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# Basics 101
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## 👋 p5js Editor
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<p align="center">
<img src="https://git.le-club-des-sans-sujets.org/gauthiier/Revisiting-Concepts-Notations-Software-Art/media/branch/main/img/editor.p5js.png" alt="autopilot creativity" height="650"/>
</p>
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## 🤔 How does code work/act?
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<p align="center">
<img src="https://git.le-club-des-sans-sujets.org/gauthiier/Revisiting-Concepts-Notations-Software-Art/raw/branch/main/img/compiler.svg" alt="autopilot creativity" height="150"/>
</p>
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<p align="center">
<img src="https://git.le-club-des-sans-sujets.org/gauthiier/Revisiting-Concepts-Notations-Software-Art/raw/branch/main/img/interpreter.svg" height="150"/>
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</p>
## Sketch: 0. Hello World
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```javascript
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// Hello world!
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// This is a comment
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function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
print("Hello World"); // see the console below ↓
}
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```
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## 🤔 What kind of "Errors"?
<p align="center">
<img src="https://git.le-club-des-sans-sujets.org/gauthiier/Revisiting-Concepts-Notations-Software-Art/media/branch/main/img/error.png" height="200"/>
</p>
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## Sketch: 1.0 Key Events
```javascript
// Key Events!
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
// Only when keyIsPressed?
print("Hello World");
}
// Reference: https://p5js.org/reference/
```
## Sketch: 1.1 Mouse Events
```javascript
// Mouse Events!
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
if(mouseIsPressed) {
print("Pressed: " + mouseX + " - " + mouseY) ; // see the console below ↓
}
}
// this is a special p5 function
function mouseMoved() {
print("Moved: " + mouseX + " - " + mouseY) ; // see the console below ↓
}
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// Reference: https://p5js.org/reference/
```
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## 🤔 What are (x,y) coordinates (in p5js)?
<p align="center">
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<img src="https://gitlab.com/aesthetic-programming/book/-/raw/master/source/1-GettingStarted/ch1_11.png" height="450"/>
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</p>
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## Sketch: 1.2 Variables
```javascript
// Variables!
var previous_mouseX_pressed = 0; // global "var" variable
var previous_mouseY_pressed = 0; // global "var" variable
function setup() {
createCanvas(400, 400);
}
function draw() {
// background(220);
if(mouseIsPressed) {
let current_mouseX_pressed = mouseX; // local "let" variable valid within "{" brackets "}"
let current_mouseY_pressed = mouseY; // local "let" variable valid within "{" brackets "}"
print("Pressed: " + current_mouseX_pressed + " - " + current_mouseY_pressed) ;
previous_mouseX_pressed = current_mouseX_pressed;
previous_mouseY_pressed = current_mouseY_pressed;
}
}
// this is a special p5 function
function mouseMoved() {
print("Moved: " + mouseX + " - " + mouseY) ; // see the console below ↓
}
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// Reference: https://p5js.org/reference/
```
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### Sketch: 1.3 Distance and Text
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```javascript
// Distance and Text!
var previous_mouseX_pressed = 0;
var previous_mouseY_pressed = 0;
var distance_previous_current = 0;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
distance_previous_current = dist(previous_mouseX_pressed, previous_mouseY_pressed, mouseX, mouseY); // calculate distance
circle(previous_mouseX_pressed, previous_mouseY_pressed, 5); // draw circle at the previous location
line(previous_mouseX_pressed, previous_mouseY_pressed, mouseX, mouseY); // draw line between previous and current
circle(mouseX, mouseY, 5); // draw circle at the current location
text(distance_previous_current, mouseX, mouseY); // write distance as text at the current location
if(mouseIsPressed) {
let current_mouseX_pressed = mouseX;
let current_mouseY_pressed = mouseY;
print("Pressed: " + current_mouseX_pressed + " - " + current_mouseY_pressed) ;
previous_mouseX_pressed = current_mouseX_pressed;
previous_mouseY_pressed = current_mouseY_pressed;
}
}
// Reference: https://p5js.org/reference/
```
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## 🤔 What are conditional statements (i.e. if-statements)?
```javascript
if(conditionX) {
// if conditionX is true then
// execute this piece of code {} block
// then exit the if/else statement
} else if(conditionY) {
// if conditionX is false then
// if conditionY is true then
// execute this piece of code {} block
// then exit the if/else statement
} else if(conditionZ) {
// if conditionX and conditionY are false then
// if conditionZ is true then
// execute this piece of code {} block
// then exit the if/else statement
} else {
// if all of the above conditions are false then
// execute this piece of code {} block
// then exit the if/else statement
}
```
Ok ok, but what are "conditions" then?
<p align="center">
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<img src="https://git.le-club-des-sans-sujets.org/gauthiier/Revisiting-Concepts-Notations-Software-Art/media/branch/main/img/comp-operators.png" with="100%"/>
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</p>