Bill Examples

M&MStudioBV
This commit is contained in:
Bill Verplank 2013-02-05 19:01:35 +01:00
parent a7408c519a
commit 336b2b45ab
42 changed files with 2036 additions and 0 deletions

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// Click within the image to change
// the value of the rectangle
int value = 20;
void setup(){
size(300,400);
stroke(value);
background(250);
}
void draw(){
value = mouseX;
fill(value);
stroke(value-100);
}
void mouseReleased() {
ellipse(mouseX,mouseY,20,20);
}

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int[] altitude = { 10, 20, 30, 40, 50, 40, 30, 20, 10, 0 };
int i;
int s = 80;
void setup() {
size(800,100);
}
void draw(){
background(200);
stroke(150);
line(0,50,799,50);
stroke(0);
for (i = 0; i < 9; i = i+1) {
line(s*i,altitude[i],s*(i+1),altitude[i+1]);
}
line(s*9, altitude[9], s*10-1, 50);
for (i = 0; i < 9; i = i+1) {
ellipse(s*(i+1),altitude[i+1], 10, 10);
}
if (mousePressed == true) {
int pos = (mouseX+40)/s;
altitude[pos]=mouseY;
}
}
void mouseReleased() {
int pos = mouseX/s;
altitude[pos]=mouseY;
}

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// two-dimensional array?
// i = 1, 8;
// int F[], // shown an height
// x[i], //
// constrain x[i]<x[i+1]??
int F[] = {0,0,0,0,0,0,0,0,0,0,0};
int x[] = {1,2,3,4,5,6,7,8,9,10,11};
int i, ibest;
float dist;
void setup(){
noFill();
size(800,800);
for(i=0;i<11;i=i+1){
F[i]=int(random(-100,100));
x[i]=80*i;
}
}
void draw(){
background(200);
stroke(150);
line(0,100,width,100);
line(0,200,width,200);
for (i = 1; i < 10; i = i+1){
line (i*80,0,i*80,200);
}
stroke(0);
for (i = 0; i < 10;i= i+1){
line(x[i],F[i]+100,x[i+1],F[i+1]+100);
}
//test every F,x pair to see who is closest call it ibest;
ibest = 1;
dist = sq(F[0]+100-mouseY)+sq(x[0]-mouseX);
for (i=1;i<10;i=i+1){
if(dist > sq(F[i]+100-mouseY)+sq(x[i]-mouseX)){
ibest = i;
dist = sq(F[i]+100-mouseY)+sq(x[i]-mouseX);
}
}
ellipse(x[ibest],F[ibest]+100,20,20);
text (Integer.toString(ibest), mouseX+10, mouseY-12);
text (Integer.toString(F[ibest]), mouseX+10, mouseY);
text (Integer.toString(x[ibest]), mouseX+10, mouseY+12);
if (mousePressed == true){
//now use ibest to move to mouseX, mouseY
x[ibest] = min(x[ibest+1],max(x[ibest-1],mouseX));
F[ibest] = mouseY-100;
}
}

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// two-dimensional array?
// i = 1, 8;
// int F[], // shown an height
// x[i], //
// constrain x[i]<x[i+1]??
int F[] = {0,0,0,0,0,0,0,0,0,0,0};
int x[] = {1,2,3,4,5,6,7,8,9,10,11};
int i, j, ibest;
int s = 80;
int n = 10;
float dist;
float FF; // forces interpolated
float top; // terrain value (integral of forces)
float inc; // interpolated slope ( F[i+1] - F[i] ) / s
void setup(){
noFill();
size(800,800);
for(i=0;i<11;i=i+1){
F[i]=0;
x[i]=80*i;
}
}
void draw(){
background(200);
stroke(150);
line(0,100,width,100);
line(0,200,width,200);
for (i = 1; i < 10; i = i+1){
line (i*80,0,i*80,200);
}
stroke(0);
for (i = 0; i < 10;i= i+1){
line(x[i],F[i]+100,x[i+1],F[i+1]+100);
}
//test every F,x pair to see who is closest call it ibest;
ibest = 1;
dist = sq(F[0]+100-mouseY)+sq(x[0]-mouseX);
for (i=1;i<10;i=i+1){
if(dist > sq(F[i]+100-mouseY)+sq(x[i]-mouseX)){
ibest = i;
dist = sq(F[i]+100-mouseY)+sq(x[i]-mouseX);
}
}
ellipse(x[ibest],F[ibest]+100,20,20);
text (Integer.toString(ibest), mouseX+10, mouseY-12);
text (Integer.toString(F[ibest]), mouseX+10, mouseY);
text (Integer.toString(x[ibest]), mouseX+10, mouseY+12);
if (mousePressed == true){
//now use ibest to move to mouseX, mouseY
x[ibest] = min(x[ibest+1],max(x[ibest-1],mouseX));
F[ibest] = mouseY-100;
}
//plot "terrain" assuming 80 point separation of F[]'s
pushMatrix();
translate(0,height/2);
/*for (i = 0; i<n; i = i+1){
line(i*s,0,(i+1)*s,0);
}*/
top = 0;
FF = F[0];
for (i = 0; i < n; i = i+1) {
inc = 0.001*(F[i+1]-F[i]); // increment used for plotting
for (j = 0; j < s; j = j+1) {
FF = FF + inc;
top = top + FF; // j increments of inc = F diff.
line(i*s+j,height,i*s+j,top);
}
}
popMatrix();
}

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// arrow keys for one-pixel motion
// two-dimensional array?
// i = 1, 8;
// int F[], // shown an height
// x[i], //
// constrain x[i]<x[i+1]??
int F[] = {0,0,0,0,0,0,0,0,0,0,0};
int x[] = {1,2,3,4,5,6,7,8,9,10,11};
int i, j, ibest;
int s = 80;
int n = 10;
float dist;
float FF; // forces interpolated
float top; // terrain value (integral of forces)
float inc; // interpolated slope ( F[i+1] - F[i] ) / s
void setup(){
noFill();
size(800,800);
for(i=0;i<11;i=i+1){
F[i]=0;
x[i]=80*i;
}
}
void draw(){
background(200);
stroke(150);
line(0,100,width,100);
line(0,200,width,200);
for (i = 1; i < 10; i = i+1){
line (i*80,0,i*80,200);
}
stroke(0);
for (i = 0; i < 10;i= i+1){
line(x[i],F[i]+100,x[i+1],F[i+1]+100);
}
//test every F,x pair to see who is closest call it ibest;
ibest = 1;
dist = sq(F[0]+100-mouseY)+sq(x[0]-mouseX);
for (i=1;i<10;i=i+1){
if(dist > sq(F[i]+100-mouseY)+sq(x[i]-mouseX)){
ibest = i;
dist = sq(F[i]+100-mouseY)+sq(x[i]-mouseX);
}
}
ellipse(x[ibest],F[ibest]+100,20,20);
text (Integer.toString(ibest), mouseX+10, mouseY-12);
text (Integer.toString(F[ibest]), mouseX+10, mouseY);
text (Integer.toString(x[ibest]), mouseX+10, mouseY+12);
if (mousePressed == true){
//now use ibest to move to mouseX, mouseY
x[ibest] = min(x[ibest+1],max(x[ibest-1],mouseX));
F[ibest] = mouseY-100;
}
//plot "terrain" assuming 80 point separation of F[]'s
pushMatrix();
translate(0,height/2);
/*for (i = 0; i<n; i = i+1){
line(i*s,0,(i+1)*s,0);
}*/
top = 0;
FF = F[0];
for (i = 0; i < n; i = i+1) {
inc = -0.001*(F[i+1]-F[i]); // increment used for plotting
//s = x[i+1] - x[i] + 1; // variable widths!
s = x[i+1] - x[i]; // number of increments
for (j = 0; j < s; j = j+1) {
FF = FF + inc;
top = top + FF; // j increments of inc = F diff.
line(x[i]+j,height,x[i]+j,top);
}
}
popMatrix();
}
void keyPressed() {
if (key == CODED) {
if (keyCode == UP) --F[ibest];
if (keyCode == DOWN) ++F[ibest];
if (keyCode == RIGHT) ++x[ibest];
if (keyCode == LEFT) --x[ibest];
}
}

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// two-dimensional array?
// i = 1, 8;
// int F[], // shown an height
// x[i], //
// constrain x[i]<x[i+1]??
int F[] = {0,0,0,0,0,0,0,0,0,0,0};
int x[] = {1,2,3,4,5,6,7,8,9,10,11};
int i, j, ibest;
int s = 80;
int n = 10;
float dist;
float FF; // forces interpolated
float top; // terrain value (integral of forces)
float inc; // interpolated slope ( F[i+1] - F[i] ) / s
void setup(){
noFill();
size(800,800);
for(i=0;i<11;i=i+1){
F[i]=0;
x[i]=80*i;
}
}
void draw(){
background(200);
stroke(150);
line(0,100,width,100);
line(0,200,width,200);
for (i = 1; i < 10; i = i+1){
line (i*80,0,i*80,200);
}
stroke(0);
for (i = 0; i < 10;i= i+1){
line(x[i],F[i]+100,x[i+1],F[i+1]+100);
}
//test every F,x pair to see who is closest call it ibest;
ibest = 1;
dist = sq(F[0]+100-mouseY)+sq(x[0]-mouseX);
for (i=1;i<10;i=i+1){
if(dist > sq(F[i]+100-mouseY)+sq(x[i]-mouseX)){
ibest = i;
dist = sq(F[i]+100-mouseY)+sq(x[i]-mouseX);
}
}
ellipse(x[ibest],F[ibest]+100,20,20);
text (Integer.toString(ibest), mouseX+10, mouseY-12);
text (Integer.toString(F[ibest]), mouseX+10, mouseY);
text (Integer.toString(x[ibest]), mouseX+10, mouseY+12);
if (mousePressed == true){
//now use ibest to move to mouseX, mouseY
x[ibest] = min(x[ibest+1],max(x[ibest-1],mouseX));
F[ibest] = mouseY - 100;
if (mouseY < 0) F[ibest] = -100;
if (mouseY > 200) F[ibest] = 100;
}
//plot "terrain" assuming 80 point separation of F[]'s
pushMatrix();
translate(0,height/2);
top = 0;
FF = F[0];
for (i = 0; i < n; i = i+1) {
s = x[i+1]-x[i]+1; // increment used for plotting
inc = 0.01*(F[i+1]-F[i])/s;
for (j = 0; j < s; j = j+1) {
FF = FF + inc;
top = top + FF; // j increments of inc = F diff.
line(x[i]+j,height,x[i]+j,top);
}
}
popMatrix();
}

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// two-dimensional array?
// i = 1, 8;
// int F[], // shown an height
// x[i], //
// constrain x[i]<x[i+1]??
int F[] = {0,0,0,0,0,0,0,0,0,0,0};
int x[] = {1,2,3,4,5,6,7,8,9,10,11};
int i, j, ibest;
int s = 80;
int n = 10;
float dist;
float FF; // forces interpolated
float top; // terrain value (integral of forces)
float inc; // interpolated slope ( F[i+1] - F[i] ) / s
void setup(){
noFill();
size(800,800);
for(i=0;i<11;i=i+1){
F[i]=0;
x[i]=80*i;
}
}
void draw(){
background(200);
stroke(150);
line(0,100,width,100);
line(0,200,width,200);
for (i = 1; i < 10; i = i+1){
line (i*80,0,i*80,200);
}
stroke(0);
for (i = 0; i < 10;i= i+1){
line(x[i],F[i]+100,x[i+1],F[i+1]+100);
}
//test every F,x pair to see who is closest call it ibest;
ibest = 1;
dist = sq(F[0]+100-mouseY)+sq(x[0]-mouseX);
for (i=1;i<10;i=i+1){
if(dist > sq(F[i]+100-mouseY)+sq(x[i]-mouseX)){
ibest = i;
dist = sq(F[i]+100-mouseY)+sq(x[i]-mouseX);
}
}
ellipse(x[ibest],F[ibest]+100,20,20);
text (Integer.toString(ibest), mouseX+10, mouseY-12);
text (Integer.toString(F[ibest]), mouseX+10, mouseY);
text (Integer.toString(x[ibest]), mouseX+10, mouseY+12);
if (mousePressed == true){
//now use ibest to move to mouseX, mouseY
x[ibest] = min(x[ibest+1],max(x[ibest-1],mouseX));
F[ibest] = mouseY - 100;
if (mouseY < 0) F[ibest] = -100;
if (mouseY > 200) F[ibest] = 100;
}
//plot "terrain" assuming 80 point separation of F[]'s
pushMatrix();
translate(0,height/2);
top = 0;
FF = F[0];
for (i = 0; i < n; i = i+1) {
s = x[i+1]-x[i]+1; // increment used for plotting
inc = 0.01*(F[i+1]-F[i])/s;
for (j = 0; j < s; j = j+1) {
FF = FF + inc;
top = top + FF; // j increments of inc = F diff.
line(x[i]+j,height,x[i]+j,top);
}
}
popMatrix();
}
void keyPressed() {
if (key == CODED) {
if (keyCode == UP) --F[ibest];
if (keyCode == DOWN) ++F[ibest];
if (keyCode == RIGHT) ++x[ibest];
if (keyCode == LEFT) --x[ibest];
}
}

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// Profile of forces and terrain
int n = 10; //number of values of F calculated for each s
int s = 80; //number of samples for each n
int[] F = new int[11]; //course Force values
float[] FF = new float[800]; //fine Forces interpolated
int i,j;
//int s = 80;
//int n = 10;
int pos;
void setup() {
size(800,200); // double height to see what interpolation looks like
}
void draw() {
background(200);
stroke(150);
line(0,50,n*s-1,50);
stroke(0);
for (i = 0; i <n; i = i+1 ) {
line(s*i, F[i], s*(i+1), F[i+1]);
}
// line(s*(n-1), F[n-1], s*n, 0);
for (i = 0; i <9; i = i+1) {
ellipse(s*(i+1),F[i+1], 10, 10);
}
if (mousePressed == true) {
pos = (mouseX+s/2)/s;
F[pos]=mouseY;
}
// plot seg ments of curving terrain (interpolating force?)
for (i = 0; i <n; i = i+1) {
line(i*s,height-F[i],(i+1)*s,height);
}
}
void mouseReleased(){
for (i = 0; i<n; i = i+1){
line(i,height,i+s,height-j);
}
}

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Ctrl c1, c2, c3;
void setup()
{
size(640, 360);
noStroke();
c1 = new Ctrl( 100, 100, 0);
c2 = new Ctrl( 200, 120, 100);
c3 = new Ctrl( 300, 130, 200);
}
void draw()
{
background(250);
c1.update(mouseX, mouseY);
c2.update(mouseX, mouseY);
c3.update(mouseX, mouseY);
c1.display();
c2.display();
c3.display();
}
class Ctrl {
int x, y;
int offset;
Ctrl(int tx, int ty, int to) {
x = tx;
y = ty;
offset = to;
}
void update(int mx, int my) {
offset = mouseX;
}
void display() {
pushMatrix();
translate(x, y);
fill (250);
rotate(offset);
fill (153);
ellipse(offset, 0, offset/2, 2*offset);
popMatrix();
}
}

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//(Arduino) Profile sends pos to (Processing) ProfileFx
void setup(){
Serial.begin(9600);
}
void loop(){
Serial.println(analogRead(A0));
delay(100);
}

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// two-dimensional array?
// i = 1, 8;
// int F[], // shown an height
// x[i], //
// constrain x[i]<x[i+1]??
int F[] = {0,0,0,0,0,0,0,0,0,0,0};
int x[] = {1,2,3,4,5,6,7,8,9,10,11};
int i, j, ibest;
int s = 80;
int n = 10;
float dist;
float FF; // forces interpolated
float top; // terrain value (integral of forces)
float inc; // interpolated slope ( F[i+1] - F[i] ) / s
void setup(){
noFill();
size(800,800);
for(i=0;i<11;i=i+1){
F[i]=0;
x[i]=80*i;
}
}
void draw(){
background(200);
stroke(150);
line(0,100,width,100);
line(0,200,width,200);
for (i = 1; i < 10; i = i+1){
line (i*80,0,i*80,200);
}
stroke(0);
for (i = 0; i < 10;i= i+1){
line(x[i],F[i]+100,x[i+1],F[i+1]+100);
}
//test every F,x pair to see who is closest call it ibest;
ibest = 1;
dist = sq(F[0]+100-mouseY)+sq(x[0]-mouseX);
for (i=1;i<10;i=i+1){
if(dist > sq(F[i]+100-mouseY)+sq(x[i]-mouseX)){
ibest = i;
dist = sq(F[i]+100-mouseY)+sq(x[i]-mouseX);
}
}
ellipse(x[ibest],F[ibest]+100,20,20);
text (Integer.toString(ibest), mouseX+10, mouseY-12);
text (Integer.toString(F[ibest]), mouseX+10, mouseY);
text (Integer.toString(x[ibest]), mouseX+10, mouseY+12);
if (mousePressed == true){
//now use ibest to move to mouseX, mouseY
x[ibest] = min(x[ibest+1],max(x[ibest-1],mouseX));
F[ibest] = mouseY - 100;
if (mouseY < 0) F[ibest] = -100;
if (mouseY > 200) F[ibest] = 100;
}
//plot "terrain" assuming 80 point separation of F[]'s
pushMatrix();
translate(0,height/2);
top = 0;
FF = F[0];
for (i = 0; i < n; i = i+1) {
s = x[i+1]-x[i]+1; // increment used for plotting
inc = 0.01*(F[i+1]-F[i])/s;
for (j = 0; j < s; j = j+1) {
FF = FF + inc;
top = top + FF; // j increments of inc = F diff.
line(x[i]+j,height,x[i]+j,top);
}
}
popMatrix();
}
void keyPressed() {
if (key == CODED) {
if (keyCode == UP) --F[ibest];
if (keyCode == DOWN) ++F[ibest];
if (keyCode == RIGHT) ++x[ibest];
if (keyCode == LEFT) --x[ibest];
}
}

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// Profile of forces and terrain
int n = 10; //number of values of F calculated for each s
int s = 80; //number of samples for each n
int[] F = new int[11]; // Force values [-512 to +511] scaled for plot?
float FF; // forces interpolated
float top; // terrain value (integral of forces)
float inc; // interpolated slope ( F[i+1] - F[i] ) / s
int i,j;
int pos;
int vt = 50; //vertical translation for force curve
void setup() {
size(800,800); // double height to see what interpolation looks like
for(i=0;i<n+1;i=i+1){
F[i]=0;
}
}
void draw() {
background(200);
pushMatrix();
translate(0,vt); // center force plot at vt
stroke(150);
line(0,0,n*s-1,0); // the zero force line
stroke(0); // the force segments
for (i = 0; i <n; i = i+1 ) {
line(s*i, F[i], s*(i+1), F[i+1]);
}
for (i = 0; i <9; i = i+1) {
ellipse(s*(i+1),F[i+1], 10, 10);
}
if (mousePressed == true) {
pos = (mouseX+s/2)/s;
F[pos]=mouseY-vt;
}
popMatrix();
pushMatrix();
translate(0,height/2);
/*for (i = 0; i<n; i = i+1){
line(i*s,0,(i+1)*s,0);
}*/
top = 0;
FF = F[0];
for (i = 0; i < n; i = i+1) {
inc = 0.001*(F[i+1]-F[i]); // increment used for plotting
for (j = 0; j < s; j = j+1) {
FF = FF + inc;
top = top + FF; // j increments of inc = F diff.
line(i*s+j,height,i*s+j,top);
}
}
popMatrix();
}
/*
void mouseReleased(){
}
// plot seg ments of curving terrain (interpolating force?)
top = 50;
for (i = 0; i <n; i = i+1) {
inc = (F[i+1]-F[i])/s; // increment used for plotting
for (j = 0; j < s; j = j+1){
top = top + inc*j; // j increments of inc = F diff.
line(i*s,height-top,i*s,height);
}
}
}
*/

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// Profile of forces and terrain
int n = 10; //number of values of F calculated for each s
int s = 80; //number of samples for each n
int[] F = new int[11]; // Force values [-512 to +511] scaled for plot?
float FF; // forces interpolated
float top; // terrain value (integral of forces)
float inc; // interpolated slope ( F[i+1] - F[i] ) / s
int i,j;
int pos;
int vt = 50; //vertical translation for force curve
void setup() {
size(800,800); // double height to see what interpolation looks like
for(i=0;i<n+1;i=i+1){
F[i]=0;
}
}
void draw() {
background(200);
pushMatrix();
translate(0,vt); // center force plot at vt
stroke(150);
line(0,0,n*s-1,0); // the zero force line
stroke(0); // the force segments
for (i = 0; i <n; i = i+1 ) {
line(s*i, F[i], s*(i+1), F[i+1]);
}
for (i = 0; i <9; i = i+1) {
ellipse(s*(i+1),F[i+1], 10, 10);
}
if (mousePressed == true) {
pos = (mouseX+s/2)/s;
F[pos]=mouseY-vt;
}
popMatrix();
pushMatrix();
translate(0,height/2);
/*for (i = 0; i<n; i = i+1){
line(i*s,0,(i+1)*s,0);
}*/
top = 0;
FF = F[0];
for (i = 0; i < n; i = i+1) {
inc = 0.001*(F[i+1]-F[i]); // increment used for plotting
for (j = 0; j < s; j = j+1) {
FF = FF + inc;
top = top + FF; // j increments of inc = F diff.
line(i*s+j,height,i*s+j,top);
}
}
popMatrix();
}
/*
void mouseReleased(){
}
// plot seg ments of curving terrain (interpolating force?)
top = 50;
for (i = 0; i <n; i = i+1) {
inc = (F[i+1]-F[i])/s; // increment used for plotting
for (j = 0; j < s; j = j+1){
top = top + inc*j; // j increments of inc = F diff.
line(i*s,height-top,i*s,height);
}
}
}
*/

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// two-dimensional array?
// i = 1, 8;
// int F[], // shown an height
// x[i], //
// constrain x[i]<x[i+1]??
int F[] = {0,0,0,0,0,0,0,0,0,0,0};
int x[] = {1,2,3,4,5,6,7,8,9,10,11};
int i, ibest;
float dist;
void setup(){
size(800,800);
for(i=0;i<11;i=i+1){
F[i]=int(random(200));
x[i]=80*i;
}
}
void draw(){
background(190);
for (i = 0; i < 10;i= i+1){
line(x[i],F[i],x[i+1],F[i+1]);
}
//if (mousePressed == false){
//test every F,x pair to see who is closest call it ibest;
ibest = 1;
dist = sq(F[0]-mouseY)+sq(x[0]*mouseX);
for (i=1;i<10;i=i+1){
if(dist > sq(F[i]-mouseY)+sq(x[i]-mouseX)){
ibest = i;
dist = sq(F[i]-mouseY)+sq(x[i]-mouseX);
}
}
ellipse(x[ibest],F[ibest],20,20);
// }
if (mousePressed == true){
//now use ibest to move to mouseX, mouseY
F[ibest] = mouseY;
x[ibest] = min(x[ibest+1],mouseX);
x[ibest] = max(x[ibest-1],mouseX);
}
}

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// CenterAB - both motors
// CenterA at xB, CenterB at xA?
// feels like "Slave"
#include <Motor.h>
#include <Music.h>
int duty, count, fout;
int xA, xB, foutA, foutB;
void setup(){
MotorA.init();
MotorB.init();
}
void loop(){
xA = analogRead(A0);
xB = analogRead(A3);
foutA = 6*(xB-xA); // this will peak at x=1024/6
MotorA.torque(foutA); // 1/4 or 1/2 ?
foutB = 6*(xA-xB); // this will peak at x=1024/6
MotorB.torque(foutB); // 1/4 or 1/2 ?
}

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// CenterAB - both motors
// Freqequency1 B->Frequency2
//CenterA at xB, CenterB at xA?
//feels like "Slave"
//position on A0, pwm:D9, dir:D8,D7
//CenterB
//position on A3, pwm:D10, dir:D11,D12
#include <Motor.h>
#include <Music.h>
#define BIT_DEPTH 8
#define NUM_OSCILLATORS 2
int duty, count, fout;
int xA, xB, foutA, foutB;
void setup(){
Serial.begin(9600);
MotorA.init();
MotorB.init();
Music.init();
Music.setWaveform1(0);//8bit
Music.setWaveform2(0);
Music.setGain1(1.0f);
Music.setGain2(1.0f);
}
void loop(){
xA = analogRead(A0);
Music.setFrequency1(map (xA, 0, 1023, 40, 2000));
xB = analogRead(A3);
Music.setFrequency2(map (xB, 0, 1023, 40, 2000));
foutA = -6*(xA-xB); // this will peak at x=1024/6
MotorA.torque(foutA); // 1/4 or 1/2 ?
foutB = -6*(xB-xA); // this will peak at x=1024/6
MotorB.torque(foutB); // 1/4 or 1/2 ?
Music.setGain(float(abs(xA-xB))/1024.0f);
// print every 1000 cycles
if(count++>=0){
count=-500;
Serial.print(xA,DEC);
Serial.print(" ");
Serial.print(foutA,DEC);
Serial.print(" ");
Serial.print(xB,DEC);
Serial.print(" ");
Serial.println(foutB,DEC);
}
}

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// CenterAB - both motors
//CenterA at xB, CenterB at xA?
//feels like "Double Toggle"
//position on A0, pwm:D9, dir:D8,D7
//CenterB
//position on A3, pwm:D10, dir:D11,D12
#include <Motor.h>
int duty, count, fout;
int xA, xB, foutA, foutB;
void setup(){
Serial.begin(9600);
MotorA.init();
MotorB.init();
}
void loop(){
xA = analogRead(A0);
xB = analogRead(A3);
foutA = 6*(xA-xB); // this will peak at x=1024/6
MotorA.torque(foutA); // 1/4 or 1/2 ?
foutB = 6*(xB-xA); // this will peak at x=1024/6
MotorB.torque(foutB); // 1/4 or 1/2 ?
// print every 1000 cycles
if(count++>=0){
count=-500;
Serial.print(xA,DEC);
Serial.print(" ");
Serial.print(foutA,DEC);
Serial.print(" ");
Serial.print(xB,DEC);
Serial.print(" ");
Serial.println(foutB,DEC);
}
}

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//plucks - four bumps
//three notes (400,500,600hz)
//can't get Music.setGain1, etc to work only Music.setGain() starts all of them.
#include <Music.h>
#include <Motor.h>
int x, xold, xt, F; // input position x, output force F
int K = 10; // slope constant
byte count; //for print count-down
void setup(){
Music.init();
Music.setFrequency1(200);
Music.setFrequency2(250);
Music.setFrequency3(300);
MotorA.init();
Serial.begin(9600);
x = analogRead(A0); // initialize x
}
void loop(){
xold = x;
x = analogRead(A0);
// did xold - x include 125, 375, 625, 875? or x%250 = 125
if (((xold <= 125) && (x > 125)) || ((xold >= 125) && (x < 125))){
Music.setGain1(1.0f);
//Music.setFrequency(200);
}
if (((xold <= 375) && (x > 375)) || ((xold >= 375) && (x < 375))){
Music.setGain2(1.0f);
//Music.setFrequency(250);
}
if (((xold <= 625) && (x > 625)) || ((xold >= 625) && (x < 625))){
Music.setGain3(1.0f);
//Music.setFrequency(300);
}
if (((xold <= 875) && (x > 875)) || ((xold >= 875) && (x < 875))){
Music.setGain1(1.0f);
//Music.setFrequency(400);
}
else{
Music.setGain1(0.995f*Music.getGain1Float());
Music.setGain2(0.995f*Music.getGain2Float());
Music.setGain3(0.995f*Music.getGain3Float());
}
xt = x % 250; //same force for each 250 ranage
F = 0;
if (xt > 60) F = - K * (xt - 60);
if (xt > 80) F = - K * (100 - xt);
if (xt > 120) F = K * (140 - xt);
if (xt > 140) F = 0;
MotorA.torque(F);
// print every 256 cycles
if(count++==0){
Serial.print(x);
Serial.print(" ");
Serial.print(xt);
Serial.print(" ");
Serial.println(F);
}
}

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// CenterAB - both motors
//CenterA
//position on A0, pwm:D9, dir:D8,D7
//CenterB
//position on A3, pwm:D10, dir:D11,D12
#include <Motor.h>
int duty, count, fout;
int xA, xB, foutA, foutB;
void setup(){
Serial.begin(9600);
MotorA.init();
MotorB.init();
}
void loop(){
xA = analogRead(A0);
foutA = 2*(512 - xA); // this will peak at x=1024/2
MotorA.torque(foutA); // 1/4 or 1/2 ?
xB = analogRead(A3);
foutB = (512 - xB); // this will peak at x=1024/6
MotorB.torque(foutB); // 1/4 or 1/2 ?
// print every 1000 cycles
if(count++>=0){
count=-1000;
Serial.print(xA,DEC);
Serial.print(" ");
Serial.print(foutA,DEC);
Serial.print(" ");
Serial.print(xB,DEC);
Serial.print(" ");
Serial.println(foutB,DEC);
}
}

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// CenterAB - both motors
//CenterA at xB, CenterB at xA?
//feels like "Double Toggle"
//position on A0, pwm:D9, dir:D8,D7
//CenterB
//position on A3, pwm:D10, dir:D11,D12
#include <Motor.h>
int duty, count, fout;
int xA, xB, foutA, foutB;
void setup(){
Serial.begin(9600);
MotorA.init();
MotorB.init();
}
void loop(){
xA = analogRead(A0);
xB = analogRead(A3);
foutA = 6*(xB-512); // this will peak at x=1024/6
MotorA.torque(foutA); // 1/4 or 1/2 ?
foutB = 6*(xA-512); // this will peak at x=1024/6
MotorB.torque(foutB); // 1/4 or 1/2 ?
// print every 1000 cycles
if(count++>=0){
count=-500;
Serial.print(xA,DEC);
Serial.print(" ");
Serial.print(foutA,DEC);
Serial.print(" ");
Serial.print(xB,DEC);
Serial.print(" ");
Serial.println(foutB,DEC);
}
}

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//CenterFSR-A
//position on A0, pwm:D9, dir:D8,D7
//FSR on A1 and D4
// BUZZ! (float vs int?)
#include "Motor.h"
int x, duty, fin;
float fout;
byte count; // used as counter
void setup(){
Serial.begin(9600);
MotorA.init();
//for FSR
pinMode(A1,INPUT);
digitalWrite(A1,HIGH);
pinMode(4,OUTPUT);
digitalWrite(4,LOW);
}
void loop(){
fin = 1024 - analogRead(A1);
x = analogRead(A0)-512;
fout = - .004*(float(fin)*float(x));
MotorA.torque(fout);
if(count++ == 0){
Serial.print(x,DEC);
Serial.print(" ");
Serial.print(fin,DEC);
Serial.print(" ");
Serial.println(fout,DEC);
}
}

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//FM synthes of a sort
//hang on! it's unstable and wants to limit cycle
#include <Music.h>
#define BIT_DEPTH 8 // gives us 16 Waveforms
#include <Motor.h>
byte cnt;
float xf, vf; //
float k = 6.0; // increase FM frequency
float b = 0.40; // increase
float Tf = .030 ; //integration time
void setup(){
Serial.begin(9600);
Music.init();
Music.setWaveform(0);
Music.setGain(1.0f);
MotorA.init();
}
void loop(){
xf += vf * Tf;
vf += (k * (analogRead(A0) - xf) - b*vf) * Tf;
Music.setFrequency(100+vf);
Music.setGain(.001*abs(vf));
MotorA.torque(500-xf);
//if(cnt++==0)Serial.println(.001*abs(vf));
}

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// Graphing sketch
// This program takes ASCII-encoded strings
// from the serial port at 9600 baud and graphs them. It expects values in the
// range 0 to 1023, followed by a newline, or newline and carriage return
// Created 20 Apr 2005
// Updated 18 Jan 2008
// by Tom Igoe
// This example code is in the public domain.
import processing.serial.*;
Serial myPort; // The serial port
int xPos = 1; // horizontal position of the graph
void setup () {
// set the window size:
size(400, 300);
// List all the available serial ports
println(Serial.list());
// I know that the first port in the serial list on my mac
// is always my Arduino, so I open Serial.list()[0].
// Open whatever port is the one you're using.
myPort = new Serial(this, Serial.list()[0], 9600);
// don't generate a serialEvent() unless you get a newline character:
myPort.bufferUntil('\n');
// set inital background:
background(0);
}
void draw () {
// everything happens in the serialEvent()
}
void serialEvent (Serial myPort) {
// get the ASCII string:
String inString = myPort.readStringUntil('\n');
if (inString != null) {
// trim off any whitespace:
inString = trim(inString);
// convert to an int and map to the screen height:
float inByte = float(inString);
inByte = map(inByte, 0, 1023, 0, height);
// draw the line:
stroke(127,34,255);
line(xPos, height, xPos, height - inByte);
// at the edge of the screen, go back to the beginning:
if (xPos >= width) {
xPos = 0;
background(0);
}
else {
// increment the horizontal position:
xPos++;
}
}
}

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//plucks - four bumps
//three notes (400,500,600hz)
//can't get Music.setGain1, etc to work only Music.setGain() starts all of them.
//requires FSR attached to A
#define NUM_OSCILLATORS 3
#define BIT_DEPTH 8
#include <Music.h>
#include <Motor.h>
int x, xold, xt; // input position x, output force F
float K = 20; // slope constant
byte count; //for print count-down
float fin; // scaled to be 0.0 - 1.0
float fout; // from FSR
void setup(){
Music.init();
Music.setFrequency1(200);
Music.setFrequency2(250);
Music.setFrequency3(300);
//FSR-A
pinMode(A1,INPUT);
digitalWrite(A1,HIGH); //set pull-up
pinMode(4,OUTPUT);
digitalWrite(4,LOW);
//FSR-B
pinMode(A4,INPUT);
digitalWrite(A4,HIGH); //set pull-up
pinMode(5,OUTPUT);
digitalWrite(5,LOW);
Serial.begin(9600);
MotorA.init();
Serial.begin(9600);
x = analogRead(A0); // initialize x
}
void loop(){
xold = x;
x = analogRead(A0);
// did xold - x include 125, 375, 625, 875? or x%250 = 125
if (((xold <= 125) && (x > 125)) || ((xold >= 125) && (x < 125))){
Music.setGain1(fin*fin);
Music.setFrequency1(200);
}
if (((xold <= 375) && (x > 375)) || ((xold >= 375) && (x < 375))){
Music.setGain2(fin*fin);
//Music.setFrequency(250);
}
if (((xold <= 625) && (x > 625)) || ((xold >= 625) && (x < 625))){
Music.setGain3(fin*fin);
//Music.setFrequency(300);
}
if (((xold <= 875) && (x > 875)) || ((xold >= 875) && (x < 875))){
Music.setGain1(fin*fin);
Music.setFrequency1(400);
}
else{
Music.setGain1(0.995f*Music.getGain1());
Music.setGain2(0.995f*Music.getGain2());
Music.setGain3(0.995f*Music.getGain3());
}
fin = 1000 - analogRead(A1); // invert and shift
fin = max (0, fin); // make sure it's > 0
fin = min (1023, fin); // and < 1023
fin = fin/1000; // scale 0-1.0
fin = fin*fin; //square it for more effect near 1.0.
xt = x % 250; //same force for each 250 ranage
fout = 0;
if (xt > 60) fout = - K * (xt - 60);
if (xt > 80) fout = - K * (100 - xt);
if (xt > 120) fout = K * (140 - xt);
if (xt > 140) fout = 0;
fout = fout * fin;
MotorA.torque(fout);
// print every 256 cycles
if(count++==0){
Serial.print(x);
Serial.print(" ");
Serial.print(xt);
Serial.print(" ");
Serial.print(fin);
Serial.print(" ");
Serial.println(fout);
}
}

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// FSR A and B
// stick-slip
#include <Motor.h>
int xA, finA, foutA; //fout gets too big if fout=fin*x;
float x, fin, fout;
byte c;
void setup(){
//FSR-A
pinMode(A1,INPUT);
digitalWrite(A1,HIGH); //set pull-up
pinMode(4,OUTPUT);
digitalWrite(4,LOW);
//FSR-B
pinMode(A4,INPUT);
digitalWrite(A4,HIGH); //set pull-up
pinMode(5,OUTPUT);
digitalWrite(5,LOW);
//Motors
MotorA.init();
MotorB.init();
Serial.begin(9600);
}
void loop(){
x = 512 - analogRead(A0); //in:[0,1023] out: [-512,511]
fin = 1024 - analogRead(A1); //in:[1023,0] out [0,1023]
fout = x*fin/500;
MotorA.torque(fout);
x = 512 - analogRead(A3); //in:[0,1023] out: [-512,511]
fin = 1024 - analogRead(A4); //in:[1023,0] out [0,1023]
fout = x*fin/500;
MotorB.torque(fout);
}

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// FSR A and B test
void setup(){
//FSR-A
pinMode(A1,INPUT);
digitalWrite(A1,HIGH); //set pull-up
pinMode(4,OUTPUT);
digitalWrite(4,LOW);
//FSR-B
pinMode(A4,INPUT);
digitalWrite(A4,HIGH); //set pull-up
pinMode(5,OUTPUT);
digitalWrite(5,LOW);
Serial.begin(9600);
}
void loop(){
Serial.print(analogRead(A1));
Serial.print(" ");
Serial.println(analogRead(A4));
}

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void setup(){
pinMode(A1,INPUT);
pinMode(4,OUTPUT);
digitalWrite(4,LOW); //sets ground
digitalWrite(A1,HIGH); //sets pull-up
}
void loop(){
digitalWrite(A1,LOW);
digitalWrite(4,HIGH);
delay(1000);
digitalWrite(A1,HIGH);
digitalWrite(4,LOW);
delay(1000);
}
//does D4 actually go 5v to GND?
//yes, if D4 is OUTPUT.

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//HumpFSR-A
//same as CenterFSR-A with sign reversal
//position on A0, pwm:D9, dir:D8,D7
//FSR on A1 and D4
// BUZZ! (float vs int?)
#include "Motor.h"
int x, duty, fin;
float fout;
byte count; // used as counter
void setup(){
Serial.begin(9600);
MotorA.init();
//for FSR
pinMode(A1,INPUT);
digitalWrite(A1,HIGH);
pinMode(4,OUTPUT);
digitalWrite(4,LOW);
}
void loop(){
fin = 1024 - analogRead(A1);
x = analogRead(A0)-512;
fout = .004*(float(fin)*float(x));
duty = min(1023,fout);
MotorA.torque(fout);
if(count++ == 0){
Serial.print(x,DEC);
Serial.print(" ");
Serial.print(fin,DEC);
Serial.print(" ");
Serial.println(fout,DEC);
}
}

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#include "Motor.h"
int x; //position
float fin; //from hall-sensor [ wired GND to A1 ]
float fout; //force
int duty; // max 1024
byte c; // counter to send data every 256 cycles
void setup(){
MotorA.init();
pinMode(A1,INPUT); //used for FSR [A1 to D4]
pinMode(4,OUTPUT); //used for FSR as GND
digitalWrite(A1,HIGH); //enable pull-up resistor
digitalWrite(4,LOW); //GND for FSR
//TimerOne
Serial.begin(9600);
}
void loop(){
fin = analogRead(A1) - 1000;
//fout = random(fin);
fout = 2*fin + random(fin); // range [0,4096];
fout = fout/3;
MotorA.torque(fout);
// Timer1.pwm(9,duty); //output force
if(c++==0){
Serial.print(fin);
Serial.print(" ");
Serial.println(fout);
}
}

Binary file not shown.

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{\rtf1\ansi\ansicpg1252\cocoartf1138\cocoasubrtf510
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\margl1440\margr1440\vieww10800\viewh8400\viewkind0
\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\pardirnatural
\f0\fs24 \cf0 32K flash program memory 8-bit bytes\
8K/sec = 4 seconds\
\
use 20K ?\
\
granular synthesis is like wave-table synthesis but with playing only a selection and windowing it\
the stored wave-table could be a piece of bird-call and you could play a piece by feeling it - i.e. create a "haptic-landscape" that let's you feel what part of the wave you are on.}

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// Pluck over-lap
// BV 3 Feb 13
// one pluck at x=512
int x, fout, count;
float f;
float w = 50; //width of pluck
float h = 500; //height of pluck
float slope = h/w;
boolean forward = true;
#include <Motor.h>
void setup(){
MotorA.init();
MotorB.init();
Serial.begin(9600);
}
void loop(){
//x = analogRead(A0) - 512;
x = analogRead(A3) - 512;
if (forward){
if (x<=0) f = 0;
if (x>0 && x<w) f = - slope*x;
if (x>w){
f = 0;
forward = false;
Serial.println("pluck forward");
}
}
else
{
if (x>0) f = 0;
if (x<0 && x>-w) f = - slope*x;
if (x < -w){
f = 0;
forward = true;
Serial.println("pluck back");
}
}
fout = int(f);
//MotorA.torque(fout);
MotorB.torque(fout);
if(count++>=0){
count=-1000; // wait 1000 loops before print
Serial.print(x,DEC);
Serial.print(" ");
Serial.println(fout,DEC);
}
}

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//PluckOverlapHalf
// BV 3 Feb 13
// one pluck at x=512
int x, fout, count;
float f;
float w = 50; //width of pluck
float h = 500; //height of pluck
float slope = h/w;
boolean forward = true;
#include <Motor.h>
void setup(){
MotorA.init();
MotorB.init();
Serial.begin(9600);
}
void loop(){
//x = analogRead(A0) - 512;
x = analogRead(A3) - 512;
if (forward){
if (x <= - w/2) f = 0;
if (x > -w/2 && x< w/2) f = - slope*(x + w/2);
if (x > w/2){
f = 0;
forward = false;
Serial.println("pluck forward");
}
}
else
{
if (x > w/2) f = 0;
if (x < w/2 && x > -w/2) f = - slope*(x - w/2);
if (x < -w/2){
f = 0;
forward = true;
Serial.println("pluck back");
}
}
fout = int(f);
//MotorA.torque(fout);
MotorB.torque(fout);
if(count++>=0){
count=-1000; // wait 1000 loops before print
Serial.print(x,DEC);
Serial.print(" ");
Serial.println(fout,DEC);
}
}

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// ProfileFx
// receives pos from Arduino
//
//
// int F[],x[i], shown as height F[x] "profile"
// then as slope of "terrain" dT = F[x]
// constrains x[i]<x[i+1] -100<F<+100
int pos; //position from Arduino
int F[] = {0,0,0,0,0,0,0,0,0,0,0};
int x[] = {1,2,3,4,5,6,7,8,9,10,11};
int i, j, ibest;
int s = 80;
int n = 10;
float dist;
float FF; // forces interpolated
float top; // terrain value (integral of forces)
float inc; // interpolated slope ( F[i+1] - F[i] ) / s
import processing.serial.*;
int lf = 10; // Linefeed in ASCII
String myString = null;
Serial myPort; // The serial port
void setup(){
println(Serial.list()); // List all the available serial ports:
myPort = new Serial(this, Serial.list()[0], 9600); // Open the port you are using at the rate you want:
myPort.clear();
// Throw out the first reading, in case we started reading
// in the middle of a string from the sender.
myString = myPort.readStringUntil(lf);
myString = null;
noFill();
size(800,800);
for(i=0;i<11;i=i+1){
F[i]=0;
x[i]=80*i;
}
}
void draw( ){
background(200);
stroke(150);
line(0,100,width,100);
line(0,200,width,200);
for (i = 1; i < 10; i = i+1){
line (i*80,0,i*80,200);
}
stroke(0);
for (i = 0; i < 10;i= i+1){
line(x[i],F[i]+100,x[i+1],F[i+1]+100);
}
//test every F,x pair to see who is closest call it ibest;
ibest = 1;
dist = sq(F[0]+100-mouseY)+sq(x[0]-mouseX);
for (i=1;i<10;i=i+1){
if(dist > sq(F[i]+100-mouseY)+sq(x[i]-mouseX)){
ibest = i;
dist = sq(F[i]+100-mouseY)+sq(x[i]-mouseX);
}
}
ellipse(x[ibest],F[ibest]+100,20,20);
text (Integer.toString(ibest), mouseX+10, mouseY-12);
text (Integer.toString(F[ibest]), mouseX+10, mouseY);
text (Integer.toString(x[ibest]), mouseX+10, mouseY+12);
if (mousePressed == true){
//now use ibest to move to mouseX, mouseY
x[ibest] = min(x[ibest+1],max(x[ibest-1],mouseX));
F[ibest] = mouseY - 100;
if (mouseY < 0) F[ibest] = -100;
if (mouseY > 200) F[ibest] = 100;
}
//plot "terrain" assuming 80 point separation of F[]'s
pushMatrix();
translate(0,height/2);
top = 0;
FF = F[0];
for (i = 0; i < n; i = i+1) {
s = x[i+1]-x[i]+1; // increment used for plotting
inc = 0.01*(F[i+1]-F[i])/s;
for (j = 0; j < s; j = j+1) {
FF = FF + inc;
top = top + FF; // j increments of inc = F diff.
line(x[i]+j,height,x[i]+j,top);
}
}
popMatrix();
//receive pos from Arduino
while (myPort.available() > 0) {
myString = myPort.readStringUntil(lf);
if (myString != null) {
myString = trim(myString);
pos = int(myString);
}
}
// draw pos cursor
stroke(150);
line(pos,200,pos,800);
}
void keyPressed() {
if (key == CODED) {
if (keyCode == UP) --F[ibest];
if (keyCode == DOWN) ++F[ibest];
if (keyCode == RIGHT) ++x[ibest];
if (keyCode == LEFT) --x[ibest];
}
}

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//"Pulse" - small duration positive then negative force
// parameters: F1, T1, D1, F2, T2, D2
#include <Motor.h>
void setup(){
MotorB.init();
}
void loop(){
//for (int i; i < 512; i + 100){
MotorB.torque(10);
delay (20);
MotorB.torque(0);
delay (150);
MotorB.torque(-50);
delay (40);
MotorB.torque(0);
delay (750);
//}
}

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//"Pulse" - small duration positive then negative force
// parameters: F1, T1, D1, F2, T2, D2
#define BIT_DEPTH 12
#include <Motor.h>
#include <Music.h>
void setup(){
MotorB.init();
Music.init();
Music.setWaveform(SINE);
Music.enableEnvelope();
Music.setAttack(10);
Music.setDecay(10);
Music.setRelease(10);
}
void loop(){
//for (int i; i < 512; i + 100){
MotorB.torque(40);
Music.noteOn(map(analogRead(A3),0,1023,30,60));
delay (20);
Music.noteOff();MotorB.torque(0);
delay (150);
MotorB.torque(-70);
Music.noteOn(map(analogRead(A3),0,1023,35,65));
delay (40);
Music.noteOff();MotorB.torque(0);
MotorB.torque(0);
delay (750);
//}
}

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//read position A0 FSR A1
void setup(){
Serial.begin(9600);
pinMode(A0,INPUT);
//for FSR
pinMode(A1,INPUT);
digitalWrite(A1,HIGH);
pinMode(4,OUTPUT);
digitalWrite(4,LOW);
}
void loop(){
Serial.print(analogRead(A0));
Serial.print(" ");
Serial.println(analogRead(A1));
}

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//Wall
//need some mass so it "bounces"?
#include <Motor.h>
#include <Music.h>
int x;
boolean inside;
int Fout;
int wave;
int Fmax = 4023;
void setup(){
Serial.begin(9600);
MotorA.init();
Music.init();
Music.setWaveform(0);//8bit 0 = sine.
Music.setGain(0.0f);
Music.setFrequency(200);
}
void loop() {
// waiting for "return" or "line-feed"
while (Serial.available()) {
wave = Serial.parseInt();
if (Serial.read() == '\n') {
Serial.print("I received: ");
Serial.println(wave, DEC);
if (wave > 16) wave = 16;
if (wave < 0) wave - 0;
Music.setWaveform(wave);
}
} x = analogRead(A0)-512;
if(x < 0){
Fout = -20*x;
MotorA.torque(Fout);
Music.setGain(1.0f); //contact silences music?
//Music.setGain(float(x/200));
inside = true;
}
else{
if (inside){ //first time outside
inside = false; //start note
Music.setGain(1.0f);
}
if(x>10){
Music.setGain(0.998f*Music.getGainFloat());
}
}
}

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//Wall
//need some mass so it "bounces"?
#include <Music.h>
#define BIT_DEPTH 8 // gives us 16 Waveforms
#include <Motor.h>
int x;
boolean inside;
int Fout;
int wave;
void setup(){
Serial.begin(9600);
MotorA.init();
Music.init();
Music.setWaveform(1);//8bit
Music.setGain(0.0f);
Music.setFrequency(200);
}
void loop() {
// waiting for "return" or "line-feed"
while (Serial.available()) {
wave = Serial.parseInt();
if (Serial.read() == '\n') {
Serial.print("I received: ");
Serial.println(wave, DEC);
if (wave > 16) wave = 16;
if (wave < 0) wave - 0;
Music.setWaveform(wave);
}
} x = analogRead(A0)-512;
if(x < 0){
Fout = -20*x;
MotorA.torque(Fout);
Music.setGain(0.0f); //contact silences music
inside = true;
}
else{
if (inside){ //first time outside
inside = false; //start note
Music.setGain(1.0f);
}
if(x>10){
Music.setGain(0.998f*Music.getGain());
}
}
}

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//motortest
//.5 sec forward, .5 sec back
#include <Motor.h>
void setup()
{
MotorA.init();
MotorB.init();
MotorA.torque(40); // small force for Plank
MotorB.torque(200); // need 200 for Fader
}
void loop()
{
MotorA.direction(FORWARD);
MotorB.direction(FORWARD);
delay(500);
MotorA.direction(BACKWARD);
MotorB.direction(BACKWARD);
delay(500);
}

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// step response of second order system
// m mass, k spring, b damping
float xPos = 0.0;
float yPos = 0.0;
float xVel = 0.0;
float T = 0.1;
float koverm = 0.1;
float boverm = 0.01;
int x, y; // variables at mouse- and screen-resolution
void setup() { // setup() runs once
size(800, 500);
frameRate(30);
}
void draw() { // draw() loops forever, until stopped
xPos = width/2;
xVel = 0.0;
background(204);
for(int y=0; y < height; y = y +1) {
xVel += koverm * (mouseX - xPos) * T - boverm * xVel; //a=F/m
xPos += xVel * T;
point(xPos, y);
}
}

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//position and force reporting
//sends A0 (MotorA), A1 (ForceA)
//sends A3 (MotorB), A4 (ForceB)
// to Serial Monitor
void setup()
{
Serial.begin(9600);
//set up for FSR A1 to D4
pinMode(A1,INPUT);
pinMode(4,OUTPUT);
digitalWrite(4,LOW);
digitalWrite(A1,HIGH); //internal pull-up
//set up for FSR A4 to D5
pinMode(A4,INPUT);
pinMode(5,OUTPUT);
digitalWrite(5,LOW);
digitalWrite(A4,HIGH); //internal pull-up
}
void loop()
{
Serial.print(analogRead(A0)); //positionA
Serial.print(" ");
Serial.print(analogRead(A1)); //positionA
Serial.print(" ");
Serial.print(analogRead(A3)); //positionA
Serial.print(" ");
Serial.println(analogRead(A4)); //forceA
}