strobe is somewhere (done for now)... pushing so david can pick this up tonight
still working on shapefromshading so it looks neato
This commit is contained in:
parent
da5da62160
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8872b60133
@ -356,9 +356,7 @@ void RelaxRateAnalysis::draw()
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light.enable();
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lightStatic.enable();
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light.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
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lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,-1);
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glEnable(GL_DEPTH_TEST);
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@ -24,9 +24,23 @@ void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight)
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//flag for main sketch
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meshIsComplete=false;
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_gotFirstImage=false;
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_mesh_size_multiplier = 10;
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vertexSubsampling = 1;
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chooseColour = 5;
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multiplier = 4.0;
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_mesh_size_multiplier=4;
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//blendMode = OF_BLENDMODE_ADD;
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//blendMode = OF_BLENDMODE_MULTIPLY;
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//blendMode = OF_BLENDMODE_SUBTRACT;
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//blendMode = OF_BLENDMODE_ALPHA;
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//blendMode = OF_BLENDMODE_SCREEN;
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meshMode = OF_PRIMITIVE_TRIANGLES;
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//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
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//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
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//meshMode = OF_PRIMITIVE_LINES;
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//meshMode = OF_PRIMITIVE_LINE_STRIP;
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//meshMode = OF_PRIMITIVE_POINTS;
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int acq_run_time; // 10 seconds of acquiring per run
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acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_shapefromshading", ACQUIRE_TIME);
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@ -173,6 +187,26 @@ void ShapeFromShadingAnalysis::synthesise()
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// cout << "LOADED image1!!!" << endl;
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if(image5.loadImage(_saved_filenames_analysis[i+1])){
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if(_saved_filenames_analysis[i].find("QUAD1")<_saved_filenames_analysis[i].length())
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{
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fileNameQuad = "QUAD1";
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cout<<"FOUND QUAD1"<<endl;
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} else if (_saved_filenames_analysis[i].find("QUAD2")<_saved_filenames_analysis[i].length())
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{
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fileNameQuad = "QUAD2";
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cout<<"FOUND QUAD2"<<endl;
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} else if(_saved_filenames_analysis[i].find("QUAD3")<_saved_filenames_analysis[i].length())
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{
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fileNameQuad = "QUAD3";
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cout<<"FOUND QUAD3"<<endl;
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} else if(_saved_filenames_analysis[i].find("QUAD4")<_saved_filenames_analysis[i].length())
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{
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fileNameQuad = "QUAD4";
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cout<<"FOUND QUAD4"<<endl;
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}
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///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
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cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
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@ -181,42 +215,138 @@ void ShapeFromShadingAnalysis::synthesise()
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cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
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cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
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cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
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cvGrayDiff1.erode();
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cvGrayDiff1.contrastStretch();
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//cvGrayDiff1.blur(5);
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//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
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//cvGrayDiff1.erode();
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cvGrayImage1.contrastStretch();
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cvGrayImage1.dilate();
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cvGrayImage1.blur(5);
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//cvGrayDiff1.dilate();
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//cvGrayDiff1.contrastStretch();
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/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
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string file_name;
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cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
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//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
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file_name = ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingSynthesis_"+ofToString(_run_cnt,2)+".jpg";
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//cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
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//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
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//cvFloatImage1 = cvColorImage1;
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//cvGrayImage1 = cvColorImage1;
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//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
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// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
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//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
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//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
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//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
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//ofImage image;
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//image.allocate(cvGrayDiff1.width, cvGrayDiff1.height, OF_IMAGE_GRAYSCALE);
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//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
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//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
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//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
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//image.setUseTexture(false);
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//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
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//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
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//image.setFromPixels(cvGrayDiff1.getPixels(), cvGrayDiff1.width, cvGrayDiff1.height, OF_IMAGE_GRAYSCALE);
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//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
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//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
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// convert the CV image
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image1.setFromPixels(cvColorImage1.getPixelsRef());
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image5.setFromPixels(cvColorImage2.getPixelsRef());
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// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
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cvConvertorImage.setFromGrayscalePlanarImages(cvGrayDiff1,cvGrayDiff1,cvGrayDiff1);
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saveImageSynthesis(file_name, &cvConvertorImage, OF_IMAGE_GRAYSCALE);
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///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
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if(!_gotFirstImage){
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cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
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_background=image1;
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_gotFirstImage=true;
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}
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//subtract background begin///////////////
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ofPixels imagePixels1 = image1.getPixelsRef();
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ofPixels imagePixels2 = image5.getPixelsRef();
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ofPixels backgroundPixels = _background.getPixelsRef();
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//DIFFERENCING SUBSEQUENT IMAGES
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/*
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for(int i=0;i<imagePixels1.size();i++){
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//unsigned char val=imagePixels1[i];
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// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
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if(imagePixels1[i]-imagePixels2[i]>0){
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imagePixels1[i]-=imagePixels2[i];
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}
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else{
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imagePixels1[i]=0;
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}
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}
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*/
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//DIFFERENCING THE BACKGROUND
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for(int i=0;i<imagePixels1.size();i++){
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//unsigned char val=imagePixels1[i];
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// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
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if(imagePixels1[i]-backgroundPixels[i]>0){
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imagePixels1[i]-=backgroundPixels[i];
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}
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else{
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imagePixels1[i]=0;
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}
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}
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//update the images with their new background subtracted selves
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image1.setFromPixels(imagePixels1);
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//flag the main app that we aren't read yet
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meshIsComplete=false;
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//make a mesh - this mesh will be drawn in the main app
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setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
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//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
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/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
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//string file_name;
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if(fileNameQuad=="QUAD1")
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{
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//with jpgs this was refusing to save out
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meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
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_saved_filenames_synthesis.push_back(meshFileName);
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} else if(fileNameQuad=="QUAD2")
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{
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//with jpgs this was refusing to save out
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meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
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_saved_filenames_synthesis.push_back(meshFileName);
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} else if(fileNameQuad=="QUAD3")
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{
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//with jpgs this was refusing to save out
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meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
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_saved_filenames_synthesis.push_back(meshFileName);
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} else if(fileNameQuad=="QUAD4") {
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//with jpgs this was refusing to save out
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meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
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_saved_filenames_synthesis.push_back(meshFileName);
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}
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//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
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//flag that we are finished
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meshIsComplete=true;
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_synth_save_cnt++;
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}
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} else {
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cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
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}
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}
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@ -257,6 +387,42 @@ void ShapeFromShadingAnalysis::displayresults()
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void ShapeFromShadingAnalysis::draw()
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{
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ofEnableSmoothing();
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ofEnableLighting();
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ofEnableSeparateSpecularLight();
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light.enable();
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lightStatic.enable();
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glEnable(GL_DEPTH_TEST);
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ofSetLineWidth(5.0f);
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glPointSize(5.0f);
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ofEnableBlendMode(blendMode);
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if(fileNameQuad=="QUAD1")
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{
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light.setPosition(ofGetWidth(),ofGetHeight()/2,1);
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lightStatic.setPosition(ofGetWidth(),ofGetHeight()/2,1);
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} else if(fileNameQuad=="QUAD2")
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{
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light.setPosition(ofGetWidth()/2,ofGetHeight(),1);
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lightStatic.setPosition(ofGetWidth()/2,ofGetHeight(),1);
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} else if(fileNameQuad=="QUAD3")
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{
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light.setPosition(0,ofGetHeight()/2,5);
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lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
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} else if(fileNameQuad=="QUAD4")
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{
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light.setPosition(ofGetWidth()/2,0,5);
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lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
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}
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switch (_state) {
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case STATE_ACQUIRING:
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{
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@ -605,3 +771,410 @@ void ShapeFromShadingAnalysis::save_cb(Timer& timer)
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saveImageAnalysis(file_name);
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}
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void ShapeFromShadingAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
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int x=0;
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int y=0;
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//get rid of all previous vectors and colours
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mesh.clear();
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mesh.setMode(meshMode);
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ofColor meshColour=ofColor(255,255,255);
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//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
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float zPlaneAverage=0;
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for(int i=0;i<sPixels.size();i++){
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zPlaneAverage+=sPixels[i];
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}
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if (sPixels.size()!=0) {
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zPlaneAverage/=sPixels.size();
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//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
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}
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else{
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cout<<"DEPTH FLOAT ARRAY IS EMPTY";
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}
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if(chooseColour==1){
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for(int i=0;i<sPixels.size();i++){
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mesh.addColor( currentSecondImage.getColor(x, y+1));
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
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mesh.addColor( currentSecondImage.getColor(x, y));
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
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mesh.addColor( currentSecondImage.getColor(x+1, y+1));
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
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mesh.addColor( currentSecondImage.getColor(x+1, y+1));
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
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mesh.addColor( currentSecondImage.getColor(x, y));
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
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mesh.addColor( currentSecondImage.getColor(x+1, y) );
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
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x=x+vertexSubsampling;
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if(x>=currentSecondImage.getWidth()-1){
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x=0;
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y=y+vertexSubsampling;
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//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
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if(y>=currentSecondImage.getHeight()-1){
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break;
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}
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}
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}
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}
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if(chooseColour==2){
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for(int i=0;i<sPixels.size();i++){
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ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
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mesh.addColor( currentSecondImageColor.getBrightness());
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
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currentSecondImageColor = currentSecondImage.getColor(x, y);
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mesh.addColor( currentSecondImageColor.getBrightness());
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
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currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
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mesh.addColor( currentSecondImageColor.getBrightness());
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
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currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
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mesh.addColor( currentSecondImageColor.getBrightness());
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
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currentSecondImageColor = currentSecondImage.getColor(x, y);
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mesh.addColor( currentSecondImageColor.getBrightness());
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
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currentSecondImageColor = currentSecondImage.getColor(x+1, y);
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mesh.addColor( currentSecondImageColor.getBrightness());
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
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x=x+vertexSubsampling;
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if(x>=currentSecondImage.getWidth()-1){
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x=0;
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y=y+vertexSubsampling;
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//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
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if(y>=currentSecondImage.getHeight()-1){
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break;
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}
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}
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}
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}
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if(chooseColour==3){
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for(int i=0;i<sPixels.size();i++){
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ofColor currentSecondImageColor;
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ofSeedRandom();
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currentSecondImageColor.r = ofRandom(0,255);
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currentSecondImageColor.g = ofRandom(0,255);
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currentSecondImageColor.b = ofRandom(0,255);
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mesh.addColor( currentSecondImageColor);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
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ofSeedRandom();
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currentSecondImageColor.r = ofRandom(0,255);
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currentSecondImageColor.g = ofRandom(0,255);
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currentSecondImageColor.b = ofRandom(0,255);
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mesh.addColor( currentSecondImageColor);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
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ofSeedRandom();
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currentSecondImageColor.r = ofRandom(0,255);
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currentSecondImageColor.g = ofRandom(0,255);
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currentSecondImageColor.b = ofRandom(0,255);
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mesh.addColor( currentSecondImageColor);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==4){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
int randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==5){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
int randomJitter2 = 0;
|
||||
int randomJitter = 0;
|
||||
|
||||
ofColor currentSecondImageColor;
|
||||
ofColor currentSecondImageBW;
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
vector<float> ShapeFromShadingAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
|
||||
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
int thisDiff=-abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getLightness());
|
||||
//int thisDiff=-abs(imageColor1.r);
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
differences.push_back(multiplier * thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
|
||||
@ -31,6 +31,8 @@ public:
|
||||
protected:
|
||||
|
||||
string quad;
|
||||
string fileNameQuad;
|
||||
|
||||
bool _RUN_DONE;
|
||||
float _flip, _level;
|
||||
int _animation_cnt1;
|
||||
@ -82,6 +84,19 @@ protected:
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
|
||||
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
|
||||
int vertexSubsampling;
|
||||
int chooseColour;
|
||||
ofPrimitiveMode meshMode;
|
||||
ofBlendMode blendMode;
|
||||
float multiplier;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
};
|
||||
|
||||
@ -103,8 +103,6 @@ void StrobeAnalysis::setup(int camWidth, int camHeight)
|
||||
cvGrayImage2.clear();
|
||||
cvGrayDiff2.clear();
|
||||
|
||||
|
||||
|
||||
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user