#include "RelaxRateAnalysis.h" #include "ofMain.h" #include "Poco/Timer.h" #include "Poco/Thread.h" #include "RefractiveIndex.h" using Poco::Timer; using Poco::TimerCallback; using Poco::Thread; #define NUMBER_RUNS 1 #define ACQUIRE_TIME 20 #define TRESHOLD 80 #define MAXBLOBS 15 void RelaxRateAnalysis::setup(int camWidth, int camHeight) { NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_relaxrate", NUMBER_RUNS); cout << "NUM_RUN RelaxRateAnalysis " << NUM_RUN << endl; //NUM_RUN = 5; int acq_run_time; // 10 seconds of acquiring per run acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_relaxrate", ACQUIRE_TIME); cout << "ACQUIRE_TIME RelaxRateAnalysis " << acq_run_time << endl; _treshold = RefractiveIndex::XML.getValue("config:relaxrate:treshold", TRESHOLD); cout << "TRESHOLD RelaxRateAnalysis " << _treshold << endl; _maxblobs = RefractiveIndex::XML.getValue("config:relaxrate:maxblobs", MAXBLOBS); cout << "MAXBLOBS RelaxRateAnalysis " << _maxblobs << endl; //int acq_run_time = 20; // 20 seconds of acquiring per run DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files // or 10 times per second = every 100 ms _frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames //create_dir_allocate_images(); _run_cnt = 0; _level = 0; _flip = 1; _frame_cnt = 0; c = 0; _synth_save_cnt = 0; int anim_time = 5; // 10 seconds _anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames _show_image = false; _image_shown = false; image1.clear(); image2.clear(); image3.clear(); image4.clear(); image5.clear(); // images use for drawing the synthesized files to the screen /// image1.setUseTexture(false); // the non texture image that is needed to first load the image image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 // images used for re-loading and saving out the synthesized files /// image3.setUseTexture(false); image4.setUseTexture(false); image5.setUseTexture(false); image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); //cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; //cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; // clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage" // that we're getting in OSX/Windows and is maybe crashing Windows // http://forum.openframeworks.cc/index.php?topic=1867.0 cvColorImage1.clear(); cvGrayImage1.clear(); cvGrayDiff1.clear(); cvColorImage2.clear(); cvGrayImage2.clear(); cvGrayDiff2.clear(); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); } void RelaxRateAnalysis::acquire() { Timer* save_timer; TimerCallback save_callback(*this, &RelaxRateAnalysis::save_cb); _run_cnt++; _frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0; _RUN_DONE = false; create_dir_allocate_images(); // RUN ROUTINE //for(int i = 0; i < NUM_RUN; i++) { //_run_cnt = i; //cout << "RUN NUM = " << i; save_timer = new Timer(0, DELTA_T_SAVE); // timing interval for saving files save_timer->start(save_callback); while(!_RUN_DONE && _state != STATE_STOP) Thread::sleep(3); save_timer->stop(); } void RelaxRateAnalysis::synthesise() { //cout << "IResponseAnalysis::saving synthesis...\n"; if(_state == STATE_STOP) return; cvContourFinderVect.clear(); image1.clear(); image2.clear(); image3.clear(); image4.clear(); image5.clear(); // images use for drawing the synthesized files to the screen /// image1.setUseTexture(false); // the non texture image that is needed to first load the image image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 // images used for re-loading and saving out the synthesized files /// image3.setUseTexture(false); image4.setUseTexture(false); image5.setUseTexture(false); image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); //image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR); for(float i=1;i<_saved_filenames_analysis.size();i++){ if(_state == STATE_STOP) return; if(image1.loadImage(_saved_filenames_analysis[i])){ ///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES ////////////////////////// cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height); cvColorImage1.convertToGrayscalePlanarImage(cvGrayDiff1, 1); cvGrayDiff1.threshold(_treshold); rfiCvContourFinder* cf = new rfiCvContourFinder(); cf->findContours(cvGrayDiff1, 20, (image1.width * image1.height) / 4, _maxblobs, true); cvContourFinderVect.push_back(cf); } } // _saved_filenames_synthesis has processed all the files in the analysis images folder while(!_RUN_DONE && _state != STATE_STOP) Thread::sleep(3); } void RelaxRateAnalysis::displayresults() { //cvContourFinderVectDisplay.clear(); clearcfindervectdisplay(); for(int i=1;i= _fade_in_frames && _anim_cnt <= (_anim_cnt_max-_fade_in_frames)){ //cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = MIDDLE OF ANIMATION...\n"; for (int i=0; i <= 15; i++){ c_anim = 255; aColour.set(c_anim, c_anim, c_anim, 255); ofSetColor(aColour); ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i); ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i); } } //cout << "_anim_cnt = " << _anim_cnt << endl; if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) { //cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = FADE OUT OF ANIMATION...\n"; //cout << "_anim_cnt = " << _anim_cnt-(_anim_cnt_max-_fade_in_frames) << endl; fade = ofMap(_anim_cnt-(_anim_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255); //cout << "fade down = " << fade << endl; for (int i=0; i <= 15; i++){ c_anim = (17*i); //cout << "c_anim = " << c_anim << endl; aColour.set(c_anim, c_anim, c_anim, 255-fade); ofSetColor(aColour); ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i); ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i); } } _anim_cnt++; } else { _RUN_DONE = true; _anim_cnt=0; } ofPopMatrix(); ofSetRectMode(OF_RECTMODE_CORNER); ofDisableAlphaBlending(); break; } case STATE_DISPLAY_RESULTS: { if (_frame_cnt > 2) { _image_shown = true; _frame_cnt=0; } _frame_cnt++; if (_show_image) { for(int i=0;idraw(0,0, ofGetWidth(), ofGetHeight()); } } // display results of the synthesis _RUN_DONE = true; cvColorImage1.clear(); cvGrayImage1.clear(); cvGrayDiff1.clear(); cvColorImage2.clear(); cvGrayImage2.clear(); cvGrayDiff2.clear(); image2.clear(); break; } default: break; } } // this runs at save_cb timer rate = DELTA_T_SAVE void RelaxRateAnalysis::save_cb(Timer& timer) { _save_cnt++; string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg"; saveImageAnalysis(file_name); } void RelaxRateAnalysis::cleanup() { // image1.erase();?? // image1.delete();?? // detel image1 ?? image1.clear(); image2.clear(); image3.clear(); image4.clear(); image5.clear(); } void RelaxRateAnalysis::clearcfindervect() { for(int i = 0; i < cvContourFinderVect.size(); i++) { rfiCvContourFinder* f = cvContourFinderVect[i]; // maybe it's erase here? http://forum.openframeworks.cc/index.php/topic,3016.0.html // cvContourFinderVect.erase(i); delete f; } cvContourFinderVect.clear(); } void RelaxRateAnalysis::clearcfindervectdisplay() { cvContourFinderVectDisplay.clear(); }