James Alliban 962250b98a Body and separate body graphs now animating
- Also, added option to disable min/max graph clearing to GUI
2014-01-24 04:02:59 +00:00
2014-01-06 02:40:24 +00:00

CRITICAL-INFRASTRUCTURE

Jamie Allen & David Gauthier

CRITICAL INFRASTRUCTURE unearths the undergiring of media technics, as a media archeology of the present — understanding the post-digital as not just horizontal and temporal but material, stratal, and vertical — infra-digital and infra-technical.

Active Tripods application

Built using openFrameworks v0.8.0 and Visual Studio Express 2012

Addons used: ofxSpacebrew ofxLibwebsockets ofxUI ofxXmlSettings ofxFTGL

Description
[kunstwerk] CRITICAL INFRASTRUCTURE / Tranmsmediale 2014
Readme 45 MiB
Languages
C++ 84.9%
C 6.8%
Makefile 3.6%
Processing 3.2%
GLSL 1.5%