day3 (german!) libs
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import processing.opengl.*;
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import mathematik.*;
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import teilchen.Particle;
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import teilchen.Physics;
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import teilchen.force.Spring;
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import teilchen.force.ViscousDrag;
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/**
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* this sketch shows
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* 1 how to create a viscous drag to slow motion eventually down.
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* 2 how to create a spring that connects two particles.
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*/
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Physics mPhysics;
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Spring mSpring;
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void setup() {
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size(640, 480, OPENGL);
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smooth();
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frameRate(30);
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/* create a particle system */
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mPhysics = new Physics();
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/* create a viscous force that slows down all motion; 0 means no slowing down. */
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ViscousDrag myDrag = new ViscousDrag(0.25f);
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mPhysics.add(myDrag);
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/* create two particles that we can connect with a spring */
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Particle myA = mPhysics.makeParticle();
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myA.position().set(width / 2 - 50, height / 2);
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Particle myB = mPhysics.makeParticle();
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myB.position().set(width / 2 + 50, height / 2);
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/* create a spring force that connects two particles.
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* note that there is more than one way to create a spring.
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* in our case the restlength of the spring is defined by the
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* particles current position.
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*/
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mSpring = mPhysics.makeSpring(myA, myB);
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}
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void draw() {
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/* set first particle to mouse position */
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if (mousePressed) {
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mSpring.a().position().set(mouseX, mouseY);
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}
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/* update the particle system */
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final float mDeltaTime = 1.0 / frameRate;
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mPhysics.step(mDeltaTime);
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/* draw particles and connecting line */
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background(255);
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noFill();
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stroke(255, 0, 127, 64);
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line(mSpring.a().position().x, mSpring.a().position().y,
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mSpring.b().position().x, mSpring.b().position().y);
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fill(245);
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stroke(164);
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ellipse(mSpring.a().position().x, mSpring.a().position().y, 12, 12);
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ellipse(mSpring.b().position().x, mSpring.b().position().y, 12, 12);
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}
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