safety commit - still working on colorsingle
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@@ -228,22 +228,29 @@ void RefractiveIndex::draw()
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if(_currentAnalysis->meshIsComplete){
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fbo.begin();
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glShadeModel(GL_SMOOTH);
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glEnable(GL_NORMALIZE);
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ofEnableSmoothing();
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//glShadeModel(GL_SMOOTH);
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//glFogf(GL_FOG_END, -200);
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//glHint(GL_NICEST, GL_DONT_CARE);
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//glEnable(GL_NORMALIZE);
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//glEnable(GL_DEPTH_TEST);
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//light.enable();
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//ofEnableSeparateSpecularLight();
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ofEnableSmoothing();
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//ofEnableLighting();
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//light.setPosition(ofVec3f(fbo.getWidth()/2, fbo.getHeight()/2,_currentAnalysis->_mesh_size_multiplier *500));
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//lightStatic.setPosition(ofVec3f(20,50,100));
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//ofEnableSeparateSpecularLight();
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//ofGetLightingEnabled();
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//ofSetLineWidth(1.0f);
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//glPointSize(5.0f);
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//glHint(GL_NICEST);
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ofEnableBlendMode ( OF_BLENDMODE_ADD );
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//ofEnableBlendMode ( OF_BLENDMODE_ADD );
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//ofEnableBlendMode ( OF_BLENDMODE_MULTIPLY );
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//ofEnableBlendMode ( OF_BLENDMODE_SUBTRACT );
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//ofEnableBlendMode ( OF_BLENDMODE_ALPHA );
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ofEnableBlendMode ( OF_BLENDMODE_ALPHA );
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//ofEnableBlendMode ( OF_BLENDMODE_SCREEN );
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ofClear(0,0,0);
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@@ -77,4 +77,5 @@ public:
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ofPixels keepOnScreen;
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ofFbo fbo;
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ofLight light;
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ofLight lightStatic;
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};
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