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2015-03-04 09:41:41 +01:00
import mathematik.*;
import processing.opengl.*;
import mathematik.*;
import teilchen.Particle;
import teilchen.Physics;
/**
* this sketch show how to create a particle system with a single particle in it.
*/
Physics mPhysics;
Particle mParticle;
void setup() {
size(640, 480, OPENGL);
smooth();
frameRate(30);
/* create a particle system. */
mPhysics = new Physics();
/*
* a physic-based particle system consists of a few components.
*
* 1 particles.
* there are different kinds of particles. for now we use a simple particle.
*
* 2 forces.
* there are all kinds of forces. one of the most obvious force is the gravitational force,
* but there all kinds of different forces like attractors and springs. forces usually
* affect all particles in the system.
*
* 3 behaviors
* a behavior is special kind of force. it is something like an internal force or a motor
* that only affects a single particle. a typical force is for example the 'seek force'
* which constantly pulls a particle into a certain direction.
*
* 4 integrators.
* integrators are used to integrate acceleration and velocity to calculate the new position.
* the most well-known is the 'euler' integrator, but there are also optimized versions like 'runge-kutta'
* or 'Midpoint' or even slightly different concepts like 'verlet'.
*
*/
/* create a particle. note that the particle is automatically added to particle system */
mParticle = mPhysics.makeParticle();
}
void draw() {
/* update the particle system to the next step. usually the time step is the duration of the las frame */
final float mDeltaTime = 1.0 / frameRate;
mPhysics.step(mDeltaTime);
/* draw particle */
background(255);
stroke(0, 127);
fill(0, 32);
ellipse(mParticle.position().x, mParticle.position().y, 12, 12);
/* reset particle s position and velocity */
if (mousePressed) {
mParticle.position().set(mouseX, mouseY);
mParticle.velocity().set(mouseX - pmouseX, mouseY - pmouseY);
mParticle.velocity().scale(10);
}
}