added triangular mesh and scaling for z axis.
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a9c8a56850
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8b9c3eaebc
@ -42,6 +42,9 @@ ofxXmlSettings RefractiveIndex::XML;
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void RefractiveIndex::setup()
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{
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camDist=1000;
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//camera.setOrientation(ofVec3f(1,-1,1));
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bool save_config = false;
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cout << "Loading configuration..." << endl;
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@ -110,7 +113,6 @@ void RefractiveIndex::setup()
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_analysisVector.push_back(new RelaxRateAnalysis());
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_analysisVector.push_back(new IResponseAnalysis());
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_analysisVector.push_back(new ShapeFromShadingAnalysis());
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@ -133,8 +135,6 @@ void RefractiveIndex::setup()
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_currentAnalysis = NULL;
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_state = ISTATE_UNDEF;
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fbo.allocate(_vid_w,_vid_h);
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_meshRotation=0;
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}
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@ -151,6 +151,16 @@ void RefractiveIndex::start_analysis()
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_analysisAdapator = new AnalysisAdaptor(_currentAnalysis);
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_currentAnalysis->setup(_vid_w, _vid_h);
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_analysisAdapator->start();
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//allocate fbo for HD
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fbo.allocate(1920,1080);
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// fbo.allocate( _currentAnalysis->_mesh_size_multiplier *_vid_w,_currentAnalysis->_mesh_size_multiplier * _vid_h);
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camera.setPosition(fbo.getWidth()/2, fbo.getHeight()/2,_currentAnalysis->_mesh_size_multiplier *500);
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_meshRotation=0;
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}
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void RefractiveIndex::stop_analysis()
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@ -217,26 +227,42 @@ void RefractiveIndex::draw()
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if(_currentAnalysis){
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_currentAnalysis->draw();
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if(_currentAnalysis->meshIsComplete){
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fbo.begin();
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if(_currentAnalysis->meshIsComplete){
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fbo.begin();
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glShadeModel(GL_SMOOTH);
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ofClear(0,0,0);
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camera.begin();
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ofSetColor(0, 0, 0);
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ofRect(0, 0, fbo.getWidth(), fbo.getHeight());
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//this is a hack, I don't know how to colour the fbo with black pixels so I'm drawing a massive black rectangle in the background
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ofPushMatrix();
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ofTranslate(fbo.getWidth()/2, fbo.getHeight()/2);
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ofRotateY(_meshRotation );
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ofTranslate(-fbo.getWidth()/2, -fbo.getHeight()/2);
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_meshRotation+=0.5;
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ofTranslate(0, 0,-500);
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ofRect(-fbo.getWidth(), -fbo.getHeight(), fbo.getWidth()*3, fbo.getHeight()*3);
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ofPopMatrix();
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ofSetColor(255);
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float xDiff= (fbo.getWidth()- (_currentAnalysis->_mesh_size_multiplier *_vid_w))/2;
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float yDiff= (fbo.getHeight()- (_currentAnalysis->_mesh_size_multiplier *_vid_h))/2;
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ofTranslate(xDiff,yDiff,-_currentAnalysis->zPlaneAverage );
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_currentAnalysis->aMesh.draw();
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fbo.end();
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camera.end();
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fbo.end();
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ofPixels pixels;
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fbo.readToPixels(pixels);
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ofSaveImage(pixels,_currentAnalysis->meshFileName, OF_IMAGE_QUALITY_BEST);
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//saving jpgs doesn't work maybe because of of_image_quality
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//saving jpgs doesn't work - pngs only!
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}
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}
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}
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@ -10,6 +10,8 @@
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#include "ofxOpenCv.h"
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#include "ofxXmlSettings.h"
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#include "ofxOpenCv.h"
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#define MODE_DRAWING 0xEEFF
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#define MODE_ANALYSING 0xFFEE
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@ -55,7 +57,8 @@ protected:
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vector<AbstractAnalysis*> _analysisVector;
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float _meshRotation;
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float camDist;
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ofEasyCam cam;
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public:
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// acquisition
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static ofPixels _pixels;
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@ -70,8 +73,8 @@ public:
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// this should be in xml
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static string _location;
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static ofxXmlSettings XML; // made this static so we can access RUN_NUM in the analyses
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ofCamera camera;
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ofPixels keepOnScreen;
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ofFbo fbo;
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ofLight light;
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};
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@ -8,6 +8,8 @@
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void AbstractAnalysis::setup(int camWidth, int camHeight) {
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meshIsComplete=false;
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imageForContourAvailable=false;
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_cam_w = camWidth; _cam_h = camHeight;
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if(RefractiveIndex::_mode == MODE_DRAWING) {
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ofFileDialogResult r = ofSystemLoadDialog("choooose da folda", true);
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@ -62,9 +62,19 @@ public:
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// event
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ofEvent<string> _synthesize_cb;
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bool meshIsComplete;
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bool imageForContourAvailable;
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ofMesh aMesh;
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string meshFileName;
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//difference between our image size and the size of the fbo
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float widthScaleFactor;
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float heightScaleFactor;
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ofImage contourImage;
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ofPixels meshPix;
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ofPixels publicColorImage;
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float zPlaneAverage;
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//added Tom 1/5/12 defines the stretch we make to the mesh to make it fit HD proportions
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float _mesh_size_multiplier;
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protected:
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int _cam_w, _cam_h;
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@ -29,6 +29,8 @@ void IResponseAnalysis::setup(int camWidth, int camHeight)
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meshIsComplete=false;
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_gotFirstImage=false;
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_mesh_size_multiplier=4;
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//int acq_run_time = 20; // 20 seconds of acquiring per run
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@ -175,24 +177,18 @@ void IResponseAnalysis::synthesise()
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else{
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imagePixels1[i]=0;
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}
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if(imagePixels2[i]-backgroundPixels[i]>0){
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imagePixels2[i]-=backgroundPixels[i];
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}
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else{
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imagePixels2[i]=0;
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}
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}
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//update the images with their new background subtracted selves
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image1.setFromPixels(imagePixels1);
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image5.setFromPixels(imagePixels2);
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//subtract background end///////////////
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//flag the main app that we aren't read yet
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meshIsComplete=false;
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//make a mesh - this mesh will be drawn in the main app
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setMeshFromPixels(make3DZmap(image1, image5, _background), image1,image5, aMesh);
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setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1,image1, aMesh);
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//meshPix=make3DZmap(image1, image5, _background);
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//with jpgs this was refusing to save out
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meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_IResponseSynthesis_"+ofToString(_run_cnt,2)+".png";
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_saved_filenames_synthesis.push_back(meshFileName);
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@ -200,6 +196,7 @@ void IResponseAnalysis::synthesise()
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//flag that we are finished
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meshIsComplete=true;
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_synth_save_cnt++;
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}
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}
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}
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@ -417,65 +414,139 @@ void IResponseAnalysis::save_cb(Timer& timer)
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saveImageAnalysis(file_name);
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}
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void IResponseAnalysis::setMeshFromPixels(ofPixels somePixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
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void IResponseAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
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int x=0;
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int y=0;
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//get rid of all previous vectors and colours
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mesh.clear();
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mesh.setMode(OF_PRIMITIVE_TRIANGLES);
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//unsigned char * thesePixels =currentSecondImage.getPixels();
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ofColor meshColour=ofColor(255,0,0);
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for(int i=0;i<somePixels.size();i+=3){
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mesh.addVertex(ofVec3f(x,y,- somePixels.getColor(x, y).getBrightness() ));
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// add colour from current second image of two - this is a hang over from when i was comparing two images
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mesh.addColor( currentSecondImage.getColor(x, y) );
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x++;
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if(x>=somePixels.getWidth()){
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x=0;
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y++;
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}
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int chooseColour=1 ;
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//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
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float zPlaneAverage=0;
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for(int i=0;i<sPixels.size();i++){
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zPlaneAverage+=sPixels[i];
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}
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if (sPixels.size()!=0) {
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zPlaneAverage/=sPixels.size();
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//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
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}
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else{
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cout<<"DEPTH FLOAT ARRAY IS EMPTY";
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}
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if(chooseColour==1){
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for(int i=0;i<sPixels.size();i++){
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mesh.addColor( currentSecondImage.getColor(x, y+1) );
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
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mesh.addColor( currentSecondImage.getColor(x, y) );
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
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mesh.addColor( currentSecondImage.getColor(x+1, y+1) );
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
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mesh.addColor( currentSecondImage.getColor(x+1, y+1) );
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
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mesh.addColor( currentSecondImage.getColor(x, y) );
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
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mesh.addColor( currentSecondImage.getColor(x+1, y) );
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
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x++;
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if(x>=currentSecondImage.getWidth()-1){
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x=0;
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y++;
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//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
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if(y>=479){
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break;
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}
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}
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}
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}
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/*else{
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for(int i=0;i<somePixels.getWidth()*(somePixels.getHeight()-1);i++){
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ofVec3f U;
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ofVec3f V;
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//tri 1
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U =ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- somePixels.getColor(x, y).getBrightness() ).operator- ( ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- somePixels.getColor(x, y).getBrightness() ) );
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V =ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- somePixels.getColor(x+1, y+1).getBrightness() ).operator-(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- somePixels.getColor(x, y).getBrightness() ));
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ofVec3f normal;
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float mult=5.2;
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normal = ofVec3f( (U.y*V.z)-(U.z-V.y) , (U.z*V.x)-(U.x*V.z) , (U.x*V.y)-(U.y*V.x) );
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mesh.addColor(meshColour);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- mult*(1+somePixels.getColor(x, y+1).getBrightness() ) ));
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mesh.addColor(meshColour);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- mult*(1+somePixels.getColor(x, y).getBrightness() ) ));
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mesh.addColor(meshColour);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- mult*(1+somePixels.getColor(x+1, y+1).getBrightness()) ));
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mesh.addNormal(normal);
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//tri 2
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U =ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*y,- somePixels.getColor(x, y).getBrightness() ).operator-(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- somePixels.getColor(x+1, y+1).getBrightness() ) );
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V =ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- somePixels.getColor(x+1, y).getBrightness() ).operator-(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- somePixels.getColor(x+1, y+1).getBrightness() ) );
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normal = ofVec3f( (U.y*V.z)-(U.z-V.y) , (U.z*V.x)-(U.x*V.z) , (U.x*V.y)-(U.y*V.x) );
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mesh.addColor(meshColour);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- mult*(1+somePixels.getColor(x+1, y+1).getBrightness()) ));
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// mesh.addColor( ofColor(255,10,10) );
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mesh.addColor(meshColour);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*y,- mult*(1+somePixels.getColor(x, y).getBrightness() ) ));
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mesh.addColor(meshColour);
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mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,-mult*(1+ somePixels.getColor(x+1, y).getBrightness()) ));
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mesh.addNormal(normal);
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x++;
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if(x>=somePixels.getWidth()-1){
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x=0;
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y++;
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if(y>=479){
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break;
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}
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}
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}*/
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// add colour from current second image of two - this is a hang over from when i was comparing two image
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}
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ofPixels IResponseAnalysis::make3DZmap(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
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vector<float> IResponseAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
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ofPixels imagePixels1 = image1.getPixelsRef();
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ofPixels imagePixels2 = image2.getPixelsRef();
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ofPixels backgroundPixels = backgroundImag.getPixelsRef();
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vector<float> differences;
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ofPixels difference;
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//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
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unsigned char * thesePixels = new unsigned char[ imagePixels1.getWidth()*imagePixels1.getHeight()*3];
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for(int i=0;i<imagePixels1.size();i++){
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thesePixels[i]=0;
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}
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int x=0;
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int y=0;
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int chooseComparison=1;
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//previous versiom which compared two images -now deprecated
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if(chooseComparison==0){
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//for each pixel...
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for(int i=0;i<imagePixels1.size();i+=3){
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ofColor colourImage1 = imagePixels1.getColor(x, y);
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ofColor colourImage2 = imagePixels2.getColor(x, y);
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//the brightness difference at this pixel address for both images
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int thisDiff=abs(colourImage1.getBrightness()-colourImage2.getBrightness());
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thesePixels[i]=thisDiff;
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thesePixels[i+1]=thisDiff;
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thesePixels[i+2]=thisDiff;
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x++;
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if(x>=imagePixels1.getWidth()){
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x=0;
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y++;
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}
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}
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}
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//the current version compares how bright this pixel is with how bright it would be following inverse square fall off from centre
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if(chooseComparison==1){
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//for each pixel...
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@ -483,14 +554,15 @@ ofPixels IResponseAnalysis::make3DZmap(ofImage &image1, ofImage &image2, ofImage
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for(int i=0;i<imagePixels1.size();i+=3){
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ofColor colourImage1 = imagePixels1.getColor(x, y);
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ofColor colourImage2 = imagePixels2.getColor(x, y);
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//ofColor colourImage2 = imagePixels2.getColor(x, y);
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float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
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float _presumedBrightness=ofMap( sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
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//float _presumedBrightness=255;
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int thisDiff=abs(colourImage1.getBrightness()-_presumedBrightness);
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//cout<<thisDiff<< " thisDiff "<<endl;
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float multiplier=2.0;
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differences.push_back(multiplier* thisDiff);
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thesePixels[i]=thisDiff;
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thesePixels[i+1]=thisDiff;
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thesePixels[i+2]=thisDiff;
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@ -505,7 +577,8 @@ ofPixels IResponseAnalysis::make3DZmap(ofImage &image1, ofImage &image2, ofImage
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}
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difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
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return difference;
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return differences;
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}
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@ -63,9 +63,10 @@ protected:
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ofxCvColorImage cvConvertorImage;
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//mesh making function
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void setMeshFromPixels(ofPixels somePixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
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void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
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//returns ofPixels but these pixels actually hold depth data.
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ofPixels make3DZmap(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
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//ofPixels make3DZmap(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
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vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
};
|
||||
|
||||
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Reference in New Issue
Block a user