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---
layout: math
title: Environment
---
## Affine Transforms & Vector Math
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class Transformable {
// attaributes
PVector _position;
float _rotation;
float _scale;
...
public void display() {
pushMatrix();
translate(_position.x, _position.y);
rotate(_rotation);
scale(_scale);
draw_shape();
popMatrix();
}
...
};
---
What is a geometry / shape?
![](http://onemathematicalcat.org/Math/Geometry_obj/graphics/vertex_vertices.png)
---
What types of (2D / 3D) transformations can we apply to geometries / shapes?
![](http://resources.esri.com/help/9.3/arcgisdesktop/com/gp_toolref/coverage_tools/transform_arc3.gif)
---
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<!-- ASCIImath -->
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What is a matrix Matrix?
$
[[a, b, c], [d, e, f], [g, h, i]]
$
Matrix [3 x 3] multiplication with a Vector [1 x 3]
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$
[[a, b, c], [d, e, f], [g, h, i]] [[x], [y], [z]] = [[ax + by + cz], [dx + ey + fz], [gx + hy + iz]]
$
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---
What types of geometrical transformations (vertices transformation) can we perform using a Matrix?
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Translation
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$
[[1, 0, tx], [0, 1, ty], [0, 0, 1]] [[x], [y], [1]] = [[dot x], [dot y], [1]]
$
Scaling
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$
[[sx, 0, 0], [0, sy, 0], [0, 0, 1]] [[x], [y], [1]] = [[dot x], [dot y], [1]]
$
Rotation $theta$
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$
[[cos theta, -sin theta, 0], [sin theta, cos theta, 0], [0, 0, 1]] [[x], [y], [1]] = [[dot x], [dot y], [1]]
$
Shearing
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$
[[1, shx, 0], [shy, 1, 0], [0, 0, 1]] [[x], [y], [1]] = [[dot x], [dot y], [1]]
$
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---
What is an Affine Transform?
Affine Transform Matrix comprises a Translation, Scaling, Rotation and Shearing
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$
[[sx * cos theta, -sin theta * shx, tx], [sin theta * shy, sy * cos theta, ty], [0, 0, 1]] [[x], [y], [1]] = [[dot x], [dot y], [1]]
$
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Yes, but what other types of transformations exists?
![](https://geodata.ethz.ch/resources/tutorials/L3GeodataAndSpatialRelation/en/images/transformation.png)
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