day3 (german!) libs
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import processing.opengl.*;
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import mathematik.*;
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import teilchen.Particle;
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import teilchen.Physics;
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import teilchen.force.Gravity;
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/**
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* this sketch shows how to create and handle multiple particles and remove individual particles.
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*/
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Physics mPhysics;
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void setup() {
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size(640, 480, OPENGL);
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smooth();
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frameRate(30);
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/* create a particle system */
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mPhysics = new Physics();
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/* create a gravitational force and add it to the particle system */
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Gravity myGravity = new Gravity(0, 30, 0);
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mPhysics.add(myGravity);
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}
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void draw() {
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if (mousePressed) {
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/* create and add a particle to the system */
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Particle mParticle = mPhysics.makeParticle();
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/* set particle to mouse position with random velocity */
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mParticle.position().set(mouseX, mouseY);
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mParticle.velocity().set(random(-20, 20), random(-50));
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}
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/* update the particle system */
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final float mDeltaTime = 1.0 / frameRate;
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mPhysics.step(mDeltaTime);
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/* remove particles right before they hit the edge of the screen */
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for (int i = 0; i < mPhysics.particles().size(); i++) {
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Particle mParticle = mPhysics.particles(i);
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if (mParticle.position().y > height * 0.9f) {
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mPhysics.particles().remove(i);
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}
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}
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/* draw all the particles in the system */
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background(255);
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stroke(0, 127);
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fill(0, 32);
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for (int i = 0; i < mPhysics.particles().size(); i++) {
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Particle mParticle = mPhysics.particles(i);
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ellipse(mParticle.position().x, mParticle.position().y, 10, 10);
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}
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}
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