import processing.opengl.*; import mathematik.*; import teilchen.Particle; import teilchen.Physics; import teilchen.force.Gravity; /** * this sketch show how to create a particle system with a single particle in it. */ Physics mPhysics; Particle mParticle; void setup() { size(640, 480, OPENGL); smooth(); frameRate(30); /* create a particle system */ mPhysics = new Physics(); /* create a gravitational force */ Gravity mGravity = new Gravity(); /* the direction of the gravity is defined by the 'force' vector */ mGravity.force().set(0, 30, 0); /* forces, like gravity or any other force, can be added to the system. they will be automatically applied to all particles */ mPhysics.add(mGravity); /* create a particle and add it to the system */ mParticle = mPhysics.makeParticle(); } void draw() { /* update the particle system. this applies the gravity to the particle */ final float mDeltaTime = 1.0 / frameRate; mPhysics.step(mDeltaTime); /* draw particle */ background(255); stroke(0, 127); fill(0, 32); ellipse(mParticle.position().x, mParticle.position().y, 12, 12); /* reset particle s position and velocity */ if (mousePressed) { mParticle.position().set(mouseX, mouseY); mParticle.velocity().set(mouseX - pmouseX, mouseY - pmouseY); mParticle.velocity().scale(10); } }