New Renderer
+ RefractiveIndexRenderer.[h+cpp] + config.renderer.refindx ~ main.cpp
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config.renderer.refindx
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31
config.renderer.refindx
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<!-- THIS FILE NEEDS TO GO IN THE APPLICATION /data/ folder -->
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<config>
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<display>
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<fps>30</fps>
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</display>
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<locale>
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<name>DRAWING</name>
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</locale>
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<viewport>
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<tx>0</tx>
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<ty>-0</ty>
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<tz>-0</tz>
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<rx>0</rx>
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<ry>0</ry>
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<rz>0</rz>
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</viewport>
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<renderer>
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<edit>true</edit>
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<vertices_per_frame>1000</vertices_per_frame>
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<pixel_per_vertex>1</pixel_per_vertex>
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<algorithm>
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<algo>3</algo>
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<scale>0.71</scale>
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<draw_style>3</draw_style>
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<line_width>0.1</line_width>
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</algorithm>
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</renderer>
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</config>
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313
example/RefractiveIndexRenderer.cpp
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313
example/RefractiveIndexRenderer.cpp
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/*
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RefractiveIndexRenderer.cpp - RefractiveIndexRenderer library
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Copyright (c) 2013 Copenhagen Institute of Interaction Design.
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All right reserved.
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This library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser Public License for more details.
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You should have received a copy of the GNU Lesser Public License
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along with Foobar. If not, see <http://www.gnu.org/licenses/>.
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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+ author: dviid
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+ contact: dviid@labs.ciid.dk
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*/
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#include "RefractiveIndexRenderer.h"
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// of
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#include "ofSystemUtils.h"
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// of addons
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#include "ofxFileHelper.h"
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const int VPF = 1000;
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const int PPV = 4;
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int W = 1280, INPUT_W = 0, H = 800, INPUT_H = 0, SIZE = 0;
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bool killnow = false;
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bool go = false;
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bool edit = false;
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ofTrueTypeFont font;
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ofImage image;
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const int algo_default = 1;
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const float scale_default = 1;
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const int draw_style_default = 3;
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const int line_width_default = 0.5f;
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const float point_size_default = 0.5f;
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//viewport
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float tx, ty, tz, rx, ry, rz;
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void RefractiveIndexRenderer::setup(){
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ofSetLogLevel(OF_LOG_VERBOSE);
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cout << "Loading configuration..." << endl;
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if(!XML.loadFile("config.renderer.refindx")) {
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ofLog(OF_LOG_ERROR) << "error loading config - using defaults.";
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}
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string e = XML.getValue("config:renderer:edit", "false");
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edit = (e == "true");
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if(!setup_dirs())
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exit();
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if(_images_directory_filenames.size() == 0)
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exit();
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SIZE = _images_directory_filenames.size();
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go = true;
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// we assume all files from the images dir are the same size
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string sample = _images_directory_filenames[(int)ofRandom(0, _images_directory_filenames.size() -1)];
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if(!image.loadImage(sample))
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exit();
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INPUT_W = image.getWidth();
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INPUT_H = image.getHeight();
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// allocate pixels data
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_pixels.allocate(W, H, OF_IMAGE_COLOR);
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// allocate FBO
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_fbo.allocate(W, H, GL_RGB);
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// allocate VBO
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setup_vbo(W, H);
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// create shader
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setup_shader();
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// set index count (progess in rendering + saving images from FBO to drawing/ files)
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_indx = 0;
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// set load font
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font.loadFont("/System/Library/Fonts/Geneva.dfont", 16);
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algo = XML.getValue("config:renderer:algorithm:algo", algo_default);
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scale = XML.getValue("config:renderer:algorithm:scale", scale_default);
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draw_style = XML.getValue("config:renderer:algorithm:draw_style", draw_style_default);
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line_width = XML.getValue("config:renderer:algorithm:line_width", line_width_default);
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point_size = XML.getValue("config:renderer:algorithm:point_size", point_size_default);
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}
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void RefractiveIndexRenderer::update(){
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if(killnow)
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exit();
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}
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void RefractiveIndexRenderer::draw(){
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static bool done = false;
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if(!go) return;
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if(!edit) {
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char str[255];
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sprintf(str, "%s \n input: %s\n output: %s \n at: %i \n total: %i", (done ? "Done!" : "Rendering"),_images_directory.c_str(), _draw_directory.c_str(), _indx, SIZE);
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font.drawString(str, 10, 50);
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}
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if(done) return;
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if(_indx >= _images_directory_filenames.size()) {
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if(!edit) {
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done = true;
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image.clear();
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return;
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} else {
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_indx = 0;
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}
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}
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// clear previous image
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image.clear();
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// load new image to render
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image.loadImage(_images_directory_filenames[_indx++]);
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image.resize(W, H);
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// bind FBO
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_fbo.begin();
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// camera
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_cam.begin();
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// GL
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//ofEnableAlphaBlending();
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glShadeModel(GL_SMOOTH);
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glLineWidth(line_width);
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glPointSize(point_size);
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glEnable(GL_POINT_SMOOTH);
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ofTranslate(tx, ty, tz);
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ofRotateX(rx); ofRotateY(ry); ofRotateZ(rz);
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glScalef(1.5, 1, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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// bind texture
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image.bind();
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// bind shader
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_shader.begin();
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_shader.setUniform1i("algo", algo);
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_shader.setUniform1f("scale", scale);
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_shader.setUniform1i("tex0", 0);
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// VBO draw
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switch (draw_style) {
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case VERTS:
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_mesh_vbo.drawVertices();
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break;
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case WIRE:
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_mesh_vbo.drawWireframe();
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break;
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case FACE:
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_mesh_vbo.drawFaces();
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break;
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}
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// unbind shader
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_shader.end();
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// unbind texture
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image.unbind();
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_cam.end();
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// unbind FBO
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_fbo.end();
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if(edit) {
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_fbo.draw(0, 0);
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} else {
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std::stringstream s;
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s << _indx;
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save(_draw_directory + "/" + s.str());
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}
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}
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void RefractiveIndexRenderer::exit(){
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ofLog(OF_LOG_ERROR) << "exit...";
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}
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void RefractiveIndexRenderer::keyPressed (int key){
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if( key =='e'){
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edit = !edit;
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_indx = 0;
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}
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}
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bool file_cmp(string f0, string f1)
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{
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int v0 = atoi(f0.substr(0, f0.find("_")).c_str());
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int v1 = atoi(f1.substr(0, f1.find("_")).c_str());
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return v0 < v1;
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}
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bool RefractiveIndexRenderer::setup_dirs(){
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// ask for a directory
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ofFileDialogResult r = ofSystemLoadDialog("choooose da folda", true);
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if(!r.bSuccess) {
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ofSystemAlertDialog("OOOOPS.... ERROR...");
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return;
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}
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// copy names
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_images_directory = r.filePath;
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_draw_directory = r.filePath + "/darwings";
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// list all images in the directory and save into vector
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File dir(_images_directory);
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if(dir.exists() && dir.isDirectory()) {
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vector<string> list;
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dir.list(list);
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std::sort(list.begin(), list.end(), file_cmp);
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for(int i = 0; i < list.size(); i++) {
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string filepath = _images_directory + "/" + list[i];
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_images_directory_filenames.push_back(filepath);
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}
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}
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// create drawing directory
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if(!ofxFileHelper::doesDirectoryExist(_draw_directory))
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ofxFileHelper::makeDirectory(_draw_directory);
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}
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void RefractiveIndexRenderer::setup_vbo(int img_width, int img_height){
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int vertices_per_frame = XML.getValue("config:renderer:vertices_per_frame", VPF);
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int pixel_per_vertex = XML.getValue("config:renderer:pixel_per_vertex", PPV);
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int vertices_X = img_width / pixel_per_vertex, vertices_Y = img_height / pixel_per_vertex;
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// VBO
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for(int i = 0; i < vertices_X; i++){
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for(int j = 0; j < vertices_Y; j++) {
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_verts.push_back(ofVec3f((i / (float)vertices_X) * vertices_per_frame, (j / (float) vertices_Y) * vertices_per_frame, 0.0f));
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_tex.push_back(ofVec2f(i / (float)vertices_X * img_width, j / (float) vertices_Y * img_height));
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//_tex.push_back(ofVec2f(i * pixel_per_vertex, j * pixel_per_vertex));
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if( ( i + 1 < vertices_X ) && ( j + 1 < vertices_Y ) ) {
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//triangle #1
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_ind.push_back( (i+0) * vertices_Y + (j+0) );
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_ind.push_back( (i+1) * vertices_Y + (j+0) );
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_ind.push_back( (i+1) * vertices_Y + (j+1) );
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//triangle #2
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_ind.push_back( (i+1) * vertices_Y + (j+1) );
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_ind.push_back( (i+0) * vertices_Y + (j+1) );
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_ind.push_back( (i+0) * vertices_Y + (j+0) );
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}
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}
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}
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//ofEnableNormalizedTexCoords();
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_mesh_vbo.addVertices(_verts);
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_mesh_vbo.addTexCoords(_tex);
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_mesh_vbo.addIndices(_ind);
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_mesh_vbo.setMode(OF_PRIMITIVE_TRIANGLES);
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}
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void RefractiveIndexRenderer::setup_shader(){
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// TODO: INTEGRATE JAMIE CODE
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_shader.setGeometryInputType(GL_TRIANGLES);
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_shader.setGeometryOutputType(GL_TRIANGLES);
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_shader.setGeometryOutputCount(3);
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_shader.load("dviid/rfi.vert.glsl", "dviid/rfi.frag.glsl", "dviid/rfi.geom.glsl");
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printf("Maximum number of output vertices support is: %i\n", _shader.getGeometryMaxOutputCount());
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}
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void RefractiveIndexRenderer::save(string filename){
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// clear pixels
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_pixels.clear();
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// copy fbo pixels to of pixels
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_fbo.readToPixels(_pixels);
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// save pixels
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ofSaveImage(_pixels, filename+".jpg", OF_IMAGE_QUALITY_BEST);
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}
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81
example/RefractiveIndexRenderer.h
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81
example/RefractiveIndexRenderer.h
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/*
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RefractiveIndexRenderer.h - RefractiveIndexRenderer library
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Copyright (c) 2012 Copenhagen Institute of Interaction Design.
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All right reserved.
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This library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser Public License for more details.
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You should have received a copy of the GNU Lesser Public License
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along with Foobar. If not, see <http://www.gnu.org/licenses/>.
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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+ author: dviid
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+ contact: dviid@labs.ciid.dk
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*/
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#pragma once
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// of
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#include "ofMain.h"
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#include "ofEvents.h"
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// of addons
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#include "ofxXmlSettings.h"
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#include "ofxArcBall.h"
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#define VERTS 1
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#define WIRE 2
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#define FACE 3
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class RefractiveIndexRenderer : public ofBaseApp
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{
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public:
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// of
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void setup();
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void update();
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void draw();
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void exit();
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void keyPressed (int key);
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bool setup_dirs();
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void setup_vbo(int img_width, int img_height);
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void setup_shader();
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void save(string filename);
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public:
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ofVboMesh _mesh_vbo;
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vector<ofVec3f> _verts;
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vector<ofVec2f> _tex;
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vector<unsigned int> _ind;
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ofShader _shader;
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ofPixels _pixels;
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ofFbo _fbo;
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int _indx;
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ofxXmlSettings XML;
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string _images_directory;
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string _draw_directory;
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vector<string> _images_directory_filenames;
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int algo;
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float scale;
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int draw_style;
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float line_width;
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float point_size;
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ofxArcBall _cam;
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};
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@ -1,8 +1,9 @@
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#include "ofAppGlutWindow.h"
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#include "RefractiveIndex.h"
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#include "RefractiveIndexRenderer.h"
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#define SCREEN_WIDTH 800
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#define SCREEN_HEIGHT 600
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#define SCREEN_WIDTH 1280
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#define SCREEN_HEIGHT 800
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int main() {
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@ -10,8 +11,8 @@ int main() {
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bool fullscreen;
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fullscreen = true;
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//fullscreen = false;
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//fullscreen = true;
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fullscreen = false;
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cout << "> display configuration" << endl;
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cout << "* fullscreen: " << (fullscreen ? "yes" : "no") << endl;
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@ -22,6 +23,8 @@ int main() {
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}
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ofSetupOpenGL(&window, SCREEN_WIDTH, SCREEN_HEIGHT, (fullscreen ? OF_FULLSCREEN : OF_WINDOW));
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ofRunApp(new RefractiveIndex());
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//ofRunApp(new RefractiveIndex());
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ofRunApp(new RefractiveIndexRenderer());
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}
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