204 lines
5.0 KiB
JavaScript
204 lines
5.0 KiB
JavaScript
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/*
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file: server.js
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desc: script that configures a HTTP server that listens to incoming client connections.
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Clients are expected to send chat-like messages (see index.html) which are replied
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to depending if certain patterns are recognised in the message (or not). The idea
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is to create a simple artificial conversation between the a human subject and the
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script. The work is inspired by Alan Turing's Imitation Game and Joseph Weizenbaum's
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ELIZA.
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author: gauthier
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date: 17/11/16
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*/
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// import express ()
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var express = require('express'); // npm install --save express
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var app = express();
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// import node.js http
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var server = require('http').Server(app);
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// import socket.io
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var io = require('socket.io')(server); // npm install --save socket.io
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// import chance (http://chancejs.com)
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var chance = require('chance').Chance(); // npm install --save chance
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/* ---------------------
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Answers & Responses
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------------------------*/
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// the two patterns which the script looks for when
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// receiving message from the client
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const pattern_1 = ['How do you do?', 'Wazzup?'];
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const pattern_2 = ['Why?', 'No', "ok"];
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/**
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* Iterates through and array of clauses or words and
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* search them inside a given sentence (msg). Returns
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* true if the search is successful and false otherwise.
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* @param {Array of strings} array_of_patterns
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* @param {String} msg
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* @return {boolean}
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*/
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function matches(msg, array_of_patterns) {
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var msg_lower = msg.toLowerCase();
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for(var i = 0; i < array_of_patterns.length; i++) {
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var pattern_lower = array_of_patterns[i].toLowerCase();
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if(msg_lower.search(pattern_lower) > -1) {
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return true;
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}
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}
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return false;
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}
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/**
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* Picks a random element from an array
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* @param {Array} array
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* @return {Object} choice
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*/
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function choice(array) {
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var index = chance.natural({'min': 0, 'max': array.length - 1}); // **** NOTE: 'max': array.length - 1
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return array[index];
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}
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/**
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* Randomly picks or not a random element from an array
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* @param {Array} array
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* @return {Object} choice
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* @return {String} empty string
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*/
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function maybe(array) {
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if( chance.bool() ) {
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return choice(array);
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} else {
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return '';
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}
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}
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/**
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* Constructs a single randomly generate answer
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* @return {String}
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*/
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function patter_1_answer() {
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return choice(['Hmmm', 'Ah!', '...']) + ' ' + 'I am ' + choice(['feeling', 'doing']) + ' '
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+ choice(['great', 'fabulous', 'cat-like', 'miserable', 'fine', 'confused']) + ' '
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+ choice(ponctuation);
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}
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/**
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* Constructs a randomly generate answer out of three random possibilities
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* @return {String}
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*/
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function patter_2_answer() {
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switch(choice([1, 2, 3]))
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{
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case 1:
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return choice(['Please', 'Hmmm', 'Ok']) + " don't be "
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+ maybe(['avidly', 'impatiently', 'eagerly', 'anxiously']) + ' '
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+ choice(['superficial', 'mean', 'joyful', 'negative', 'pickled', 'angry'])
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+ choice(ponctuation);
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case 2:
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return choice(['I am sorry', 'Excuse me', 'Eh...']) + ' I do ' + choice(['not', 'indeed']) + ' '
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+ choice(['understand', 'share the same worldview as', 'empathise with']) + ' you'
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+ choice(ponctuation);
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case 3:
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return choice(['YES', 'Ok', 'Zzzzz']) + choice(ponctuation) + choice(ponctuation) + choice(ponctuation);
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}
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}
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/**
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* Constructs a single randomly generate answer
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* @return {String}
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*/
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function default_answer() {
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return choice(['Sorry, come again.', 'I do not understand.', 'Can you repeat.',
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'No comprendo...', 'Ne me quitte pas!']);
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}
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/**
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* Matches a message to the above two patterns (pattern_1, pattern_2)
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* and calls their respective answers (functions patter_1_answer and patter_2_answer )
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* @return {String}
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*/
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function answer(msg) {
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if(matches(msg, pattern_1)) {
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return patter_1_answer();
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} else if(matches(msg, pattern_2)) {
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return patter_2_answer();
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} else {
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return default_answer();
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}
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}
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/* ----------------------------------
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Server and Socket Configuration
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--------------------------------------*/
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// tell express to server our index.html file
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app.get('/', function (req, res) {
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res.sendFile(__dirname + '/index.html');
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});
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// configure socket.io
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// (1) when there is a connection
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io.on('connection', function(socket) {
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console.log('got a connection');
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//io.emit('message from robot', 'Hi! my name is Reihtuag!'); // greetings
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// (2) configure the connected socket to receive custom messages ('message from human')
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// and call the function answer to produce a response
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socket.on('message from human', function(msg) {
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console.log('got a human message: ' + msg);
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var response = answer(msg); /// <--- call of the function answer defined above
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io.emit('message from robot', response);
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});
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socket.on('disconnet', function() {
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console.log('got a disconnection');
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});
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});
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/* -------------------
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Start the server
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----------------------*/
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// listen to connection on port 8088 --> http://localhost:8088
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server.listen(8088, function () {
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console.log('listening on port: ' + 8088);
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});
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