RefractiveIndex/src/ShadowScapesAnalysis.cpp

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2012-01-24 15:13:07 +01:00
/*
- copyright (c) 2011 Copenhagen Institute of Interaction Design (CIID)
- all rights reserved.
+ redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions
+ are met:
+ > redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ > redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+ OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ SUCH DAMAGE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ author: dviid
~ contact: dviid@labs.ciid.dk
*/
#include "ShadowScapesAnalysis.h"
#include "ofMain.h"
#include "Poco/Timer.h"
#include "Poco/Thread.h"
#include "RefractiveIndex.h"
using Poco::Timer;
using Poco::TimerCallback;
using Poco::Thread;
#define STATE_SCAN 0
#define STATE_ANALYSIS 1
void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
{
time_t rawtime;
struct tm * timeinfo;
time ( &rawtime );
timeinfo = localtime ( &rawtime );
string time = asctime(timeinfo);
cout<<"time"<<time<<endl;
ofDirectory dir;
_whole_file_path= string(ANALYSIS_PATH)+RefractiveIndex::_location+"/"+ _name+"/"+time;
//directories have to be created one level at a time hence repeated calls
if(!dir.doesDirectoryExist(_whole_file_path)){
dir.createDirectory(string(ANALYSIS_PATH)+RefractiveIndex::_location+"/", true,false);
dir.createDirectory(string(ANALYSIS_PATH)+RefractiveIndex::_location+"/"+ _name+"/", true,false);
dir.createDirectory(_whole_file_path, true,false);
}
_speed = 300;
}
void ShadowScapesAnalysis::synthesize()
{
int w;
if(_dir == H) w = ofGetWidth();
else if(_dir == V) w = ofGetHeight();
_step = ((w / _speed) * 1000) / 50;
_line = 0;
Timer scan_timer(0, 50);
TimerCallback<ShadowScapesAnalysis> strobe_callback(*this, &ShadowScapesAnalysis::scan_cb);
_state = STATE_SCAN;
scan_timer.start(strobe_callback);
while(_state != STATE_ANALYSIS)
Thread::sleep(5);
scan_timer.stop();
// do analysis here
// go back to the files i've saved and do the math here -
while(_state != STATE_STOP)
Thread::sleep(100);
}
void ShadowScapesAnalysis::gui_attach(ofxControlPanel* gui)
{
gui->addToggle("GO", "GO", 0);
gui->addButtonSlider("animation time limit", "ANIMATION_TIME_LIMIT", 10, 1, 3000, TRUE);
}
void ShadowScapesAnalysis::gui_detach()
{
}
// the animation draw - and the output draw
void ShadowScapesAnalysis::draw()
{
static int _pos;
if(_state == STATE_ANALYSIS) {
ofSetColor(0, 200, 0);
ofRect(0, 0, ofGetWidth(), ofGetHeight());
return;
}
if(_state == STATE_SCAN) {
if(_pos != _line) {
//take snap??
_pos = _line;
}
ofSetColor(255, 255, 255);
if(_dir == H) ofRect(_pos, 0, 50, ofGetHeight());
else if(_dir == V) ofRect(0, _pos, ofGetWidth(), 50);
}
}
void ShadowScapesAnalysis::scan_cb(Timer& timer)
{
cout << "ShadowScapesAnalysis::scan_cb\n";
_line += _step;
if((_dir == H && _line >= ofGetWidth()) ||
(_dir == V && _line >= ofGetHeight())) {
_state = STATE_ANALYSIS;
}
}