RefractiveIndex/src/RelaxRateAnalysis.cpp

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#include "RelaxRateAnalysis.h"
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#include "ofMain.h"
#include "Poco/Timer.h"
#include "Poco/Thread.h"
#include "RefractiveIndex.h"
using Poco::Timer;
using Poco::TimerCallback;
using Poco::Thread;
void RelaxRateAnalysis::setup(int camWidth, int camHeight)
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{
NUM_RUN = 1;
int acq_run_time = 20; // 20 seconds of acquiring per run
DELTA_T_SAVE = 10*acq_run_time/2; // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
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create_dir();
_level = 0;
_flip = 1;
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_frame_cnt = 0;
c = 0;
int anim_time = 5; // 10 seconds
_anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames
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_show_image = false;
_image_shown = false;
//for an ofxOpenCv.h image i would like to use..."
//image3.allocate(RefractiveIndex::_vid_w, RefractiveIndex::_vid_h);
image1.setUseTexture(false);
image2.setUseTexture(true);
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}
void RelaxRateAnalysis::acquire()
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{
Timer* save_timer;
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TimerCallback<RelaxRateAnalysis> save_callback(*this, &RelaxRateAnalysis::save_cb);
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// RUN ROUTINE
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for(int i = 0; i < NUM_RUN; i++) {
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_run_cnt = i;
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cout << "RUN NUM = " << i;
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save_timer = new Timer(0, DELTA_T_SAVE); // timing interval for saving files
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save_timer->start(save_callback);
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_RUN_DONE = false;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0;
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while(!_RUN_DONE)
Thread::sleep(3);
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save_timer->stop();
_RUN_DONE = false;
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}
}
void RelaxRateAnalysis::synthesise()
{
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// _saved_filenames has all the file names of all the saved images
while(!_RUN_DONE)
Thread::sleep(3);
}
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void RelaxRateAnalysis::displayresults()
{
for(float i=1;i<_saved_filenames.size();i++){
cout << "_saved_filenames[i]" << _saved_filenames[i] << endl;
while(!_image_shown){
Thread::sleep(2);
//cout << "!_image_shown" << endl;
}
if(!image1.loadImage(_saved_filenames[i])){
//couldn't load image
cout << "didn't load image" << endl;
}
if(image1.loadImage(_saved_filenames[i])){
image1.loadImage(_saved_filenames[i]);
//cout << "_show_image = true;" << endl;
_show_image = true;
_image_shown = false;
}
}
}
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// this runs at frame rate = 33 ms for 30 FPS
void RelaxRateAnalysis::draw()
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{
switch (_state) {
case STATE_ACQUIRING:
{
/// *** TODO *** ///
// still need to deal with latency frames here - i.e.: there are frames
/// *** TODO *** ///
if (_frame_cnt < _frame_cnt_max)
{
float lightLevel=pow(_level,2);
ofSetColor(c, c, c);
ofRect(0, 0, ofGetWidth(), ofGetHeight());
c = ofMap(lightLevel, 0, pow(_frame_cnt_max/2,2), 0, 255);
if (_frame_cnt <= (_frame_cnt_max/2)) {
_level+=1;
} else {
_level-=1;
}
} else {
_RUN_DONE = true;
}
_frame_cnt++;
//cout << "_frame_cnt:" << _frame_cnt << endl;
break;
}
case STATE_SYNTHESISING:
{
// display animation of something while the synthesis in on-going...
cout << "RelaxRateAnalysis = STATE_SYNTHESISING...\n";
// display animation of something while the synthesis in on-going...
ofEnableAlphaBlending();
ofSetRectMode(OF_RECTMODE_CENTER);
ofPushMatrix();
ofTranslate(ofGetWidth()/2, ofGetHeight()/2);
if(_anim_cnt < _anim_cnt_max){
ofColor aColour;
int rectSizeW = ofGetWidth()/4;
int rectSizeH = ofGetHeight()/4;
int _fade_in_frames = _anim_cnt_max/2;
int c_anim = 10;
int fade;
//ofRotate(ofMap(_anim_cnt/2.0, 0, _anim_cnt_max, 0, 360));
if (_anim_cnt < _fade_in_frames) {
cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = FADING IN ANIMATION...\n";
fade = ofMap(_anim_cnt, 0, _fade_in_frames, 0, 255);
for (int i=0; i <= 15; i++){
c_anim = 0+17*i;
aColour.set(c_anim, c_anim, c_anim, fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
if (_anim_cnt >= _fade_in_frames && _anim_cnt <= (_anim_cnt_max-_fade_in_frames)){
cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = MIDDLE OF ANIMATION...\n";
for (int i=0; i <= 15; i++){
c_anim = 255;
aColour.set(c_anim, c_anim, c_anim, 255);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
cout << "_anim_cnt = " << _anim_cnt << endl;
if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) {
cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = FADE OUT OF ANIMATION...\n";
cout << "_anim_cnt = " << _anim_cnt-(_anim_cnt_max-_fade_in_frames) << endl;
fade = ofMap(_anim_cnt-(_anim_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255);
cout << "fade down = " << fade << endl;
for (int i=0; i <= 15; i++){
c_anim = (17*i);
cout << "c_anim = " << c_anim << endl;
aColour.set(c_anim, c_anim, c_anim, 255-fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
_anim_cnt++;
} else {
_RUN_DONE = true;
_anim_cnt=0;
}
ofPopMatrix();
ofSetRectMode(OF_RECTMODE_CORNER);
ofDisableAlphaBlending();
break;
}
case STATE_DISPLAY_RESULTS:
{
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if (_frame_cnt > 2)
{
_image_shown = true;
_frame_cnt=0;
}
_frame_cnt++;
if (_show_image)
{
ofEnableAlphaBlending();
ofSetColor(255, 255, 255, 255);
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image2.setFromPixels(image1.getPixels(),image1.width,image1.height, OF_IMAGE_COLOR);
image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending();
}
// display results of the synthesis
_RUN_DONE = true;
break;
}
default:
break;
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}
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}
// this runs at save_cb timer rate = DELTA_T_SAVE
void RelaxRateAnalysis::save_cb(Timer& timer)
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{
_save_cnt++;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera
if (RefractiveIndex::_vidGrabber.isFrameNew())
{
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera
}
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//cout << "RelaxRateAnalysis::saving...\n";
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string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path+"/"+file_name, OF_IMAGE_QUALITY_BEST);
_saved_filenames.push_back(_whole_file_path+"/"+file_name);
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}