RefractiveIndex/src/ShapeFromShadingAnalysis.cpp

551 lines
21 KiB
C++
Executable File

#include "ShapeFromShadingAnalysis.h"
#include "ofMain.h"
#include "Poco/Timer.h"
#include "Poco/Thread.h"
#include "RefractiveIndex.h"
using Poco::Timer;
using Poco::TimerCallback;
using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
const int algo_default = 1;
const int scale_default = 500;
const int draw_style_default = 3;
const int line_width_default = 0.5f;
const float point_size_default = 0.5f;
void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight)
{
AbstractAnalysis::setup(camWidth, camHeight);
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_shapefromshading", NUMBER_RUNS);
cout << "NUM_RUN ShapeFromShadingAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_shapefromshading", ACQUIRE_TIME);
cout << "ACQUIRE_TIME ShapeFromShadingAnalysis " << acq_run_time << endl;
//int acq_run_time = 20; // 20 seconds of acquiring per run
DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir_allocate_images();
_synth_save_cnt = 0;
_run_cnt = 0;
_frame_cnt = 0;
c = 0;
int anim_time = 5; // 10 seconds
_anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames
_show_image = false;
_image_shown = false;
image1.clear();
image2.clear();
image1.setUseTexture(false);
image2.setUseTexture(true);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
////---------
algo = RefractiveIndex::XML.getValue("config:algorithms:shapeshade:algo", algo_default);
scale = RefractiveIndex::XML.getValue("config:algorithms:shapeshade:scale", scale_default);
draw_style = RefractiveIndex::XML.getValue("config:algorithms:shapeshade:draw_style", draw_style_default);
line_width = RefractiveIndex::XML.getValue("config:algorithms:shapeshade:line_width", line_width_default);
point_size = RefractiveIndex::XML.getValue("config:algorithms:shapeshade:point_size", point_size_default);
}
void ShapeFromShadingAnalysis::acquire()
{
Timer* save_timer;
TimerCallback<ShapeFromShadingAnalysis> save_callback(*this, &ShapeFromShadingAnalysis::save_cb);
_run_cnt++;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false;
create_dir_allocate_images();
_animation_cnt1 = 0;
_animation_cnt2 = 0;
_animation_cnt3 = 0;
_animation_cnt4 = 0;
_animation_cnt5 = 0;
_animation_cnt6 = 0;
_animation_cnt7 = 0;
_animation_cnt8 = 0;
_animation_cnt9 = 0;
_animation_cnt10 = 0;
_animation_cnt11 = 0;
_animation_cnt12 = 0;
_animation_cnt13 = 0;
_animation_cnt14 = 0;
_animation_cnt15 = 0;
_animation_cnt16 = 0;
_animation_reset = false; // coundn't get this to work - so using seperate counters - shitty!
// RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) {
// _run_cnt = i;
//cout << "RUN NUM = " << i;
save_timer = new Timer(0, DELTA_T_SAVE); // timing interval for saving files
save_timer->start(save_callback);
while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3);
save_timer->stop();
// }
}
void ShapeFromShadingAnalysis::synthesise()
{
// we don't need to synthesise
return;
/*
//cout << "IResponseAnalysis::saving synthesis...\n";
if(_state == STATE_STOP) return;
_RUN_DONE = false;
// _saved_filenames_synthesis has processed all the files in the analysis images folder
while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3);
*/
}
void ShapeFromShadingAnalysis::displayresults()
{
for(float i=1;i<_saved_filenames_analysis.size();i++){
if(_state == STATE_STOP) return;
//cout << "_saved_filenames_analysis[i] - " << _saved_filenames_synthesis[i] << endl;
while(!_image_shown){
Thread::sleep(2);
//cout << "!_image_shown" << endl;
}
_show_image = false;
if(!image1.loadImage(_saved_filenames_analysis[i])){
//couldn't load image
cout << "didn't load image" << endl;
}
if(image1.loadImage(_saved_filenames_analysis[i])){
//cout << "_show_image = true;" << endl;
_show_image = true;
_image_shown = false;
}
}
}
// this runs at frame rate = 33 ms for 30 FPS
void ShapeFromShadingAnalysis::draw()
{
switch (_state) {
case STATE_ACQUIRING:
{
if (_frame_cnt < _frame_cnt_max)
{
ofEnableAlphaBlending();
int _quarter_frame_cnt_max = _frame_cnt_max/4;
int _half_frame_cnt_max = _frame_cnt_max/2;
int _threequarters_frame_cnt_max = 3*_frame_cnt_max/4;
if(_frame_cnt < _quarter_frame_cnt_max) {
quad = "QUAD1";
//cout << quad << endl;
if(_frame_cnt <= _quarter_frame_cnt_max/4)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt1, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(3*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt1++;
}
if(_frame_cnt <= _quarter_frame_cnt_max/2)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt2, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(2.5*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt2++;
}
if(_frame_cnt <= _quarter_frame_cnt_max)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt3, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt3++;
}
if((7*_quarter_frame_cnt_max/8 < _frame_cnt) && (_frame_cnt < _quarter_frame_cnt_max))
{
ofSetColor(0, 0, 0, ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255));
//cout << "4 counter: " << ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255) << endl;
ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.5*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.75*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt4++;
}
}
if((_frame_cnt >= _frame_cnt_max/4) && (_frame_cnt < _frame_cnt_max/2)){
quad = "QUAD2";
//cout << quad << endl;
int _local_frame_count = _frame_cnt - _quarter_frame_cnt_max;
//cout << "_local_frame_count" << _local_frame_count << endl;
if(_local_frame_count < _quarter_frame_cnt_max/4)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt5, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 3*ofGetHeight()/4, ofGetWidth(), ofGetHeight()/2);
//cout << "_animation_cnt1: " << _animation_cnt1 << endl;
_animation_cnt5++;
}
if(_local_frame_count < _quarter_frame_cnt_max/2)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt6, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 2.5*ofGetHeight()/4, ofGetWidth(), ofGetHeight()/2);
_animation_cnt6++;
}
if(_local_frame_count < _quarter_frame_cnt_max)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt7, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 2.25*ofGetHeight()/4, ofGetWidth(), ofGetHeight()/2);
_animation_cnt7++;
}
if((7*_quarter_frame_cnt_max/8 < _local_frame_count) && (_local_frame_count < _quarter_frame_cnt_max))
{
ofSetColor(0, 0, 0, ofMap(_animation_cnt8, 0, _quarter_frame_cnt_max/8, 0, 255));
//cout << "4 counter: " << ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255) << endl;
ofRect(0, 2.25*ofGetHeight()/4, ofGetWidth(), ofGetHeight()/2);
//ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.5*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.75*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt8++;
}
}
//draw bottom middle
if ((_frame_cnt >= _frame_cnt_max/2) && (_frame_cnt < 3*_frame_cnt_max/4)) {
quad = "QUAD3";
//cout << quad << endl;
int _local_frame_count = _frame_cnt - _half_frame_cnt_max;
//cout << "_local_frame_count" << _local_frame_count << endl;
if(_local_frame_count <= _quarter_frame_cnt_max/4)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt9, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(ofGetWidth()/4, 0, -ofGetWidth()/2, ofGetHeight());
//cout << "_animation_cnt1: " << _animation_cnt1 << endl;
_animation_cnt9++;
}
if(_local_frame_count < _quarter_frame_cnt_max/2)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt10, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(1.25*ofGetWidth()/4, 0, -ofGetWidth()/2, ofGetHeight());
_animation_cnt10++;
}
if(_local_frame_count < _quarter_frame_cnt_max)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt11, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(1.5*ofGetWidth()/4, 0, -ofGetWidth()/2, ofGetHeight());
_animation_cnt11++;
}
if((7*_quarter_frame_cnt_max/8 < _local_frame_count) && (_local_frame_count < _quarter_frame_cnt_max))
{
ofSetColor(0, 0, 0, ofMap(_animation_cnt12, 0, _quarter_frame_cnt_max/8, 0, 255));
//cout << "4 counter: " << ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255) << endl;
ofRect(1.5*ofGetWidth()/4, 0, -ofGetWidth()/2, ofGetHeight());
//ofRect(2.25*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.5*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
//ofRect(2.75*ofGetWidth()/4, 0, ofGetWidth()/2, ofGetHeight());
_animation_cnt12++;
}
}
//draw left
if((_frame_cnt >= 3*_frame_cnt_max/4) && (_frame_cnt <= _frame_cnt_max) ){
quad = "QUAD4";
//cout << quad << endl;
int _local_frame_count = _frame_cnt - _threequarters_frame_cnt_max;
//cout << "_local_frame_count" << _local_frame_count << endl;
if(_local_frame_count <= _quarter_frame_cnt_max/4)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt13, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, ofGetHeight()/4, ofGetWidth(), -ofGetHeight()/2);
//cout << "_animation_cnt13: " << _animation_cnt1 << endl;
_animation_cnt13++;
}
if(_local_frame_count < _quarter_frame_cnt_max/2)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt14, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 1.25*ofGetHeight()/4, ofGetWidth(), -ofGetHeight()/2);
_animation_cnt14++;
}
if(_local_frame_count < _quarter_frame_cnt_max)
{
ofSetColor(255, 255, 255, ofMap(_animation_cnt15, 0, _quarter_frame_cnt_max/4, 0, 255));
ofRect(0, 1.5*ofGetHeight()/4, ofGetWidth(), -ofGetHeight()/2);
_animation_cnt15++;
}
if((7*_quarter_frame_cnt_max/8 < _local_frame_count) && (_local_frame_count < _quarter_frame_cnt_max))
{
ofSetColor(0, 0, 0, ofMap(_animation_cnt16, 0, _quarter_frame_cnt_max/8, 0, 255));
//cout << "4 counter: " << ofMap(_animation_cnt4, 0, _quarter_frame_cnt_max/8, 0, 255) << endl;
ofRect(0, 1.5*ofGetHeight()/4, ofGetWidth(), -ofGetHeight()/2);
_animation_cnt16++;
}
}
ofDisableAlphaBlending();
} else {
//_state = STATE_SYNTHESISING;
_frame_cnt = 0;
_RUN_DONE = true;
}
_frame_cnt++;
//cout << "_frame_cnt:" << _frame_cnt << endl;
break;
}
case STATE_SYNTHESISING:
{
// display animation of something while the synthesis in on-going...
// cout << "RelaxRateAnalysis = STATE_SYNTHESISING...\n";
// display animation of something while the synthesis in on-going...
ofEnableAlphaBlending();
ofSetRectMode(OF_RECTMODE_CENTER);
ofPushMatrix();
ofTranslate(ofGetWidth()/2, ofGetHeight()/2);
if(_anim_cnt < _anim_cnt_max){
ofColor aColour;
int rectSizeW = ofGetWidth()/4;
int rectSizeH = ofGetHeight()/4;
int _fade_in_frames = _anim_cnt_max/2;
int c_anim = 10;
int fade;
//ofRotate(ofMap(_anim_cnt/2.0, 0, _anim_cnt_max, 0, 360));
if (_anim_cnt < _fade_in_frames) {
//cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = FADING IN ANIMATION...\n";
fade = ofMap(_anim_cnt, 0, _fade_in_frames, 0, 255);
for (int i=0; i <= 15; i++){
c_anim = 0+17*i;
aColour.set(c_anim, c_anim, c_anim, fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
if (_anim_cnt >= _fade_in_frames && _anim_cnt <= (_anim_cnt_max-_fade_in_frames)){
for (int i=0; i <= 15; i++){
c_anim = 255;
aColour.set(c_anim, c_anim, c_anim, 255);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) {
//cout << "_anim_cnt = " << _anim_cnt-(_anim_cnt_max-_fade_in_frames) << endl;
fade = ofMap(_anim_cnt-(_anim_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255);
//cout << "fade down = " << fade << endl;
for (int i=0; i <= 15; i++){
c_anim = (17*i);
aColour.set(c_anim, c_anim, c_anim, 255-fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
_anim_cnt++;
} else {
_RUN_DONE = true;
//_state = STATE_DISPLAY_RESULTS;
_anim_cnt=0;
}
ofPopMatrix();
ofSetRectMode(OF_RECTMODE_CORNER);
ofDisableAlphaBlending();
break;
}
case STATE_DISPLAY_RESULTS:
{
if (_frame_cnt > 2)
{
_image_shown = true;
_frame_cnt=0;
}
_frame_cnt++;
ofEnableAlphaBlending();
glShadeModel(GL_SMOOTH);
glLineWidth(line_width);
glPointSize(point_size);
glEnable(GL_POINT_SMOOTH);
//RefractiveIndex::cam.begin();
ofTranslate(tx, ty, tz);
ofRotateX(rx); ofRotateY(ry); ofRotateZ(rz);
glScalef(1.5, 1, 1);
if (_show_image)
image2.setFromPixels(image1.getPixels(), image1.width, image1.height, OF_IMAGE_COLOR);
image2.bind();
RefractiveIndex::_shader.begin();
RefractiveIndex::_shader.setUniform1i("algo", algo);
RefractiveIndex::_shader.setUniform1f("scale", scale);
RefractiveIndex::_shader.setUniform1i("tex0", 0);
switch (draw_style) {
case VERTS:
RefractiveIndex::_mesh_vbo.drawVertices();
break;
case WIRE:
RefractiveIndex::_mesh_vbo.drawWireframe();
break;
case FACE:
RefractiveIndex::_mesh_vbo.drawFaces();
break;
}
RefractiveIndex::_shader.end();
image2.unbind();
//RefractiveIndex::cam.end();
break;
}
default:
break;
}
}
// this runs at save_cb timer rate = DELTA_T_SAVE
void ShapeFromShadingAnalysis::save_cb(Timer& timer)
{
_save_cnt++;
string file_name = ofToString(_save_cnt,2)+"_"+ quad +"_"+ofToString(_run_cnt,2)+".jpg";
saveImageAnalysis(file_name);
}