/* ~ author: dviid ~ contact: dviid@labs.ciid.dk */ #include "RelaxRateAnalysis.h" #include "ofMain.h" #include "Poco/Timer.h" #include "Poco/Thread.h" #include "RefractiveIndex.h" using Poco::Timer; using Poco::TimerCallback; using Poco::Thread; void RelaxRateAnalysis::setup(int camWidth, int camHeight) { DELTA_T_SAVE = 130; NUM_PHASE = 1; NUM_RUN = 1; NUM_SAVE_PER_RUN = 100; create_dir(); _level = 0; _flip = 1; _frame_cnt = 0; _frame_cnt_max = ofGetFrameRate() * ((DELTA_T_SAVE * NUM_SAVE_PER_RUN) / 1000); c = 0; } void RelaxRateAnalysis::acquire() { Timer* save_timer; TimerCallback save_callback(*this, &RelaxRateAnalysis::save_cb); // RUN ROUTINE for(int i = 0; i < NUM_RUN; i++) { _run_cnt = i; cout << "RUN NUM = " << i; save_timer = new Timer(0, DELTA_T_SAVE); // timing interval for saving files save_timer->start(save_callback); _RUN_DONE = false; _frame_cnt = 0; _save_cnt = 0; while(!_RUN_DONE) Thread::sleep(3); save_timer->stop(); } } void RelaxRateAnalysis::synthesise() { //incrementer to whichMesh speed=0.2; //whichMesh is the index in the vector of meshes whichMesh=0; int index=0; float iterator=1; bool debug=false; if(debug){ _saved_filenames.clear(); _saved_filenames=getListOfImageFilePaths("MIDDLESBOROUGH", _name); //hack to limit number of meshes. if(_saved_filenames.size()>100){ iterator= _saved_filenames.size() /100; } } //clear vector so we don't add to it on successive runs meshes.clear(); for(float i=0;i<_saved_filenames.size()-1;i+=iterator){ ofImage image1; ofImage image2; //there is a known issue with using loadImage inside classes in other directories. the fix is to call setUseTExture(false) image1.setUseTexture(false); image2.setUseTexture(false); //some of the textures are not loading correctly so only make mesh if both the images load if(image1.loadImage(_saved_filenames[i]) && image2.loadImage(_saved_filenames[i+1])){ meshes.push_back(ofMesh()); cout<<"setting mesh"< display_results_callback(*this, &RelaxRateAnalysis::display_results_cb); // display results of the synthesis display_results_timer = new Timer(0, 20); // timing interval for saving files display_results_timer->start(display_results_callback); _RUN_DONE = false; _results_cnt=0; _results_cnt_max=300; while(!_RUN_DONE) Thread::sleep(3); display_results_timer->stop(); } // this runs at frame rate = 33 ms for 30 FPS void RelaxRateAnalysis::draw() { switch (_state) { case STATE_ACQUIRING: { /// *** TODO *** /// // still need to deal with latency frames here - i.e.: there are frames /// *** TODO *** /// if (_frame_cnt <= _frame_cnt_max) { float lightLevel=pow(_level,2); ofSetColor(c, c, c); ofRect(0, 0, ofGetWidth(), ofGetHeight()); c = ofMap(lightLevel, 0, pow(_frame_cnt_max/2,2), 0, 255); if (_frame_cnt <= (_frame_cnt_max/2)) { _level+=1; } else { _level-=1; } } else { cout << "RELAXRATE RUN COMPLETED" << endl; _state = STATE_SYNTHESISING; } _frame_cnt++; cout << "_frame_cnt:" << _frame_cnt << endl; break; } case STATE_SYNTHESISING: { // display animation of something while the synthesis in on-going... break; } case STATE_DISPLAY_RESULTS: { // display results of the synthesis // display results of the synthesis int imageWidth=640; int imageHeight =480; ofPushMatrix(); ofTranslate(ofGetWidth()/2, ofGetHeight()/2); ofRotateY(_results_cnt*0.3); //ofRotateX(90); //ofRotateZ(whichMesh); ofTranslate(-ofGetWidth()/2, -ofGetHeight()/2),-400; ofTranslate((ofGetWidth()/2)-(imageWidth/2),0,0 ); meshes[whichMesh].drawVertices(); ofPopMatrix(); whichMesh+=speed; cout<meshes.size() -1 || whichMesh<0){ speed*=-1; whichMesh+=speed; } break; } default: break; } } // this runs at save_cb timer rate = DELTA_T_SAVE void RelaxRateAnalysis::save_cb(Timer& timer) { _save_cnt++; cout << "RelaxRateAnalysis::saving...\n"; //cout << "c_last... " << c << endl; string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg"; string thisLocation = RefractiveIndex::_location; string file = _whole_file_path+"/"+file_name; ofSaveImage(RefractiveIndex::_pixels, file, OF_IMAGE_QUALITY_BEST); _saved_filenames.push_back(ofToDataPath("")+file); if(_save_cnt >= NUM_SAVE_PER_RUN) _RUN_DONE = true; } void RelaxRateAnalysis::display_results_cb(Timer& timer){ _results_cnt++; if (_results_cnt>_results_cnt_max) { _RUN_DONE=true; } }