/* - copyright (c) 2011 Copenhagen Institute of Interaction Design (CIID) - all rights reserved. + redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + > redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + > redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS + OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED + AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT + OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + SUCH DAMAGE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ author: dviid ~ contact: dviid@labs.ciid.dk */ #include "ShadowScapesAnalysis.h" #include "ofMain.h" #include "Poco/Timer.h" #include "Poco/Thread.h" #include "RefractiveIndex.h" using Poco::Timer; using Poco::TimerCallback; using Poco::Thread; #define STATE_SCAN 0 #define STATE_ANALYSIS 1 void ShadowScapesAnalysis::setup(int camWidth, int camHeight) { create_dir(); _speed = 300; } void ShadowScapesAnalysis::acquire() { int w; if(_dir == H) w = ofGetWidth(); else if(_dir == V) w = ofGetHeight(); _step = ((w / _speed) * 1000) / 50; _line = 0; Timer scan_timer(0, 50); TimerCallback strobe_callback(*this, &ShadowScapesAnalysis::scan_cb); _state = STATE_SCAN; scan_timer.start(strobe_callback); while(_state != STATE_ANALYSIS) Thread::sleep(5); scan_timer.stop(); // do analysis here // go back to the files i've saved and do the math here - /* while(_state != STATE_STOP) Thread::sleep(100); */ } void ShadowScapesAnalysis::synthesise() { // _saved_filenames has all the file names of all the saved images } // the animation draw - and the output draw void ShadowScapesAnalysis::draw() { switch (_state) { case STATE_ACQUIRING: { static int _pos; if(_state == STATE_ANALYSIS) { ofSetColor(0, 200, 0); ofRect(0, 0, ofGetWidth(), ofGetHeight()); return; } if(_state == STATE_SCAN) { if(_pos != _line) { //take snap?? _pos = _line; } ofSetColor(255, 255, 255); if(_dir == H) ofRect(_pos, 0, 50, ofGetHeight()); else if(_dir == V) ofRect(0, _pos, ofGetWidth(), 50); } break; } case STATE_SYNTHESISING: { // display animation of something while the synthesis in on-going... break; } case STATE_DISPLAY_RESULTS: { // display results of the synthesis break; } default: break; } } void ShadowScapesAnalysis::scan_cb(Timer& timer) { _line += _step; if((_dir == H && _line >= ofGetWidth()) || (_dir == V && _line >= ofGetHeight())) { _state = STATE_ANALYSIS; } }