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2015-03-04 09:41:41 +01:00
import processing.opengl.*;
import mathematik.*;
import teilchen.Particle;
import teilchen.Physics;
import teilchen.force.Spring;
import teilchen.force.ViscousDrag;
/**
* this sketch shows
* 1 how to create a viscous drag to slow motion eventually down.
* 2 how to create a spring that connects two particles.
*/
Physics mPhysics;
Spring mSpring;
void setup() {
size(640, 480, OPENGL);
smooth();
frameRate(30);
/* create a particle system */
mPhysics = new Physics();
/* create a viscous force that slows down all motion; 0 means no slowing down. */
ViscousDrag myDrag = new ViscousDrag(0.25f);
mPhysics.add(myDrag);
/* create two particles that we can connect with a spring */
Particle myA = mPhysics.makeParticle();
myA.position().set(width / 2 - 50, height / 2);
Particle myB = mPhysics.makeParticle();
myB.position().set(width / 2 + 50, height / 2);
/* create a spring force that connects two particles.
* note that there is more than one way to create a spring.
* in our case the restlength of the spring is defined by the
* particles current position.
*/
mSpring = mPhysics.makeSpring(myA, myB);
}
void draw() {
/* set first particle to mouse position */
if (mousePressed) {
mSpring.a().position().set(mouseX, mouseY);
}
/* update the particle system */
final float mDeltaTime = 1.0 / frameRate;
mPhysics.step(mDeltaTime);
/* draw particles and connecting line */
background(255);
noFill();
stroke(255, 0, 127, 64);
line(mSpring.a().position().x, mSpring.a().position().y,
mSpring.b().position().x, mSpring.b().position().y);
fill(245);
stroke(164);
ellipse(mSpring.a().position().x, mSpring.a().position().y, 12, 12);
ellipse(mSpring.b().position().x, mSpring.b().position().y, 12, 12);
}