test commit for re-newed jamie branch on sunday 19th of feb
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@ -97,23 +97,23 @@ void RefractiveIndex::setup()
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//TODO: whichever one of these is first - it always runs twice ?
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// _analysisVector.push_back(new ShadowScapesAnalysis(V));
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// _analysisVector.push_back(new ShadowScapesAnalysis(H));
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// _analysisVector.push_back(new ShadowScapesAnalysis(D));
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_analysisVector.push_back(new ShadowScapesAnalysis(V));
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_analysisVector.push_back(new ShadowScapesAnalysis(H));
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_analysisVector.push_back(new ShadowScapesAnalysis(D));
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// _analysisVector.push_back(new RelaxRateAnalysis());
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_analysisVector.push_back(new RelaxRateAnalysis());
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// _analysisVector.push_back(new IResponseAnalysis());
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_analysisVector.push_back(new IResponseAnalysis());
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_analysisVector.push_back(new ShapeFromShadingAnalysis());
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// _analysisVector.push_back(new StrobeAnalysis());
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_analysisVector.push_back(new StrobeAnalysis());
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// _analysisVector.push_back(new CamNoiseAnalysis());
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_analysisVector.push_back(new CamNoiseAnalysis());
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// _analysisVector.push_back(new ColorSingleAnalysis());
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_analysisVector.push_back(new ColorSingleAnalysis());
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// _analysisVector.push_back(new ColorMultiAnalysis());
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_analysisVector.push_back(new ColorMultiAnalysis());
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_analysisVector.push_back(new DiffNoiseAnalysis());
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@ -4,6 +4,14 @@
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#define SCREEN_WIDTH 800
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#define SCREEN_HEIGHT 600
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/////////////////////////dis is the new shit///////////
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/////////////////////////dis is the new shit///////////
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/////////////////////////dis is the new shit///////////
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/////////////////////////dis is the new shit///////////
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int main() {
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ofAppGlutWindow window;
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@ -20,7 +20,7 @@ void RelaxRateAnalysis::setup(int camWidth, int camHeight)
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{
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DELTA_T_SAVE = 300;
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NUM_PHASE = 1;
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NUM_RUN = 1;
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NUM_RUN = 3;
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NUM_SAVE_PER_RUN = 100;
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create_dir();
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