class Triangle extends Transformable { int _radius; PVector A, B, C; public Triangle(int x, int y, int r) { super(x, y); _radius = r; A = new PVector(); B = new PVector(); C = new PVector(); float theta = TWO_PI/3; A.x = cos(0 * theta) * _radius; A.y = sin(0 * theta) * _radius; B.x = cos(1 * theta) * _radius; B.y = sin(1 * theta) * _radius; C.x = cos(2 * theta) * _radius; C.y = sin(2 * theta) * _radius; } public void draw_shape(){ triangle(A.x, A.y, B.x, B.y, C.x, C.y); line(0, 0, A.x, 0); } public boolean inside(int mx, int my) { if(dist(mx, my, _position.x, _position.y) < _radius) return true; return false; } };