gauthiier d79fe1f91e arr
2015-03-04 13:26:26 +01:00

57 lines
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import teilchen.Physics;
import teilchen.behavior.Arrival;
final int CANVAS_WIDTH = 500;
final int CANVAS_HEIGHT = 500;
Physics physics;
Creature creature;
Arrival arrival;
void setup() {
size(CANVAS_WIDTH, CANVAS_HEIGHT);
background(23, 68, 250);
frameRate(30);
physics = new Physics();
creature = new TriangleCreature(width / 2, height / 2, 30);
physics.add(creature);
arrival = new Arrival();
arrival.breakforce(creature.maximumInnerForce() * 0.25f);
arrival.breakradius(creature.maximumInnerForce() * 0.25f);
creature.behaviors().add(arrival);
}
void draw() {
arrival.position().set(mouseX, mouseY);
physics.step(1.0 / frameRate);
background(23, 68, 250);
stroke(255);
noFill();
creature.display();
if(arrival.arrived()) {
stroke(0, 255, 0);
fill(0, 255, 0, 30);
} else {
stroke(255, 0, 189);
fill(255, 0, 189, 30);
}
ellipse(arrival.position().x, arrival.position().y,
arrival.breakradius() * 2, arrival.breakradius() * 2);
}