2015-03-04 09:41:41 +01:00

132 lines
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Executable File

import mathematik.Vector3f;
import teilchen.Particle;
import teilchen.Physics;
import teilchen.ShortLivedParticle;
import teilchen.constraint.Box;
import teilchen.force.Attractor;
import teilchen.force.Gravity;
import teilchen.force.ViscousDrag;
import teilchen.util.ParticleTrail;
import java.util.Vector;
Physics mPhysics;
Vector<ParticleTrail> mTrails;
Attractor mAttractor;
void setup() {
size(640, 480, OPENGL);
smooth();
frameRate(60);
/* create a particle system */
mPhysics = new Physics();
/* create a gravitational force */
Gravity myGravity = new Gravity();
mPhysics.add(myGravity);
myGravity.force().y = 20;
/* create drag */
ViscousDrag myViscousDrag = new ViscousDrag();
myViscousDrag.coefficient = 0.1f;
mPhysics.add(myViscousDrag);
final float mBorder = 40;
Box mBox = new Box(new Vector3f(mBorder, mBorder, mBorder), new Vector3f(width - mBorder, height - mBorder, 100 - mBorder));
mBox.reflect(true);
mPhysics.add(mBox);
/* create an attractor */
mAttractor = new Attractor();
mAttractor.radius(200);
mAttractor.strength(-300);
mPhysics.add(mAttractor);
/* create trails and particles */
mTrails = new Vector<ParticleTrail>();
for (int i = 0; i < 500; i++) {
Particle mParticle = mPhysics.makeParticle();
mParticle.mass(2.0f);
ParticleTrail myParticleTrail = new ParticleTrail(mPhysics, mParticle, 0.2f, random(0.5f, 1));
myParticleTrail.mass(0.5f);
mTrails.add(myParticleTrail);
}
resetParticles(width / 2, height / 2);
}
void resetParticles(float x, float y) {
for (ParticleTrail myTrails : mTrails) {
myTrails.particle().position().set(x + random(-10, 10), y + random(-10, 10), 0);
myTrails.particle().velocity().set(random(-10, 10), random(-10, 10), random(-10, 10));
myTrails.fragments().clear();
}
}
void draw() {
/* set attractor to mouse position */
mAttractor.position().set(mouseX, mouseY);
for (ParticleTrail myTrails : mTrails) {
myTrails.loop(1f / frameRate);
}
mPhysics.step(1f / frameRate);
background(255);
for (ParticleTrail myTrail : mTrails) {
drawTrail(myTrail);
}
}
void drawTrail(ParticleTrail theTrail) {
final Vector<Particle> mFragments = theTrail.fragments();
final Particle mParticle = theTrail.particle();
/* draw head */
if (mFragments.size() > 1) {
fill(255, 0, 127);
noStroke();
pushMatrix();
translate(mParticle.position().x,
mParticle.position().y,
mParticle.position().z);
sphereDetail(4);
sphere(3);
popMatrix();
}
/* draw trail */
for (int i = 0; i < mFragments.size() - 1; i++) {
if (mFragments.get(i) instanceof ShortLivedParticle) {
final float mRatio = 1.0f - ((ShortLivedParticle)mFragments.get(i)).ageRatio();
stroke(127, mRatio * 255);
strokeWeight(mRatio * 3);
}
int j = (i + 1) % mFragments.size();
line(mFragments.get(i).position().x,
mFragments.get(i).position().y,
mFragments.get(i).position().z,
mFragments.get(j).position().x,
mFragments.get(j).position().y,
mFragments.get(j).position().z);
}
if (!mFragments.isEmpty()) {
line(mFragments.lastElement().position().x,
mFragments.lastElement().position().y,
mFragments.lastElement().position().z,
mParticle.position().x,
mParticle.position().y,
mParticle.position().z);
}
}
void mousePressed() {
resetParticles(mouseX, mouseY);
}