exercises and defaults
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1.Basics.md
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1.Basics.md
@ -23,11 +23,11 @@
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// This is a comment
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function setup() {
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createCanvas(400, 400);
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createCanvas(800, 800);
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}
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function draw() {
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background(220);
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background("yellow");
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print("Hello World"); // see the console below ↓
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}
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```
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@ -44,28 +44,33 @@ function draw() {
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// Key Events!
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function setup() {
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createCanvas(400, 400);
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createCanvas(800, 800);
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}
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function draw() {
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background(220);
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background("yellow");
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// Only when keyIsPressed?
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print("Hello World");
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}
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// Reference: https://p5js.org/reference/
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```
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### 📚 Exercise
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1. Modify the sketch 1.0 so that "Hello World" is printed only when a key is pressed. To do so have a look at [p5js reference](Reference: https://p5js.org/reference/).
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## Sketch: 1.1 Mouse Events
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```javascript
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// Mouse Events!
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function setup() {
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createCanvas(400, 400);
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createCanvas(800, 800);
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}
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function draw() {
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background(220);
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background("yellow");
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if(mouseIsPressed) {
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print("Pressed: " + mouseX + " - " + mouseY) ; // see the console below ↓
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}
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@ -78,6 +83,11 @@ function mouseMoved() {
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// Reference: https://p5js.org/reference/
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```
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### 📚 Exercises
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1. Modify sketch 1.1 so that a circle is draw on the screen at the location where the mouse is each time it moves. To do so have a look at [p5js reference](Reference: https://p5js.org/reference/).
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2. What do you observe with the circle being drawn on the screen? Can you modify the sketch so that a trace of the movement on the mouse stay on the screen and erase this trace when the mouse is pressed?
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## 🤔 What are (x,y) coordinates (in p5js)?
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@ -94,11 +104,11 @@ var previous_mouseX_pressed = 0; // global "var" variable
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var previous_mouseY_pressed = 0; // global "var" variable
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function setup() {
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createCanvas(400, 400);
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createCanvas(800, 800);
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}
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function draw() {
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// background(220);
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// background("yellow");
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if(mouseIsPressed) {
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let current_mouseX_pressed = mouseX; // local "let" variable valid within "{" brackets "}"
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let current_mouseY_pressed = mouseY; // local "let" variable valid within "{" brackets "}"
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@ -118,6 +128,12 @@ function mouseMoved() {
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// Reference: https://p5js.org/reference/
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```
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### 📚 Exercises
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1. Modify sketch 1.2 so that a line is drawn between the location of current mouse press and the previous location. To do so have a look at [p5js reference](Reference: https://p5js.org/reference/).
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2. Modify the sketch further and try erasing what is drawn each time a key is pressed.
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### Sketch: 1.3 Distance and Text
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```javascript
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@ -128,11 +144,11 @@ var previous_mouseY_pressed = 0;
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var distance_previous_current = 0;
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function setup() {
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createCanvas(400, 400);
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createCanvas(800, 800);
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}
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function draw() {
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background(220);
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background("yellow");
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distance_previous_current = dist(previous_mouseX_pressed, previous_mouseY_pressed, mouseX, mouseY); // calculate distance
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@ -156,6 +172,13 @@ function draw() {
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// Reference: https://p5js.org/reference/
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```
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### 📚 Exercise
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1. Modify sketch 1.3 so that:
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* if the calculated distance between the previous and current mouse pressed locations is less than 300 then display "🍕" as text at the current mouse location and "PIZZA" at the previous
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* if the calculated distance between the previous and current mouse pressed locations is less than 600 then display "🍍" as text at the current mouse location and "ANANAS" at the previous
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* Otherwise display "😵💫" as text at the current mouse location and "WOOOOO" at the previous
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## 🤔 What are conditional statements (i.e. if-statements)?
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```javascript
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