim_cnt_max/2;
int c_anim = 10;
int fade;
//ofRotate(ofMap(_anim_cnt/2.0, 0, _anim_cnt_max, 0, 360));
if (_anim_cnt < _fade_in_frames) {
//cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = FADING IN ANIMATION...\n";
fade = ofMap(_anim_cnt, 0, _fade_in_frames, 0, 255);
for (int i=0; i <= 15; i++){
c_anim = 0+17*i;
aColour.set(c_anim, c_anim, c_anim, fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
if (_anim_cnt >= _fade_in_frames && _anim_cnt <= (_anim_cnt_max-_fade_in_frames)){
for (int i=0; i <= 15; i++){
c_anim = 255;
aColour.set(c_anim, c_anim, c_anim, 255);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) {
//cout << "_anim_cnt = " << _anim_cnt-(_anim_cnt_max-_fade_in_frames) << endl;
fade = ofMap(_anim_cnt-(_anim_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255);
//cout << "fade down = " << fade << endl;
for (int i=0; i <= 15; i++){
c_anim = (17*i);
aColour.set(c_anim, c_anim, c_anim, 255-fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
_anim_cnt++;
} else {
_RUN_DONE = true;
//_state = STATE_DISPLAY_RESULTS;
_anim_cnt=0;
}
ofPopMatrix();
ofSetRectMode(OF_RECTMODE_CORNER);
ofDisableAlphaBlending();
break;
}
case STATE_DISPLAY_RESULTS:
{
// cout << "STATE_DISPLAY_RESULTS...\n" << endl;
if (_frame_cnt > 2)
{
_image_shown = true;
_frame_cnt=0;
}
_frame_cnt++;
if (_show_image)
{
// cout << "_show_image...\n" << endl;
ofEnableAlphaBlending();
ofSetColor(255, 255, 255);
2012-02-29 11:11:28 +01:00
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR);
image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending();
}
// display results of the synthesis
_RUN_DONE = true;
break;
}
default:
break;
}
}
// this runs at save_cb timer rate = DELTA_T_SAVE
void ShapeFromShadingAnalysis::save_cb(Timer& timer)
{
_save_cnt++;
string file_name = ofToString(_save_cnt,2)+"_"+ quad +"_"+ofToString(_run_cnt,2)+".jpg";
saveImageAnalysis(file_name);
}
void ShapeFromShadingAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
//get rid of all previous vectors and colours
mesh.clear();
mesh.setMode(meshMode);
ofColor meshColour=ofColor(255,255,255);
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
}
else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
if(chooseColour==1){
for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==2){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==3){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==4){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
int randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==5){
for(int i=0;i<sPixels.size();i++){
int randomJitter2 = 0;
int randomJitter = 0;
ofColor currentSecondImageColor;
ofColor currentSecondImageBW;
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
}
vector<float> ShapeFromShadingAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
if(chooseComparison==1){
//for each pixel...
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
ofColor imageColor2 = imagePixels1.getColor(x+1, y+1);
ofColor imageColor3 = imagePixels1.getColor(x+2, y+2);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
//int thisDiff=abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
int thisDiff=-abs(imageColor1.getBrightness()+ofRandom(-50,50));
//int thisDiff=abs(imageColor1.getLightness());
//int thisDiff=-abs(imageColor1.r);
//cout<<thisDiff<< " thisDiff "<<endl;
//red hue: 0
//green hue: 120
//blue hue: 240
differences.push_back(multiplier * thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
}
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
}