RefractiveIndex/src/RelaxRateAnalysis.cpp
2012-02-21 18:06:58 +01:00

237 lines
6.0 KiB
C++
Executable File

/*
~ author: dviid
~ contact: dviid@labs.ciid.dk
*/
#include "RelaxRateAnalysis.h"
#include "ofMain.h"
#include "Poco/Timer.h"
#include "Poco/Thread.h"
#include "RefractiveIndex.h"
using Poco::Timer;
using Poco::TimerCallback;
using Poco::Thread;
void RelaxRateAnalysis::setup(int camWidth, int camHeight)
{
DELTA_T_SAVE = 130;
NUM_PHASE = 1;
NUM_RUN = 3;
NUM_SAVE_PER_RUN = 100;
create_dir();
_level = 0;
_flip = 1;
_frame_cnt = 0;
_frame_cnt_max = ofGetFrameRate() * ((DELTA_T_SAVE * NUM_SAVE_PER_RUN) / 1000);
c = 0;
}
void RelaxRateAnalysis::acquire()
{
Timer* save_timer;
TimerCallback<RelaxRateAnalysis> save_callback(*this, &RelaxRateAnalysis::save_cb);
// RUN ROUTINE
for(int i = 0; i < NUM_RUN; i++) {
_run_cnt = i;
cout << "RUN NUM = " << i;
save_timer = new Timer(0, DELTA_T_SAVE); // timing interval for saving files
save_timer->start(save_callback);
_RUN_DONE = false;
_frame_cnt = 0; _save_cnt = 0;
while(!_RUN_DONE)
Thread::sleep(3);
save_timer->stop();
}
}
void RelaxRateAnalysis::synthesise()
{
/*
//incrementer to whichMesh
speed=0.2;
//whichMesh is the index in the vector of meshes
whichMesh=0;
int index=0;
float iterator=1;
bool debug=false;
if(debug){
_saved_filenames.clear();
_saved_filenames=getListOfImageFilePaths("MIDDLESBOROUGH", _name);
//hack to limit number of meshes.
if(_saved_filenames.size()>100){
iterator= _saved_filenames.size() /100;
}
}
//clear vector so we don't add to it on successive runs
meshes.clear();
for(float i=0;i<_saved_filenames.size()-1;i+=iterator){
ofImage image1;
ofImage image2;
//there is a known issue with using loadImage inside classes in other directories. the fix is to call setUseTExture(false)
image1.setUseTexture(false);
image2.setUseTexture(false);
//some of the textures are not loading correctly so only make mesh if both the images load
if(image1.loadImage(_saved_filenames[i]) && image2.loadImage(_saved_filenames[i+1])){
meshes.push_back(ofMesh());
cout<<"setting mesh"<<endl;
int _recorded_brightness_value=getRecordedValueFromFileName(_saved_filenames[i]);
setMeshFromPixels( calculateListOfZValues(image1,image2, COMPARE_BRIGHTNESS,_recorded_brightness_value), image2, &meshes[index]);
index++;
}
}
*/
}
void RelaxRateAnalysis::display_results(){
/*
Timer* display_results_timer;
TimerCallback<RelaxRateAnalysis> display_results_callback(*this, &RelaxRateAnalysis::display_results_cb);
// display results of the synthesis
display_results_timer = new Timer(0, 20); // timing interval for saving files
display_results_timer->start(display_results_callback);
_RUN_DONE = false;
_results_cnt=0;
_results_cnt_max=300;
while(!_RUN_DONE)
Thread::sleep(3);
display_results_timer->stop();
*/
}
// this runs at frame rate = 33 ms for 30 FPS
void RelaxRateAnalysis::draw()
{
switch (_state) {
case STATE_ACQUIRING:
{
/// *** TODO *** ///
// still need to deal with latency frames here - i.e.: there are frames
/// *** TODO *** ///
if (_frame_cnt < _frame_cnt_max)
{
float lightLevel=pow(_level,2);
ofSetColor(c, c, c);
ofRect(0, 0, ofGetWidth(), ofGetHeight());
c = ofMap(lightLevel, 0, pow(_frame_cnt_max/2,2), 0, 255);
if (_frame_cnt <= (_frame_cnt_max/2)) {
_level+=1;
} else {
_level-=1;
}
} else {
cout << "RELAXRATE RUN COMPLETED" << endl;
//_state = STATE_SYNTHESISING;
_RUN_DONE = true;
}
_frame_cnt++;
cout << "_frame_cnt:" << _frame_cnt << endl;
break;
}
case STATE_SYNTHESISING:
{
// display animation of something while the synthesis in on-going...
break;
}
case STATE_DISPLAY_RESULTS:
{
/*
// display results of the synthesis
// display results of the synthesis
int imageWidth=640;
int imageHeight =480;
ofPushMatrix();
ofTranslate(ofGetWidth()/2, ofGetHeight()/2);
ofRotateY(_results_cnt*0.3);
//ofRotateX(90);
//ofRotateZ(whichMesh);
ofTranslate(-ofGetWidth()/2, -ofGetHeight()/2),-400;
ofTranslate((ofGetWidth()/2)-(imageWidth/2),0,0 );
meshes[whichMesh].drawVertices();
ofPopMatrix();
whichMesh+=speed;
cout<<whichMesh<<" size of meshes "<<meshes.size()<<endl;
if(whichMesh>meshes.size() -1 || whichMesh<0){
speed*=-1;
whichMesh+=speed;
}
*/
break;
}
default:
break;
}
}
// this runs at save_cb timer rate = DELTA_T_SAVE
void RelaxRateAnalysis::save_cb(Timer& timer)
{
//cout << "RelaxRateAnalysis::saving...\n";
//cout << "c_last... " << c << endl;
string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
saveimage(file_name);
_save_cnt++;
//if(_save_cnt >= NUM_SAVE_PER_RUN)
// _RUN_DONE = true;
}
void RelaxRateAnalysis::display_results_cb(Timer& timer){
_results_cnt++;
if (_results_cnt>_results_cnt_max) {
_RUN_DONE=true;
}
}