Moved arduino code to new Arduino folder under software and created a processing fodler as well with the IACMidi2Serial sketch
This commit is contained in:
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// This needs to be in all sketches at the moment
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#include <stdint.h>
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// The Music and Midi objects are automatically instantiated when the header file is included.
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// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
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// You still need to call Music.init() and Midi.init() in the setup() function below.
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#include <Music.h>
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#include <Midi.h>
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// variables for this sketch
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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// We initialize the MIDI engine by calling Midi.init()
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Midi.init();
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// Choosing the sine wave oscillator (optional since this is already the default).
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Music.setSaw();
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// Detuning the three oscillators heavily to create more movement in the sound.
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Music.setDetune(0.01);
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// Enabling envelope, otherwise the synth would just play constant tones.
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Music.enableEnvelope();
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}
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void loop() {
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// The MIDI must be used with the external
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// "IAC2Serial.pde" Processing sketch.
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Midi.checkMidi();
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}
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+88
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/////////////////////////////////////////////////////////////////////////
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// DON'T TRY TO RUN THIS SKETCH, IT IS FOR DOCUMENTATION PURPOSES ONLY //
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/////////////////////////////////////////////////////////////////////////
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// These are the music functions that are available for you to use in you sketches.
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// You can see examples of how some of them are used (the most basic ones) in the
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// Apps folder that downloaded with the MM library.
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// In the following you can see the variable type that the function takes as an argument (float, uint8_t or uint16_t)
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// The weirdly looking "uint16_t" and "uint8_t" is just unsigned 16 and 8 bit integers. So instead of having
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// both negative and positive values, they only have positive values from 0 - 255 (8bit) and 0 - 65535 (16bit).
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// If you copy a function from here to your arduino sketch, just change the word "float", "uint8_t", etc into the
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// variable name that you uses in your sketch.
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// INITIALIZER
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// Use this to start the synth engine. It defaults to a sine tone at 110Hz, no envelope and no detune.
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Music.init();
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// FREQUENCY AND DETUNE FUNCTIONS
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// Use these functions to set the frequency and detune parameters of the synth.
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Music.setFrequency(float); // Set frequencies of all oscillators at once. Does _not_ affect detune.
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Music.setFrequency1(float); // Set frequency of individual oscillators.
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Music.setFrequency2(float); //
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Music.setFrequency3(float); //
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Music.setDetune(float); // Set the detune of all oscillators at once. Does _not_ affect the base frequencies.
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Music.setDetune2(float); // Set the detune of oscillator 2 and 3 individually (oscillator 1 stays fixed)
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Music.setDetune3(float);
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Music.pitchBend(float); // This function detunes the pitch without affecting the detune parameters' individual
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// 'spread'. Takes a float.
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// WAVEFORM FUNCTIONS
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// Switch between the different waveforms for the oscillators. It sets all of them at once.
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Music.setSine();
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Music.setSaw();
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Music.setSquare();
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// GAIN FUNCTIONS
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// Set the gain of the oscillators all at once or individually. You can send either floats or uint16_t to the
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// function and it figures out to use the correct function automagically :)
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Music.setGain(float); // 0.0 - 1.0
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Music.setGain1(float); // 0.0 - 1.0
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Music.setGain2(float); // 0.0 - 1.0
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Music.setGain3(float); // 0.0 - 1.0
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// using floats in your own calculations can be heavy on the processor, so there is the option of passing 16bit integers
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// instead, since this is what it gets converted to anyway internally in the sound engine.
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Music.setGain(uint16_t value); // 0 - 65535
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Music.setGain1(uint16_t value); // 0 - 65535
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Music.setGain2(uint16_t value); // 0 - 65535
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Music.setGain3(uint16_t value); // 0 - 65535
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// NOTE FUNCTIONS
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// These functions triggers a note to be played. The noteOff() functions turns the note off again.
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// They come both with note and velocity information (for noteOn). If you don't know what that is,
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// just use the ones with the least arguments.
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// To get a proper note sound call Music.enableEnvelopes() [see below] before calling the noteOn function.
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// You just have to do that once in the setup for example.
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Music.noteOn(uint8_t note, uint8_t vel); // 0 - 127
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Music.noteOn(uint8_t note); // 0 - 127
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Music.noteOff(uint8_t note); // 0 - 127
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Music.noteOff();
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// This function returns the frequency of a MIDI note number sent to it.
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Music.getNoteFrequency(uint8_t); // 0 - 127
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// ENVELOPE FUNCTIONS
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// These functions enables and sets the parameters of the internal envelope which creates dynamics for the notes
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// being played. You can read about ADSR envelopes here: http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope
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// When using the envelope you can only hear sound when you are triggering the notes with the note functions. In order
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// to get dynamics without triggering the note object you must have the envelope turned off, for example using
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// the Music.disableEnvelope() function [already set by default in the init() function]. You can then control the
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// dynamics of the sound with the overall or individual setGain() functions.
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Music.enableEnvelope();
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Music.disableEnvelope();
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// Setting the parameters for the envelope you send an 8bit number between 0 and 127 to the functions below. 0 is a very fast
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// rise or decay in sound, whereas 127 is very long. Sustain is the sound level where 0 is silent and 127 is full gain.
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// You must experiment with what suits your musical taste :)
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// These parameters can of course be adjusted during the physics code for interesting results, but be aware that when
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// using the sine wave oscillator (which is more processor intensive) the sound can hang or have glitches if you alter
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// these parameters too quickly or set them at extremes. Try it out.
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Music.setAttack(uint8_t att); // 0 - 127
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Music.setDecay(uint8_t dec); // 0 - 127
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Music.setSustain(uint8_t sus); // 0 - 127
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Music.setRelease(uint8_t rel); // 0 - 127
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@@ -0,0 +1,19 @@
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// This needs to be in all sketches at the moment
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#include <stdint.h>
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// The Music and Midi objects are automatically instantiated when the header file is included.
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// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
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// You still need to call Music.init() and Midi.init() in the setup() function below.
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#include <Music.h>
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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}
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void loop() {
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}
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+50
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// This needs to be in all sketches at the moment
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#include <stdint.h>
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// The Music and Midi objects are automatically instantiated when the header file is included.
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// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
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// You still need to call Music.init() and Midi.init() in the setup() function below.
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#include <Music.h>
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// variables for this sketch
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boolean noteIsOn = false;
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int note = 48;
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long time = 0;
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long lastTime = 0;
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long beatTime = 1000;
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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// enabling the envelope lets us define an gain envelope for the synth
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// without having to specify it in our loop() or physics code.
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Music.enableEnvelope();
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Music.setAttack(0x0FFF);
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Music.setDecay(0x0004);
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Music.setSustain(0x00FF);
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Music.setRelease(0x0008);
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}
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void loop() {
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// This short routine loops note over and over again
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time = millis();
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if(time - lastTime > beatTime) {
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if(!noteIsOn) {
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Music.noteOn(note);
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noteIsOn = true;
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} else {
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Music.noteOff();
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noteIsOn = false;
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}
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lastTime = time;
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}
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}
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@@ -0,0 +1,64 @@
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// This needs to be in all sketches at the moment
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#include <stdint.h>
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// The Music and Midi objects are automatically instantiated when the header file is included.
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// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
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// You still need to call Music.init() and Midi.init() in the setup() function below.
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#include <Music.h>
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// variables for this sketch
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float gain = 1.0;
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float c = 220; // center frequency
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float f1 = 1;
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float f2 = 1;
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float f3 = 1;
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float m1 = 1.0011;
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float m2 = 1.0012;
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float m3 = 1.0013;
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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// Choosing the sine wave oscillator (optional since this is already the default).
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Music.setSine();
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// Setting the initial frequency for all three oscillators.
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Music.setFrequency(c);
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// Detuning the three oscillators slightly to create movement in the sound.
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Music.setDetune(0.002);
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}
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void loop() {
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// This short routine creates a
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Music.setFrequency1(c*f1);
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Music.setFrequency2(c*f2);
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Music.setFrequency3(c*f3);
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f1 *= m1;
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f2 *= m2;
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f3 *= m3;
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if(f1 > 4.0) m1 = 0.9745;
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if(f2 > 4.0) m2 = 0.9852;
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if(f3 > 4.0) m3 = 0.9975;
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if(f1 < 0.25) m1 = 1.0754;
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if(f2 < 0.25) m2 = 1.0573;
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if(f3 < 0.25) m3 = 1.0386;
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if(millis() > 10000) {
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Music.setGain(gain);
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gain *= 0.999;
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}
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}
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@@ -0,0 +1,62 @@
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// This needs to be in all sketches at the moment
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#include <stdint.h>
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// The Music and Midi objects are automatically instantiated when the header file is included.
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// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
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// You still need to call Music.init() and Midi.init() in the setup() function below.
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#include <Music.h>
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// variables for this sketch
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boolean noteIsOn = false;
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int n = 0;
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int dir = 1;
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int rootNote = 48;
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int note[] = {0,2,3,5,7,9,10,12,14};
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long time = 0;
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long lastTime = 0;
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long beatTime = 100;
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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// enabling the envelope lets us define an gain envelope for the synth
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// without having to specify it in our loop() or physics code.
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Music.enableEnvelope();
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Music.setAttack(0x00FF);
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Music.setDecay(0x0008);
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Music.setSustain(0x00FF);
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Music.setRelease(0x0008);
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}
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void loop() {
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// This short routine loops note over and over again
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time = millis();
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if(time - lastTime > beatTime) {
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if(!noteIsOn) {
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Music.noteOn(rootNote+note[n]);
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noteIsOn = true;
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n = n + dir;
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if(n > 7)
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{
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dir = -1;
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}
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else if(n < 1)
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{
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dir = 1;
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}
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} else {
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Music.noteOff();
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noteIsOn = false;
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}
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lastTime = time;
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}
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}
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@@ -0,0 +1,62 @@
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// This needs to be in all sketches at the moment
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#include <stdint.h>
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// The Music and Midi objects are automatically instantiated when the header file is included.
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// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
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// You still need to call Music.init() and Midi.init() in the setup() function below.
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#include <Music.h>
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// variables for this sketch
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boolean noteIsOn = false;
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int n = 0;
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int dir = 1;
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int rootNote = 48;
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int note[] = {0,2,3,5,7,9,10,12,14};
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long time = 0;
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long lastTime = 0;
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long beatTime = 100;
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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// enabling the envelope lets us define an gain envelope for the synth
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// without having to specify it in our loop() or physics code.
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Music.enableEnvelope();
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Music.setAttack(8);
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Music.setDecay(70);
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Music.setSustain(24);
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Music.setRelease(90);
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}
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void loop() {
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// This short routine loops note over and over again
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time = millis();
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if(time - lastTime > beatTime) {
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if(!noteIsOn) {
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Music.noteOn(rootNote+note[n]);
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noteIsOn = true;
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n = n + dir;
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if(n > 7)
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{
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dir = -1;
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}
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else if(n < 1)
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{
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dir = 1;
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}
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} else {
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Music.noteOff();
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noteIsOn = false;
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}
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lastTime = time;
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}
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}
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@@ -0,0 +1,68 @@
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// This needs to be in all sketches at the moment
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#include <stdint.h>
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// The Music and Midi objects are automatically instantiated when the header file is included.
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// Make calls to the Music and Midi objects with "Music.function(args)" and "Midi.function(args)"
|
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// You still need to call Music.init() and Midi.init() in the setup() function below.
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#include <Music.h>
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// variables for this sketch
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boolean noteIsOn = false;
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int n = 0;
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int dir = 1;
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int rootNote = 26;
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int note[] = {0,2,3,5,7,9,10,12,14};
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long time = 0;
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long lastTime = 0;
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long beatTime = 100;
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void setup() {
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// We initialise the sound engine by calling Music.init() which outputs a tone
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Music.init();
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// Choosing the square wave oscillator instead of the sine wave.
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Music.setSquare();
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// Detuning the three oscillators slightly to create movement in the sound.
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Music.setDetune(0.008);
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// enabling the envelope lets us define an gain envelope for the synth
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// without having to specify it in our loop() or physics code.
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Music.enableEnvelope();
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Music.setAttack(8);
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Music.setDecay(90);
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Music.setSustain(48);
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Music.setRelease(64);
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}
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void loop() {
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// This short routine loops note over and over again
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time = millis();
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if(time - lastTime > beatTime) {
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if(!noteIsOn) {
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Music.noteOn(rootNote+note[n]);
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noteIsOn = true;
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n = n + dir;
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if(n > 7)
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{
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dir = -1;
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}
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else if(n < 1)
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{
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dir = 1;
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}
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} else {
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Music.noteOff();
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noteIsOn = false;
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}
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lastTime = time;
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}
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}
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