Compare commits
18 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7e7136fad0 | |||
| 58fdce259f | |||
| 9a6c1c6a55 | |||
| 35aa74f743 | |||
| 0dc006af44 | |||
| 357573f81a | |||
| 8872b60133 | |||
| da5da62160 | |||
| ec8d6f1296 | |||
| 34f3cf6ffd | |||
| 1e5bb28b43 | |||
| e0e170b522 | |||
| 8b9c3eaebc | |||
| a9c8a56850 | |||
| 706eb9354d | |||
| 21791b9769 | |||
| e29accb9ce | |||
| 7d7ec3606e |
@@ -1,2 +1,8 @@
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src/.DS_Store
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.DS_Store
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Project.xcconfig
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bin/
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openFrameworks-Info.plist
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opencvExample.xcodeproj/
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config.refindx
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@@ -1,45 +0,0 @@
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<!-- THIS FILE NEEDS TO GO IN THE APPLICATION /data/ folder -->
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<config>
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<camera>
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<id>1</id>
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<width>640</width>
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<height>480</height>
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</camera>
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<display>
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<fps>30</fps>
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</display>
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<locale>
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<name>SWANSEA</name>
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</locale>
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<analysis_NUM_RUN>
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<NUM_RUN_shadowscapes> 3 </NUM_RUN_shadowscapes>
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<NUM_RUN_relaxrate> 3 </NUM_RUN_relaxrate>
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<NUM_RUN_iresponse> 3 </NUM_RUN_iresponse>
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<NUM_RUN_shapefromshading> 3 </NUM_RUN_shapefromshading>
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<NUM_RUN_strobe> 5 </NUM_RUN_strobe>
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<NUM_RUN_camnoise> 5 </NUM_RUN_camnoise>
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<NUM_RUN_colorsingle> 5 </NUM_RUN_colorsingle>
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<NUM_RUN_colormulti> 5 </NUM_RUN_colormulti>
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<NUM_RUN_diffnoise> 3 </NUM_RUN_diffnoise>
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</analysis_NUM_RUN>
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<analysis_time>
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<acquiretime_shadowscapes> 30 </acquiretime_shadowscapes>
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<acquiretime_relaxrate> 30 </acquiretime_relaxrate>
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<acquiretime_iresponse> 30 </acquiretime_iresponse>
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<acquiretime_shapefromshading> 30 </acquiretime_shapefromshading>
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<acquiretime_strobe> 30 </acquiretime_strobe>
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<acquiretime_camnoise> 30 </acquiretime_camnoise>
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<acquiretime_colorsingle> 40 </acquiretime_colorsingle>
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<acquiretime_colormulti> 40 </acquiretime_colormulti>
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<acquiretime_diffnoise> 30 </acquiretime_diffnoise>
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</analysis_time>
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<relaxrate>
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<treshold>51</treshold>
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<maxblobs>25</maxblobs>
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</relaxrate>
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</config>
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+90
-22
@@ -19,7 +19,7 @@
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#define CAMERA_ACQU_WIDTH 640
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#define CAMERA_ACQU_HEIGHT 480
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#define LOCATION "MIDDLESBOROUGH"
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#define LOCATION "MANCHESTER"
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#define ISTATE_UNDEF 0xEEEE
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#define ISTATE_START 0xAAAA
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@@ -27,8 +27,10 @@
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#define ISTATE_TRANSITION 0xCCCC
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#define ISTATE_END 0xDDDD
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int _state = ISTATE_UNDEF;
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int RefractiveIndex::_mode;
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ofPixels RefractiveIndex::_pixels;
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ofVideoGrabber RefractiveIndex::_vidGrabber;
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int RefractiveIndex::_vid_w, RefractiveIndex::_vid_h, RefractiveIndex::_vid_id;
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@@ -40,6 +42,10 @@ ofxXmlSettings RefractiveIndex::XML;
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void RefractiveIndex::setup()
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{
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camDist=1000;
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ofBackground(0, 0, 0);
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ofSetBackgroundAuto(false);
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bool save_config = false;
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cout << "Loading configuration..." << endl;
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@@ -49,6 +55,10 @@ void RefractiveIndex::setup()
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} else {
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XML.loadFile("config.refindx");
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}
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// <mode>
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string m = XML.getValue("config:mode", "analysing");
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_mode = (m == "analysing" ? MODE_ANALYSING : (m == "drawing" ? MODE_DRAWING : MODE_ANALYSING));
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// <camera>
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_vid_id = XML.getValue("config:camera:id", CAMERA_ID);
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@@ -82,8 +92,10 @@ void RefractiveIndex::setup()
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cout << "* cam width = " << _vid_w << endl;
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cout << "* cam height = " << _vid_h << endl;
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_vid_stream_open = false;
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setup_camera();
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if(_mode == MODE_ANALYSING) {
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_vid_stream_open = false;
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setup_camera();
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}
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cout << "RRRRRREADY!" << endl;
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@@ -93,44 +105,41 @@ void RefractiveIndex::setup()
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//void ofPixels::allocate(int w, int h, ofImageType type)
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_pixels.allocate(_vid_w, _vid_h, OF_IMAGE_COLOR);
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//TODO: whichever one of these is first - it always runs twice ?
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_analysisVector.push_back(new ShadowScapesAnalysis(V));
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_analysisVector.push_back(new ShadowScapesAnalysis(H));
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_analysisVector.push_back(new ShadowScapesAnalysis(D));
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_analysisVector.push_back(new ShadowScapesAnalysis(V)); //1
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_analysisVector.push_back(new ShadowScapesAnalysis(H)); //2
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_analysisVector.push_back(new ShadowScapesAnalysis(D)); //3
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_analysisVector.push_back(new RelaxRateAnalysis());
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_analysisVector.push_back(new RelaxRateAnalysis()); //4
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_analysisVector.push_back(new IResponseAnalysis());
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_analysisVector.push_back(new IResponseAnalysis()); //5
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_analysisVector.push_back(new ShapeFromShadingAnalysis());
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_analysisVector.push_back(new ShapeFromShadingAnalysis()); //6
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_analysisVector.push_back(new StrobeAnalysis());
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_analysisVector.push_back(new StrobeAnalysis()); //7
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_analysisVector.push_back(new CamNoiseAnalysis());
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_analysisVector.push_back(new CamNoiseAnalysis()); //8
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_analysisVector.push_back(new ColorSingleAnalysis());
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_analysisVector.push_back(new ColorSingleAnalysis()); //9
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_analysisVector.push_back(new ColorMultiAnalysis());
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_analysisVector.push_back(new ColorMultiAnalysis()); //0
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_analysisVector.push_back(new DiffNoiseAnalysis());
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_analysisVector.push_back(new DiffNoiseAnalysis()); //Q
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//_currentAnalysisIndx = 0;
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//_currentAnalysis = _analysisVector.at(_currentAnalysisIndx++);
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//_state = ISTATE_START;
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_currentAnalysis = NULL;
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_state = ISTATE_UNDEF;
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}
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void RefractiveIndex::analysis_cb(string & analysis)
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{
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assert(analysis == _currentAnalysis->_name);
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_state = ISTATE_STOP;
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}
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@@ -140,6 +149,17 @@ void RefractiveIndex::start_analysis()
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_analysisAdapator = new AnalysisAdaptor(_currentAnalysis);
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_currentAnalysis->setup(_vid_w, _vid_h);
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_analysisAdapator->start();
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//allocate fbo for HD
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fbo.allocate(1920,1080);
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// fbo.allocate( _currentAnalysis->_mesh_size_multiplier *_vid_w,_currentAnalysis->_mesh_size_multiplier * _vid_h);
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//camera.setPosition((fbo.getWidth()/2), fbo.getHeight()/2,_currentAnalysis->_mesh_size_multiplier *500);
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camera.setPosition(0, (fbo.getHeight()/2)+150, _currentAnalysis->_mesh_size_multiplier*500);
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camera.setFov(65.0);
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camera.setOrientation(ofVec3f(-2,0,0));
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_meshRotation=0;
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}
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void RefractiveIndex::stop_analysis()
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@@ -173,10 +193,14 @@ void RefractiveIndex::state_analysis()
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break;
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case ISTATE_STOP:
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stop_analysis(); // blocking
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_state = ISTATE_TRANSITION;
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if(_mode == MODE_DRAWING)
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_state = ISTATE_UNDEF;
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else
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_state = ISTATE_TRANSITION;
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break;
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case ISTATE_END:
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stop_camera();
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if(_mode == MODE_ANALYSING)
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stop_camera();
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::exit(1);
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break;
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case ISTATE_UNDEF:
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@@ -198,9 +222,53 @@ void RefractiveIndex::draw()
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// black
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ofBackground(0, 0, 0);
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if(_currentAnalysis)
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if(_currentAnalysis){
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_currentAnalysis->draw();
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if(_currentAnalysis->meshIsComplete){
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fbo.begin();
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ofClear(0,0,0);
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glShadeModel(GL_SMOOTH);
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camera.begin();
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//this is a hack, I don't know how to colour the fbo with black pixels so I'm drawing a massive black rectangle in the background
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/*
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ofPushMatrix();
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ofTranslate(0, 0,-500);
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ofSetColor(0, 0, 0);
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ofRect(-fbo.getWidth(), -fbo.getHeight(), fbo.getWidth()*3, fbo.getHeight()*3);
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ofPopMatrix();
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ofSetColor(255);
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*/
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//float xDiff= (fbo.getWidth()- 1.55*(_currentAnalysis->_mesh_size_multiplier * _vid_w))/2;
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float xDiff= (fbo.getWidth()- 1.33333*(_currentAnalysis->_mesh_size_multiplier * _vid_w))/2;
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float yDiff= (fbo.getHeight()-(_currentAnalysis->_mesh_size_multiplier * _vid_h))/2;
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ofTranslate(xDiff,yDiff,-_currentAnalysis->zPlaneAverage );
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//ofScale(1.33333,1.0,1.0);
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//_currentAnalysis->aMesh.drawVertices(); // TODO: tom - why do you have the vertices drawing here?
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_currentAnalysis->aMesh.drawFaces();
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_currentAnalysis->aMesh.draw();
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camera.end();
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fbo.end();
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ofPixels pixels;
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fbo.readToPixels(pixels);
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ofSaveImage(pixels,_currentAnalysis->meshFileName, OF_IMAGE_QUALITY_BEST);
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//saving jpgs doesn't work - pngs only!
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// PNG is fine - better for Final Cut anyway!
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ofDisableBlendMode() ;
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}
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}
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}
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void RefractiveIndex::setup_camera()
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@@ -10,6 +10,11 @@
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#include "ofxOpenCv.h"
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#include "ofxXmlSettings.h"
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#include "ofxOpenCv.h"
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#define MODE_DRAWING 0xEEFF
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#define MODE_ANALYSING 0xFFEE
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class RefractiveIndex : public ofBaseApp
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{
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@@ -51,10 +56,15 @@ protected:
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AnalysisAdaptor* _analysisAdapator;
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vector<AbstractAnalysis*> _analysisVector;
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float _meshRotation;
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float camDist;
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ofEasyCam cam;
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public:
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// acquisition
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static ofPixels _pixels;
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static ofVideoGrabber _vidGrabber;
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static int _mode;
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vector<string> videoSourceList;
|
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static int _vid_w, _vid_h, _vid_id;
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static bool _vid_stream_open;
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@@ -63,5 +73,8 @@ public:
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// this should be in xml
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static string _location;
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static ofxXmlSettings XML; // made this static so we can access RUN_NUM in the analyses
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|
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ofCamera camera;
|
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ofPixels keepOnScreen;
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ofFbo fbo;
|
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|
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};
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+2
-2
@@ -1,8 +1,8 @@
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#include "ofAppGlutWindow.h"
|
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#include "RefractiveIndex.h"
|
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|
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#define SCREEN_WIDTH 800
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#define SCREEN_HEIGHT 600
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#define SCREEN_WIDTH 1280
|
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#define SCREEN_HEIGHT 800
|
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|
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int main() {
|
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|
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|
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+90
-18
@@ -3,31 +3,76 @@
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#include "AbstractAnalysis.h"
|
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#include "RefractiveIndex.h"
|
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#include "ofxFileHelper.h"
|
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#include "ofSystemUtils.h"
|
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|
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void AbstractAnalysis::setup(int camWidth, int camHeight) {
|
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|
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meshIsComplete=false;
|
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imageForContourAvailable=false;
|
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|
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_cam_w = camWidth; _cam_h = camHeight;
|
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if(RefractiveIndex::_mode == MODE_DRAWING) {
|
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ofFileDialogResult r = ofSystemLoadDialog("choooose da folda", true);
|
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if(!r.bSuccess) {
|
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ofSystemAlertDialog("OOOOPS.... ERROR...");
|
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return;
|
||||
}
|
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|
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_whole_file_path_analysis = r.filePath;
|
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_whole_file_path_synthesis = r.filePath + "/darwings";
|
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}
|
||||
|
||||
}
|
||||
|
||||
// this is the main threaded loop for a given analysis
|
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void AbstractAnalysis::do_synthesize() {
|
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|
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for(int i = 0; i < NUM_RUN; i++) {
|
||||
|
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cout << "NUM_RUN: " << i << endl;
|
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switch(RefractiveIndex::_mode)
|
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{
|
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case MODE_ANALYSING:
|
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{
|
||||
for(int i = 0; i < NUM_RUN; i++) {
|
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|
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_saved_filenames_analysis.clear();
|
||||
_saved_filenames_synthesis.clear();
|
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cout << "NUM_RUN: " << i << endl;
|
||||
|
||||
_saved_filenames_analysis.clear();
|
||||
_saved_filenames_synthesis.clear();
|
||||
|
||||
_state = STATE_ACQUIRING;
|
||||
acquire();
|
||||
if(_state == STATE_STOP) goto exit;
|
||||
_state = STATE_SYNTHESISING;
|
||||
synthesise();
|
||||
if(_state == STATE_STOP) goto exit;
|
||||
_state = STATE_DISPLAY_RESULTS;
|
||||
displayresults();
|
||||
cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
case MODE_DRAWING:
|
||||
{
|
||||
|
||||
_state = STATE_ACQUIRING;
|
||||
acquire();
|
||||
if(_state == STATE_STOP) goto exit;
|
||||
_state = STATE_SYNTHESISING;
|
||||
synthesise();
|
||||
if(_state == STATE_STOP) goto exit;
|
||||
_state = STATE_DISPLAY_RESULTS;
|
||||
displayresults();
|
||||
cleanup();
|
||||
|
||||
ofxFileHelper fileHelperDrawing;
|
||||
if(!fileHelperDrawing.doesDirectoryExist(_whole_file_path_synthesis)){
|
||||
fileHelperDrawing.makeDirectory(_whole_file_path_synthesis);
|
||||
}
|
||||
|
||||
read_dir_create_list(_whole_file_path_analysis);
|
||||
_state = STATE_SYNTHESISING;
|
||||
synthesise();
|
||||
if(_state == STATE_STOP) goto exit;
|
||||
_state = STATE_DISPLAY_RESULTS;
|
||||
displayresults();
|
||||
cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
exit:
|
||||
exit:
|
||||
cleanup();
|
||||
ofNotifyEvent(_synthesize_cb, _name);
|
||||
ofNotifyEvent(_synthesize_cb, _name);
|
||||
|
||||
}
|
||||
|
||||
void AbstractAnalysis::create_dir_allocate_images()
|
||||
@@ -112,10 +157,38 @@ void AbstractAnalysis::create_dir_allocate_images()
|
||||
myGrayImage1.setUseTexture(false);
|
||||
myGrayImage1.allocate(RefractiveIndex::_vid_w, RefractiveIndex::_vid_h, OF_IMAGE_GRAYSCALE);
|
||||
|
||||
|
||||
//////////////////////////////END ALLOCATE IMAGES //////////////////////////////////////////////////
|
||||
|
||||
}
|
||||
|
||||
bool cmp_file(string f0, string f1)
|
||||
{
|
||||
int v0 = atoi(f0.substr(0, f0.find("_")).c_str());
|
||||
int v1 = atoi(f1.substr(0, f1.find("_")).c_str());
|
||||
return v0 < v1;
|
||||
}
|
||||
|
||||
void AbstractAnalysis::read_dir_create_list(string folder_path)
|
||||
{
|
||||
File dir(folder_path);
|
||||
|
||||
if(dir.exists() && dir.isDirectory()) {
|
||||
vector<string> list;
|
||||
dir.list(list);
|
||||
|
||||
std::sort(list.begin(), list.end(), cmp_file);
|
||||
|
||||
for(int i = 0; i < list.size(); i++) {
|
||||
string filepath = folder_path + "/" + list[i];
|
||||
_saved_filenames_analysis.push_back(filepath);
|
||||
|
||||
cout << list[i] << endl;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractAnalysis::saveImageAnalysis(string filename)
|
||||
{
|
||||
|
||||
@@ -154,7 +227,6 @@ void AbstractAnalysis::saveImageSynthesis(string filename, ofxCvImage* newPixels
|
||||
{
|
||||
|
||||
#ifdef TARGET_OSX
|
||||
|
||||
|
||||
ofSaveImage(newPixels->getPixelsRef(), _whole_file_path_synthesis+"/"+filename, OF_IMAGE_QUALITY_BEST);
|
||||
|
||||
@@ -180,6 +252,6 @@ void AbstractAnalysis::saveImageSynthesis(string filename, ofxCvImage* newPixels
|
||||
#endif
|
||||
|
||||
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+filename);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
+23
-3
@@ -25,7 +25,7 @@ public:
|
||||
virtual ~AbstractAnalysis(){;}
|
||||
|
||||
// generic function to set up the camera
|
||||
virtual void setup(int camWidth, int camHeight){_cam_w = camWidth; _cam_h = camHeight;}
|
||||
virtual void setup(int camWidth, int camHeight);
|
||||
|
||||
// this is the main threaded loop for a given analysis
|
||||
void do_synthesize();
|
||||
@@ -37,6 +37,8 @@ protected:
|
||||
|
||||
virtual void create_dir_allocate_images();
|
||||
|
||||
virtual void read_dir_create_list(string folder_path);
|
||||
|
||||
virtual void saveImageAnalysis(string filename);
|
||||
virtual void saveImageSynthesis(string filename, ofxCvImage* newPixels, ofImageType newType);
|
||||
|
||||
@@ -54,11 +56,29 @@ protected:
|
||||
|
||||
|
||||
public:
|
||||
string _name;
|
||||
string _name;
|
||||
string _draw_directory;
|
||||
|
||||
// event
|
||||
ofEvent<string> _synthesize_cb;
|
||||
|
||||
bool meshIsComplete;
|
||||
bool imageForContourAvailable;
|
||||
ofMesh aMesh;
|
||||
ofLight light;
|
||||
ofLight lightStatic;
|
||||
|
||||
string meshFileName;
|
||||
//difference between our image size and the size of the fbo
|
||||
float widthScaleFactor;
|
||||
float heightScaleFactor;
|
||||
ofImage contourImage;
|
||||
ofPixels meshPix;
|
||||
ofPixels publicColorImage;
|
||||
float zPlaneAverage;
|
||||
|
||||
//added Tom 1/5/12 defines the stretch we make to the mesh to make it fit HD proportions
|
||||
float _mesh_size_multiplier;
|
||||
|
||||
protected:
|
||||
int _cam_w, _cam_h;
|
||||
string _whole_file_path_analysis, _whole_file_path_synthesis;
|
||||
|
||||
+717
-63
@@ -15,10 +15,68 @@ using Poco::Thread;
|
||||
|
||||
void CamNoiseAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_camnoise", NUMBER_RUNS);
|
||||
cout << "NUM_RUN CamNoiseAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
_mesh_size_multiplier = 8;
|
||||
vertexSubsampling = 1;
|
||||
chooseColour = 6;
|
||||
multiplier = 4.0;
|
||||
|
||||
ofSetLineWidth(5.0f);
|
||||
glPointSize(5.0f);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
//blendMode = OF_BLENDMODE_ADD;
|
||||
//blendMode = OF_BLENDMODE_MULTIPLY;
|
||||
//blendMode = OF_BLENDMODE_SUBTRACT;
|
||||
//blendMode = OF_BLENDMODE_ALPHA;
|
||||
blendMode = OF_BLENDMODE_SCREEN;
|
||||
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLES;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
|
||||
// meshMode = OF_PRIMITIVE_LINES;
|
||||
//meshMode = OF_PRIMITIVE_LINE_STRIP;
|
||||
meshMode = OF_PRIMITIVE_POINTS;
|
||||
|
||||
///setup light
|
||||
ofEnableLighting();
|
||||
GLfloat light_ambient[] = {0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_specular[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
GLfloat light_ambient1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_diffuse1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_specular1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_position1[] = { -1.0, 1.0, 1.0, 0.0 };
|
||||
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient1);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular1);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
glEnable(GL_LIGHT1);
|
||||
glPointSize(9.0f);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_camnoise", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME CamNoiseAnalysis " << acq_run_time << endl;
|
||||
@@ -80,7 +138,6 @@ void CamNoiseAnalysis::setup(int camWidth, int camHeight)
|
||||
cvGrayImage2.clear();
|
||||
cvGrayDiff2.clear();
|
||||
|
||||
cvConvertorImage.clear();
|
||||
|
||||
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
@@ -89,9 +146,6 @@ void CamNoiseAnalysis::setup(int camWidth, int camHeight)
|
||||
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -127,11 +181,26 @@ void CamNoiseAnalysis::synthesise()
|
||||
{
|
||||
//cout << "CamNoiseAnalysis::saving synthesis...\n";
|
||||
if(_state == STATE_STOP) return;
|
||||
|
||||
|
||||
_returnAveragePixelValues();
|
||||
vector<vector<float> > averagePixelBrightnessesForEachLevel = averagePixelValuesForAllLevels;
|
||||
float lightLevel=0;
|
||||
float pLightLevel=0;
|
||||
cout<<_listOfLightLevels.size()<<" "<<averagePixelBrightnessesForEachLevel.size()<<" these should be the same";
|
||||
|
||||
for(float i=1;i<_saved_filenames_analysis.size()-1;i++){
|
||||
|
||||
vector<string> fileNameParts= ofSplitString(_saved_filenames_analysis[i], "_");
|
||||
|
||||
lightLevel = ofToFloat(fileNameParts[fileNameParts.size()-2]);
|
||||
//cout << "CamNoiseAnalysis::synthesis FOR LOOP...\n";
|
||||
|
||||
|
||||
//find which list of average pixel values is for THIS light level
|
||||
int _averagePixelVectorIndex;
|
||||
for (int j=0; j<_listOfLightLevels.size(); j+=3) {
|
||||
if(lightLevel==_listOfLightLevels[j]){
|
||||
_averagePixelVectorIndex=j;
|
||||
}
|
||||
}
|
||||
//cout << "_saved_filenames_analysis[i]" << _saved_filenames_analysis[i] << endl;
|
||||
|
||||
if(_state == STATE_STOP) return;
|
||||
@@ -142,63 +211,118 @@ void CamNoiseAnalysis::synthesise()
|
||||
}
|
||||
|
||||
if(image1.loadImage(_saved_filenames_analysis[i])){
|
||||
//cout << "LOADED image1!!!" << endl;
|
||||
//if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
//cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
// cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
//added by tom we weren't actually setting cvgrayimage1 anywhere
|
||||
// cvGrayImage1.setFromPixels(cvColorImage1.getPixels(),cvColorImage1.width,cvColorImage1.height);
|
||||
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
|
||||
//cvGrayImage1=cvColorImage1;
|
||||
|
||||
cvGrayImage1.erode();
|
||||
cvGrayImage1.erode();
|
||||
cvGrayImage1.erode();
|
||||
cvGrayImage1.blur();
|
||||
cvGrayImage1.contrastStretch();
|
||||
/* cvColorImage1.erode();
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.blur();
|
||||
cvColorImage1.contrastStretch();*/
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
string file_name;
|
||||
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_CamNoiseAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
|
||||
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
|
||||
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
|
||||
|
||||
|
||||
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
|
||||
//ofImage image;
|
||||
//image.allocate(cvGrayImage1.width, cvGrayImage1.height, OF_IMAGE_GRAYSCALE);
|
||||
|
||||
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
|
||||
//image.setUseTexture(false);
|
||||
|
||||
//image.setFromPixels(cvGrayImage1.getPixels(), cvGrayImage1.width, cvGrayImage1.height, OF_IMAGE_GRAYSCALE);
|
||||
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
|
||||
cvConvertorImage.setFromGrayscalePlanarImages(cvGrayImage1,cvGrayImage1,cvGrayImage1);
|
||||
//cvConvertorImage.setFromGrayscalePlanarImages(cvColorImage1,cvColorImage1,cvColorImage1);
|
||||
saveImageSynthesis(file_name, &cvConvertorImage, OF_IMAGE_GRAYSCALE);
|
||||
_synth_save_cnt++;
|
||||
|
||||
|
||||
//}
|
||||
// cout << "LOADED image1!!!" << endl;
|
||||
if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
/* cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
|
||||
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
|
||||
//cvGrayDiff1.erode();
|
||||
|
||||
cvGrayImage1.dilate();
|
||||
cvGrayImage1.blur(5);
|
||||
cvGrayImage1.contrastStretch();
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
|
||||
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
|
||||
|
||||
//cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
|
||||
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
|
||||
|
||||
//cvFloatImage1 = cvColorImage1;
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
|
||||
|
||||
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
|
||||
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
|
||||
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
|
||||
|
||||
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
|
||||
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
|
||||
|
||||
// convert the CV image
|
||||
image1.setFromPixels(cvColorImage1.getPixelsRef());
|
||||
image5.setFromPixels(cvColorImage2.getPixelsRef());
|
||||
*/
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
//subtract background begin///////////////
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
//DIFFERENCING SUBSEQUENT IMAGES
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-imagePixels2[i]>0){
|
||||
imagePixels1[i]-=imagePixels2[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//DIFFERENCING THE BACKGROUND
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, averagePixelBrightnessesForEachLevel[_averagePixelVectorIndex], _background), image1, image1, aMesh);
|
||||
|
||||
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
//string file_name;
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_CamNoiseAnalysis_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
}
|
||||
} else {
|
||||
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// _saved_filenames_synthesis has processed all the files in the analysis images folder
|
||||
@@ -432,3 +556,533 @@ void CamNoiseAnalysis::save_cb(Timer& timer)
|
||||
|
||||
saveImageAnalysis(file_name);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CamNoiseAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
//to do
|
||||
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
mesh.setMode(meshMode);
|
||||
|
||||
ofColor meshColour=ofColor(255,255,255);
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==2){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==3){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==4){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
int randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==5){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
int randomJitter2 = 0;
|
||||
int randomJitter = 0;
|
||||
|
||||
ofColor currentSecondImageColor;
|
||||
ofColor currentSecondImageBW;
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(chooseColour==6){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x++;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y++;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
vector<float> CamNoiseAnalysis::_returnDepthsAtEachPixel(ofImage &image1, vector<float> averageDepths, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
int inc=0;
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
|
||||
ofColor imageColor2 = imagePixels1.getColor(x+1, y+1);
|
||||
|
||||
ofColor imageColor3 = imagePixels1.getColor(x+2, y+2);
|
||||
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
if(i<100){
|
||||
|
||||
// cout<<" average: "<<averageDepths[inc]<<" actual: "<<imageColor1.getBrightness()<<" ";
|
||||
}
|
||||
// int thisDiff=imageColor1.getBrightness();
|
||||
|
||||
int thisDiff=-(imageColor1.getBrightness() - averageDepths[inc] );
|
||||
//int thisDiff=abs(imageColor1.getLightness());
|
||||
//int thisDiff=-abs(imageColor1.r);
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
differences.push_back(multiplier * thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
inc++;
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
|
||||
void CamNoiseAnalysis:: _returnAveragePixelValues(){
|
||||
|
||||
|
||||
//second number in 15_204.00_2.jpg is the light level
|
||||
|
||||
float lightLevel=0;
|
||||
float pLightLevel=0;
|
||||
float numberOfImagesActuallyLoaded=0;
|
||||
vector<float> averagePixelValuesForOneLevel;
|
||||
|
||||
for (int j=0; j<RefractiveIndex::_vid_w*RefractiveIndex::_vid_h; j++) {
|
||||
averagePixelValuesForOneLevel.push_back(0.0);
|
||||
}
|
||||
for(float i=1;i<_saved_filenames_analysis.size()-1;i++){
|
||||
|
||||
|
||||
if(_state == STATE_STOP) return;
|
||||
|
||||
if(!image1.loadImage(_saved_filenames_analysis[i])){
|
||||
//couldn't load image
|
||||
cout << "didn't load image" << endl;
|
||||
}
|
||||
|
||||
if(image1.loadImage(_saved_filenames_analysis[i])){
|
||||
|
||||
//split file name by under score
|
||||
vector<string> fileNameParts= ofSplitString(_saved_filenames_analysis[i], "_");
|
||||
|
||||
lightLevel = ofToFloat(fileNameParts[fileNameParts.size()-2]);
|
||||
// cout<<" lightLevel "<<lightLevel;
|
||||
|
||||
ofPixels image1Pixels=image1.getPixelsRef();
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
int inc=0;
|
||||
for (int j=0; j<image1Pixels.size(); j+=3) {
|
||||
ofColor color=image1Pixels.getColor(x, y);
|
||||
averagePixelValuesForOneLevel[inc]+= color.getBrightness();
|
||||
x++;
|
||||
inc++;
|
||||
if(x>=image1Pixels.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
// _listOfLightLevels}
|
||||
numberOfImagesActuallyLoaded++;
|
||||
|
||||
//if this is a new light level advance
|
||||
if (lightLevel!=pLightLevel) {
|
||||
|
||||
///check that this light level is not already in our list
|
||||
|
||||
|
||||
_listOfLightLevels.push_back(lightLevel);
|
||||
|
||||
for (int j=0; j<averagePixelValuesForOneLevel.size(); j++) {
|
||||
averagePixelValuesForOneLevel[j]/=numberOfImagesActuallyLoaded;
|
||||
//cout<<" "<<averagePixelValuesForOneLevel[j]<<" ";
|
||||
}
|
||||
averagePixelValuesForAllLevels.push_back(averagePixelValuesForOneLevel);
|
||||
for (int j=0; j<averagePixelValuesForOneLevel.size(); j++) {
|
||||
averagePixelValuesForOneLevel[j]=0;
|
||||
}
|
||||
|
||||
pLightLevel=lightLevel;
|
||||
numberOfImagesActuallyLoaded=0;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
for(int j=0;j<_listOfLightLevels.size();j++){
|
||||
//cout<<_listOfLightLevels[j]<<" lightlevel ";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+24
-2
@@ -61,7 +61,29 @@ protected:
|
||||
|
||||
ofxCvContourFinder cvContourFinder1;
|
||||
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, vector<float> averageDepths, ofImage &backgroundImage);
|
||||
|
||||
//returns a vector of floats for each distinct light level
|
||||
void _returnAveragePixelValues();
|
||||
//this vector of vectors will be returned
|
||||
vector<vector<float> > averagePixelValuesForAllLevels;
|
||||
|
||||
vector<float> _listOfLightLevels;
|
||||
|
||||
int vertexSubsampling;
|
||||
|
||||
int chooseColour;
|
||||
ofPrimitiveMode meshMode;
|
||||
ofBlendMode blendMode;
|
||||
float multiplier;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
|
||||
|
||||
};
|
||||
|
||||
+255
-31
@@ -14,10 +14,20 @@ using Poco::Thread;
|
||||
|
||||
void ColorMultiAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_colormulti", NUMBER_RUNS);
|
||||
cout << "NUM_RUN ColorMultiAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
|
||||
_mesh_size_multiplier=8;
|
||||
vertexSubsampling = 1;
|
||||
chooseColour=1;
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_colormulti", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME ColorMultiAnalysis " << acq_run_time << endl;
|
||||
@@ -139,6 +149,7 @@ void ColorMultiAnalysis::synthesise()
|
||||
cout << "didn't load image" << endl;
|
||||
}
|
||||
|
||||
|
||||
if(image1.loadImage(_saved_filenames_analysis[i])){
|
||||
//cout << "LOADED image1!!!" << endl;
|
||||
//if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
@@ -148,47 +159,91 @@ void ColorMultiAnalysis::synthesise()
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
//cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
cvColorImage1.blur(5);
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.dilate();
|
||||
cvColorImage1.blur(5);
|
||||
cvColorImage1.dilate();
|
||||
cvColorImage1.dilate();
|
||||
cvColorImage1.dilate();
|
||||
cvColorImage1.dilate();
|
||||
//cvColorImage1.blur(1);
|
||||
//cvColorImage1.erode();
|
||||
|
||||
//cvColorImage1.dilate();
|
||||
//cvColorImage1.dilate();
|
||||
//cvColorImage1.dilate();
|
||||
//cvColorImage1.dilate();
|
||||
|
||||
//cvFloatImage1 = cvColorImage1;
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
|
||||
cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 15, 15);
|
||||
cvXorS( cvColorImage1.getCvImage(), cvScalarAll(2), cvColorImage1.getCvImage(), 0 );
|
||||
|
||||
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
|
||||
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
|
||||
|
||||
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
|
||||
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
|
||||
|
||||
// convert the CV image
|
||||
image1.setFromPixels(cvColorImage1.getPixelsRef());
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
//subtract background begin///////////////
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
string file_name;
|
||||
//string file_name;
|
||||
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
|
||||
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
|
||||
|
||||
|
||||
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
|
||||
//ofImage image;
|
||||
//image.allocate(cvColorImage1.width, cvColorImage1.height, OF_IMAGE_COLOR);
|
||||
|
||||
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
|
||||
//image.setUseTexture(false);
|
||||
|
||||
//image.setFromPixels(cvColorImage1.getPixels(), cvColorImage1.width, cvColorImage1.height,OF_IMAGE_COLOR);
|
||||
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
|
||||
saveImageSynthesis(file_name, &cvColorImage1, OF_IMAGE_COLOR);
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
|
||||
/*
|
||||
_RUN_DONE = true;
|
||||
*/
|
||||
|
||||
meshIsComplete=false;
|
||||
_synth_save_cnt=0;
|
||||
|
||||
// _saved_filenames_synthesis has processed all the files in the analysis images folder
|
||||
|
||||
while(!_RUN_DONE && _state != STATE_STOP)
|
||||
Thread::sleep(3);
|
||||
}
|
||||
@@ -224,6 +279,27 @@ void ColorMultiAnalysis::displayresults()
|
||||
void ColorMultiAnalysis::draw()
|
||||
{
|
||||
|
||||
ofEnableSmoothing();
|
||||
|
||||
ofEnableLighting();
|
||||
ofEnableSeparateSpecularLight();
|
||||
light.enable();
|
||||
|
||||
light.setPosition(200,200,-150);
|
||||
lightStatic.enable();
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
ofSetLineWidth(2.0f);
|
||||
//glPointSize(4.0f);
|
||||
|
||||
ofEnableBlendMode ( OF_BLENDMODE_ADD );
|
||||
//ofEnableBlendMode ( OF_BLENDMODE_MULTIPLY );
|
||||
//ofEnableBlendMode ( OF_BLENDMODE_SUBTRACT );
|
||||
//ofEnableBlendMode ( OF_BLENDMODE_ALPHA );
|
||||
//ofEnableBlendMode ( OF_BLENDMODE_SCREEN );
|
||||
|
||||
|
||||
switch (_state) {
|
||||
case STATE_ACQUIRING:
|
||||
{
|
||||
@@ -409,8 +485,156 @@ void ColorMultiAnalysis::draw()
|
||||
void ColorMultiAnalysis::save_cb(Timer& timer)
|
||||
{
|
||||
_save_cnt++;
|
||||
|
||||
string file_name = ofToString(_save_cnt,2)+"_"+ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
saveImageAnalysis(file_name);
|
||||
}
|
||||
|
||||
|
||||
void ColorMultiAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
|
||||
mesh.setMode(OF_PRIMITIVE_TRIANGLES);
|
||||
//mesh.setMode(OF_PRIMITIVE_TRIANGLE_STRIP);
|
||||
//mesh.setMode(OF_PRIMITIVE_TRIANGLE_FAN);
|
||||
//mesh.setMode(OF_PRIMITIVE_LINES);
|
||||
//mesh.setMode(OF_PRIMITIVE_LINE_STRIP);
|
||||
//mesh.setMode(OF_PRIMITIVE_LINE_LOOP);
|
||||
//mesh.setMode(OF_PRIMITIVE_POINTS);
|
||||
|
||||
/*
|
||||
OF_PRIMITIVE_TRIANGLES,
|
||||
OF_PRIMITIVE_TRIANGLE_STRIP,
|
||||
OF_PRIMITIVE_TRIANGLE_FAN,
|
||||
OF_PRIMITIVE_LINES,
|
||||
OF_PRIMITIVE_LINE_STRIP,
|
||||
OF_PRIMITIVE_LINE_LOOP,
|
||||
OF_PRIMITIVE_POINTS
|
||||
|
||||
*/
|
||||
|
||||
ofColor meshColour=ofColor(255,255,255);
|
||||
|
||||
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
vector<float> ColorMultiAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
//float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
//float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
|
||||
//float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
int thisDiff=-abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getLightness());
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
float multiplier=15.0*((thisDiff)/255.0);
|
||||
|
||||
differences.push_back(multiplier* thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
@@ -58,5 +58,18 @@ protected:
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
|
||||
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
|
||||
int vertexSubsampling;
|
||||
int chooseColour;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
|
||||
|
||||
};
|
||||
|
||||
+414
-41
@@ -1,9 +1,11 @@
|
||||
#include "ColorSingleAnalysis.h"
|
||||
#include "ofMain.h"
|
||||
|
||||
#include "Poco/Timer.h"
|
||||
#include "Poco/Thread.h"
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
#include "RefractiveIndex.h"
|
||||
|
||||
using Poco::Timer;
|
||||
@@ -15,14 +17,24 @@ using Poco::Thread;
|
||||
|
||||
void ColorSingleAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_colorsingle", NUMBER_RUNS);
|
||||
cout << "NUM_RUN ColorSingleAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
_mesh_size_multiplier=8;
|
||||
vertexSubsampling = 1;
|
||||
chooseColour=1;
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_colorsingle", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME ColorSingleAnalysis " << acq_run_time << endl;
|
||||
|
||||
|
||||
//int acq_run_time = 25; // 20 seconds of acquiring per run
|
||||
|
||||
DELTA_T_SAVE = 1*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
|
||||
@@ -45,7 +57,8 @@ void ColorSingleAnalysis::setup(int camWidth, int camHeight)
|
||||
b = 0;
|
||||
|
||||
fileNameTag = "";
|
||||
|
||||
fileNameColor = "";
|
||||
|
||||
_show_image = false;
|
||||
_image_shown = false;
|
||||
|
||||
@@ -94,14 +107,12 @@ void ColorSingleAnalysis::setup(int camWidth, int camHeight)
|
||||
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
}
|
||||
|
||||
|
||||
void ColorSingleAnalysis::acquire()
|
||||
{
|
||||
|
||||
Timer* save_timer;
|
||||
|
||||
TimerCallback<ColorSingleAnalysis> save_callback(*this, &ColorSingleAnalysis::save_cb);
|
||||
@@ -124,8 +135,6 @@ void ColorSingleAnalysis::acquire()
|
||||
|
||||
save_timer->stop();
|
||||
|
||||
|
||||
// }
|
||||
}
|
||||
|
||||
void ColorSingleAnalysis::synthesise()
|
||||
@@ -148,56 +157,126 @@ void ColorSingleAnalysis::synthesise()
|
||||
}
|
||||
|
||||
if(image1.loadImage(_saved_filenames_analysis[i])){
|
||||
//cout << "LOADED image1!!!" << endl;
|
||||
//if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
//cout << "LOADED image1!!!" << endl;
|
||||
//if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
|
||||
|
||||
cout << "_saved_filenames_analysis[i].find(RED): " << _saved_filenames_analysis[i].find("RED") << endl;
|
||||
|
||||
if(_saved_filenames_analysis[i].find("RED")<_saved_filenames_analysis[i].length())
|
||||
{
|
||||
fileNameColor = "RED";
|
||||
cout<<"FOUND RED"<<endl;
|
||||
} else if (_saved_filenames_analysis[i].find("GREEN")<_saved_filenames_analysis[i].length())
|
||||
{
|
||||
fileNameColor = "GREEN";
|
||||
cout<<"FOUND GREEN"<<endl;
|
||||
} else if(_saved_filenames_analysis[i].find("BLUE")<_saved_filenames_analysis[i].length())
|
||||
{
|
||||
fileNameColor = "BLUE";
|
||||
cout<<"FOUND BLUE"<<endl;
|
||||
} else if(_saved_filenames_analysis[i].find("FADING")<_saved_filenames_analysis[i].length())
|
||||
{
|
||||
fileNameColor = "FADING";
|
||||
cout<<"FOUND FADING"<<endl;
|
||||
}
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
//cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
cvColorImage1.blur(5);
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.dilate();
|
||||
cvColorImage1.blur(5);
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.blur(1);
|
||||
|
||||
//cvSmooth( cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), CV_GAUSSIAN, 9, 9 );
|
||||
|
||||
cvColorImage1.erode();
|
||||
|
||||
cvSmooth( cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), CV_GAUSSIAN, 3, 3 );
|
||||
|
||||
//cvColorImage1.erode();
|
||||
|
||||
//cvColorImage1.dilate();
|
||||
//cvColorImage1.dilate();
|
||||
//cvColorImage1.dilate();
|
||||
//cvColorImage1.dilate();
|
||||
|
||||
//cvFloatImage1 = cvColorImage1;
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
|
||||
//cvXorS( cvColorImage1.getCvImage(), cvScalarAll(255), cvColorImage1.getCvImage(), 0 );
|
||||
|
||||
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
|
||||
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
|
||||
|
||||
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
|
||||
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
|
||||
|
||||
// convert the CV image
|
||||
image1.setFromPixels(cvColorImage1.getPixelsRef());
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
//subtract background begin///////////////
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
string file_name;
|
||||
//string file_name;
|
||||
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_ColorSingleAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
|
||||
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
|
||||
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
|
||||
|
||||
|
||||
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
|
||||
//ofImage image;
|
||||
//image.allocate(cvColorImage1.width, cvColorImage1.height, OF_IMAGE_COLOR);
|
||||
|
||||
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
|
||||
//image.setUseTexture(false);
|
||||
|
||||
//image.setFromPixels(cvColorImage1.getPixels(), cvColorImage1.width, cvColorImage1.height,OF_IMAGE_COLOR);
|
||||
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ColorSingleAnalysis_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
|
||||
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorSingleAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
saveImageSynthesis(file_name, &cvColorImage1, OF_IMAGE_COLOR);
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
|
||||
/*
|
||||
_RUN_DONE = true;
|
||||
*/
|
||||
|
||||
meshIsComplete=false;
|
||||
_synth_save_cnt=0;
|
||||
|
||||
// _saved_filenames_synthesis has processed all the files in the analysis images folder
|
||||
|
||||
while(!_RUN_DONE && _state != STATE_STOP)
|
||||
Thread::sleep(3);
|
||||
|
||||
@@ -234,12 +313,31 @@ void ColorSingleAnalysis::displayresults()
|
||||
|
||||
void ColorSingleAnalysis::draw()
|
||||
{
|
||||
ofEnableSmoothing();
|
||||
|
||||
ofEnableLighting();
|
||||
ofEnableSeparateSpecularLight();
|
||||
light.enable();
|
||||
|
||||
light.setPosition(200,200,-150);
|
||||
lightStatic.enable();
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
ofSetLineWidth(1.0f);
|
||||
glPointSize(1.0f);
|
||||
|
||||
ofEnableBlendMode ( OF_BLENDMODE_ADD );
|
||||
//ofEnableBlendMode ( OF_BLENDMODE_MULTIPLY );
|
||||
//ofEnableBlendMode ( OF_BLENDMODE_SUBTRACT );
|
||||
//ofEnableBlendMode ( OF_BLENDMODE_ALPHA );
|
||||
//ofEnableBlendMode ( OF_BLENDMODE_SCREEN );
|
||||
|
||||
|
||||
switch (_state) {
|
||||
case STATE_ACQUIRING:
|
||||
{
|
||||
|
||||
|
||||
|
||||
if (_frame_cnt < _frame_cnt_max)
|
||||
{
|
||||
|
||||
@@ -431,3 +529,278 @@ void ColorSingleAnalysis::save_cb(Timer& timer)
|
||||
|
||||
saveImageAnalysis(file_name);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ColorSingleAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
//mesh.setMode(OF_PRIMITIVE_TRIANGLES);
|
||||
//mesh.setMode(OF_PRIMITIVE_TRIANGLE_STRIP);
|
||||
//mesh.setMode(OF_PRIMITIVE_TRIANGLE_FAN);
|
||||
//mesh.setMode(OF_PRIMITIVE_LINES);
|
||||
//mesh.setMode(OF_PRIMITIVE_LINE_STRIP);
|
||||
//mesh.setMode(OF_PRIMITIVE_LINE_LOOP);
|
||||
mesh.setMode(OF_PRIMITIVE_POINTS);
|
||||
|
||||
/*
|
||||
OF_PRIMITIVE_TRIANGLES,
|
||||
OF_PRIMITIVE_TRIANGLE_STRIP,
|
||||
OF_PRIMITIVE_TRIANGLE_FAN,
|
||||
OF_PRIMITIVE_LINES,
|
||||
OF_PRIMITIVE_LINE_STRIP,
|
||||
OF_PRIMITIVE_LINE_LOOP,
|
||||
OF_PRIMITIVE_POINTS
|
||||
|
||||
*/
|
||||
|
||||
ofColor meshColour=ofColor(255,255,255, 255);
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==2){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==3){
|
||||
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
if(fileNameColor=="RED")
|
||||
{
|
||||
currentSecondImageColor.r=255;
|
||||
currentSecondImageColor.g=0;
|
||||
currentSecondImageColor.b=0;
|
||||
currentSecondImageColor.a=255;
|
||||
|
||||
} else if(fileNameColor=="GREEN")
|
||||
{
|
||||
currentSecondImageColor.r=0;
|
||||
currentSecondImageColor.g=255;
|
||||
currentSecondImageColor.b=0;
|
||||
currentSecondImageColor.a=255;
|
||||
|
||||
} else if(fileNameColor=="BLUE")
|
||||
{
|
||||
currentSecondImageColor.r=0;
|
||||
currentSecondImageColor.g=0;
|
||||
currentSecondImageColor.b=255;
|
||||
currentSecondImageColor.a=255;
|
||||
|
||||
} else if(fileNameColor=="FADING")
|
||||
{
|
||||
currentSecondImageColor.r= 255;
|
||||
currentSecondImageColor.g= 255;
|
||||
currentSecondImageColor.b= 255;
|
||||
currentSecondImageColor.a= 255;
|
||||
}
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
//x++;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//y++;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vector<float> ColorSingleAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
int thisDiff;
|
||||
|
||||
if(fileNameColor=="RED")
|
||||
{
|
||||
//thisDiff=abs(imageColor1.r);
|
||||
|
||||
thisDiff=abs(255-imageColor1.r);
|
||||
} else if(fileNameColor=="GREEN")
|
||||
{
|
||||
//thisDiff=abs(imageColor1.g);
|
||||
|
||||
thisDiff=abs(255-imageColor1.g);
|
||||
|
||||
} else if(fileNameColor=="BLUE")
|
||||
{
|
||||
//thisDiff=abs(imageColor1.b);
|
||||
|
||||
thisDiff=abs(255-imageColor1.b);
|
||||
|
||||
} else if(fileNameColor=="FADING") {
|
||||
|
||||
//thisDiff=imageColor1.getBrightness();
|
||||
thisDiff=255-imageColor1.getBrightness();
|
||||
|
||||
}
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
float multiplier=8.0;
|
||||
|
||||
differences.push_back(multiplier* thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
~ author: dviid
|
||||
~ contact: dviid@labs.ciid.dk
|
||||
*/
|
||||
@@ -32,6 +32,7 @@ protected:
|
||||
|
||||
bool _RUN_DONE;
|
||||
string fileNameTag;
|
||||
string fileNameColor;
|
||||
float r,g,b;
|
||||
|
||||
int _run_cnt, _save_cnt, _fade_cnt, _synth_save_cnt, _anim_cnt;
|
||||
@@ -60,10 +61,24 @@ protected:
|
||||
ofxCvGrayscaleImage cvGrayImage3;
|
||||
ofxCvGrayscaleImage cvGrayImage4;
|
||||
|
||||
ofxCvFloatImage cvFloatImage1;
|
||||
|
||||
ofxCvContourFinder cvContourFinder1;
|
||||
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
|
||||
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
|
||||
int vertexSubsampling;
|
||||
int chooseColour;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
|
||||
};
|
||||
|
||||
+562
-26
@@ -15,10 +15,35 @@ using Poco::Thread;
|
||||
|
||||
void DiffNoiseAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_diffnoise", NUMBER_RUNS);
|
||||
|
||||
cout << "NUM_RUN DiffNoiseAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
_mesh_size_multiplier = 10;
|
||||
vertexSubsampling = 1;
|
||||
chooseColour = 5;
|
||||
multiplier = 4.0;
|
||||
|
||||
blendMode = OF_BLENDMODE_ADD;
|
||||
//blendMode = OF_BLENDMODE_MULTIPLY;
|
||||
//blendMode = OF_BLENDMODE_SUBTRACT;
|
||||
//blendMode = OF_BLENDMODE_ALPHA;
|
||||
//blendMode = OF_BLENDMODE_SCREEN;
|
||||
|
||||
meshMode = OF_PRIMITIVE_TRIANGLES;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
|
||||
//meshMode = OF_PRIMITIVE_LINES;
|
||||
//meshMode = OF_PRIMITIVE_LINE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_POINTS;
|
||||
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_diffnoise", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME DiffNoiseAnalysis " << acq_run_time << endl;
|
||||
@@ -89,7 +114,6 @@ void DiffNoiseAnalysis::setup(int camWidth, int camHeight)
|
||||
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -149,45 +173,133 @@ void DiffNoiseAnalysis::synthesise()
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
//cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
cvColorImage1.invert();
|
||||
cvColorImage1.blur(5);
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.blur(5);
|
||||
cvColorImage1.erode();
|
||||
cvColorImage1.erode();
|
||||
//cvColorImage1.erode();
|
||||
//cvColorImage1.dilate();
|
||||
|
||||
//cvColorImage1.blur(5);
|
||||
//cvColorImage2.blur(5);
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
//cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
|
||||
//cvGrayImage1.convertToRange(0.0, 255.0);
|
||||
//cvGrayImage2.convertToRange(0.0, 255.0);
|
||||
|
||||
//cvGrayImage1.adaptiveThreshold( 200, 0);
|
||||
//cvGrayImage2.adaptiveThreshold( 200, 0);
|
||||
|
||||
//cvGrayImage1.contrastStretch();
|
||||
//cvGrayImage2.contrastStretch();
|
||||
|
||||
//////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
string file_name;
|
||||
//cvGrayImage1.brightnessContrast(1.0,0.5);
|
||||
//cvGrayImage2.brightnessContrast(1.0,0.5);
|
||||
|
||||
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
|
||||
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
|
||||
|
||||
cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
|
||||
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
|
||||
|
||||
//cvFloatImage1 = cvColorImage1;
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_DiffNoiseAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
//cvXorS( cvColorImage1.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
|
||||
//cvXorS( cvColorImage2.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
|
||||
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
|
||||
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
|
||||
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
|
||||
|
||||
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
|
||||
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
|
||||
|
||||
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
|
||||
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
|
||||
|
||||
// convert the CV image
|
||||
image1.setFromPixels(cvColorImage1.getPixelsRef());
|
||||
//image5.setFromPixels(cvColorImage2.getPixelsRef());
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
//subtract background begin///////////////
|
||||
|
||||
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
|
||||
//ofImage image;
|
||||
//image.allocate(cvColorImage1.width, cvGrayImage1.height, OF_IMAGE_COLOR);
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
|
||||
//image.setUseTexture(false);
|
||||
//DIFFERENCING SUBSEQUENT IMAGES
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-imagePixels2[i]>0){
|
||||
imagePixels1[i]-=imagePixels2[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
//DIFFERENCING THE BACKGROUND
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//image.setFromPixels(cvColorImage1.getPixels(), cvColorImage1.width, cvColorImage1.height, OF_IMAGE_COLOR);
|
||||
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
|
||||
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
|
||||
saveImageSynthesis(file_name, &cvColorImage1, OF_IMAGE_COLOR);
|
||||
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
//string file_name;
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_DiffNoiseAnalysis_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
// }
|
||||
//}
|
||||
} else {
|
||||
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
|
||||
/*
|
||||
_RUN_DONE = true;
|
||||
*/
|
||||
|
||||
meshIsComplete=false;
|
||||
_synth_save_cnt=0;
|
||||
|
||||
// _saved_filenames_synthesis has processed all the files in the analysis images folder
|
||||
|
||||
while(!_RUN_DONE && _state != STATE_STOP)
|
||||
Thread::sleep(3);
|
||||
|
||||
@@ -226,7 +338,27 @@ void DiffNoiseAnalysis::displayresults()
|
||||
|
||||
// this runs at frame rate = 33 ms for 30 FPS
|
||||
void DiffNoiseAnalysis::draw()
|
||||
{
|
||||
{
|
||||
ofEnableSmoothing();
|
||||
|
||||
ofEnableLighting();
|
||||
ofEnableSeparateSpecularLight();
|
||||
light.setPointLight();
|
||||
|
||||
light.enable();
|
||||
lightStatic.enable();
|
||||
|
||||
light.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
|
||||
|
||||
lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,-1);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
ofSetLineWidth(1.0f);
|
||||
glPointSize(5.0f);
|
||||
|
||||
ofEnableBlendMode(blendMode);
|
||||
|
||||
switch (_state) {
|
||||
case STATE_ACQUIRING:
|
||||
{
|
||||
@@ -273,7 +405,6 @@ void DiffNoiseAnalysis::draw()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (_frame_cnt >= (_frame_cnt_max-_fade_in_frames) && _frame_cnt <= _frame_cnt_max) {
|
||||
|
||||
for (int i=1; i < ofGetHeight() ; i=i+rectSize)
|
||||
@@ -434,3 +565,408 @@ void DiffNoiseAnalysis::save_cb(Timer& timer)
|
||||
|
||||
saveImageAnalysis(file_name);
|
||||
}
|
||||
|
||||
|
||||
void DiffNoiseAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
mesh.setMode(meshMode);
|
||||
|
||||
ofColor meshColour=ofColor(255,255,255);
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==2){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==3){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==4){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
int randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==5){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
int randomJitter2 = 0;
|
||||
int randomJitter = 0;
|
||||
|
||||
ofColor currentSecondImageColor;
|
||||
ofColor currentSecondImageBW;
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
vector<float> DiffNoiseAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
|
||||
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
int thisDiff=-abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getLightness());
|
||||
//int thisDiff=-abs(imageColor1.r);
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
differences.push_back(multiplier * thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
@@ -63,4 +63,20 @@ protected:
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
|
||||
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
|
||||
int vertexSubsampling;
|
||||
int chooseColour;
|
||||
ofPrimitiveMode meshMode;
|
||||
ofBlendMode blendMode;
|
||||
float multiplier;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
|
||||
};
|
||||
|
||||
+187
-54
@@ -15,15 +15,28 @@ using Poco::Thread;
|
||||
|
||||
void IResponseAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_iresponse", NUMBER_RUNS);
|
||||
cout << "NUM_RUN IResponseAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
|
||||
_mesh_size_multiplier=4;
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_iresponse", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME IResponseAnalysis " << acq_run_time << endl;
|
||||
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
|
||||
_mesh_size_multiplier=8;
|
||||
|
||||
//int acq_run_time = 20; // 20 seconds of acquiring per run
|
||||
|
||||
DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
|
||||
@@ -77,9 +90,7 @@ void IResponseAnalysis::setup(int camWidth, int camHeight)
|
||||
cvColorImage2.clear();
|
||||
cvGrayImage2.clear();
|
||||
cvGrayDiff2.clear();
|
||||
|
||||
cvConvertorImage.clear();
|
||||
|
||||
|
||||
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
@@ -87,15 +98,10 @@ void IResponseAnalysis::setup(int camWidth, int camHeight)
|
||||
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void IResponseAnalysis::acquire()
|
||||
{
|
||||
|
||||
Timer* save_timer;
|
||||
TimerCallback<IResponseAnalysis> save_callback(*this, &IResponseAnalysis::save_cb);
|
||||
|
||||
@@ -123,7 +129,8 @@ void IResponseAnalysis::acquire()
|
||||
|
||||
void IResponseAnalysis::synthesise()
|
||||
{
|
||||
|
||||
cout<<"SYNTHESISING IRESPONSE";
|
||||
|
||||
//cout << "IResponseAnalysis::saving synthesis...\n";
|
||||
if(_state == STATE_STOP) return;
|
||||
|
||||
@@ -142,62 +149,66 @@ void IResponseAnalysis::synthesise()
|
||||
|
||||
if(image1.loadImage(_saved_filenames_analysis[i])){
|
||||
//cout << "LOADED image1!!!" << endl;
|
||||
if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
//if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
|
||||
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
|
||||
cvGrayDiff1.erode();
|
||||
cvGrayDiff1.contrastStretch();
|
||||
//cvGrayDiff1.blur(5);
|
||||
//cvGrayDiff1.dilate();
|
||||
//cvGrayDiff1.contrastStretch();
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
string file_name;
|
||||
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_IResponseSynthesis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
|
||||
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
|
||||
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
|
||||
|
||||
|
||||
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
|
||||
//ofImage image;
|
||||
//image.allocate(cvGrayDiff1.width, cvGrayDiff1.height, OF_IMAGE_GRAYSCALE);
|
||||
|
||||
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
|
||||
//image.setUseTexture(false);
|
||||
//image.setFromPixels(cvGrayDiff1.getPixels(), cvGrayDiff1.width, cvGrayDiff1.height, OF_IMAGE_GRAYSCALE);
|
||||
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
|
||||
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
|
||||
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
|
||||
cvConvertorImage.setFromGrayscalePlanarImages(cvGrayDiff1,cvGrayDiff1,cvGrayDiff1);
|
||||
|
||||
saveImageSynthesis(file_name, &cvConvertorImage, OF_IMAGE_GRAYSCALE);
|
||||
//subtract background begin///////////////
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
//background subtraction//
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
//meshPix=make3DZmap(image1, image5, _background);
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_IResponseSynthesis_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
|
||||
/*
|
||||
_RUN_DONE = true;
|
||||
*/
|
||||
|
||||
meshIsComplete=false;
|
||||
_synth_save_cnt=0;
|
||||
|
||||
// _saved_filenames_synthesis has processed all the files in the analysis images folder
|
||||
while(!_RUN_DONE && _state != STATE_STOP)
|
||||
Thread::sleep(3);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -405,3 +416,125 @@ void IResponseAnalysis::save_cb(Timer& timer)
|
||||
|
||||
saveImageAnalysis(file_name);
|
||||
}
|
||||
|
||||
void IResponseAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
mesh.setMode(OF_PRIMITIVE_TRIANGLES);
|
||||
|
||||
ofColor meshColour=ofColor(255,0,0);
|
||||
|
||||
int chooseColour=1 ;
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x++;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y++;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vector<float> IResponseAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//the current version compares how bright this pixel is with how bright it would be following inverse square fall off from centre
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
|
||||
|
||||
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
|
||||
|
||||
//float _presumedBrightness=255;
|
||||
|
||||
int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
float multiplier=4.0;
|
||||
|
||||
differences.push_back(multiplier * thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -59,7 +59,11 @@ protected:
|
||||
|
||||
ofxCvContourFinder cvContourFinder1;
|
||||
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
//returns ofPixels but these pixels actually hold depth data.
|
||||
//ofPixels make3DZmap(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
};
|
||||
|
||||
+642
-46
@@ -17,10 +17,34 @@ using Poco::Thread;
|
||||
|
||||
void RelaxRateAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_relaxrate", NUMBER_RUNS);
|
||||
cout << "NUM_RUN RelaxRateAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
_mesh_size_multiplier = 8;
|
||||
vertexSubsampling_x = 1; //must be at least '1'
|
||||
vertexSubsampling_y = 5; //must be at least '1'
|
||||
chooseColour = 2;
|
||||
multiplier = 4.0;
|
||||
|
||||
//blendMode = OF_BLENDMODE_ADD;
|
||||
//blendMode = OF_BLENDMODE_MULTIPLY;
|
||||
blendMode = OF_BLENDMODE_SUBTRACT;
|
||||
//blendMode = OF_BLENDMODE_ALPHA;
|
||||
//blendMode = OF_BLENDMODE_SCREEN;
|
||||
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLES;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
|
||||
//meshMode = OF_PRIMITIVE_LINES;
|
||||
meshMode = OF_PRIMITIVE_LINE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_POINTS;
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_relaxrate", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME RelaxRateAnalysis " << acq_run_time << endl;
|
||||
@@ -55,17 +79,46 @@ void RelaxRateAnalysis::setup(int camWidth, int camHeight)
|
||||
_image_shown = false;
|
||||
|
||||
image1.clear();
|
||||
image2.clear();
|
||||
image3.clear();
|
||||
image4.clear();
|
||||
image5.clear();
|
||||
|
||||
// images use for drawing the synthesized files to the screen ///
|
||||
image1.setUseTexture(false); // the non texture image that is needed to first load the image
|
||||
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
|
||||
|
||||
// images used for re-loading and saving out the synthesized files ///
|
||||
image3.setUseTexture(false);
|
||||
image4.setUseTexture(false);
|
||||
image5.setUseTexture(false);
|
||||
|
||||
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
|
||||
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
|
||||
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
|
||||
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
|
||||
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
|
||||
|
||||
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
|
||||
// that we're getting in OSX/Windows and is maybe crashing Windows
|
||||
// http://forum.openframeworks.cc/index.php?topic=1867.0
|
||||
cvColorImage1.clear();
|
||||
cvGrayImage1.clear();
|
||||
cvGrayDiff1.clear();
|
||||
|
||||
cvColorImage2.clear();
|
||||
cvGrayImage2.clear();
|
||||
cvGrayDiff2.clear();
|
||||
|
||||
|
||||
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -99,76 +152,194 @@ void RelaxRateAnalysis::acquire()
|
||||
|
||||
void RelaxRateAnalysis::synthesise()
|
||||
{
|
||||
//cout << "IResponseAnalysis::saving synthesis...\n";
|
||||
// cout << "RelaxRate::saving synthesis...\n";
|
||||
if(_state == STATE_STOP) return;
|
||||
|
||||
cvContourFinderVect.clear();
|
||||
|
||||
|
||||
for(float i=1;i<_saved_filenames_analysis.size();i++){
|
||||
|
||||
for(float i=1;i<_saved_filenames_analysis.size()-1;i++){
|
||||
|
||||
// cout << "StrobeAnalysis::synthesis FOR LOOP...\n";
|
||||
|
||||
// cout << "_saved_filenames_analysis[i]" << _saved_filenames_analysis[i] << endl;
|
||||
|
||||
if(_state == STATE_STOP) return;
|
||||
|
||||
|
||||
if(!image1.loadImage(_saved_filenames_analysis[i])){
|
||||
//couldn't load image
|
||||
// cout << "didn't load image" << endl;
|
||||
}
|
||||
|
||||
if(image1.loadImage(_saved_filenames_analysis[i])){
|
||||
//cout << "LOADED image1!!!" << endl;
|
||||
if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayDiff1, 1);
|
||||
|
||||
cvGrayDiff1.threshold(_treshold);
|
||||
|
||||
rfiCvContourFinder* cf = new rfiCvContourFinder();
|
||||
|
||||
cf->findContours(cvGrayDiff1, 20, (image1.width * image1.height) / 4, _maxblobs, true);
|
||||
|
||||
cvContourFinderVect.push_back(cf);
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
//cvColorImage1.erode();
|
||||
//cvColorImage1.erode();
|
||||
//cvColorImage1.dilate();
|
||||
|
||||
cvColorImage1.blur(1);
|
||||
cvColorImage2.blur(1);
|
||||
|
||||
//cvXorS( cvColorImage1.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
|
||||
//cvXorS( cvColorImage2.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
|
||||
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
|
||||
//cvGrayImage1.convertToRange(0.0, 255.0);
|
||||
//cvGrayImage2.convertToRange(0.0, 255.0);
|
||||
|
||||
//cvGrayImage1.adaptiveThreshold( 200, 0);
|
||||
//cvGrayImage2.adaptiveThreshold( 200, 0);
|
||||
|
||||
//cvGrayImage1.contrastStretch();
|
||||
//cvGrayImage2.contrastStretch();
|
||||
|
||||
cvGrayDiff1.absDiff(cvGrayImage1, cvGrayImage2);
|
||||
|
||||
//cvGrayDiff1.brightnessContrast(1.0,0.5);
|
||||
|
||||
//cvGrayImage1.brightnessContrast(1.0,0.5);
|
||||
//cvGrayImage2.brightnessContrast(1.0,0.5);
|
||||
|
||||
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
|
||||
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
|
||||
|
||||
//cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
|
||||
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
|
||||
|
||||
//cvFloatImage1 = cvColorImage1;
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
|
||||
|
||||
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
|
||||
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
|
||||
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
|
||||
|
||||
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
|
||||
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
|
||||
|
||||
// convert the CV image
|
||||
image1.setFromPixels(cvColorImage1.getPixelsRef());
|
||||
image5.setFromPixels(cvColorImage2.getPixelsRef());
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
//subtract background begin///////////////
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
//DIFFERENCING SUBSEQUENT IMAGES
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-imagePixels2[i]>0){
|
||||
imagePixels1[i]-=imagePixels2[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//DIFFERENCING THE BACKGROUND
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
//string file_name;
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_RelaxRateAnalysis_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
}
|
||||
} else {
|
||||
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
|
||||
/*
|
||||
_RUN_DONE = true;
|
||||
*/
|
||||
|
||||
meshIsComplete=false;
|
||||
_synth_save_cnt=0;
|
||||
|
||||
// _saved_filenames_synthesis has processed all the files in the analysis images folder
|
||||
|
||||
while(!_RUN_DONE && _state != STATE_STOP)
|
||||
Thread::sleep(3);
|
||||
Thread::sleep(10);
|
||||
|
||||
}
|
||||
|
||||
void RelaxRateAnalysis::displayresults()
|
||||
{
|
||||
|
||||
//cvContourFinderVectDisplay.clear();
|
||||
clearcfindervectdisplay();
|
||||
|
||||
for(int i=1;i<cvContourFinderVect.size();i++){
|
||||
for(float i=1;i<_saved_filenames_synthesis.size();i++){
|
||||
|
||||
if(_state == STATE_STOP){
|
||||
clearcfindervectdisplay();
|
||||
clearcfindervect();
|
||||
return;
|
||||
}
|
||||
if(_state == STATE_STOP) return;
|
||||
|
||||
|
||||
//cout << "_saved_filenames_analysis[i] - " << _saved_filenames_synthesis[i] << endl;
|
||||
// cout << "_saved_filenames_analysis[i] - " << _saved_filenames_synthesis[i] << endl;
|
||||
|
||||
while(!_image_shown){
|
||||
Thread::sleep(2);
|
||||
if(_state == STATE_STOP) return;
|
||||
//cout << "!_image_shown" << endl;
|
||||
}
|
||||
|
||||
cvContourFinderVectDisplay.push_back(cvContourFinderVect[i]);
|
||||
_show_image = true;
|
||||
_image_shown = false;
|
||||
if(!image3.loadImage(_saved_filenames_synthesis[i])){
|
||||
//couldn't load image
|
||||
// cout << "didn't load image" << endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
clearcfindervectdisplay();
|
||||
clearcfindervect();
|
||||
|
||||
|
||||
//cvContourFinderVectDisplay.clear();
|
||||
//cvContourFinderVect.clear();
|
||||
|
||||
if(image3.loadImage(_saved_filenames_synthesis[i])){
|
||||
image3.loadImage(_saved_filenames_synthesis[i]);
|
||||
//cout << "_show_image = true;" << endl;
|
||||
_show_image = true;
|
||||
_image_shown = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -176,7 +347,25 @@ void RelaxRateAnalysis::displayresults()
|
||||
// this runs at frame rate = 33 ms for 30 FPS
|
||||
void RelaxRateAnalysis::draw()
|
||||
{
|
||||
|
||||
ofEnableSmoothing();
|
||||
|
||||
ofEnableLighting();
|
||||
ofEnableSeparateSpecularLight();
|
||||
light.setPointLight();
|
||||
|
||||
light.enable();
|
||||
lightStatic.enable();
|
||||
light.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
|
||||
lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,-1);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
ofSetLineWidth(2.0f);
|
||||
glPointSize(1.0f);
|
||||
|
||||
ofEnableBlendMode(blendMode);
|
||||
|
||||
switch (_state) {
|
||||
case STATE_ACQUIRING:
|
||||
{
|
||||
@@ -366,3 +555,410 @@ void RelaxRateAnalysis::clearcfindervectdisplay()
|
||||
cvContourFinderVectDisplay.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void RelaxRateAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
mesh.setMode(meshMode);
|
||||
|
||||
ofColor meshColour=ofColor(255,255,255);
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling_x;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling_y;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==2){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling_x;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling_y;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==3){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling_x;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling_y;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==4){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
int randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
x=x+vertexSubsampling_x;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling_y;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==5){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
int randomJitter2 = 0;
|
||||
int randomJitter = 0;
|
||||
|
||||
ofColor currentSecondImageColor;
|
||||
ofColor currentSecondImageBW;
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
|
||||
|
||||
x=x+vertexSubsampling_x;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling_y;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
vector<float> RelaxRateAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
|
||||
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
int thisDiff=-abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getLightness());
|
||||
//int thisDiff=-abs(imageColor1.r);
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
differences.push_back(multiplier * thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
|
||||
+38
-2
@@ -44,11 +44,47 @@ protected:
|
||||
|
||||
bool _show_image, _image_shown;
|
||||
|
||||
ofImage image1;
|
||||
ofxCvColorImage cvColorImage1;
|
||||
ofImage image1;
|
||||
ofImage image2;
|
||||
ofImage image3;
|
||||
ofImage image4;
|
||||
ofImage image5;
|
||||
ofImage image6;
|
||||
|
||||
ofxCvColorImage cvColorImage1;
|
||||
ofxCvColorImage cvColorImage2;
|
||||
ofxCvColorImage cvColorImage3;
|
||||
ofxCvColorImage cvColorImage4;
|
||||
ofxCvColorImage cvColorImage5;
|
||||
ofxCvColorImage cvColorImage6;
|
||||
|
||||
ofxCvGrayscaleImage cvGrayDiff1;
|
||||
ofxCvGrayscaleImage cvGrayDiff2;
|
||||
|
||||
ofxCvGrayscaleImage cvGrayImage1;
|
||||
ofxCvGrayscaleImage cvGrayImage2;
|
||||
ofxCvGrayscaleImage cvGrayImage3;
|
||||
ofxCvGrayscaleImage cvGrayImage4;
|
||||
|
||||
|
||||
vector<rfiCvContourFinder*> cvContourFinderVect;
|
||||
vector<rfiCvContourFinder*> cvContourFinderVectDisplay;
|
||||
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
|
||||
int vertexSubsampling_x;
|
||||
int vertexSubsampling_y;
|
||||
int chooseColour;
|
||||
ofPrimitiveMode meshMode;
|
||||
ofBlendMode blendMode;
|
||||
float multiplier;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
|
||||
|
||||
};
|
||||
|
||||
+550
-38
@@ -19,10 +19,63 @@ using Poco::Thread;
|
||||
|
||||
void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_shadowscapes", NUMBER_RUNS);
|
||||
cout << "NUM_RUN ShadowScapesAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
_mesh_size_multiplier = 8;
|
||||
vertexSubsampling = 1;
|
||||
chooseColour = 5;
|
||||
multiplier = 4.0;
|
||||
|
||||
ofSetLineWidth(5.0f);
|
||||
glPointSize(5.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
//blendMode = OF_BLENDMODE_ADD;
|
||||
//blendMode = OF_BLENDMODE_MULTIPLY;
|
||||
//blendMode = OF_BLENDMODE_SUBTRACT;
|
||||
blendMode = OF_BLENDMODE_ALPHA;
|
||||
//blendMode = OF_BLENDMODE_SCREEN;
|
||||
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLES;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
|
||||
meshMode = OF_PRIMITIVE_LINES;
|
||||
//meshMode = OF_PRIMITIVE_LINE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_POINTS;
|
||||
|
||||
///setup light
|
||||
ofEnableLighting();
|
||||
GLfloat light_ambient[] = {0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_specular[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
GLfloat light_ambient1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_diffuse1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_specular1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_position1[] = { -1.0, 1.0, 1.0, 0.0 };
|
||||
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient1);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular1);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
glEnable(GL_LIGHT1);
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_shadowscapes", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME ShadowScapesAnalysis " << acq_run_time << endl;
|
||||
@@ -85,8 +138,7 @@ void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
|
||||
cvColorImage2.clear();
|
||||
cvGrayImage2.clear();
|
||||
cvGrayDiff2.clear();
|
||||
|
||||
cvConvertorImage.clear();
|
||||
|
||||
|
||||
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
@@ -96,7 +148,6 @@ void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
|
||||
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
}
|
||||
|
||||
@@ -140,65 +191,116 @@ void ShadowScapesAnalysis::synthesise()
|
||||
}
|
||||
|
||||
if(image1.loadImage(_saved_filenames_analysis[i])){
|
||||
|
||||
// cout << "LOADED image1!!!" << endl;
|
||||
if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
//cvGrayImage2 = cvColorImage2;
|
||||
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
|
||||
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
|
||||
cvGrayDiff1.erode();
|
||||
cvGrayDiff1.contrastStretch();
|
||||
cvGrayDiff1.blur(5);
|
||||
cvGrayDiff1.dilate();
|
||||
|
||||
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
|
||||
//cvGrayDiff1.erode();
|
||||
|
||||
cvGrayImage1.dilate();
|
||||
cvGrayImage1.blur(5);
|
||||
cvGrayImage1.contrastStretch();
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
string file_name;
|
||||
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
|
||||
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
|
||||
|
||||
if(_dir == H) {
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_H_ShadowScapesSynthesis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
//cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
|
||||
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
|
||||
|
||||
//cvFloatImage1 = cvColorImage1;
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
|
||||
|
||||
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
|
||||
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
|
||||
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
|
||||
|
||||
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
|
||||
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
|
||||
|
||||
// convert the CV image
|
||||
image1.setFromPixels(cvColorImage1.getPixelsRef());
|
||||
image5.setFromPixels(cvColorImage2.getPixelsRef());
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
if(_dir == V) {
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_V_ShadowScapesSynthesis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
}
|
||||
//subtract background begin///////////////
|
||||
|
||||
if(_dir == D) {
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_D_ShadowScapesSynthesis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
}
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
//DIFFERENCING SUBSEQUENT IMAGES
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-imagePixels2[i]>0){
|
||||
imagePixels1[i]-=imagePixels2[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//DIFFERENCING THE BACKGROUND
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
|
||||
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
|
||||
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
|
||||
//ofImage image;
|
||||
//image.allocate(cvGrayDiff1.width, cvGrayDiff1.height, OF_IMAGE_GRAYSCALE);
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
|
||||
//image.setUseTexture(false);
|
||||
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
//image.setFromPixels(cvGrayDiff1.getPixels(), cvGrayDiff1.width, cvGrayDiff1.height, OF_IMAGE_GRAYSCALE);
|
||||
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
|
||||
cvConvertorImage.setFromGrayscalePlanarImages(cvGrayDiff1,cvGrayDiff1,cvGrayDiff1);
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
//string file_name;
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShadowScapeAnalysis_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
saveImageSynthesis(file_name, &cvConvertorImage, OF_IMAGE_GRAYSCALE);
|
||||
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
}
|
||||
} else {
|
||||
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -474,3 +576,413 @@ void ShadowScapesAnalysis::save_cb(Timer& timer)
|
||||
saveImageAnalysis(file_name);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void ShadowScapesAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
mesh.setMode(meshMode);
|
||||
|
||||
ofColor meshColour=ofColor(255,255,255);
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==2){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==3){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==4){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
int randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==5){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
int randomJitter2 = 0;
|
||||
int randomJitter = 0;
|
||||
|
||||
ofColor currentSecondImageColor;
|
||||
ofColor currentSecondImageBW;
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
vector<float> ShadowScapesAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
|
||||
ofColor imageColor2 = imagePixels1.getColor(x+1, y+1);
|
||||
|
||||
ofColor imageColor3 = imagePixels1.getColor(x+2, y+2);
|
||||
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
int thisDiff=-abs(imageColor1.getBrightness()+ofRandom(-50,50));
|
||||
//int thisDiff=abs(imageColor1.getLightness());
|
||||
//int thisDiff=-abs(imageColor1.r);
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
differences.push_back(multiplier * thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
|
||||
@@ -66,7 +66,20 @@ protected:
|
||||
|
||||
ofxCvContourFinder cvContourFinder1;
|
||||
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
|
||||
int vertexSubsampling;
|
||||
int chooseColour;
|
||||
ofPrimitiveMode meshMode;
|
||||
ofBlendMode blendMode;
|
||||
float multiplier;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
|
||||
|
||||
};
|
||||
@@ -15,10 +15,62 @@ using Poco::Thread;
|
||||
|
||||
void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_shapefromshading", NUMBER_RUNS);
|
||||
cout << "NUM_RUN ShapeFromShadingAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
_mesh_size_multiplier = 8;
|
||||
vertexSubsampling = 1;
|
||||
chooseColour = 5;
|
||||
multiplier = 3.0;
|
||||
|
||||
ofSetLineWidth(5.0f);
|
||||
glPointSize(5.0f);
|
||||
|
||||
//blendMode = OF_BLENDMODE_ADD;
|
||||
//blendMode = OF_BLENDMODE_MULTIPLY;
|
||||
//blendMode = OF_BLENDMODE_SUBTRACT;
|
||||
blendMode = OF_BLENDMODE_ALPHA;
|
||||
//blendMode = OF_BLENDMODE_SCREEN;
|
||||
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLES;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
|
||||
meshMode = OF_PRIMITIVE_LINES;
|
||||
//meshMode = OF_PRIMITIVE_LINE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_POINTS;
|
||||
|
||||
///setup light
|
||||
ofEnableLighting();
|
||||
GLfloat light_ambient[] = {0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_specular[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
GLfloat light_ambient1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_diffuse1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_specular1[] = { 0.5, 0.5, 0.5, 0.5 };
|
||||
GLfloat light_position1[] = { -1.0, 1.0, 1.0, 0.0 };
|
||||
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient1);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular1);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
glEnable(GL_LIGHT1);
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_shapefromshading", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME ShapeFromShadingAnalysis " << acq_run_time << endl;
|
||||
@@ -164,6 +216,24 @@ void ShapeFromShadingAnalysis::synthesise()
|
||||
// cout << "LOADED image1!!!" << endl;
|
||||
if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
|
||||
if(_saved_filenames_analysis[i].find("QUAD1")<_saved_filenames_analysis[i].length())
|
||||
{
|
||||
fileNameQuad = "QUAD1";
|
||||
cout<<"FOUND QUAD1"<<endl;
|
||||
} else if (_saved_filenames_analysis[i].find("QUAD2")<_saved_filenames_analysis[i].length())
|
||||
{
|
||||
fileNameQuad = "QUAD2";
|
||||
cout<<"FOUND QUAD2"<<endl;
|
||||
} else if(_saved_filenames_analysis[i].find("QUAD3")<_saved_filenames_analysis[i].length())
|
||||
{
|
||||
fileNameQuad = "QUAD3";
|
||||
cout<<"FOUND QUAD3"<<endl;
|
||||
} else if(_saved_filenames_analysis[i].find("QUAD4")<_saved_filenames_analysis[i].length())
|
||||
{
|
||||
fileNameQuad = "QUAD4";
|
||||
cout<<"FOUND QUAD4"<<endl;
|
||||
}
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
@@ -172,42 +242,132 @@ void ShapeFromShadingAnalysis::synthesise()
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
|
||||
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
|
||||
cvGrayDiff1.erode();
|
||||
cvGrayDiff1.contrastStretch();
|
||||
//cvGrayDiff1.blur(5);
|
||||
//cvGrayDiff1.dilate();
|
||||
//cvGrayDiff1.contrastStretch();
|
||||
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
|
||||
//cvGrayDiff1.erode();
|
||||
|
||||
cvGrayImage1.dilate();
|
||||
cvGrayImage1.blur(5);
|
||||
cvGrayImage1.contrastStretch();
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
string file_name;
|
||||
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
|
||||
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
|
||||
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingSynthesis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
//cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
|
||||
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
|
||||
|
||||
//cvFloatImage1 = cvColorImage1;
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
|
||||
|
||||
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
|
||||
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
|
||||
|
||||
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
|
||||
//ofImage image;
|
||||
//image.allocate(cvGrayDiff1.width, cvGrayDiff1.height, OF_IMAGE_GRAYSCALE);
|
||||
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
|
||||
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
|
||||
//image.setUseTexture(false);
|
||||
|
||||
//image.setFromPixels(cvGrayDiff1.getPixels(), cvGrayDiff1.width, cvGrayDiff1.height, OF_IMAGE_GRAYSCALE);
|
||||
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
|
||||
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
|
||||
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
|
||||
|
||||
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
|
||||
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
|
||||
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
|
||||
|
||||
// convert the CV image
|
||||
image1.setFromPixels(cvColorImage1.getPixelsRef());
|
||||
image5.setFromPixels(cvColorImage2.getPixelsRef());
|
||||
|
||||
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
|
||||
cvConvertorImage.setFromGrayscalePlanarImages(cvGrayDiff1,cvGrayDiff1,cvGrayDiff1);
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
saveImageSynthesis(file_name, &cvConvertorImage, OF_IMAGE_GRAYSCALE);
|
||||
//subtract background begin///////////////
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
//DIFFERENCING SUBSEQUENT IMAGES
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-imagePixels2[i]>0){
|
||||
imagePixels1[i]-=imagePixels2[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//DIFFERENCING THE BACKGROUND
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
//string file_name;
|
||||
|
||||
if(fileNameQuad=="QUAD1")
|
||||
{
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
|
||||
} else if(fileNameQuad=="QUAD2")
|
||||
{
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
} else if(fileNameQuad=="QUAD3")
|
||||
{
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
} else if(fileNameQuad=="QUAD4") {
|
||||
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
}
|
||||
|
||||
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
|
||||
}
|
||||
} else {
|
||||
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,6 +408,48 @@ void ShapeFromShadingAnalysis::displayresults()
|
||||
void ShapeFromShadingAnalysis::draw()
|
||||
{
|
||||
|
||||
//rotate light around origin ofviewspace
|
||||
float xx=cos(ofGetElapsedTimef()*0.4)*150;
|
||||
float yy=sin(ofGetElapsedTimef()*0.4)*150;
|
||||
float zz=0;
|
||||
|
||||
if(fileNameQuad=="QUAD1")
|
||||
{
|
||||
|
||||
GLfloat light_position[] = { 1000, 1000, 20, 0.0 };
|
||||
GLfloat light_position1[] = { 1000, 1000, 20, 0.0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
} else if(fileNameQuad=="QUAD2")
|
||||
{
|
||||
|
||||
GLfloat light_position[] = { 1000, -1000, 20, 0.0 };
|
||||
GLfloat light_position1[] = { 1000, -1000, 20, 0.0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
|
||||
} else if(fileNameQuad=="QUAD3")
|
||||
{
|
||||
|
||||
GLfloat light_position[] = {-1000, 1000, 20, 0.0 };
|
||||
GLfloat light_position1[] = { -1000, 1000, 20, 0.0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
|
||||
} else if(fileNameQuad=="QUAD4")
|
||||
{
|
||||
GLfloat light_position[] = { -1000, -1000, 20, 0.0 };
|
||||
GLfloat light_position1[] = { -1000, -1000, 20, 0.0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
switch (_state) {
|
||||
case STATE_ACQUIRING:
|
||||
{
|
||||
@@ -596,3 +798,412 @@ void ShapeFromShadingAnalysis::save_cb(Timer& timer)
|
||||
|
||||
saveImageAnalysis(file_name);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ShapeFromShadingAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
mesh.setMode(meshMode);
|
||||
|
||||
ofColor meshColour=ofColor(255,255,255);
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==2){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==3){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==4){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
int randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==5){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
int randomJitter2 = 0;
|
||||
int randomJitter = 0;
|
||||
|
||||
ofColor currentSecondImageColor;
|
||||
ofColor currentSecondImageBW;
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
vector<float> ShapeFromShadingAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
|
||||
ofColor imageColor2 = imagePixels1.getColor(x+1, y+1);
|
||||
|
||||
ofColor imageColor3 = imagePixels1.getColor(x+2, y+2);
|
||||
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
int thisDiff=-abs(imageColor1.getBrightness()+ofRandom(-50,50));
|
||||
//int thisDiff=abs(imageColor1.getLightness());
|
||||
//int thisDiff=-abs(imageColor1.r);
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
differences.push_back(multiplier * thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,8 @@ public:
|
||||
protected:
|
||||
|
||||
string quad;
|
||||
string fileNameQuad;
|
||||
|
||||
bool _RUN_DONE;
|
||||
float _flip, _level;
|
||||
int _animation_cnt1;
|
||||
@@ -82,4 +84,19 @@ protected:
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
|
||||
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
|
||||
int vertexSubsampling;
|
||||
int chooseColour;
|
||||
ofPrimitiveMode meshMode;
|
||||
ofBlendMode blendMode;
|
||||
float multiplier;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
};
|
||||
|
||||
+588
-51
@@ -15,10 +15,34 @@ using Poco::Thread;
|
||||
|
||||
void StrobeAnalysis::setup(int camWidth, int camHeight)
|
||||
{
|
||||
AbstractAnalysis::setup(camWidth, camHeight);
|
||||
|
||||
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_strobe", NUMBER_RUNS);
|
||||
cout << "NUM_RUN StrobeAnalysis " << NUM_RUN << endl;
|
||||
//NUM_RUN = 5;
|
||||
|
||||
//flag for main sketch
|
||||
meshIsComplete=false;
|
||||
_gotFirstImage=false;
|
||||
_mesh_size_multiplier = 8;
|
||||
vertexSubsampling = 3;
|
||||
chooseColour = 2;
|
||||
multiplier = 4.0;
|
||||
|
||||
//blendMode = OF_BLENDMODE_ADD;
|
||||
//blendMode = OF_BLENDMODE_MULTIPLY;
|
||||
blendMode = OF_BLENDMODE_SUBTRACT;
|
||||
//blendMode = OF_BLENDMODE_ALPHA;
|
||||
//blendMode = OF_BLENDMODE_SCREEN;
|
||||
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLES;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
|
||||
meshMode = OF_PRIMITIVE_LINES;
|
||||
//meshMode = OF_PRIMITIVE_LINE_STRIP;
|
||||
//meshMode = OF_PRIMITIVE_POINTS;
|
||||
|
||||
|
||||
int acq_run_time; // 10 seconds of acquiring per run
|
||||
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_strobe", ACQUIRE_TIME);
|
||||
cout << "ACQUIRE_TIME StrobeAnalysis " << acq_run_time << endl;
|
||||
@@ -78,9 +102,7 @@ void StrobeAnalysis::setup(int camWidth, int camHeight)
|
||||
cvColorImage2.clear();
|
||||
cvGrayImage2.clear();
|
||||
cvGrayDiff2.clear();
|
||||
|
||||
cvConvertorImage.clear();
|
||||
|
||||
|
||||
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
@@ -89,7 +111,6 @@ void StrobeAnalysis::setup(int camWidth, int camHeight)
|
||||
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
|
||||
|
||||
}
|
||||
|
||||
@@ -143,60 +164,150 @@ void StrobeAnalysis::synthesise()
|
||||
}
|
||||
|
||||
if(image1.loadImage(_saved_filenames_analysis[i])){
|
||||
// cout << "LOADED image1!!!" << endl;
|
||||
//cout << "LOADED image1!!!" << endl;
|
||||
if(image5.loadImage(_saved_filenames_analysis[i+1])){
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
|
||||
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
|
||||
cvGrayDiff1.dilate();
|
||||
cvGrayDiff1.dilate();
|
||||
cvGrayDiff1.contrastStretch();
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
string file_name;
|
||||
|
||||
file_name = ofToString(_synth_save_cnt, 2)+"_StrobeAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
|
||||
//<---- THE OLD WAY OF SAVING - works on OSX but generates BLACK FRAMES on WINDOWS ---->
|
||||
// ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
|
||||
|
||||
|
||||
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
|
||||
//ofImage image;
|
||||
//image.allocate(cvGrayImage1.width, cvGrayImage1.height, OF_IMAGE_GRAYSCALE);
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
|
||||
//*** This needs to be here for OSX of we get a BAD ACCESS ERROR. DOES IT BREAK WINDOWS? ***//
|
||||
//image.setUseTexture(false);
|
||||
|
||||
//image.setFromPixels(cvGrayDiff1.getPixels(), cvGrayDiff1.width, cvGrayDiff1.height,OF_IMAGE_GRAYSCALE);
|
||||
//image.saveImage(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
//_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
|
||||
|
||||
|
||||
|
||||
// <--- REALLY NEW SAVING METHOD --- 26 feb 2012 --- consolidated the save function into Abstract Analysis> ///
|
||||
cvConvertorImage.setFromGrayscalePlanarImages(cvGrayDiff1,cvGrayDiff1,cvGrayDiff1);
|
||||
|
||||
saveImageSynthesis(file_name, &cvConvertorImage, OF_IMAGE_GRAYSCALE);
|
||||
_synth_save_cnt++;
|
||||
|
||||
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
|
||||
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
|
||||
|
||||
//cvColorImage1.erode();
|
||||
//cvColorImage1.erode();
|
||||
//cvColorImage1.dilate();
|
||||
|
||||
cvColorImage1.blur(1);
|
||||
cvColorImage2.blur(1);
|
||||
|
||||
//cvXorS( cvColorImage1.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
|
||||
//cvXorS( cvColorImage2.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
|
||||
|
||||
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
|
||||
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
|
||||
|
||||
//cvGrayImage1.convertToRange(0.0, 255.0);
|
||||
//cvGrayImage2.convertToRange(0.0, 255.0);
|
||||
|
||||
//cvGrayImage1.adaptiveThreshold( 200, 0);
|
||||
//cvGrayImage2.adaptiveThreshold( 200, 0);
|
||||
|
||||
//cvGrayImage1.contrastStretch();
|
||||
//cvGrayImage2.contrastStretch();
|
||||
|
||||
cvGrayDiff1.absDiff(cvGrayImage1, cvGrayImage2);
|
||||
|
||||
cvGrayDiff1.brightnessContrast(1.0,0.5);
|
||||
|
||||
//cvGrayImage1.brightnessContrast(1.0,0.5);
|
||||
//cvGrayImage2.brightnessContrast(1.0,0.5);
|
||||
|
||||
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
|
||||
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
|
||||
|
||||
//cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
|
||||
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
|
||||
|
||||
//cvFloatImage1 = cvColorImage1;
|
||||
//cvGrayImage1 = cvColorImage1;
|
||||
|
||||
|
||||
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
|
||||
|
||||
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
|
||||
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
|
||||
|
||||
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
|
||||
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
|
||||
|
||||
// convert the CV image
|
||||
image1.setFromPixels(cvColorImage1.getPixelsRef());
|
||||
image5.setFromPixels(cvColorImage2.getPixelsRef());
|
||||
|
||||
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
|
||||
if(!_gotFirstImage){
|
||||
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
|
||||
_background=image1;
|
||||
_gotFirstImage=true;
|
||||
}
|
||||
|
||||
//subtract background begin///////////////
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
ofPixels imagePixels2 = image5.getPixelsRef();
|
||||
ofPixels backgroundPixels = _background.getPixelsRef();
|
||||
|
||||
//DIFFERENCING SUBSEQUENT IMAGES
|
||||
/*
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-imagePixels2[i]>0){
|
||||
imagePixels1[i]-=imagePixels2[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//DIFFERENCING THE BACKGROUND
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
//unsigned char val=imagePixels1[i];
|
||||
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
|
||||
if(imagePixels1[i]-backgroundPixels[i]>0){
|
||||
imagePixels1[i]-=backgroundPixels[i];
|
||||
}
|
||||
else{
|
||||
imagePixels1[i]=0;
|
||||
}
|
||||
}
|
||||
|
||||
//update the images with their new background subtracted selves
|
||||
image1.setFromPixels(imagePixels1);
|
||||
|
||||
//flag the main app that we aren't read yet
|
||||
meshIsComplete=false;
|
||||
|
||||
//make a mesh - this mesh will be drawn in the main app
|
||||
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
|
||||
|
||||
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
|
||||
//string file_name;
|
||||
|
||||
//with jpgs this was refusing to save out
|
||||
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_StrobeAnalysis_"+ofToString(_run_cnt,2)+".png";
|
||||
_saved_filenames_synthesis.push_back(meshFileName);
|
||||
|
||||
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
|
||||
|
||||
//flag that we are finished
|
||||
meshIsComplete=true;
|
||||
_synth_save_cnt++;
|
||||
|
||||
}
|
||||
} else {
|
||||
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
|
||||
/*
|
||||
_RUN_DONE = true;
|
||||
*/
|
||||
|
||||
meshIsComplete=false;
|
||||
_synth_save_cnt=0;
|
||||
|
||||
// _saved_filenames_synthesis has processed all the files in the analysis images folder
|
||||
|
||||
while(!_RUN_DONE && _state != STATE_STOP)
|
||||
Thread::sleep(3);
|
||||
Thread::sleep(10);
|
||||
|
||||
}
|
||||
|
||||
void StrobeAnalysis::displayresults()
|
||||
@@ -233,6 +344,27 @@ void StrobeAnalysis::displayresults()
|
||||
void StrobeAnalysis::draw()
|
||||
{
|
||||
|
||||
ofEnableSmoothing();
|
||||
|
||||
ofEnableLighting();
|
||||
ofEnableSeparateSpecularLight();
|
||||
light.setPointLight();
|
||||
|
||||
light.enable();
|
||||
lightStatic.enable();
|
||||
|
||||
light.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
|
||||
|
||||
lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,-1);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
ofSetLineWidth(1.0f);
|
||||
glPointSize(5.0f);
|
||||
|
||||
ofEnableBlendMode(blendMode);
|
||||
|
||||
|
||||
switch (_state) {
|
||||
case STATE_ACQUIRING:
|
||||
{
|
||||
@@ -250,8 +382,7 @@ void StrobeAnalysis::draw()
|
||||
ofSetColor(aColour);
|
||||
ofRect(0, 0, ofGetWidth(), ofGetHeight());
|
||||
//cout << "FADE IN STROBE TIME " << endl;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (_frame_cnt >= _fade_in_frames && _frame_cnt < (_frame_cnt_max-_fade_in_frames)){
|
||||
@@ -281,8 +412,9 @@ void StrobeAnalysis::draw()
|
||||
ofRect(0, 0, ofGetWidth(), ofGetHeight());
|
||||
// cout << "FADE OUT STROBE TIME " << endl;
|
||||
}
|
||||
|
||||
|
||||
ofDisableAlphaBlending();
|
||||
|
||||
} else {
|
||||
//_state = STATE_SYNTHESISING;
|
||||
_RUN_DONE = true;
|
||||
@@ -425,3 +557,408 @@ void StrobeAnalysis::save_cb(Timer& timer)
|
||||
|
||||
saveImageAnalysis(file_name);
|
||||
}
|
||||
|
||||
void StrobeAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
//get rid of all previous vectors and colours
|
||||
mesh.clear();
|
||||
mesh.setMode(meshMode);
|
||||
|
||||
ofColor meshColour=ofColor(255,255,255);
|
||||
|
||||
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
|
||||
float zPlaneAverage=0;
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
zPlaneAverage+=sPixels[i];
|
||||
}
|
||||
if (sPixels.size()!=0) {
|
||||
zPlaneAverage/=sPixels.size();
|
||||
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
|
||||
}
|
||||
|
||||
else{
|
||||
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
|
||||
}
|
||||
|
||||
if(chooseColour==1){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x, y));
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
mesh.addColor( currentSecondImage.getColor(x+1, y) );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==2){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==3){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
mesh.addColor( currentSecondImageColor);
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==4){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
ofColor currentSecondImageColor;
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
int randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
mesh.addColor( currentSecondImageColor.getBrightness());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
|
||||
|
||||
ofSeedRandom();
|
||||
|
||||
currentSecondImageColor.r = ofRandom(0,255);
|
||||
currentSecondImageColor.g = ofRandom(0,255);
|
||||
currentSecondImageColor.b = ofRandom(0,255);
|
||||
|
||||
randomJitter = ofRandom(0,5);
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chooseColour==5){
|
||||
|
||||
for(int i=0;i<sPixels.size();i++){
|
||||
|
||||
int randomJitter2 = 0;
|
||||
int randomJitter = 0;
|
||||
|
||||
ofColor currentSecondImageColor;
|
||||
ofColor currentSecondImageBW;
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor(currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp());
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
|
||||
|
||||
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
|
||||
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
|
||||
|
||||
mesh.addColor( currentSecondImageBW.clamp() );
|
||||
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
|
||||
|
||||
x=x+vertexSubsampling;
|
||||
if(x>=currentSecondImage.getWidth()-1){
|
||||
x=0;
|
||||
y=y+vertexSubsampling;
|
||||
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
|
||||
if(y>=currentSecondImage.getHeight()-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
vector<float> StrobeAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
|
||||
|
||||
ofPixels imagePixels1 = image1.getPixelsRef();
|
||||
//ofPixels imagePixels2 = image2.getPixelsRef();
|
||||
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
|
||||
vector<float> differences;
|
||||
|
||||
ofPixels difference;
|
||||
|
||||
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
|
||||
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i++){
|
||||
thesePixels[i]=0;
|
||||
}
|
||||
|
||||
int x=0;
|
||||
int y=0;
|
||||
|
||||
int chooseComparison=1;
|
||||
|
||||
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
|
||||
|
||||
if(chooseComparison==1){
|
||||
//for each pixel...
|
||||
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
|
||||
|
||||
for(int i=0;i<imagePixels1.size();i+=3){
|
||||
|
||||
ofColor imageColor1 = imagePixels1.getColor(x, y);
|
||||
//ofColor colourImage2 = imagePixels2.getColor(x, y);
|
||||
|
||||
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
|
||||
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
|
||||
|
||||
//int thisDiff=abs(imageColor1.getHue());
|
||||
//int thisDiff=abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
|
||||
|
||||
int thisDiff=-abs(imageColor1.getBrightness());
|
||||
//int thisDiff=abs(imageColor1.getLightness());
|
||||
//int thisDiff=-abs(imageColor1.r);
|
||||
|
||||
//cout<<thisDiff<< " thisDiff "<<endl;
|
||||
|
||||
//red hue: 0
|
||||
//green hue: 120
|
||||
//blue hue: 240
|
||||
|
||||
differences.push_back(multiplier * thisDiff);
|
||||
|
||||
thesePixels[i]=thisDiff;
|
||||
thesePixels[i+1]=thisDiff;
|
||||
thesePixels[i+2]=thisDiff;
|
||||
x++;
|
||||
|
||||
if(x>=imagePixels1.getWidth()){
|
||||
x=0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
|
||||
return differences;
|
||||
}
|
||||
|
||||
|
||||
+15
-2
@@ -65,7 +65,20 @@ protected:
|
||||
|
||||
ofxCvContourFinder cvContourFinder1;
|
||||
|
||||
//this is the temporary container to allow us to convert and save out greyscale images
|
||||
ofxCvColorImage cvConvertorImage;
|
||||
//mesh making function
|
||||
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
|
||||
|
||||
//depth map function
|
||||
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
|
||||
|
||||
int vertexSubsampling;
|
||||
int chooseColour;
|
||||
ofPrimitiveMode meshMode;
|
||||
ofBlendMode blendMode;
|
||||
float multiplier;
|
||||
|
||||
bool _gotFirstImage;
|
||||
ofImage _background;
|
||||
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user