RefractiveIndex/src/StrobeAnalysis.cpp

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#include "StrobeAnalysis.h"
#include "ofMain.h"
#include "Poco/Timer.h"
#include "Poco/Thread.h"
#include "RefractiveIndex.h"
using Poco::Timer;
using Poco::TimerCallback;
using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 30
void StrobeAnalysis::setup(int camWidth, int camHeight)
{
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_strobe", NUMBER_RUNS);
cout << "NUM_RUN StrobeAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_strobe", ACQUIRE_TIME);
cout << "ACQUIRE_TIME StrobeAnalysis " << acq_run_time << endl;
//int acq_run_time = 25; // 20 seconds of acquiring per run
DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 100 files
// or 5 times per second = every 200 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
_strobe_interval = 2000; //every 1 seconds, or every thirty frames 30 frames
// The British Health and Safety Executive recommend that a net flash rate for a bank of strobe lights does not exceed 5 flashes per second, at which only 5% of photosensitive epileptics are at risk. It also recommends that no strobing effect continue for more than 30 seconds, due to the potential for discomfort and disorientation.
//create_dir_allocate_images();
_synth_save_cnt = 0;
_run_cnt = 0;
int anim_time = 5; // 5 seconds for the animation
_anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames
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_show_image = false;
_image_shown = false;
// images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
// images used for re-loading and saving out the synthesized files ///
image3.setUseTexture(false);
image4.setUseTexture(false);
image5.setUseTexture(false);
// cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
// cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
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cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
}
void StrobeAnalysis::acquire()
{
Timer* save_timer;
TimerCallback<StrobeAnalysis> save_callback(*this, &StrobeAnalysis::save_cb);
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0; _strobe_cnt = 0, _synth_save_cnt = 0;
_run_cnt++;
_RUN_DONE = false;
create_dir_allocate_images();
// RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) {
//_run_cnt = i;
//cout << "RUN NUM = " << i;
save_timer = new Timer(0, DELTA_T_SAVE); // timing interval for saving files
save_timer->start(save_callback);
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while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3);
save_timer->stop();
//}
}
void StrobeAnalysis::synthesise()
{
// cout << "StrobeAnalysis::saving synthesis...\n";
if(_state == STATE_STOP) return;
for(float i=1;i<_saved_filenames_analysis.size()-1;i++){
// cout << "StrobeAnalysis::synthesis FOR LOOP...\n";
// cout << "_saved_filenames_analysis[i]" << _saved_filenames_analysis[i] << endl;
if(_state == STATE_STOP) return;
if(!image1.loadImage(_saved_filenames_analysis[i])){
//couldn't load image
// cout << "didn't load image" << endl;
}
if(image1.loadImage(_saved_filenames_analysis[i])){
// cout << "LOADED image1!!!" << endl;
if(image5.loadImage(_saved_filenames_analysis[i+1])){
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
cvGrayImage1 = cvColorImage1;
cvGrayImage2 = cvColorImage2;
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
cvGrayDiff1.dilate();
cvGrayDiff1.dilate();
cvGrayDiff1.contrastStretch();
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
string file_name;
file_name = ofToString(_synth_save_cnt, 2)+"_StrobeAnalysis_"+ofToString(_run_cnt,2)+".jpg";
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
//ofImage image;
//image.allocate(cvGrayImage1.width, cvGrayImage1.height, OF_IMAGE_GRAYSCALE);
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
//image.setUseTexture(false);
//image.setFromPixels(cvGrayDiff1.getPixels(), cvGrayDiff1.width, cvGrayDiff1.height,OF_IMAGE_GRAYSCALE);
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
saveImageSynthesis(file_name, &cvGrayDiff1, OF_IMAGE_GRAYSCALE);
_synth_save_cnt++;
}
}
}
// _saved_filenames_synthesis has processed all the files in the analysis images folder
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while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3);
}
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void StrobeAnalysis::displayresults()
{
for(float i=1;i<_saved_filenames_synthesis.size();i++){
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if(_state == STATE_STOP) return;
// cout << "_saved_filenames_analysis[i] - " << _saved_filenames_synthesis[i] << endl;
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while(!_image_shown){
Thread::sleep(2);
//cout << "!_image_shown" << endl;
}
if(!image3.loadImage(_saved_filenames_synthesis[i])){
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//couldn't load image
// cout << "didn't load image" << endl;
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}
if(image3.loadImage(_saved_filenames_synthesis[i])){
image3.loadImage(_saved_filenames_synthesis[i]);
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//cout << "_show_image = true;" << endl;
_show_image = true;
_image_shown = false;
}
}
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}
// this runs at frame rate = 33 ms for 30 FPS
void StrobeAnalysis::draw()
{
switch (_state) {
case STATE_ACQUIRING:
{
if (_frame_cnt < _frame_cnt_max)
{
ofEnableAlphaBlending();
ofColor aColour;
int _fade_in_frames = _frame_cnt_max/10;
// cout<< "_fade_in_frames" << _fade_in_frames<< endl;
if (_frame_cnt < _fade_in_frames) {
aColour.set(255, 255, 255, ofMap(_frame_cnt, 0, _fade_in_frames, 0, 255));
ofSetColor(aColour);
ofRect(0, 0, ofGetWidth(), ofGetHeight());
//cout << "FADE IN STROBE TIME " << endl;
}
if (_frame_cnt >= _fade_in_frames && _frame_cnt < (_frame_cnt_max-_fade_in_frames)){
//cout << "_frame_cnt: " << _frame_cnt << endl;
//cout << "frame_cnt % 15: " << _frame_cnt%15 << endl;
//cout << "MAIN STROBE TIME " << endl;
if (int(_frame_cnt)%int(ofGetFrameRate()*_strobe_interval/1000) < (ofGetFrameRate()*_strobe_interval/1000)/2)
{
ofSetColor(255, 255, 255);
ofRect(0, 0, ofGetWidth(), ofGetHeight());
_strobe_cnt++;
_strobe_on = 1;
} else if (int(_frame_cnt)%int(ofGetFrameRate()*_strobe_interval/1000) >= (ofGetFrameRate()*_strobe_interval/1000)/2)
{
ofSetColor(0, 0, 0);
ofRect(0, 0, ofGetWidth(), ofGetHeight());
_strobe_on = 0;
}
}
if (_frame_cnt >= (_frame_cnt_max-_fade_in_frames) && _frame_cnt < _frame_cnt_max) {
aColour.set(255, 255, 255, 255-ofMap(_frame_cnt-(_frame_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255));
ofSetColor(aColour);
ofRect(0, 0, ofGetWidth(), ofGetHeight());
// cout << "FADE OUT STROBE TIME " << endl;
}
ofDisableAlphaBlending();
} else {
//_state = STATE_SYNTHESISING;
_RUN_DONE = true;
}
_frame_cnt++;
break;
}
case STATE_SYNTHESISING:
{
// display animation of something while the synthesis in on-going...
// cout << "StrobeAnalysis = STATE_SYNTHESISING...\n";
// display animation of something while the synthesis in on-going...
ofEnableAlphaBlending();
ofSetRectMode(OF_RECTMODE_CENTER);
ofPushMatrix();
ofTranslate(ofGetWidth()/2, ofGetHeight()/2);
if(_anim_cnt < _anim_cnt_max){
ofColor aColour;
int rectSizeW = ofGetWidth()/4;
int rectSizeH = ofGetHeight()/4;
int _fade_in_frames = _anim_cnt_max/2;
int c_anim = 10;
int fade;
//ofRotate(ofMap(_anim_cnt/2.0, 0, _anim_cnt_max, 0, 360));
if (_anim_cnt < _fade_in_frames) {
// cout << "StrobeAnalysis STATE_SYNTHESIZING = FADING IN ANIMATION...\n";
fade = ofMap(_anim_cnt, 0, _fade_in_frames, 0, 255);
for (int i=0; i <= 15; i++){
c_anim = 0+17*i;
aColour.set(c_anim, c_anim, c_anim, fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
if (_anim_cnt >= _fade_in_frames && _anim_cnt <= (_anim_cnt_max-_fade_in_frames)){
for (int i=0; i <= 15; i++){
c_anim = 255;
aColour.set(c_anim, c_anim, c_anim, 255);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) {
// cout << "_anim_cnt = " << _anim_cnt-(_anim_cnt_max-_fade_in_frames) << endl;
fade = ofMap(_anim_cnt-(_anim_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255);
// cout << "fade down = " << fade << endl;
for (int i=0; i <= 15; i++){
c_anim = (17*i);
aColour.set(c_anim, c_anim, c_anim, 255-fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
_anim_cnt++;
} else {
_RUN_DONE = true;
//_state = STATE_DISPLAY_RESULTS;
_anim_cnt=0;
}
ofPopMatrix();
ofSetRectMode(OF_RECTMODE_CORNER);
ofDisableAlphaBlending();
break;
}
case STATE_DISPLAY_RESULTS:
{
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// cout << "STATE_DISPLAY_RESULTS...\n" << endl;
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if (_frame_cnt > 2)
{
_image_shown = true;
_frame_cnt=0;
}
_frame_cnt++;
if (_show_image)
{
// cout << "_show_image...\n" << endl;
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ofEnableAlphaBlending();
ofSetColor(255, 255, 255);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_GRAYSCALE);
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image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending();
}
// display results of the synthesis
_RUN_DONE = true;
break;
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}
default:
break;
}
}
// this runs at save_cb timer rate = DELTA_T_SAVE
void StrobeAnalysis::save_cb(Timer& timer)
{
_save_cnt++;
string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(_strobe_on) +"_"+ofToString(_run_cnt,2)+".jpg";
saveImageAnalysis(file_name);
}