safety commit prior to leaving for manchester
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@ -27,7 +27,7 @@ void ColorSingleAnalysis::setup(int camWidth, int camHeight)
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meshIsComplete=false;
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_gotFirstImage=false;
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_mesh_size_multiplier=8;
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vertexSubsampling = 1;
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vertexSubsampling = 2;
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chooseColour=1;
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int acq_run_time; // 10 seconds of acquiring per run
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@ -325,7 +325,7 @@ void ColorSingleAnalysis::draw()
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glEnable(GL_DEPTH_TEST);
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ofSetLineWidth(1.0f);
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// glPointSize(4.0f);
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glPointSize(1.0f);
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ofEnableBlendMode ( OF_BLENDMODE_ADD );
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//ofEnableBlendMode ( OF_BLENDMODE_MULTIPLY );
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@ -542,10 +542,10 @@ void ColorSingleAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage curre
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//mesh.setMode(OF_PRIMITIVE_TRIANGLES);
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//mesh.setMode(OF_PRIMITIVE_TRIANGLE_STRIP);
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//mesh.setMode(OF_PRIMITIVE_TRIANGLE_FAN);
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mesh.setMode(OF_PRIMITIVE_LINES);
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//mesh.setMode(OF_PRIMITIVE_LINES);
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//mesh.setMode(OF_PRIMITIVE_LINE_STRIP);
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//mesh.setMode(OF_PRIMITIVE_LINE_LOOP);
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//mesh.setMode(OF_PRIMITIVE_POINTS);
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mesh.setMode(OF_PRIMITIVE_POINTS);
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/*
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OF_PRIMITIVE_TRIANGLES,
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@ -558,7 +558,7 @@ void ColorSingleAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage curre
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*/
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ofColor meshColour=ofColor(255,255,255);
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ofColor meshColour=ofColor(255,255,255, 255);
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//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
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float zPlaneAverage=0;
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@ -35,7 +35,7 @@ void IResponseAnalysis::setup(int camWidth, int camHeight)
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meshIsComplete=false;
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_gotFirstImage=false;
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_mesh_size_multiplier=4;
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_mesh_size_multiplier=8;
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//int acq_run_time = 20; // 20 seconds of acquiring per run
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@ -517,7 +517,7 @@ vector<float> IResponseAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofIma
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int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
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//cout<<thisDiff<< " thisDiff "<<endl;
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float multiplier=2.0;
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float multiplier=4.0;
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differences.push_back(multiplier * thisDiff);
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@ -27,7 +27,7 @@ void StrobeAnalysis::setup(int camWidth, int camHeight)
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_mesh_size_multiplier = 8;
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vertexSubsampling = 3;
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chooseColour = 2;
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multiplier = 2.0;
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multiplier = 4.0;
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//blendMode = OF_BLENDMODE_ADD;
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//blendMode = OF_BLENDMODE_MULTIPLY;
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