creature interface and super classe
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micro/creature_creature_behavior/Creature.pde
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36
micro/creature_creature_behavior/Creature.pde
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import teilchen.BehaviorParticle;
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import mathematik.Vector3f;
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class Creature extends BehaviorParticle {
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float _scale;
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public Creature(int x, int y, int r) {
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super();
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position().set(x, y);
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maximumInnerForce(100);
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radius(r);
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_scale = 1.0;
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}
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public void display() {
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pushMatrix();
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translate(position().x, position().y);
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rotate(getRotation());
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scale(_scale);
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draw_shape();
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popMatrix();
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}
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private float getRotation() {
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if(velocity().isNaN() || velocity().magnitude() == 0) return 0;
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Vector3f v = new Vector3f(-1, 0, 0);
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return velocity().angle(v);
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}
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public void draw_shape() {}
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public boolean inside(int mx, int my){return false;}
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};
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11
micro/creature_creature_behavior/CreatureBehavior.pde
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11
micro/creature_creature_behavior/CreatureBehavior.pde
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interface CreatureBehavior {
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public void event(int x, int y);
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public void event(int c);
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public void update(float dt);
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public void add(Creature c);
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}
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2
micro/creature_creature_behavior/sketch.properties
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2
micro/creature_creature_behavior/sketch.properties
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mode.id=processing.mode.java.JavaMode
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mode=Java
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