added zmapper from inverse square law saves from main app draw()
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@@ -19,7 +19,7 @@
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#define CAMERA_ACQU_WIDTH 640
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#define CAMERA_ACQU_HEIGHT 480
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#define LOCATION "MIDDLESBOROUGH"
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#define LOCATION "BRADFORD"
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#define ISTATE_UNDEF 0xEEEE
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#define ISTATE_START 0xAAAA
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@@ -101,7 +101,7 @@ void RefractiveIndex::setup()
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//void ofPixels::allocate(int w, int h, ofImageType type)
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_pixels.allocate(_vid_w, _vid_h, OF_IMAGE_COLOR);
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//TODO: whichever one of these is first - it always runs twice ?
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_analysisVector.push_back(new ShadowScapesAnalysis(V));
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@@ -133,6 +133,9 @@ void RefractiveIndex::setup()
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_currentAnalysis = NULL;
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_state = ISTATE_UNDEF;
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fbo.allocate(_vid_w,_vid_h);
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_meshRotation=0;
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}
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void RefractiveIndex::analysis_cb(string & analysis)
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@@ -211,8 +214,30 @@ void RefractiveIndex::draw()
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// black
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ofBackground(0, 0, 0);
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if(_currentAnalysis)
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if(_currentAnalysis){
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_currentAnalysis->draw();
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cout<<_currentAnalysis->meshIsComplete<<endl;
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if(_currentAnalysis->meshIsComplete){
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fbo.begin();
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ofSetColor(0, 0, 0);
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ofRect(0, 0, fbo.getWidth(), fbo.getHeight());
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ofPushMatrix();
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ofTranslate(fbo.getWidth()/2, fbo.getHeight()/2);
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ofRotateY(_meshRotation );
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ofTranslate(-fbo.getWidth()/2, -fbo.getHeight()/2);
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_meshRotation+=0.5;
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_currentAnalysis->aMesh.draw();
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fbo.end();
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ofPixels pixels;
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fbo.readToPixels(pixels);
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cout<<_currentAnalysis->meshFileName<<endl;
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ofSaveImage(pixels,_currentAnalysis->meshFileName, OF_IMAGE_QUALITY_BEST);
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//saving jpgs doesn't work maybe because of of_image_quality
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}
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}
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}
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void RefractiveIndex::setup_camera()
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@@ -54,6 +54,8 @@ protected:
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AnalysisAdaptor* _analysisAdapator;
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vector<AbstractAnalysis*> _analysisVector;
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float _meshRotation;
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public:
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// acquisition
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static ofPixels _pixels;
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@@ -69,4 +71,7 @@ public:
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static string _location;
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static ofxXmlSettings XML; // made this static so we can access RUN_NUM in the analyses
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ofFbo fbo;
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};
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