fixes in preparation for Future Everything renders tonight
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@@ -46,8 +46,6 @@ void RefractiveIndex::setup()
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ofBackground(0, 0, 0);
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ofSetBackgroundAuto(false);
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//camera.setOrientation(ofVec3f(1,-1,1));
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bool save_config = false;
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cout << "Loading configuration..." << endl;
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@@ -155,8 +153,11 @@ void RefractiveIndex::start_analysis()
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//allocate fbo for HD
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fbo.allocate(1920,1080);
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// fbo.allocate( _currentAnalysis->_mesh_size_multiplier *_vid_w,_currentAnalysis->_mesh_size_multiplier * _vid_h);
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camera.setPosition(fbo.getWidth()/2, fbo.getHeight()/2,_currentAnalysis->_mesh_size_multiplier *500);
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// fbo.allocate( _currentAnalysis->_mesh_size_multiplier *_vid_w,_currentAnalysis->_mesh_size_multiplier * _vid_h);
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//camera.setPosition((fbo.getWidth()/2), fbo.getHeight()/2,_currentAnalysis->_mesh_size_multiplier *500);
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camera.setPosition(0, (fbo.getHeight()/2)+250, _currentAnalysis->_mesh_size_multiplier*500);
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camera.setFov(65.0);
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camera.setOrientation(ofVec3f(-2,0,0));
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_meshRotation=0;
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}
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@@ -245,12 +246,12 @@ void RefractiveIndex::draw()
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ofPopMatrix();
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ofSetColor(255);
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*/
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//float xDiff= (fbo.getWidth()- 1.55*(_currentAnalysis->_mesh_size_multiplier * _vid_w))/2;
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float xDiff= (fbo.getWidth()- 1.33333*(_currentAnalysis->_mesh_size_multiplier * _vid_w))/2;
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float yDiff= (fbo.getHeight()- 1.0*(_currentAnalysis->_mesh_size_multiplier * _vid_h))/2;
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float yDiff= (fbo.getHeight()-(_currentAnalysis->_mesh_size_multiplier * _vid_h))/2;
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ofTranslate(xDiff,yDiff,-_currentAnalysis->zPlaneAverage );
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ofScale(1.33333,1.0,1.0);
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//ofScale(1.33333,1.0,1.0);
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//_currentAnalysis->aMesh.drawVertices(); // TODO: tom - why do you have the vertices drawing here?
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_currentAnalysis->aMesh.drawFaces();
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_currentAnalysis->aMesh.draw();
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