/* ~ author: dviid ~ contact: dviid@labs.ciid.dk */ #pragma once #include "AbstractAnalysis.h" #include "Poco/Timer.h" class ShapeFromShadingAnalysis : public AbstractAnalysis { public: ShapeFromShadingAnalysis(): AbstractAnalysis("SHAPEFROMSHADING"){;} virtual ~ShapeFromShadingAnalysis(){;} public: void setup(int camWidth, int camHeight); void acquire(); void synthesise(); void draw(); void save_cb(Poco::Timer& timer); protected: string quad; bool _RUN_DONE; float _flip, _level; int _animation_cnt1; int _animation_cnt2; int _animation_cnt3; int _animation_cnt4; int _animation_cnt5; int _animation_cnt6; int _animation_cnt7; int _animation_cnt8; int _animation_cnt9; int _animation_cnt10; int _animation_cnt11; int _animation_cnt12; int _animation_cnt13; int _animation_cnt14; int _animation_cnt15; int _animation_cnt16; int _animation_reset; // this reset part didn't get working - so using 16 different counters! yay! int _run_cnt, _save_cnt, _anim_cnt; float c, _frame_cnt, _frame_cnt_max, _anim_cnt_max; };